virtual currency
31:23Concurrency is not Parallelism by Rob Pike
191K views • 10 years ago
gnbitcom
Rob Pike's Go talk distinguishing concurrency, the structuring of independent processes, from parallelism, their simultaneous execution. It uses Go channels and goroutines to illustrate.
32:17Nathaniel J. Smith - Trio: Async concurrency for mere mortals - PyCon 2018
30K views • 8 years ago
PyCon 2018
Nathaniel J. Smith's PyCon 2018 talk introducing Trio, a Python concurrency library designed around usability and structured concurrency. He live-codes a problem and analyzes pitfalls in other async libraries.
4:43The Virtual Production of The Mandalorian Season One
2.5M views • 6 years ago
Industrial Light & Magic
ILM shows how The Mandalorian season one used a large curved LED wall to display interactive 3D environments in camera. The video covers the virtual production setup replacing location shoots.
1:06:36Computer Security 161 Cryptocurrency Lecture
128K views • 4 years ago
Nicholas C Weaver
A UC Berkeley CS 161 lecture by Nicholas Weaver on cryptocurrency and blockchains, covering how they work and the case against them. It is aimed at a computer security course audience.
6:39Why 'The Mandalorian' Uses Virtual Sets Over Green Screen | Movies Insider
7.5M views • 6 years ago
Insider
Insider explains how The Mandalorian replaced green screens with LED walls that project real-time 3D environments behind actors, with over half the show filmed on such virtual sets.
38:19Origins of Go Concurrency style by Rob Pike
28K views • 14 years ago
jasonofthel33t
Rob Pike's 2010 talk at OSCON's Emerging Languages Camp on where Go's concurrency style comes from. It traces the idea from Hoare's CSP through Squeak, Newsqueak and Limbo to Go.
35:25Pete Hunt - The Secrets of React's Virtual DOM (FutureJS 2014)
75K views • 12 years ago
Codegram
Pete Hunt explains why React's virtual DOM was built, how it compares with databinding-style systems, and what it means for future browser technology. Recorded at FutureJS 2014 in Barcelona.
58:08Parallelism, Concurrency, and Asynchrony in Perl 6 / Jonathan Worthington
6K views • 11 years ago
yapcasia
Jonathan Worthington's YAPC Asia 2015 talk on parallelism, concurrency and asynchrony in Perl 6. It covers the language's concurrency features.
51:27Google I/O 2012 - Go Concurrency Patterns
894K views • 14 years ago
Google for Developers
Rob Pike's Google I/O 2012 talk shows how goroutines and channels solve tricky concurrency problems with simple Go code. It features a playful goroutine demo with gophers passing messages and a search engine example.
2:32:39Clojure Concurrency - Rich Hickey
73K views • 13 years ago
ClojureTV
Rich Hickey's long presentation on Clojure and concurrency covers locking and immutability, then goes in depth on refs, transactions and agents. It ends with a multithreaded ant colony simulation demo.
1:13:53Raymond Hettinger, Keynote on Concurrency, PyBay 2017
161K views • 9 years ago
SF Python
Raymond Hettinger's PyBay 2017 keynote on concurrency in Python. It covers threads, processes, asyncio, locks and the GIL, with live shell-based examples.
1:06:45Let's #TalkConcurrency Panel Discussion with Sir Tony Hoare, Joe Armstrong, and Carl Hewitt
13K views • 7 years ago
Erlang Solutions
A panel with Tony Hoare, Joe Armstrong and Carl Hewitt, hosted by Francesco Cesarini, on the history and future of concurrency. The three creators of CSP, Erlang and the actor model discuss their differing approaches.
1:10:00A Deep Dive into Nanite Virtualized Geometry
278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
29:35The IOU Machine: How Currency Is Created | Hidden Secrets of Money Ep. 4
11.1M views • 13 years ago
GoldSilver
Episode 4 of Mike Maloney's Hidden Secrets of Money, explaining how currency is created through a chain of IOUs among the Treasury, banks and the Federal Reserve. It covers bonds, Fed checks, debt, taxes and fractional reserve lending, from a gold-and-silver advocate's viewpoint.
7:24How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
3.2M views • 8 years ago
Ars Technica
An Ars Technica War Stories episode in which Richard Garriott and Starr Long describe Ultima Online's planned virtual ecology and how players wrecked it. Players slaughtered the animals and also broke the in-game economy.
1:35:04Vitalik Buterin: Ethereum, Cryptocurrency, and the Future of Money | Lex Fridman Podcast #80
2.2M views • 6 years ago
Lex Fridman
Lex Fridman interviews Ethereum co-creator Vitalik Buterin about Ethereum, cryptocurrency and the future of money. The conversation also touches on technical topics such as quantum computing and mining.
37:11CheerpX: a WebAssembly-based x86 virtual machine in the browser, Yuri Iozzelli
7K views • 6 years ago
WebAssembly NA
A talk by Yuri Iozzelli at a WebAssembly meetup on CheerpX, an x86 virtual machine running in the browser. It uses a JIT compiler that emits WebAssembly at runtime to run real native applications. It covers the architecture and demos such as porting a multiplayer C++ game.
3:58Stargate Studios Virtual Backlot Reel 2009
3.8M views • 16 years ago
Stargate Studios
Stargate Studios' 2009 virtual backlot reel shows before-and-after shots in which green screen and compositing replace locations in ordinary TV dramas and comedies. It shows how much of a seemingly real show is computer generated.
30:06"Tackling Concurrency Bugs with TLA+" by Hillel Wayne
24K views • 9 years ago
Strange Loop Conference
Hillel Wayne's Strange Loop talk introducing TLA+ as a specification language for finding concurrency bugs in designs. It covers stalling, race conditions and dropped messages, with PlusCal examples.
45:11Kilim: Fast, lightweight, cheap message passing in Java.
33K views • 18 years ago
Google TechTalks
A Google Tech Talk by the author of Kilim, a Java library for lightweight actor-style message passing. It argues that message passing can replace shared-memory concurrency and claims performance competitive with or better than Erlang for huge numbers of actors.
4:10Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 1994
797K views • 17 years ago
MediaArtTube
Karl Sims's 1994 demonstration of evolved virtual creatures: block-bodied creatures whose bodies and controllers are evolved through selection, mutation and recombination to swim, walk and compete.
17:12Cryptocurrency Explained: Money as a System-of-Control
144K views • 9 years ago
aantonop
Andreas Antonopoulos argues that money has a fourth function beyond store of value, medium of exchange and unit of account, which is as a system of control. He covers the history of money and why it does not flow freely.
0:34Steve Jobs on Virtual Reality (D3, 2005)
133K views • 5 years ago
Milan Lajtoš
A one-minute clip of Steve Jobs at the D3 conference in 2005 discussing virtual reality. He compares VR headsets to headphones for video, an analogy later applied to Apple's Vision Pro.
42:57Tesla Virtual Power Plant
36K views • 6 years ago
InfoQ
A QCon London 2020 talk by Tesla engineers on the architecture of Tesla's Virtual Power Plant. It covers aggregating distributed batteries and solar with vertically integrated hardware and software across cloud and edge.
1:01:34Google I/O 2008 - Dalvik Virtual Machine Internals
188K views • 18 years ago
Google for Developers
Dan Bornstein's Google I/O 2008 talk on the internals of Dalvik, the virtual machine that runs Android code. It covers the motivation for its design, the dex format and its register-based interpreter, plus tips for writing code that suits the platform.
4:09Evolved Virtual Creatures (1994)
43K views • 6 years ago
karlsims
A restored 1994 video of Karl Sims' research on evolved virtual creatures, where simulated block creatures are bred through artificial evolution to swim, walk, follow and compete. It is a landmark demonstration of genetic algorithms in physics simulation.
2:06The Virtual Reality device from Disclosure
253K views • 17 years ago
Kurenai100
A scene from the film Disclosure showing its virtual reality interface, including a 3D file system visualizer.
19:25Flex 170 GPU from Intel - Subscription Free GPU Accelerated VDI on Proxmox 8.1
176K views • 2 years ago
Level1Techs
Level1Techs' Wendell shows Intel's Flex 170 GPU providing GPU-accelerated virtual desktops on Proxmox 8.1 without subscription licensing, using SR-IOV, and demonstrates many desktop instances running at once.
12:11Non-euclidean virtual reality
982K views • 9 years ago
Henry Segerman
Henry Segerman and collaborators demonstrate virtual reality experiences in non-Euclidean spaces, including hyperbolic and mixed hyperbolic-Euclidean geometry. The browser-based demos let viewers move through these spaces and show how strange the geometry feels from inside.
1:15:09Cliff Click @ VMSS16: Bits of Advice For the VM Writer
4K views • 10 years ago
softdevteamuk
Cliff Click, author of HotSpot's JIT compiler, shares hard-won advice for people writing virtual machines at the VMSS16 workshop. Topics include interpreters, JITs and performance lessons.
1:00:40Dmitry Vyukov — Go scheduler: Implementing language with lightweight concurrency
47K views • 7 years ago
Hydra
Go runtime contributor Dmitry Vyukov looks inside the Go scheduler, explaining how goroutines and channels are implemented. He covers the main scheduler components and overall operation, then goes into details such as preemption and stacks.
1:24Safespaces: An open source 3D / Virtual Reality Desktop
20K views • 8 years ago
arcanfrontend
A one-minute demo of Safespaces, an open source 3D and VR desktop built on the Arcan project.
8:44MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
1.5M views • 9 years ago
Extra Credits
An Extra Credits episode on how MMO economies get overrun by inflation when players can mint unlimited gold by killing monsters. It covers approaches borrowed from real-world economics, such as anchoring or pegging currency, as alternatives to simple gold sinks.
2:17Facebook gives a glimpse of metaverse, its planned virtual reality world
1.5M views • 5 years ago
Guardian News
Guardian News coverage of Mark Zuckerberg's 2021 reveal of Facebook's metaverse plans alongside the rename to Meta. It shows a glimpse of the VR and AR vision.
4:30Matthew Driver “Trust Is A Critical Component” | Perspectives | Channel NewsAsia
27K views • 11 years ago
CNA Insider
A short Channel NewsAsia interview clip in which MasterCard's Southeast Asia president voices distrust of cryptocurrencies produced by anonymous computers in anonymous places. It is part of the Perspectives series and runs about four minutes.
4:41Virtual Barber Shop (Audio...use headphones, close ur eyes)
43.1M views • 19 years ago
LovelyVirus
A binaural audio demo, the 'Virtual Barber Shop', that places a barber moving around your head. It works best with headphones and closed eyes.
42:20"Stop Rate Limiting! Capacity Management Done Right" by Jon Moore
41K views • 9 years ago
Strange Loop Conference
Jon Moore's Strange Loop 2017 talk argues that rate limiting is the wrong tool for protecting services from noisy clients. He proposes concurrency-based capacity management and quotas instead.
13:47Theo de Raadt (ruBSD 2013)
41K views • 12 years ago
fuckyoustupidzombie
A roughly 14-minute interview with OpenBSD founder Theo de Raadt at ruBSD 2013. He talks about making painful changes, getting real feedback, mitigation techniques compared to other OSs, and virtualization.
45:22Coroutines and Loom behind the scenes by Roman Elizarov
41K views • 3 years ago
Kotlin by JetBrains
Roman Elizarov compares Kotlin Coroutines with OpenJDK Project Loom virtual threads, looking at their design goals and how those translate into different implementations and tradeoffs. He addresses how the two can coexist.
2:15Real-Time In-Camera VFX for Next-Gen Filmmaking | Project Spotlight | Unreal Engine
1.1M views • 7 years ago
Unreal Engine
Epic Games shows how LED walls can provide both virtual backgrounds and real lighting, letting scenes be captured in camera in a single pass with Unreal Engine.