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Why 'The Mandalorian' Uses Virtual Sets Over Green Screen | Movies Insider6:39

Why 'The Mandalorian' Uses Virtual Sets Over Green Screen | Movies Insider

7.5M views • 6 years ago
Insider
Insider explains how The Mandalorian replaced green screens with LED walls that project real-time 3D environments behind actors, with over half the show filmed on such virtual sets.
Steve Jobs on Virtual Reality (D3, 2005)0:34

Steve Jobs on Virtual Reality (D3, 2005)

133K views • 5 years ago
Milan Lajtoš
A one-minute clip of Steve Jobs at the D3 conference in 2005 discussing virtual reality. He compares VR headsets to headphones for video, an analogy later applied to Apple's Vision Pro.
The Virtual Production of The Mandalorian Season One4:43

The Virtual Production of The Mandalorian Season One

2.5M views • 6 years ago
Industrial Light & Magic
ILM shows how The Mandalorian season one used a large curved LED wall to display interactive 3D environments in camera. The video covers the virtual production setup replacing location shoots.
The Virtual Reality device from Disclosure2:06

The Virtual Reality device from Disclosure

253K views • 17 years ago
Kurenai100
A scene from the film Disclosure showing its virtual reality interface, including a 3D file system visualizer.
Non-euclidean virtual reality12:11

Non-euclidean virtual reality

982K views • 9 years ago
Henry Segerman
Henry Segerman and collaborators demonstrate virtual reality experiences in non-Euclidean spaces, including hyperbolic and mixed hyperbolic-Euclidean geometry. The browser-based demos let viewers move through these spaces and show how strange the geometry feels from inside.
Carbon Offsets! Can't we just buy our way out of climate change?10:36

Carbon Offsets! Can't we just buy our way out of climate change?

415K views • 6 years ago
Climate Town
Climate Town's comedic explainer on carbon offsets and whether companies can buy their way out of climate change. It argues that offsets won't save us, while granting they are not bad in principle.
Pete Hunt - The Secrets of React's Virtual DOM (FutureJS 2014)35:25

Pete Hunt - The Secrets of React's Virtual DOM (FutureJS 2014)

75K views • 12 years ago
Codegram
Pete Hunt explains why React's virtual DOM was built, how it compares with databinding-style systems, and what it means for future browser technology. Recorded at FutureJS 2014 in Barcelona.
Safespaces: An open source 3D / Virtual Reality Desktop1:24

Safespaces: An open source 3D / Virtual Reality Desktop

20K views • 8 years ago
arcanfrontend
A one-minute demo of Safespaces, an open source 3D and VR desktop built on the Arcan project.
Facebook gives a glimpse of metaverse, its planned virtual reality world2:17

Facebook gives a glimpse of metaverse, its planned virtual reality world

1.5M views • 5 years ago
Guardian News
Guardian News coverage of Mark Zuckerberg's 2021 reveal of Facebook's metaverse plans alongside the rename to Meta. It shows a glimpse of the VR and AR vision.
Hands-On with Meta's New VR Headset Prototypes!1:09:46

Hands-On with Meta's New VR Headset Prototypes!

417K views • 4 years ago
Adam Savage’s Tested
Tested gets hands-on with four Meta Reality Labs research VR headset prototypes testing resolution, brightness, focus shifting and form factor, plus an interview with Mark Zuckerberg on display technology.
Topic match · VR, AR & spatial computing
Jeeesus WEPT!4:17

Jeeesus WEPT!

1.4M views • 11 years ago
The KenMik Edit
A Community clip in which Dean Pelton explores a virtual reality environment, including a blooper moment.
Topic match · VR, AR & spatial computing
A Deep Dive into Nanite Virtualized Geometry1:10:00

A Deep Dive into Nanite Virtualized Geometry

278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica7:24

How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica

3.2M views • 8 years ago
Ars Technica
An Ars Technica War Stories episode in which Richard Garriott and Starr Long describe Ultima Online's planned virtual ecology and how players wrecked it. Players slaughtered the animals and also broke the in-game economy.
CheerpX: a WebAssembly-based x86 virtual machine in the browser, Yuri Iozzelli37:11

CheerpX: a WebAssembly-based x86 virtual machine in the browser, Yuri Iozzelli

7K views • 6 years ago
WebAssembly NA
A talk by Yuri Iozzelli at a WebAssembly meetup on CheerpX, an x86 virtual machine running in the browser. It uses a JIT compiler that emits WebAssembly at runtime to run real native applications. It covers the architecture and demos such as porting a multiplayer C++ game.
Stargate Studios Virtual Backlot Reel 20093:58

Stargate Studios Virtual Backlot Reel 2009

3.8M views • 16 years ago
Stargate Studios
Stargate Studios' 2009 virtual backlot reel shows before-and-after shots in which green screen and compositing replace locations in ordinary TV dramas and comedies. It shows how much of a seemingly real show is computer generated.
Carbon Offsets: Last Week Tonight with John Oliver (HBO)23:38

Carbon Offsets: Last Week Tonight with John Oliver (HBO)

5.9M views • 4 years ago
LastWeekTonight
A Last Week Tonight segment explaining carbon offsets, what they claim to do, and how they may worsen climate change. It looks at perverse incentives and questionable projects.
Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 19944:10

Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 1994

797K views • 17 years ago
MediaArtTube
Karl Sims's 1994 demonstration of evolved virtual creatures: block-bodied creatures whose bodies and controllers are evolved through selection, mutation and recombination to swim, walk and compete.
Tesla Virtual Power Plant42:57

Tesla Virtual Power Plant

36K views • 6 years ago
InfoQ
A QCon London 2020 talk by Tesla engineers on the architecture of Tesla's Virtual Power Plant. It covers aggregating distributed batteries and solar with vertically integrated hardware and software across cloud and edge.
Google I/O 2008 - Dalvik Virtual Machine Internals1:01:34

Google I/O 2008 - Dalvik Virtual Machine Internals

188K views • 18 years ago
Google for Developers
Dan Bornstein's Google I/O 2008 talk on the internals of Dalvik, the virtual machine that runs Android code. It covers the motivation for its design, the dex format and its register-based interpreter, plus tips for writing code that suits the platform.
Evolved Virtual Creatures (1994)4:09

Evolved Virtual Creatures (1994)

43K views • 6 years ago
karlsims
A restored 1994 video of Karl Sims' research on evolved virtual creatures, where simulated block creatures are bred through artificial evolution to swim, walk, follow and compete. It is a landmark demonstration of genetic algorithms in physics simulation.
Flex 170 GPU from Intel - Subscription Free GPU Accelerated VDI on Proxmox 8.119:25

Flex 170 GPU from Intel - Subscription Free GPU Accelerated VDI on Proxmox 8.1

176K views • 2 years ago
Level1Techs
Level1Techs' Wendell shows Intel's Flex 170 GPU providing GPU-accelerated virtual desktops on Proxmox 8.1 without subscription licensing, using SR-IOV, and demonstrates many desktop instances running at once.
Making Sense of VRChat, the "Metaverse" People Actually Like37:36

Making Sense of VRChat, the "Metaverse" People Actually Like

511K views • 4 years ago
People Make Games
People Make Games explores VRChat, the social virtual world that many consider the metaverse people actually like, interviewing users and covering its communities and uncertain future.
Topic match · VR, AR & spatial computing
E3 2012: John Carmack Interview17:38

E3 2012: John Carmack Interview

102K views • 14 years ago
Giant Bomb
Giant Bomb interviews John Carmack at E3 2012 about his virtual reality head-mounted display prototype. He demos it and talks about latency, depth and focus problems in VR.
Topic match · VR, AR & spatial computing
holoportation: virtual 3D teleportation in real-time (Microsoft Research)4:47

holoportation: virtual 3D teleportation in real-time (Microsoft Research)

3.6M views • 10 years ago
I3D Past Projects
Microsoft Research demonstrates holoportation, which reconstructs and compresses high-quality 3D models of people in real time and sends them anywhere. With a HoloLens, remote participants appear as if present in your room.
Using a Headless MacBook with Vision Pro!11:39

Using a Headless MacBook with Vision Pro!

550K views • 2 years ago
Luke Miani
Luke Miani removes the screen from a MacBook Air and tests using it headless as the host for an Apple Vision Pro virtual display.
Topic match · VR, AR & spatial computing
Cliff Click @ VMSS16: Bits of Advice For the VM Writer1:15:09

Cliff Click @ VMSS16: Bits of Advice For the VM Writer

4K views • 10 years ago
softdevteamuk
Cliff Click, author of HotSpot's JIT compiler, shares hard-won advice for people writing virtual machines at the VMSS16 workshop. Topics include interpreters, JITs and performance lessons.
QuakeCon 2012 - John Carmack Keynote3:36:39

QuakeCon 2012 - John Carmack Keynote

445K views • 14 years ago
QuakeCon Official
John Carmack's long QuakeCon 2012 keynote, a free-ranging talk covering software engineering, game platforms, game streaming, and his early head-mounted display and VR work.
Topic match · VR, AR & spatial computing
John Carmack Tech Talk with UMKC-SCE1:20:28

John Carmack Tech Talk with UMKC-SCE

279K views • 9 years ago
UMKC School of Science and Engineering
John Carmack speaks at UMKC's 2017 commencement event about the difficulties of VR, especially end-to-end latency across hardware and software. He covers why latency and buffering matter and how nausea is addressed.
Topic match · VR, AR & spatial computing
John Carmack Facebook Connect 2021 Keynote1:01:32

John Carmack Facebook Connect 2021 Keynote

152K views • 5 years ago
UploadVR
John Carmack's keynote at Facebook Connect 2021, where he speaks candidly about VR, Quest, and Meta's metaverse plans. He pushes back on hype and discusses retention and latency.
Topic match · VR, AR & spatial computing
Mark Zuckerberg: First Interview in the Metaverse | Lex Fridman Podcast #3981:04:39

Mark Zuckerberg: First Interview in the Metaverse | Lex Fridman Podcast #398

3M views • 3 years ago
Lex Fridman
Lex Fridman interviews Mark Zuckerberg in the metaverse, with both appearing as photorealistic avatars from separate locations. They discuss Meta's AI, VR and the future of avatars.
Topic match · VR, AR & spatial computing
Keynote by John Carmack at Oculus Connect 20141:36:59

Keynote by John Carmack at Oculus Connect 2014

76K views • 12 years ago
kungfl
John Carmack's roughly 90-minute keynote at Oculus Connect 2014, covering mobile VR and the Gear VR work, followed by audience questions.
Topic match · VR, AR & spatial computing
Facebook's Prototype VR Face Tracking Got Even Better3:57

Facebook's Prototype VR Face Tracking Got Even Better

70K views • 7 years ago
UploadVR
UploadVR covers a Facebook Reality Labs prototype that tracks facial expressions using cameras mounted in a VR headset. The updated version captures subtle micro-expressions for realistic avatars.
Topic match · VR, AR & spatial computing
What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)27:56

What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)

128K views • 12 years ago
Steamworks Development
Michael Abrash of Valve explains what affordable VR hardware will be capable of within a couple of years, and describes a prototype showing what that level of hardware can do.
Topic match · VR, AR & spatial computing
Near-Eye Light Field Displays5:24

Near-Eye Light Field Displays

89K views • 13 years ago
Douglas Lanman
A SIGGRAPH 2013 demo from Douglas Lanman and NVIDIA of near-eye light field displays, which allow much thinner head-mounted displays that still show accurate focus and depth cues.
Topic match · VR, AR & spatial computing
E3 12: John Carmack's VR Presentation13:46

E3 12: John Carmack's VR Presentation

30K views • 14 years ago
Gamereactor
A Gamereactor interview at E3 2012 with John Carmack, who shows his lag-free head-mounted display running DOOM 3 BFG Edition. He discusses what the headset could mean for the games industry.
Topic match · VR, AR & spatial computing
The Carbon Offset Problem22:57

The Carbon Offset Problem

1.9M views • 4 years ago
Wendover Productions
Wendover Productions examines why carbon offsets so often fail to reduce emissions, covering specific examples and the perverse incentives in offset schemes.
Virtual Barber Shop (Audio...use headphones, close ur eyes)4:41

Virtual Barber Shop (Audio...use headphones, close ur eyes)

43.1M views • 19 years ago
LovelyVirus
A binaural audio demo, the 'Virtual Barber Shop', that places a barber moving around your head. It works best with headphones and closed eyes.
Warren Buffett: Bitcoin Is An Asset That Creates Nothing | CNBC6:17

Warren Buffett: Bitcoin Is An Asset That Creates Nothing | CNBC

1.3M views • 8 years ago
CNBC
In a CNBC interview with Becky Quick, Warren Buffett explains why he sees bitcoin as an asset that produces nothing. He contrasts it with productive assets such as a farm.
Theo de Raadt (ruBSD 2013)13:47

Theo de Raadt (ruBSD 2013)

41K views • 12 years ago
fuckyoustupidzombie
A roughly 14-minute interview with OpenBSD founder Theo de Raadt at ruBSD 2013. He talks about making painful changes, getting real feedback, mitigation techniques compared to other OSs, and virtualization.
Coroutines and Loom behind the scenes by Roman Elizarov45:22

Coroutines and Loom behind the scenes by Roman Elizarov

41K views • 3 years ago
Kotlin by JetBrains
Roman Elizarov compares Kotlin Coroutines with OpenJDK Project Loom virtual threads, looking at their design goals and how those translate into different implementations and tradeoffs. He addresses how the two can coexist.