vector processing
19:12Taking Vector Transposes Seriously | Jiahao Chen | JuliaCon 2017
7K views • 9 years ago
The Julia Programming Language
Jiahao Chen's JuliaCon 2017 talk argues that vector transposes should be taken seriously in type systems and linear algebra libraries. It explains why treating vectors as matrices causes trouble in languages.
9:52Vectors | Chapter 1, Essence of linear algebra
13M views • 10 years ago
3Blue1Brown
The first chapter of 3Blue1Brown's Essence of Linear Algebra series, introducing vectors with animated geometric visuals. It begins a series that builds intuition for linear algebra from the basics.
17:16Eigenvectors and eigenvalues | Chapter 14, Essence of linear algebra
6.4M views • 10 years ago
3Blue1Brown
3Blue1Brown's chapter on eigenvectors and eigenvalues in the Essence of Linear Algebra series. It builds a visual intuition for what they mean, why an eigenbasis is useful, and ends with a puzzle.
11:47!!Con 2017: HDR Photography in Microsoft Excel?! by Kevin Chen
119K views • 9 years ago
Confreaks
A short conference talk from !!Con 2017 in which Kevin Chen explains the HDR imaging algorithm from a foundational paper, framing it as a system of linear equations, and implements it in a Microsoft Excel spreadsheet. No prior image processing knowledge is needed.
12:31The Superheterodyne Radio: No really, that's its name
987K views • 7 years ago
Technology Connections
Technology Connections explains why the superheterodyne radio has its name and how mixing frequencies lets it tune stations well. It walks through the underlying wave phenomena and algebra and why the design solved a hard tuning problem.
17:01Your Brain Hallucinates Your Conscious Reality | Anil Seth | TED
12M views • 9 years ago
TED
Neuroscientist Anil Seth argues in this TED talk that perception is a controlled hallucination: the brain constantly predicts the world and our shared agreement is what we call reality. He also touches on the construction of the self.
18:18I Tried Turning Games Into Text
571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
19:42But what is the Fourier Transform? A visual introduction.
12.6M views • 8 years ago
3Blue1Brown
3Blue1Brown's animated visual introduction to the Fourier Transform, showing how a signal breaks into frequency components.
14:48The Biggest Misconception About Electricity
28.2M views • 4 years ago
Veritasium
Veritasium argues that electric energy is carried by fields around the wires rather than by electrons moving through them, using a thought experiment with a large circuit.
18:07The more general uncertainty principle, regarding Fourier transforms
2.3M views • 8 years ago
3Blue1Brown
3Blue1Brown shows how the uncertainty principle arises from Fourier transforms. A wave packet cannot be narrow in both position and frequency, so the principle is a property of waves rather than of measurement.
4:14Computer Color is Broken
4.3M views • 11 years ago
minutephysics
MinutePhysics explains that computers store brightness nonlinearly, so blurring and blending colors in raw RGB gives wrong, dark results. It shows why mixed colors, such as in gradients, look off.
4:32The Visual Microphone: Passive Recovery of Sound from Video
1.9M views • 12 years ago
Abe Davis's Research
MIT researchers show that sound can be recovered from silent video by analyzing tiny vibrations in objects such as a potato chip bag. It works even with consumer cameras by using rolling shutter.
7:05I Landed A Rocket Like SpaceX - Scout F
10.1M views • 4 years ago
BPS.space
Joe Barnard of BPS.space shows his model rocket Scout F landing vertically like a SpaceX booster after seven years of attempts. The video documents the successful landing and the build-up to it.
5:01How It's Made - Canola Oil
4.5M views • 14 years ago
Panos Egglezos
A short 'How It's Made' television segment showing the industrial process of turning canola seed into cooking oil. It walks through pressing, solvent extraction and refining steps.
18:50Creating a Doom-style 3D engine in C
991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
8:08Farbrausch & Neuro - Masagin (HD Stereo)
485K views • 17 years ago
Leonard Ritter
Masagin is a realtime demoscene production by Farbrausch and Neuro with music by paniq, using animated recursive SVG graphics made in Inkscape. It is a psychedelic, nested-dials audiovisual piece.
10:33Strange Spheres in Higher Dimensions - Numberphile
767K views • 9 years ago
Numberphile
Matt Parker on Numberphile explains the strange properties of spheres in higher dimensions, such as how they poke out of their bounding boxes. It uses Pythagoras to build intuition for 4D and beyond.
4:42Why Your Webcam Still SUCKS!
552K views • 6 years ago
Techquickie
A short Techquickie explainer on why laptop webcams are much worse than phone cameras. It covers sensor size, image processing, and the interface differences between laptops and phones, with input from a Logitech engineer.
11:131979: Will WORD PROCESSORS start a HOME WORKING revolution? | Past Predictions | BBC Archive
461K views • 4 years ago
BBC Archive
A 1979 BBC Nationwide report asking whether word processors and networked microprocessors could end office commuting. It shows early word processing and a woman working from home, with surprisingly prophetic predictions.
8:01Xerox Star User Interface (1982) 2 of 2
57K views • 17 years ago
VintageCG
Second half of a demonstration of the 1982 Xerox Star user interface. It shows how the Star differed from the later Lisa and Mac interfaces, with strengths in networking and printing and little direct manipulation.