computation
3:11:09Stephen Wolfram: Cellular Automata, Computation, and Physics | Lex Fridman Podcast #89
1.8M views • 6 years ago
Lex Fridman
Lex Fridman interviews Stephen Wolfram for about three hours on cellular automata, computation, the Wolfram Physics Project and his career with Mathematica and Wolfram Alpha.
23:00Consciousness is Not a Computation (Roger Penrose) | AI Podcast Clips
2.3M views • 6 years ago
Lex Fridman
Clip from Lex Fridman's podcast with Roger Penrose in which Penrose argues that consciousness is not a computation. He discusses Godel-style arguments and the possible role of quantum effects in microtubules.
4:23:39Stephen Wolfram: Fundamental Theory of Physics, Life, and the Universe | Lex Fridman Podcast #124
501K views • 6 years ago
Lex Fridman
A roughly four-and-a-half-hour Lex Fridman podcast conversation with Stephen Wolfram about his Wolfram Physics Project and a fundamental theory of physics, computation, life and the universe.
Topic match · Computability & complexity theory
1:00:341. Introduction, Finite Automata, Regular Expressions
626K views • 5 years ago
MIT OpenCourseWare
The first lecture of Michael Sipser's MIT 18.404J Theory of Computation course, covering course mechanics, finite automata, regular languages and regular expressions. It proves closure of regular languages under union and begins concatenation.
Topic match · Computability & complexity theory
3:38:43Stephen Wolfram: Complexity and the Fabric of Reality | Lex Fridman Podcast #234
4.8M views • 5 years ago
Lex Fridman
A long Lex Fridman interview with Stephen Wolfram on complexity, cellular automata, computational irreducibility and the Wolfram Physics Project.
Topic match · Computability & complexity theory
17:58What P vs NP is actually about
253K views • 2 years ago
Polylog
Polylog explains how algorithms can be turned into circuits and encoded as satisfiability problems, which lets you effectively run them backwards. It uses this to motivate breaking RSA, general reductions to SAT, and what P vs NP is really asking.
Topic match · Computability & complexity theory
24:46Painting a Character with Maths
458K views • 5 years ago
Inigo Quilez
Inigo Quilez live-codes a cartoon character painting entirely from math, using signed distance fields in a Shadertoy shader. He explains each step of building the image from formulas.
Topic match · Creative coding & generative art
1:00:49The Art of Code - Dylan Beattie
4.9M views • 6 years ago
NDC Conferences
Dylan Beattie's NDC London talk on code written for art, fun and curiosity rather than utility. It includes quines, live music programming with Sonic Pi, and a memorable closing.
Topic match · Creative coding & generative art
42:00I painted a Landscape with Mathematics
812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Topic match · Creative coding & generative art
34:00Math's Fundamental Flaw
30.8M views • 5 years ago
Veritasium
Veritasium's explainer on Godel's incompleteness theorems and the limits of mathematical proof, tracing set theory, Hilbert's program and the road to Turing and modern computing.
Topic match · Computability & complexity theory
17:54Coding Adventure: Ant and Slime Simulations
2.2M views • 5 years ago
Sebastian Lague
Sebastian Lague explores an ant-inspired algorithm and simulates ant and slime mold behavior, using compute shaders. Source code for both simulations is available.
Topic match · Creative coding & generative art
27:29Herbert Wolverson - Procedural Map Generation Techniques
153K views • 6 years ago
Roguelike Celebration
Herbert Wolverson's Roguelike Celebration 2020 talk surveying procedural map generation techniques, including integration of hand-crafted prefabs and vaults.
Topic match · Creative coding & generative art
21:46Surface-Stable Fractal Dithering Explained
646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
Topic match · Creative coding & generative art
53:41How I animate 3Blue1Brown | A Manim demo with Ben Sparks
3.3M views • 2 years ago
3Blue1Brown
Grant Sanderson of 3Blue1Brown shows his workflow for animating math videos with Manim, with Ben Sparks. He codes scenes live, including a Lorenz attractor, and walks through example scenes.
Topic match · Creative coding & generative art
2:41Generative AI for Krita - With ControlNet
223K views • 3 years ago
Acly
A short demo of an open-source Krita plugin that uses Stable Diffusion to generate and edit images in place. It adds ControlNet scribble and line-art support. You select an area, push a button, and new matching content appears.
Topic match · Creative coding & generative art
11:58Melt your circuit boards
471K views • 4 years ago
mitxela
mitxela shows his KiCad plugin that rounds PCB tracks to give circuit boards organic, melted-looking layouts instead of rigid geometric ones.
Topic match · Creative coding & generative art
28:28What is PLUS times PLUS?
2.2M views • 1 year ago
2swap
2swap explores lambda calculus using John Tromp's lambda diagrams, with animated beta-reductions, asking what PLUS times PLUS gives. It touches on Church encodings and the equivalence of Turing machines and lambda calculus.
Topic match · Computability & complexity theory
1:06:43Scott Aaronson | How Much Math Is Knowable?
58K views • 1 year ago
Harvard CMSA
Scott Aaronson's Harvard CMSA talk traces what mathematical truths are knowable, from Godel and Turing to the Busy Beaver function. He covers recent work on Busy Beaver values.
Topic match · Computability & complexity theory
18:18I Tried Turning Games Into Text
571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
Topic match · Creative coding & generative art
1:43Google Maps Hacks by Simon Weckert
3.6M views • 6 years ago
Simon Weckert
An art project by Simon Weckert in which 99 smartphones pulled in a handcart create a fake traffic jam on Google Maps. A green street shows as red, which diverts cars to other routes.
Topic match · Creative coding & generative art
1:04:19"We Really Don't Know How to Compute!" - Gerald Sussman (2011)
96K views • 5 years ago
Strange Loop Conference
Gerald Sussman's 2011 Strange Loop keynote argues we still do not know how to compute, comparing biological systems with how we program machines. It touches on propagators, constraint programming and robustness.
3:00:18Joscha Bach: Artificial Consciousness and the Nature of Reality | Lex Fridman Podcast #101
2.2M views • 6 years ago
Lex Fridman
Lex Fridman has a three-hour conversation with Joscha Bach about artificial consciousness, the workings of the mind, intelligence and the possibly simulated nature of reality.
1:27:57Roger Penrose: Physics of Consciousness and the Infinite Universe | Lex Fridman Podcast #85
2.7M views • 6 years ago
Lex Fridman
Lex Fridman interviews physicist Roger Penrose on consciousness, the limits of computation, quantum mechanics and his cyclic cosmology. It covers his views on AI and the big bang.
26:48Algorithmic Redistricting: Elections made-to-order
584K views • 5 years ago
AlphaPhoenix
AlphaPhoenix uses Monte Carlo simulation and annealing-style methods to draw North Carolina congressional district maps, both gerrymandered and fair. He focuses on the fascinating computational problem rather than the politics.
31:18Quantum Expert Insight: Peter Shor
607K views • 5 years ago
Qiskit
Peter Shor tells the story of how he discovered Shor's Algorithm, from his early mathematics days to the quantum factoring breakthrough. It was recorded at MIT at the Physics of Computation conference.
26:41Finding the BEST sine function for Nintendo 64
418K views • 3 years ago
Kaze Emanuar
Kaze Emanuar searches for the best sine approximation for the Nintendo 64, comparing the lookup tables in Mario 64 and Ocarina of Time with polynomial alternatives. It walks through numerics and 3rd, 4th and 5th order approximations.
31:06Jim Keller - Moore's Law in the age of AI Chips
33K views • 6 years ago
Matroid
Jim Keller's talk at the 2020 Scaled Machine Learning conference on Moore's Law in the age of AI chips. He compares scalar, vector and GPU-style parallel approaches to computation.
4:46Debugging Lisp: fix and resume a program from any point in the stack - how Common Lisp stands out.
5K views • 3 years ago
vindarel
A five-minute demo of the Common Lisp debugger fixing a bug, recompiling a single function, and resuming execution from the failed stack frame. It shows how to avoid re-running long computations.
1:49:11WE MUST ADD STRUCTURE TO DEEP LEARNING BECAUSE...
101K views • 2 years ago
Machine Learning Street Talk
Machine Learning Street Talk interviews Paul Lessard about Categorical Deep Learning, which uses category theory and monads to make neural network architectures more interpretable and composable. They also discuss neural networks' limits in reasoning and unbounded computation.