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Web Development in Emacs, Common Lisp and Clojurescript - Emacs SG1:18:42

Web Development in Emacs, Common Lisp and Clojurescript - Emacs SG

14K views • 10 years ago
Engineers.SG
Elias Martenson presents his Emacs-based workflow for building a web application (the Potato chat platform) with Common Lisp on the backend and ClojureScript on the frontend. He demonstrates SLIME, Paredit, CIDER and debugger-driven interactive development. The talk is 79 minutes and was given at Emacs SG.
TypeScript is being ported to Go | interview with Anders Hejlsberg1:01:31

TypeScript is being ported to Go | interview with Anders Hejlsberg

102K views • 1 year ago
Michigan TypeScript
An interview with Anders Hejlsberg, lead architect of TypeScript, about porting the TypeScript compiler to Go. He covers the 10x type-checking speedup, lower memory use, and why Go was chosen.
ElixirConf 2023 - José Valim - The foundations of the Elixir type system1:11:42

ElixirConf 2023 - José Valim - The foundations of the Elixir type system

38K views • 3 years ago
ElixirConf
José Valim's ElixirConf US 2023 closing keynote on the foundations of the Elixir type system, covering set-theoretic types and gradual typing with strong arrows.
Adventure with Types in Haskell - Simon Peyton Jones (Lecture 1)1:33:37

Adventure with Types in Haskell - Simon Peyton Jones (Lecture 1)

69K views • 12 years ago
jasonofthel33t
Simon Peyton Jones's first lecture on types in Haskell from the Oregon Programming Languages Summer School 2013. It covers type classes and how they relate to OOP, subtyping and polymorphism.
The Algebra of Algebraic Data Types1:04:35

The Algebra of Algebraic Data Types

27K views • 13 years ago
London Haskell
A London Haskell talk on the algebra of algebraic data types, showing how sum and product types behave like arithmetic. It frames types as numbers obeying algebraic laws.
Edward Kmett - Type Classes vs. the World1:42:53

Edward Kmett - Type Classes vs. the World

36K views • 11 years ago
Boston Haskell
Edward Kmett speaks at the Boston Haskell meetup about type classes and the design tradeoffs of global coherence compared with other approaches to implicit instances. It covers why uniqueness of instances matters for reasoning and refactoring.
Types are like the Weather, Type Systems are like Weathermen - Matthias Felleisen1:15:19

Types are like the Weather, Type Systems are like Weathermen - Matthias Felleisen

16K views • 10 years ago
ClojureTV
Matthias Felleisen's keynote uses weather prediction as an analogy for type systems, arguing they forecast problems so you can act on them. It draws on his experience developing Typed Racket.
Effective ML1:09:24

Effective ML

30K views • 10 years ago
Jane Street
Yaron Minsky of Jane Street gave this talk to Harvard's OCaml-based CS51 class in 2010. It collects advice on being an effective ML programmer in an industrial setting.
Maybe Not - Rich Hickey1:03:29

Maybe Not - Rich Hickey

181K views • 7 years ago
ClojureTV
Rich Hickey's Clojure/Conj 2018 keynote argues that Maybe/Option types and rigid type signatures are a poor way to model data that changes over time. He builds the case around optionality, schema growth and compatibility, and presents the ideas behind Clojure spec as an alternative.
Diablo: Original Game Development1:17:43

Diablo: Original Game Development

12K views • 9 years ago
jon d
David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
Simon Peyton Jones - Linear Haskell: practical linearity in a higher-order polymorphic language1:03:34

Simon Peyton Jones - Linear Haskell: practical linearity in a higher-order polymorphic language

19K views • 8 years ago
Curry On!
Simon Peyton Jones presents linear types for Haskell, showing how practical linearity can fit into a higher-order polymorphic language. The talk covers motivations such as resource handling and relates the ideas to Rust.
Hands-On with Meta's New VR Headset Prototypes!1:09:46

Hands-On with Meta's New VR Headset Prototypes!

417K views • 4 years ago
Adam Savage’s Tested
Tested gets hands-on with four Meta Reality Labs research VR headset prototypes testing resolution, brightness, focus shifting and form factor, plus an interview with Mark Zuckerberg on display technology.
Half-Life 2: 20th Anniversary Documentary2:01:18

Half-Life 2: 20th Anniversary Documentary

9.3M views • 1 year ago
Valve
Valve's two-hour documentary for Half-Life 2's 20th anniversary, with team members discussing development, nearly running out of money, being hacked, the publisher lawsuit and the birth of Steam.
🚀  TDD, Where Did It All Go Wrong (Ian Cooper)1:03:55

🚀 TDD, Where Did It All Go Wrong (Ian Cooper)

619K views • 8 years ago
DevTernity Conference
Ian Cooper's DevTernity talk revisits Kent Beck's original TDD ideas and shows where misunderstandings crept in. It argues tests should target behaviors through public interfaces rather than implementation details, so suites support refactoring instead of resisting it.
'Diablo':  A Classic Game Postmortem1:17:43

'Diablo': A Classic Game Postmortem

1.1M views • 10 years ago
GDC Festival of Gaming
David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and development anecdotes.
Going Native 2012 Keynote Stroustrup1:29:49

Going Native 2012 Keynote Stroustrup

33K views • 14 years ago
savage309
Bjarne Stroustrup's keynote at Going Native 2012 covers the ideas behind C++11, including using types to prevent errors and simplifying code with the STL.
Geoffrey Hinton in conversation with Fei-Fei Li — Responsible AI development1:48:12

Geoffrey Hinton in conversation with Fei-Fei Li — Responsible AI development

226K views • 2 years ago
Arts & Science - University of Toronto
A 2023 University of Toronto conversation between Geoffrey Hinton and Fei-Fei Li on responsible AI development. They look back at the history of deep learning and ImageNet and discuss the ethics and risks of AI.
Max Tegmark: The Case for Halting AI Development | Lex Fridman Podcast #3712:48:13

Max Tegmark: The Case for Halting AI Development | Lex Fridman Podcast #371

1.7M views • 3 years ago
Lex Fridman
Lex Fridman interviews MIT physicist Max Tegmark, co-founder of the Future of Life Institute, about the case for pausing giant AI experiments and the risks of advanced AI.
HandmadeCon 2015 - Mike Acton1:11:48

HandmadeCon 2015 - Mike Acton

102K views • 10 years ago
Molly Rocket
Mike Acton, in a HandmadeCon 2015 interview with Casey Muratori, discusses game engine development, hiring and learning on your own.
Let's prototype a JavaScript JIT compiler!1:21:25

Let's prototype a JavaScript JIT compiler!

49K views • 3 years ago
Andreas Kling
Andreas Kling live-codes a prototype JavaScript JIT compiler for the LibJS engine used in SerenityOS and Ladybird. He builds a standalone bytecode VM, a simple interpreter, and then a simple JIT in about 80 minutes.
Lars Bak - The Making of a Secure and Robust IoT Development Platform1:06:20

Lars Bak - The Making of a Secure and Robust IoT Development Platform

3K views • 7 years ago
Curry On!
A Curry On talk by Lars Bak, known for V8 and Dart, on building a secure and robust IoT development platform. It discusses language and VM design choices for small devices.
Solving Problems the Clojure Way - Rafal Dittwald1:02:26

Solving Problems the Clojure Way - Rafal Dittwald

87K views • 7 years ago
Clojure/north
Rafal Dittwald's Clojure/north talk shows how to move from writing Java-style code in Clojure to thinking in data-driven, functional terms. He walks through a JavaScript example, refactoring imperative code step by step into a functional core.
LISA11 - Fork Yeah! The Rise and Development of illumos1:04:04

LISA11 - Fork Yeah! The Rise and Development of illumos

310K views • 14 years ago
USENIX
Bryan Cantrill's LISA11 talk on how illumos arose after Oracle closed OpenSolaris. It covers the history of Sun, ZFS, DTrace and Zones, and the diaspora of kernel engineers, with a famous rant about Oracle and Larry Ellison.
Ideas about a new programming language for games.1:55:24

Ideas about a new programming language for games.

530K views • 12 years ago
Jonathan Blow
Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
Invited Talk - Guy Steele1:07:22

Invited Talk - Guy Steele

39K views • 9 years ago
ClojureTV
Guy Steele's invited talk at Clojure/conj on the informal metanotation computer scientists use in papers to describe languages. He traces how this notation developed and why it is often unspecified and arcane.
Julia: to Lisp or not to Lisp?1:04:53

Julia: to Lisp or not to Lisp?

24K views • 10 years ago
European Lisp Symposium
Stefan Karpinski's European Lisp Symposium 2016 talk asks whether Julia is a Lisp. He covers the features it borrows from Lisp, such as macros and closures, and where it departs, including syntax and its type system, with generated machine code shown.
Introduction to Node.js with Ryan Dahl1:06:34

Introduction to Node.js with Ryan Dahl

758K views • 15 years ago
InfoQ
Ryan Dahl, the creator of Node.js, introduces the event-driven I/O framework built on V8 with examples, and discusses the v0.4.0 release and its new APIs.
RetroAhoy: The Secret of Monkey Island1:13:54

RetroAhoy: The Secret of Monkey Island

3.2M views • 8 years ago
Ahoy
A roughly 75-minute video essay from Ahoy's RetroAhoy series on the making and history of The Secret of Monkey Island. It covers the small LucasArts team, the game's development and its sequel.
Lecture: Biblical Series I: Introduction to the Idea of God2:38:28

Lecture: Biblical Series I: Introduction to the Idea of God

14.3M views • 9 years ago
Jordan B Peterson
Jordan Peterson's first lecture in his Biblical Series examines the idea of God as sovereignty and power abstracted from any individual ruler, and as the pattern inherent in human dominance hierarchies.
Rant: Entity systems and the Rust borrow checker ... or something.1:01:51

Rant: Entity systems and the Rust borrow checker ... or something.

304K views • 8 years ago
Jonathan Blow
Jonathan Blow's hour-long livestreamed response to a RustConf 2018 closing keynote about entity systems in Rust. He argues that index-based entity systems amount to manual memory management that sidesteps the borrow checker, and he talks about friction for game developers.
A Possible Future of Software Development1:01:33

A Possible Future of Software Development

82K views • 18 years ago
Google TechTalks
Sean Parent of Adobe argues that object-oriented frameworks ultimately fail to deliver scalable, high quality software and proposes combining generic and declarative programming instead. It draws on Stepanov's Elements of Programming.
Recent Developments in Deep Learning1:05:18

Recent Developments in Deep Learning

85K views • 16 years ago
Google TechTalks
Geoff Hinton's 2010 Google Tech Talk on deep belief networks, learning layers of representation one at a time from unlabeled data, and extending them with multiplicative interactions.
Starship Update1:25:30

Starship Update

4.8M views • 7 years ago
SpaceX
SpaceX's September 2019 Starship update presentation, where Elon Musk describes the design and development of Starship and Super Heavy. It covers construction and plans for reusable orbital rockets.
Essential Ideas for Parents2:51:44

Essential Ideas for Parents

1.1M views • 14 years ago
Jason Salotti
Dr. Russell Barkley's roughly three-hour lecture on ADHD for parents of affected children. It explains what ADHD is and how the ADHD brain differs.
Jonathan Blow - How to program independent games -  CSUA Speech1:15:51

Jonathan Blow - How to program independent games - CSUA Speech

190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
Jonathan Blow - Preventing the Collapse of Civilization (English only)1:04:41

Jonathan Blow - Preventing the Collapse of Civilization (English only)

268K views • 7 years ago
bus
Jonathan Blow's DevGAMM 2019 talk argues that software knowledge is being lost between generations and that growing layers of abstraction could lead to a decline in technological civilization.
Lecture: 2017 Maps of Meaning 01: Context and Background2:31:27

Lecture: 2017 Maps of Meaning 01: Context and Background

6.4M views • 9 years ago
Jordan B Peterson
The first lecture of Jordan Peterson's 2017 Maps of Meaning course, setting out the Cold War context for his theory of belief and culture. He introduces the narrative structure of culture and archetypal characters for the individual, the known and the unknown.
QuakeCon 2012 - John Carmack Keynote3:36:39

QuakeCon 2012 - John Carmack Keynote

445K views • 14 years ago
QuakeCon Official
John Carmack's long QuakeCon 2012 keynote, a free-ranging talk covering software engineering, game platforms, game streaming, and his early head-mounted display and VR work.
Mock Interview with Shawn McGrath1:41:38

Mock Interview with Shawn McGrath

45K views • 9 years ago
Molly Rocket
A live mock programmer interview in which Casey Muratori interviews game developer Shawn McGrath using a less confrontational format devised by Chris Hecker. It gets deep into technical details while showing how the candidate actually thinks and works.
Simon Peyton-Jones: Escape from the ivory tower: the Haskell journey1:04:16

Simon Peyton-Jones: Escape from the ivory tower: the Haskell journey

170K views • 9 years ago
Churchill College, University of Cambridge
Simon Peyton Jones gives Churchill College's annual computer science lecture on Haskell's birth and evolution. He covers the most influential ideas, from laziness to monads and type system evolution, plus current developments and guesses about the future.