3d software
18:50Creating a Doom-style 3D engine in C
991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
4:47holoportation: virtual 3D teleportation in real-time (Microsoft Research)
3.6M views • 10 years ago
I3D Past Projects
Microsoft Research demonstrates holoportation, which reconstructs and compresses high-quality 3D models of people in real time and sends them anywhere. With a HoloLens, remote participants appear as if present in your room.
46:24Andreessen's Corollary: Ethical Dilemmas in Software Engineering - Bryan Cantrill | Craft 2019
27K views • 7 years ago
CraftHub Events
Bryan Cantrill's Craft 2019 talk on the ethical dilemmas software engineers face as software eats the world. He explores cases where engineering thinking conflicts with the law or personal morals, including Facebook's news feed experiments.
13:40Free software, free society: Richard Stallman at TEDxGeneva 2014
487K views • 12 years ago
TEDx Talks
Richard Stallman's TEDxGeneva 2014 talk describing how nonfree programs give companies control over users and what users can do to regain control. It introduces the free software movement and the four freedoms.
1:07:58Software Art Thou: Glenn Vanderburg - Real Software Engineering
35K views • 8 years ago
Zendesk
Glenn Vanderburg asks whether software development can be real engineering, surveying other engineering disciplines and decades of programming experience. He envisions what a software engineering worthy of the name might look like.
35:33Visualising software architecture with the C4 model - Simon Brown, Agile on the Beach 2019
553K views • 7 years ago
Agile on the Beach
Simon Brown's Agile on the Beach 2019 talk presents the C4 model, a lightweight approach to diagramming software architecture with a shared vocabulary and simple notation.
2:35:323dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell
51K views • 12 years ago
Computer History Museum
A Computer History Museum oral history panel with four 3dfx founders on the company's rise with Voodoo Graphics and Glide, and its fall into bankruptcy. It runs about two and a half hours.
41:47Glenn Vanderburg of LivingSocial on why software development is an engineering discipline
17K views • 11 years ago
O'Reilly
Glenn Vanderburg argues at the O'Reilly Software Architecture Conference that software development is an engineering discipline, even if immature. He contends the discredited body of knowledge called software engineering has led people to wrongly reject the label.
15:00The Material Science of Metal 3D Printing
2.7M views • 7 years ago
Real Engineering
Real Engineering explains the materials science behind metal 3D printing, including crystal structure, laser sintering, and why printed parts develop fatigue cracks. It shows how process imperfections limit the strength of printed metal.
19:37Why is Japan So Weak in Software?
968K views • 2 years ago
Asianometry
Asianometry examines why Japan's software industry has lagged despite its hardware strengths. It looks at dependence on US software and the low prestige of programming.
1:22:13HandmadeCon 2016 - History of Software Texture Mapping in Games
15K views • 9 years ago
Molly Rocket
A HandmadeCon 2016 panel where Chris Hecker, John Miles, Sean Barrett and Chris Green give an oral history of software texture mapping in 90s games.
58:59GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
710K views • 11 years ago
GDC Festival of Gaming
A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.
1:11:56Talk - Eben Moglen - Free and Open Software: Paradigm for a New Intellectual Commons
10K views • 17 years ago
talkingsticktv
Eben Moglen of the Software Freedom Conservancy speaks at the 2009 Law of the Commons Conference about free and open software as a model for a new intellectual commons. The talk covers the legal and social case for sharing knowledge.
34:29The History of 3D Graphics on the Gameboy Advance | minimme
667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
10:08Software is in Decline - Jonathan Blow
179K views • 4 years ago
gamedev cuts
A ten-minute clip from Jonathan Blow's talk on preventing the collapse of civilization, arguing that software quality and the knowledge to build it are in decline.
17:55Building the Software 2 0 Stack (Andrej Karpathy)
73K views • 8 years ago
Databricks
Andrej Karpathy's Databricks talk on Software 2.0, the shift from human-written code to code produced by neural network training. It covers how developer work moves toward curating datasets, the advantages and challenges, and opportunities for new tooling.
2:03Richard Stallman Free software Song
692K views • 19 years ago
BeatStock
A short clip of Richard Stallman singing the free software song, recorded during a visit to Ecuador.
2:26Qt 5 based 3D Wayland compositor
133K views • 14 years ago
Samuel Rødal
A short demo of a 3D Wayland compositor built with Qt 5 and QtWayland, mapping input to and compositing the output of Wayland applications in a 3D scene, also running on a Raspberry Pi.
0:57Steve Jobs - Apple Is Software
11K views • 15 years ago
Mike Cane
A one-minute clip from the All Things D conference in which Steve Jobs says Apple is fundamentally a software company, with iPod, Mac and iPhone all being software. He says the hardware is where the money is but the value is in the software.
3:133D-Printed Home Can Be Constructed For Under $4,000
3.8M views • 8 years ago
Insider Tech
A short Insider Tech video on New Story and ICON building 3D-printed homes that can go up in under 24 hours for around $4,000. It frames the effort as a way to address global homelessness.
1:23SGI Fusion - FSN 3d File System Navigator
88K views • 17 years ago
spyratex
A short screen capture of SGI's File System Navigator (FSN, also called Fusion) running on IRIX 6.5 on an Octane. It shows the 3D file browser seen in Jurassic Park.
48:00Monktoberfest 2016: Bryan Cantrill - Oral Tradition in Software Engineering
41K views • 9 years ago
RedMonk Tech Events
Bryan Cantrill's Monktoberfest 2016 talk on how software engineers pass knowledge down through oral tradition, from folk rhymes to programmer lore and stories like why C lacks a logical XOR. He argues for writing software with future generations in mind.
51:57Lone Star Ruby Conference 2010 Real Software Engineering by Glenn Vanderburg
30K views • 15 years ago
Confreaks
Glenn Vanderburg argues at Lone Star Ruby Conference 2010 that university-style software engineering does not work, and asks what real software engineering would look like. He revisits the waterfall model and what engineering means in other fields.
39:32Andrej Karpathy: Software Is Changing (Again)
2.6M views • 1 year ago
Y Combinator
Andrej Karpathy's keynote at AI Startup School laying out software 1.0, 2.0 and 3.0, with LLMs seen as utilities, fabs and operating systems. It covers LLM quirks, partial-autonomy apps and keeping a human in the generate-and-verify loop.
21:35Music Software & Bad Interface Design: Avid’s Sibelius
1.7M views • 7 years ago
Tantacrul
Tantacrul dissects the UX and UI of Avid's Sibelius music notation software, going through a long list of bad design choices. The review is both a comic rant and a practical lesson in interface design.
27:29Software Engineering's Greatest Hits
25K views • 5 years ago
Greg Wilson
Greg Wilson surveys what empirical research actually shows about software development, why we believe it, and how to share that knowledge more widely. It covers evidence on practices such as TDD and design patterns.
8:36The 3D-Printed Curta Calculator
2M views • 9 years ago
Adam Savage’s Tested
Adam Savage shows off his collection of analog calculators, ending with a 3D-printed, scaled reproduction of the Curta mechanical calculator built by Marcus Wu. The video examines the replica and the engineering behind it.
8:09Google Earth’s Incredible 3D Imagery, Explained
3.1M views • 9 years ago
Nat and Friends
A short explainer from Nat and Friends on where Google Earth's 3D imagery comes from, how it is stitched together, and how often it is updated. It describes aircraft carrying camera rigs and photogrammetry that turns the photos into 3D models.
19:58The Genius of 3D Printed Rockets
13.2M views • 5 years ago
Veritasium
A Veritasium video touring Relativity Space and explaining why 3D printing whole rockets cuts tooling costs, allows rapid iteration, reduces part count and enables new designs. It includes an interview with Scott Manley on aerospace engineering.
6:08Super Mario Bros 3 PC Prototype from id Software
155K views • 10 years ago
usgamernet
A short clip of the Super Mario Bros 3 proof-of-concept PC port built by id Software's founders to pitch Nintendo on a PC version. Nintendo passed, and the same technology led to Commander Keen.
2:42ubuntu 3D Desktop (Cube) (KDE & Compiz Fusion & CairoDock) fullHD 1080p
614K views • 16 years ago
Philip J. Bugsington
A short screen recording of an Ubuntu Karmic Koala desktop running KDE4 with Compiz Fusion 3D cube effects and CairoDock.
1:03:45How We Diagnosed and Fixed the 2023 Voyager 1 Anomaly from 15 Billion Miles Away
17K views • 1 year ago
Flight Software Workshop
JPL's David Cummings presents at the 2025 Flight Software Workshop how the team diagnosed and fixed the 2023 Voyager 1 anomaly from billions of miles away. It walks through the flight computer and the memory fix.
1:01:39"Simple Made Easy" - Rich Hickey (2011)
219K views • 5 years ago
Strange Loop Conference
Rich Hickey's Strange Loop 2011 keynote distinguishing 'simple' (not intertwined) from 'easy' (familiar or near at hand). It argues that software complexity comes from complecting things and that we should pick simple constructs.
1:02:42Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)
315K views • 7 years ago
DevGAMM
A DevGAMM talk by Jonathan Blow arguing that civilizations can lose technological capability and that software quality is already deteriorating. He discusses how knowledge fails to transfer between generations.
1:48:55The Thirty Million Line Problem
326K views • 8 years ago
Molly Rocket
Casey Muratori's long talk arguing that modern software has ballooned to tens of millions of lines because of hardware and OS diversity. He proposes a stable ISA for entire system-on-a-chip packages and recalls when games shipped with their own boot disk.
1:01:40A Philosophy of Software Design | John Ousterhout | Talks at Google
547K views • 8 years ago
Talks at Google
John Ousterhout, Stanford professor and creator of Tcl, presents the ideas of his book A Philosophy of Software Design in a Talks at Google session. He covers managing complexity, deep modules and interfaces, and what he teaches in his Stanford software design course.
59:47Failing to Fail: The Spiderweb Software Way
570K views • 8 years ago
GDC Festival of Gaming
Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.
1:04:41Jonathan Blow - Preventing the Collapse of Civilization (English only)
268K views • 7 years ago
bus
Jonathan Blow's DevGAMM 2019 talk argues that software knowledge is being lost between generations and that growing layers of abstraction could lead to a decline in technological civilization.
50:23Old Is the New New • Kevlin Henney • GOTO 2018
125K views • 8 years ago
GOTO Conferences
Kevlin Henney's GOTO 2018 talk argues that much of what looks new in software is a recycling of concepts with long histories. It draws on history to show the slow, steady current beneath constant churn in frameworks and trends.
29:16SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO
14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.