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Web Development in Emacs, Common Lisp and Clojurescript - Emacs SG1:18:42

Web Development in Emacs, Common Lisp and Clojurescript - Emacs SG

14K views • 10 years ago
Engineers.SG
Elias Martenson presents his Emacs-based workflow for building a web application (the Potato chat platform) with Common Lisp on the backend and ClojureScript on the frontend. He demonstrates SLIME, Paredit, CIDER and debugger-driven interactive development. The talk is 79 minutes and was given at Emacs SG.
2016/2017 MUST-KNOW WEB DEVELOPMENT TECH - Watch this if you want to be a web developer22:52

2016/2017 MUST-KNOW WEB DEVELOPMENT TECH - Watch this if you want to be a web developer

916K views • 10 years ago
LearnCode.academy
LearnCode.academy presents a roadmap of web development technologies to learn in 2016 and 2017, spanning front-end, back-end and DevOps tools.
Why Google Stores Billions of Lines of Code in a Single Repository30:50

Why Google Stores Billions of Lines of Code in a Single Repository

317K views • 11 years ago
@Scale
Rachel Potvin describes the scale of Google's codebase and its custom monolithic source repository. She explains the reasons for the monorepo model, the tooling that makes it workable, and its tradeoffs.
Game Development with SDL 2.0 (Steam Dev Days 2014)51:11

Game Development with SDL 2.0 (Steam Dev Days 2014)

235K views • 12 years ago
Steamworks Development
Ryan Gordon (Icculus) gives a high-level overview of SDL 2.0 at Steam Dev Days 2014. He covers its features and how it eases building, porting and maintaining games, including Linux ports.
Diablo: Original Game Development1:17:43

Diablo: Original Game Development

12K views • 9 years ago
jon d
David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
Evidence-Based Weight Loss: Live Presentation1:00:16

Evidence-Based Weight Loss: Live Presentation

1.4M views • 6 years ago
NutritionFacts.org
Dr. Michael Greger gives a live presentation on evidence-based weight loss, previewing his book How Not to Diet. He focuses on foods that aid weight loss while also supporting health and longevity.
Tudor Gîrba - Moldable development37:49

Tudor Gîrba - Moldable development

26K views • 7 years ago
Curry On!
Tudor Girba's Curry On! 2019 talk on moldable development, the idea that developers should build custom tools and views for each software system they work on. It draws on the Pharo and Glamorous Toolkit environments.
"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner46:22

"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner

24K views • 12 years ago
Strange Loop Conference
A Strange Loop talk presenting an open-source library that integrates Clojure into the Unity 3D game engine. It covers REPL-based live coding, macros, DSLs and persistent data structures for game development.
Dr. Michael Greger | How Not To Die | Talks at Google1:21:13

Dr. Michael Greger | How Not To Die | Talks at Google

1.4M views • 10 years ago
Talks at Google
Dr. Michael Greger presents his book How Not to Die at Google NYC, arguing that diet and lifestyle changes can prevent or reverse many of the top causes of death. He walks through evidence on whole-food plant-based eating.
30 Essential Ideas you should know about ADHD, 1A Intro, Chronic Developmental Disability5:04

30 Essential Ideas you should know about ADHD, 1A Intro, Chronic Developmental Disability

792K views • 12 years ago
Adhd Videos
The first clip from Russell Barkley's 30 Essential Ideas about ADHD series, introducing ADHD as a chronic developmental disability. It is part of a lecture series on the disorder by a leading ADHD researcher.
Edwin Brady - Idris 2 - Type-driven Development of Idris40:39

Edwin Brady - Idris 2 - Type-driven Development of Idris

19K views • 7 years ago
Curry On!
Edwin Brady, creator of Idris, presents Idris 2 and demonstrates type-driven development, where the compiler assists by filling holes and suggesting implementations from types.
John Hughes - Testing the Hard Stuff and Staying Sane47:17

John Hughes - Testing the Hard Stuff and Staying Sane

39K views • 12 years ago
ClojureTV
John Hughes, co-creator of QuickCheck, talks about property-based testing of hard systems. He shows production examples where it found very low-level bugs, including issues in the CAN bus standard.
Edwin Brady - Idris 2: Type-driven development of Idris | Code Mesh LDN 1843:23

Edwin Brady - Idris 2: Type-driven development of Idris | Code Mesh LDN 18

20K views • 7 years ago
Code Sync
Edwin Brady presents Idris 2, a rewrite of the Idris dependently typed language, and shows type-driven development in practice. The demos show the compiler filling in whole functions from their types.
Linux Kernel Development, Greg Kroah-Hartman - Git Merge 201637:34

Linux Kernel Development, Greg Kroah-Hartman - Git Merge 2016

72K views • 9 years ago
GitHub
Greg Kroah-Hartman's Git Merge 2016 talk on how the Linux kernel is developed, how fast it moves, and how git and email workflows keep it manageable. He is the stable kernel maintainer.
Power Satellites & Space Based Solar Power30:14

Power Satellites & Space Based Solar Power

254K views • 8 years ago
Isaac Arthur
Isaac Arthur explores space-based solar power, in which satellites beam energy down via microwaves to rectennas on Earth. He discusses feasibility, profitability and its role in spurring space colonization.
Antichamber: An Overnight Success, Seven Years In The Making52:54

Antichamber: An Overnight Success, Seven Years In The Making

129K views • 11 years ago
GDC Festival of Gaming
Alexander Bruce's GDC talk on making Antichamber, from working alone in a bedroom to winning acclaim at the IGF. It focuses on the psychological challenge of seven years of solo development.
Type-Driven Development in Idris — Edwin Brady46:36

Type-Driven Development in Idris — Edwin Brady

26K views • 11 years ago
Scala World
Edwin Brady, creator of Idris, introduces type-driven development in a dependently typed language. He shows types being written first and programs derived with interactive editing, then extends beyond simple examples to programs that interact with users and networks.
Arrested Development: Lucille Bluth Banana Quote0:16

Arrested Development: Lucille Bluth Banana Quote

1.4M views • 15 years ago
heyitsadriann
A short clip of Lucille Bluth from Arrested Development asking how much a banana could cost.
RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West42:30

RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West

152K views • 8 years ago
Rust Programming Language
Catherine West's RustConf 2018 closing keynote on building a game in Rust and organizing a large codebase. It builds up an entity component system and generational indices step by step.
7 minutes of Pharo Smalltalk for Rubyists7:15

7 minutes of Pharo Smalltalk for Rubyists

37K views • 11 years ago
Avdi Grimm
Ruby developer Avdi Grimm gives a seven-minute tour of Pharo Smalltalk's development environment, focusing on tools like search-by-example and the integrated, live coding experience.
'Diablo':  A Classic Game Postmortem1:17:43

'Diablo': A Classic Game Postmortem

1.1M views • 10 years ago
GDC Festival of Gaming
David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and development anecdotes.
Evo-Devo (Despacito Biology Parody) | A Capella Science3:53

Evo-Devo (Despacito Biology Parody) | A Capella Science

6.1M views • 9 years ago
acapellascience
A Capella Science parody of Despacito that sings through evolutionary developmental biology, explaining how a single cell becomes a body, including body-axis genes and dormant snake leg DNA. It runs about four minutes.
ClojureScript for Skeptics - Derek Slager41:09

ClojureScript for Skeptics - Derek Slager

72K views • 10 years ago
ClojureTV
Derek Slager's Clojure/conj talk argues that ClojureScript is a pragmatic choice for web development. He addresses common objections, recent improvements, tooling and use cases where it shines.
Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments8:19

Code Bubbles: Rethinking the User Interface Paradigm of Integrated Development Environments

284K views • 16 years ago
AndrewBragdon
A short demo of Code Bubbles, an IDE interface built around editable code fragments in bubbles instead of files. It was a research prototype for Java development.
Unreal Engine 4 - GT.TV Exclusive Development Walkthrough10:30

Unreal Engine 4 - GT.TV Exclusive Development Walkthrough

972K views • 14 years ago
GameTrailers
A GameTrailers walkthrough from E3 2012 of an Unreal Engine 4 real-time tech demo with Epic's Alan Willard. It shows live code changes and hot reloading while the game runs.
"Voice Driven Development: Who needs a keyboard anyway?" by Emily Shea41:18

"Voice Driven Development: Who needs a keyboard anyway?" by Emily Shea

35K views • 7 years ago
Strange Loop Conference
Emily Shea explains how repetitive strain injury pushed her to program by voice using speech recognition (Talon), and gives a live coding demo. She argues voice-driven development can be pain-free, efficient and enjoyable.
Bruce Hauman - Developing ClojureScript With Figwheel45:31

Bruce Hauman - Developing ClojureScript With Figwheel

56K views • 11 years ago
ClojureTV
Bruce Hauman presents Figwheel, a ClojureScript tool for live, interactive development with hot code reloading. He explains the main ideas, demonstrates how it works, and shares tricks for getting the most out of it.
Rant: Entity systems and the Rust borrow checker ... or something.1:01:51

Rant: Entity systems and the Rust borrow checker ... or something.

304K views • 8 years ago
Jonathan Blow
Jonathan Blow's hour-long livestreamed response to a RustConf 2018 closing keynote about entity systems in Rust. He argues that index-based entity systems amount to manual memory management that sidesteps the borrow checker, and he talks about friction for game developers.
NeXT vs Sun17:48

NeXT vs Sun

116K views • 14 years ago
hoffman60613
A 1991 NeXT promotional video that stages a head-to-head programming contest between a NeXT computer and a Sun workstation. It shows NeXT's interface builder and object-oriented tooling producing an application far faster than traditional UNIX development.
RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!59:24

RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!

19K views • 13 years ago
Racket
Dan Liebgold of Naughty Dog gives a RacketCon 2013 keynote on using Racket in PlayStation 3 game development. He explains the Racket-based DSLs used for game data and scripting, which replaced the studio's earlier GOAL-based toolchain.
Glenn Vanderburg of LivingSocial on why software development is an engineering discipline41:47

Glenn Vanderburg of LivingSocial on why software development is an engineering discipline

17K views • 11 years ago
O'Reilly
Glenn Vanderburg argues at the O'Reilly Software Architecture Conference that software development is an engineering discipline, even if immature. He contends the discredited body of knowledge called software engineering has led people to wrongly reject the label.
Creating Prelude of the Chambered5:51

Creating Prelude of the Chambered

475K views • 15 years ago
Nizzotch
A timelapse of Notch (Markus Persson) creating his Ludum Dare 21 entry, Prelude of the Chambered, from scratch in 48 hours.
CBTC: Communications-Based Train Control9:26

CBTC: Communications-Based Train Control

767K views • 11 years ago
mtainfo
An MTA video on communications-based train control, the system meant to replace the New York City subway's century-old signaling. It also shows the mechanical interlocks and signals in use today.
Making Metagun6:39

Making Metagun

763K views • 16 years ago
Nizzotch
A timelapse of Notch (Markus Persson) making Metagun, a game built from scratch in 48 hours for Ludum Dare 18. It shows the whole coding session sped up.
AWS re:Invent 2018: How AWS Minimizes the Blast Radius of Failures (ARC338)55:44

AWS re:Invent 2018: How AWS Minimizes the Blast Radius of Failures (ARC338)

37K views • 7 years ago
Amazon Web Services
An AWS re:Invent 2018 talk on how AWS limits the blast radius of failures. It covers design techniques such as cell-based architecture and shuffle sharding.
Growing Reddit - Web Development4:11

Growing Reddit - Web Development

91K views • 14 years ago
Udacity
A short clip from Udacity's Web Development course in which Reddit co-founder Steve Huffman describes how Reddit grew early on. He explains seeding the site with content from fake accounts.
2013 Sci-Tech Awards: Matt Pharr, Greg Humphreys and Pat Hanrahan3:51

2013 Sci-Tech Awards: Matt Pharr, Greg Humphreys and Pat Hanrahan

24K views • 12 years ago
Oscars
The Academy's 2014 Sci-Tech Awards segment honoring Matt Pharr, Greg Humphreys and Pat Hanrahan for their physically based rendering work and book. The authors give a short acceptance speech that thanks Donald Knuth for literate programming.
Category Theory, The essence of interface-based design - Erik Meijer1:03:14

Category Theory, The essence of interface-based design - Erik Meijer

74K views • 11 years ago
FooCafe
Erik Meijer argues that category theory is the mathematicians' version of interface-based design. He shows that Java 8 lambdas and method references form a Cartesian closed category.
Don Knuth - Constraint Based Composition1:09:20

Don Knuth - Constraint Based Composition

9K views • 11 years ago
ccrmalite1
Donald Knuth explains at Stanford's CCRMA the constraint-based methods he is using to compose a major work for pipe organ.
Linux for Chromebooks: Secure Development (Google I/O ’19)33:53

Linux for Chromebooks: Secure Development (Google I/O ’19)

239K views • 7 years ago
Chrome for Developers
A Google I/O 2019 talk explaining the architecture of Linux on Chromebooks (Crostini), a sandboxed Linux development environment built on containers inside a VM, with demos and design rationale.