api design
18:19Why city flags may be the worst-designed thing you've never noticed | Roman Mars
5.2M views • 11 years ago
TED
Roman Mars gives a funny TED talk on vexillology, laying out five basic principles of good flag design and why many city flags fail them.
11:02How to design an actually good toaster with lessons from the 1940's
851K views • 6 years ago
Technology Connections
Technology Connections praises a 1940s-50s Sunbeam toaster and explains what makes a toaster well designed, drawing on a vintage Sunbeam video.
18:53There's No Crying in Flag Design
20.6M views • 3 years ago
CGP Grey
CGP Grey discusses flag design principles and grades flags, following the Minnesota state flag redesign. It argues for simple, distinctive flags.
12:13My Squirrel Recording is in a MOVIE! 📽 DUNE: Mark Mangini, Oscar Winning Sound Designer
60K views • 5 years ago
Dani Connor Wild
Wildlife videographer Dani Connor Wild talks with Oscar-winning sound designer Mark Mangini about how her red squirrel recording became the desert mouse sound in Dune.
4:25Redesign Your Logo (2010 live backing video)
526K views • 5 years ago
NeilCicieregaMusic
Neil Cicierega's parody song 'Redesign Your Logo', played over a live backing video with corporate PowerPoint visuals. It mocks the infamous Pepsi design strategy presentation.
11:39The Ingenious Design of the Aluminum Beverage Can
19.5M views • 11 years ago
engineerguy
Bill Hammack of Engineer Guy explains the engineering behind the aluminum beverage can: why it is cylindrical, how it is manufactured, why it narrows at the top, the double seam, and how the pull tab works.
13:10Venture Capital - Silicon Valley Ponzi Scheme - Chamath Palihapitiya
309K views • 6 years ago
MAK - Mudassir Akber Khan
A 13-minute clip from This Week in Startups in which Chamath Palihapitiya describes venture capital as a Ponzi-like scheme driven by fees and inflated valuations among VCs.
5:43Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
15:15why Japan's internet is weirdly designed
5.2M views • 3 years ago
Answer in Progress
Answer in Progress investigates why Japanese websites look different from those elsewhere, using an AI clustering approach to test the 2013 claim. It then looks at possible explanations.
11:11RSA ANIMATE: Crises of Capitalism
3.3M views • 16 years ago
Royal Society of Arts
An RSA Animate video that illustrates a talk by geographer David Harvey on the crises of capitalism. It covers creative destruction, wage stagnation masked by credit, and the search for a more just economic order.
5:10Computational Design of Mechanical Characters
3.9M views • 13 years ago
DisneyResearchHub
A Disney Research SIGGRAPH 2013 demo of an interactive system that lets non-experts design animated mechanical characters. The user sketches motion curves and the system generates optimized mechanisms and gear trains for 3D printing.
5:10Junction design in the Netherlands
630K views • 12 years ago
BicycleDutch
A five-minute BicycleDutch episode showing how Dutch junctions are designed so cyclists and pedestrians can cross safely. It explains the layout choices that separate and protect them.
4:01Dutch junction design - safer for cyclists
52K views • 15 years ago
BicycleDutch
A short BicycleDutch episode showing how Dutch junctions with protected cycle paths are laid out. It argues these are proven, non-experimental designs that make intersections safer for cyclists.
16:07Ben Shapiro: US commentator clashes with BBC's Andrew Neil - BBC News
13.7M views • 7 years ago
BBC News
A BBC Politics Live interview in which Andrew Neil presses conservative commentator Ben Shapiro on his past statements and an incident involving Corey Lewandowski and a reporter. It is a tense, widely shared exchange.
4:13Homer Designs a Car
8.6M views • 9 years ago
Alex Galvis
A short clip of the Simpsons episode in which Homer designs a car with absurd requirements, used here as a lesson in project requirements and scope.
18:27Apple botches Macbook board design: again!
280K views • 7 years ago
Louis Rossmann
Louis Rossmann, an independent repair shop owner, explains a recurring MacBook logic board design problem that leads to failures such as a black screen. The video is part of his right-to-repair advocacy.
18:14Stroads are Ugly, Expensive, and Dangerous (and they're everywhere) [ST05]
8.3M views • 5 years ago
Not Just Bikes
Not Just Bikes introduces the "stroad", a street-road hybrid common in the US and Canada that fails at both jobs. He contrasts it with Dutch design, where each road has a single purpose, and covers cost, danger and ugliness.
19:40How I Designed a Free Music Font for 5 Million Musicians (MuseScore 3.6)
608K views • 5 years ago
Tantacrul
Tantacrul explains how he and engraver Simon Smith designed the free music notation font for MuseScore 3.6. It draws on the history of the SCORE notation application by Leland Smith.
6:17Why Cars Rarely Crash into Buildings in the Netherlands
1M views • 6 years ago
Not Just Bikes
Not Just Bikes explains why cars rarely crash into buildings in the Netherlands, attributing it to street design that forgives mistakes and to systematic crash investigation. It contrasts this with North American acceptance of such crashes.
4:23The User is Drunk
275K views • 13 years ago
squareweave
A short talk by Will Dayble of Squareweave arguing that you should design software as if the user were drunk: distracted, impaired in attention and vision, and prone to misreading. It is a user experience talk built around that framing.
19:53Sequelitis - Mega Man Classic vs. Mega Man X
15.7M views • 15 years ago
Egoraptor
Egoraptor's Sequelitis compares Mega Man Classic and Mega Man X, analyzing how the games teach players through level design without explicit tutorials. It mixes comedy with design analysis.
16:38Games, Schools, and Worlds Designed for Violence
3.1M views • 7 years ago
Jacob Geller
Jacob Geller's video essay examines how architecture in schools and in video games, such as cover shooters, is shaped by violence. It touches on brutalism, campus policing and protests.
5:51Susan Kare explains Macintosh UI ergonomics on the Computer Chronicles (1984)
51K views • 6 years ago
erg0steur
A 1984 Computer Chronicles segment in which Susan Kare explains the ergonomics and interface design of the original Macintosh. She introduces the interface step by step for newcomers.
7:311993 interview re: Paul Rand and Steve Jobs
480K views • 19 years ago
youareworthy
A 1993 interview in which Steve Jobs talks about designer Paul Rand, who created the NeXT logo. He recounts Rand's insistence on presenting a single design and his uncompromising professionalism.
17:06Coronavirus Update 98: Rapid COVID 19 Antigen Testing at Home - A Possible Breakthrough
205K views • 6 years ago
MedCram - Medical Lectures Explained CLEARLY
MedCram's Dr. Roger Seheult summarizes a discussion with Dr. Michael Mina on cheap, paper-based at-home COVID-19 antigen tests. It explains why lower sensitivity can still work well for screening infectious people.
17:04The dirty secret of capitalism -- and a new way forward | Nick Hanauer
3.2M views • 7 years ago
TED
A TED talk by entrepreneur Nick Hanauer arguing that decades of 'greed is good' economic theory drove inequality and instability. He proposes an economics built on reciprocity and cooperation.
10:39This Video Has 77,321,815 Views
77.3M views • 6 years ago
Tom Scott
Tom Scott's video whose title shows its own live view count, and the story of how he made that work. It explains why open APIs were once common and why they largely disappeared.
10:01MIX08 Microsoft Office 2007: The Story of the Ribbon (1 of 10)
32K views • 17 years ago
creativecrewchannel
Jensen Harris of the Office 2007 design team tells the behind-the-scenes story of the Ribbon at MIX08. He covers early prototypes, mistakes, and the UX principles used to design and validate it.
19:55New Blender UI - The Proposal
202K views • 13 years ago
Blender Guru
Blender Guru's Andrew Price proposes a redesign of Blender's user interface, answering the usability problems raised in earlier parts of the series. He later noted the proposal had flaws and posted a follow-up.
4:411.8 gigapixel ARGUS-IS. World's highest resolution video surveillance platform by DARPA
1.7M views • 13 years ago
FreakyVidsDaily
A short clip about DARPA's ARGUS-IS, a 1.8 gigapixel wide-area camera array flown on a Boeing unmanned helicopter. It produces a huge mosaic video that can watch a city-sized area from 20,000 feet.
11:24The Tube Map nearly looked very different
2.6M views • 4 years ago
Map Men
Map Men's Jay Foreman tells the story of how the London Tube map nearly looked very different, including Harry Beck's design and TfL's initial rejection of it. A short, witty history of a design icon.
4:46Louis opens new Macbook Air, immediately loses mind.
3.2M views • 7 years ago
Louis Rossmann
Louis Rossmann opens a new MacBook Air and reacts to its cooling design, where the fan does not appear to be thermally connected to the CPU heatsink. He calls it placebo cooling.
17:48NeXT vs Sun
116K views • 14 years ago
hoffman60613
A 1991 NeXT promotional video that stages a head-to-head programming contest between a NeXT computer and a Sun workstation. It shows NeXT's interface builder and object-oriented tooling producing an application far faster than traditional UNIX development.
Topic match · Software architecture & design
19:44Mountain West Ruby 2012 Capability vs. Suitability by Gary Bernhardt
22K views • 14 years ago
Confreaks
Gary Bernhardt argues that software history moves in reactions to earlier tools, and that new tools are not simply better in every way. He distinguishes capability (what a tool allows) from suitability (what it fits), and warns against repeating past mistaken reactions.
Topic match · Software architecture & design
12:02Nintendo - Putting Play First
997K views • 9 years ago
Game Maker's Toolkit
Game Maker's Toolkit examines Nintendo's design approach of starting from a core play mechanic, making it fun, and building around it. Examples include Mario's jump and Luigi's Mansion's vacuum.
12:31OSCON 2010: Rob Pike, "Public Static Void"
119K views • 16 years ago
O'Reilly
A 13-minute OSCON 2010 talk in which Rob Pike argues about what is wrong with mainstream languages like C++, Java and C#, and presents Go as a response. He discusses verbosity and what lightness means in a language.
18:10What prevents the poor from reaching the middle class? | VISION TALKS
37K views • 12 years ago
American Enterprise Institute
Megan McArdle's AEI Vision Talk 'Capital and Poverty' argues that social and financial capital work differently in low-income communities, and that this explains barriers to reaching the middle class.
10:35Why the Dutch Wait Less at Traffic Lights
1.2M views • 6 years ago
Not Just Bikes
Not Just Bikes explains how Dutch traffic lights use early detection, transit priority and conflict-free design to cut waiting. The aim is to move as many people as possible rather than as many cars.
13:10Making an unpickable lock. Calling locksmiths
18.1M views • 5 years ago
Stuff Made Here
Stuff Made Here designs and builds an "unpickable" lock, then calls in a locksmith to see if it can be defeated. It covers the mechanical design effort and the attempt to pick it.
8:44MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
1.5M views • 9 years ago
Extra Credits
An Extra Credits episode on how MMO economies get overrun by inflation when players can mint unlimited gold by killing monsters. It covers approaches borrowed from real-world economics, such as anchoring or pegging currency, as alternatives to simple gold sinks.