3d software
15:00The Material Science of Metal 3D Printing
2.7M views • 7 years ago
Real Engineering
Real Engineering explains the materials science behind metal 3D printing, including crystal structure, laser sintering, and why printed parts develop fatigue cracks. It shows how process imperfections limit the strength of printed metal.
19:37Why is Japan So Weak in Software?
968K views • 2 years ago
Asianometry
Asianometry examines why Japan's software industry has lagged despite its hardware strengths. It looks at dependence on US software and the low prestige of programming.
8:09Google Earth’s Incredible 3D Imagery, Explained
3.1M views • 9 years ago
Nat and Friends
A short explainer from Nat and Friends on where Google Earth's 3D imagery comes from, how it is stitched together, and how often it is updated. It describes aircraft carrying camera rigs and photogrammetry that turns the photos into 3D models.
19:58The Genius of 3D Printed Rockets
13.2M views • 5 years ago
Veritasium
A Veritasium video touring Relativity Space and explaining why 3D printing whole rockets cuts tooling costs, allows rapid iteration, reduces part count and enables new designs. It includes an interview with Scott Manley on aerospace engineering.
2:123D Gaussian Splatting - Why Graphics Will Never Be The Same
2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
17:403D Gaussian Splatting! - Computerphile
273K views • 2 years ago
Computerphile
A Computerphile video in which Dr Mike Pound and PhD student Lewis Stuart explain 3D Gaussian splatting, a quick technique that turns photos of a scene into a 3D model without much compute. It includes a demo and compares the approach to NeRFs.
9:27What is a Geometry Kernel? C3D vs ACIS vs Parasolid
25K views • 4 years ago
nickkallen1
The Plasticity creator explains what a geometry kernel is and compares commercial options C3D, ACIS, and Parasolid, describing his months of research and why he chose as he did.
3:05Why does PUNCHING Sonic 3D trigger a Secret Level Select?
510K views • 6 years ago
Coding Secrets
A short Coding Secrets episode explaining why hitting a Sonic 3D cartridge triggers a hidden level select. The cause was a custom crash handler that redirected CPU error interrupts to the level select screen.
4:17The Hubble Ultra Deep Field in 3D
9.6M views • 17 years ago
Deep Astronomy
A short video built around an animation of the roughly 10,000 galaxies in the Hubble Ultra Deep Field, placed at their measured redshift distances. It gives a brief history of deep field images and ends with a 3D fly-through.
31:51Visualizing the 4d numbers Quaternions
5.6M views • 8 years ago
3Blue1Brown
3Blue1Brown builds visual intuition for quaternions, showing how to think about this four-dimensional number system using stereographic projection and rotations in 3D space. It is part one of a two-part series with an interactive companion site.
14:08How does a Bowling Pinsetter Machine work? (Brunswick GS-X)
7M views • 5 years ago
Jared Owen
Jared Owen's 3D animated breakdown of how a Brunswick GS-X bowling pinsetter works, showing its mechanisms for sweeping, lifting and resetting pins and balls.
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
25:13How a Diesel-Electric Locomotive Works
7.8M views • 3 years ago
Animagraffs
A 3D-animated walkthrough of a heavy-haul diesel-electric freight locomotive, covering the frame, coupling, draft gear, engine and drive systems. Made in Blender by Animagraffs.
10:13The Problem with Time & Timezones - Computerphile
4.4M views • 12 years ago
Computerphile
Tom Scott explains for Computerphile why handling time and timezones in code is so hard, walking through a simple web app that computes how long ago something happened. It covers the quirks of timezones and calendars and ends in an exasperated rant.
7:16Unix and Google
9K views • 10 years ago
FOAM
A short animated simulation comparing how Multics and Unix were developed, showing why Unix's small composable programs and pipes gave it a efficiency advantage. It frames Unix as a moonshot achievable by a small team.
19:40How I Designed a Free Music Font for 5 Million Musicians (MuseScore 3.6)
608K views • 5 years ago
Tantacrul
Tantacrul explains how he and engraver Simon Smith designed the free music notation font for MuseScore 3.6. It draws on the history of the SCORE notation application by Leland Smith.
4:44Debt Metaphor
95K views • 17 years ago
Ward Cunningham
Ward Cunningham explains the history and intent of the debt metaphor, which he coined while refactoring the WyCash product. He says debt means code reflecting an incomplete understanding of the problem, not sloppy programming.
12:25Fantastic Quaternions - Numberphile
1.1M views • 10 years ago
Numberphile
Numberphile's James Grime introduces quaternions, a type of number beyond the complex numbers, building up from real and complex numbers and explaining why they are useful.
15:01What Happened to Horses Is Happening to Us
19.8M views • 12 years ago
CGP Grey
CGP Grey's video "Humans Need Not Apply" argues that automation will make a large part of the workforce economically obsolete, much as engines did for horses. It surveys robots and software replacing both physical and mental labor.
12:01Why Electronic Voting Is Still A Bad Idea
5.1M views • 6 years ago
Tom Scott
Tom Scott explains why electronic voting is a bad idea. Elections must be trusted by everyone and attacks on software scale in ways attacks on paper do not, so open source or blockchain fixes do not solve it.
9:19How to Understand What Black Holes Look Like
11M views • 7 years ago
Veritasium
Veritasium explains what a black hole should look like, using J.P. Luminet's 1979 work and a cardboard 3D model to show how light bends around it. It was made just as the first black hole image was released.
21:46Surface-Stable Fractal Dithering Explained
646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
11:07How to achieve nanometer precision in space?
748K views • 4 years ago
Breaking Taps
Breaking Taps explains how the cryogenic mirror actuators on the James Webb Space Telescope achieve nanometer precision using flexures. It shows a 3D-printed replica and how one motor handles both coarse and fine motion.
46:24How are holograms possible?
7.2M views • 2 years ago
3Blue1Brown
3Blue1Brown explains how holograms record a 3D scene on 2D film, using wave diffraction and phase. The video includes demonstrations of several real holograms.
19:25New computers don't speed up old code
187K views • 1 year ago
Matthias random stuff
Matthias Wandel tests old and new code on a range of PCs, including a new mini PC, to measure how much faster modern hardware really is. He also shows optimization techniques such as branchless code, with benchmark programs on GitHub.
7:31I thought this rotating house was impossible.
8.3M views • 3 years ago
Tom Scott
Tom Scott visits a rotating house near San Diego and explains how electricity, gas and water keep working on the rotating part. It includes a 3D render of the utility connection system.
4:01Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
6:00The real reason Boeing's new plane crashed twice
15M views • 7 years ago
Vox
Vox explainer arguing the two Boeing 737 Max crashes were not just a software bug but the result of a company's drive to beat its rival, with a flawed MCAS design.
12:40Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
27:48How are Microchips Made? 🖥️🛠️ CPU Manufacturing Process Steps
11.9M views • 2 years ago
Branch Education
Branch Education walks through a semiconductor fab and the dozens of steps used to turn silicon wafers into microchips, with 3D animation. It covers lithography, deposition and etching at a high level.
6:39Why 'The Mandalorian' Uses Virtual Sets Over Green Screen | Movies Insider
7.5M views • 6 years ago
Insider
Insider explains how The Mandalorian replaced green screens with LED walls that project real-time 3D environments behind actors, with over half the show filmed on such virtual sets.
12:23Typesetters in the '80s - Computerphile
105K views • 12 years ago
Computerphile
Professor Brailsford of the University of Nottingham describes how the university set out to print its own mathematics exam papers in the 1980s. The story centers on getting a Mergenthaler Linotron 202 typesetter to work with their own software.
5:13Overview of Illumina Sequencing by Synthesis Workflow | Standard SBS chemistry
2.7M views • 10 years ago
Illumina
Illumina's 3D animation of its sequencing-by-synthesis workflow, from sample preparation and cluster generation to sequencing on a flow cell and data analysis.
18:27What Really Happened at the Oroville Dam Spillway?
5.4M views • 5 years ago
Practical Engineering
Practical Engineering summarizes the 2017 Oroville Dam spillway failure, explaining the engineering details behind the incident. It also discusses how operators and regulators failed to keep downstream residents safe.
1:47The Counterintuitive Physics of Turning a Bike
855K views • 11 years ago
minutephysics
A two-minute minutephysics video explaining why turning a bicycle requires first steering briefly the other way. It covers counter-steering and balance with slow-motion footage and 3D animation.