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No strong matches for “blind developer”. Here are the closest videos.
Mojo Lang - Tomorrow's High Performance Python? (with Chris Lattner)1:24:39

Mojo Lang - Tomorrow's High Performance Python? (with Chris Lattner)

64K views • 2 years ago
Developer Voices
Developer Voices interviews Chris Lattner about Mojo, a Python-compatible language aimed at CPU/GPU performance built on LLVM and MLIR. It covers performance features, the type system and why Mojo uses Python syntax.
Google I/O 2014 - Android fireside chat48:32

Google I/O 2014 - Android fireside chat

19K views • 12 years ago
Google for Developers
A Google I/O 2014 fireside chat in which members of the Android platform team answer questions about why the platform works the way it does. It is moderated by developer advocate Reto Meier.
Blink Questions Answered31:31

Blink Questions Answered

35K views • 13 years ago
Google for Developers
A Google Developers Q&A in which Blink engineering leads and the PM answer the community's top questions about the new Blink rendering engine forked from WebKit.
Interview with Steve Yegge on Rhino on Rails and more25:17

Interview with Steve Yegge on Rhino on Rails and more

34K views • 18 years ago
Google for Developers
Steve Yegge is interviewed at Google's Kirkland office about the birth, growth and future of his Rhino on Rails project, a Rails clone on the Rhino JavaScript engine, and other web development topics.
Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview23:20

Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview

2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
HandmadeCon 2015 - Pat Wyatt1:07:22

HandmadeCon 2015 - Pat Wyatt

33K views • 10 years ago
Molly Rocket
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
The Origins of APL - 197455:44

The Origins of APL - 1974

18K views • 14 years ago
Catherine Lathwell
A 1974 talk-show-style interview with the original developers of APL, including Iverson, Falkoff and Breed. They discuss how the language originated.
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica13:03

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

1.2M views • 7 years ago
Ars Technica
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.
We Play Doom With John Romero1:30:33

We Play Doom With John Romero

854K views • 12 years ago
IGN
IGN plays through the first episode of the original Doom with its creator John Romero providing commentary. Romero shares stories, design secrets and behind-the-scenes details about the levels, including E1M1.
Ray Summit 2022 - Day 1 Keynote - Fireside Chat18:22

Ray Summit 2022 - Day 1 Keynote - Fireside Chat

6K views • 4 years ago
Anyscale
A Ray Summit 2022 keynote fireside chat between OpenAI's Greg Brockman and Anyscale's Robert Nishihara. They discuss how OpenAI's training infrastructure evolved and its use of Ray.