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Eigenvectors and eigenvalues | Chapter 14, Essence of linear algebra17:16

Eigenvectors and eigenvalues | Chapter 14, Essence of linear algebra

6.4M views • 10 years ago
3Blue1Brown
3Blue1Brown's chapter on eigenvectors and eigenvalues in the Essence of Linear Algebra series. It builds a visual intuition for what they mean, why an eigenbasis is useful, and ends with a puzzle.
Atari's Quadrascan Explained20:57

Atari's Quadrascan Explained

239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
A Swift Introduction to Geometric Algebra44:23

A Swift Introduction to Geometric Algebra

1.1M views • 6 years ago
sudgylacmoe
An animated introduction to geometric algebra, presented as a language that can describe most of physics. It was made with manim and covers multivectors and how they generalize familiar tools like cross products and quaternions.
The Superheterodyne Radio: No really, that's its name12:31

The Superheterodyne Radio: No really, that's its name

987K views • 7 years ago
Technology Connections
Technology Connections explains why the superheterodyne radio has its name and how mixing frequencies lets it tune stations well. It walks through the underlying wave phenomena and algebra and why the design solved a hard tuning problem.
But what is the Fourier Transform?  A visual introduction.19:42

But what is the Fourier Transform? A visual introduction.

12.6M views • 8 years ago
3Blue1Brown
3Blue1Brown's animated visual introduction to the Fourier Transform, showing how a signal breaks into frequency components.
The Fast Fourier Transform (FFT): Most Ingenious Algorithm Ever?28:23

The Fast Fourier Transform (FFT): Most Ingenious Algorithm Ever?

2.3M views • 5 years ago
Reducible
Reducible's visual walkthrough of the Fast Fourier Transform, motivated by polynomial multiplication. It shows how the FFT's key ideas can be discovered by asking the right questions.
The Biggest Misconception About Electricity14:48

The Biggest Misconception About Electricity

28.2M views • 4 years ago
Veritasium
Veritasium argues that electric energy is carried by fields around the wires rather than by electrons moving through them, using a thought experiment with a large circuit.
The more general uncertainty principle, regarding Fourier transforms18:07

The more general uncertainty principle, regarding Fourier transforms

2.3M views • 8 years ago
3Blue1Brown
3Blue1Brown shows how the uncertainty principle arises from Fourier transforms. A wave packet cannot be narrow in both position and frequency, so the principle is a property of waves rather than of measurement.
Computer Color is Broken4:14

Computer Color is Broken

4.3M views • 11 years ago
minutephysics
MinutePhysics explains that computers store brightness nonlinearly, so blurring and blending colors in raw RGB gives wrong, dark results. It shows why mixed colors, such as in gradients, look off.
The Most Underrated Algorithm26:33

The Most Underrated Algorithm

10.8M views • 4 years ago
Veritasium
Veritasium tells the story of the Fast Fourier Transform, from its use in detecting nuclear tests to Cold War politics, and how it could have changed the arms race. It includes a short, intuitive explanation of what the Fourier transform does.
How Electricity Actually Works24:31

How Electricity Actually Works

12.8M views • 4 years ago
Veritasium
Veritasium explores how electrical energy actually travels in a circuit, arguing that it flows through electromagnetic fields around the wires rather than through the electrons. It builds a long-cable experiment with Caltech to test when a distant bulb lights.
Walls, Floors, & Ceilings37:23

Walls, Floors, & Ceilings

385K views • 9 years ago
UncommentatedPannen
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
Strange Spheres in Higher Dimensions - Numberphile10:33

Strange Spheres in Higher Dimensions - Numberphile

767K views • 9 years ago
Numberphile
Matt Parker on Numberphile explains the strange properties of spheres in higher dimensions, such as how they poke out of their bounding boxes. It uses Pythagoras to build intuition for 4D and beyond.
Why Your Webcam Still SUCKS!4:42

Why Your Webcam Still SUCKS!

552K views • 6 years ago
Techquickie
A short Techquickie explainer on why laptop webcams are much worse than phone cameras. It covers sensor size, image processing, and the interface differences between laptops and phones, with input from a Logitech engineer.
The step-by-step, mechanical logic of old pinball machines43:00

The step-by-step, mechanical logic of old pinball machines

1.1M views • 2 years ago
Technology Connections
Technology Connections takes apart the step-by-step electromechanical logic of a 1970s pinball machine. He shows how relays, steppers and switches track state and score without electronics.