design process
11:02How to design an actually good toaster with lessons from the 1940's
851K views • 6 years ago
Technology Connections
Technology Connections praises a 1940s-50s Sunbeam toaster and explains what makes a toaster well designed, drawing on a vintage Sunbeam video.
11:39The Ingenious Design of the Aluminum Beverage Can
19.5M views • 11 years ago
engineerguy
Bill Hammack of Engineer Guy explains the engineering behind the aluminum beverage can: why it is cylindrical, how it is manufactured, why it narrows at the top, the double seam, and how the pull tab works.
5:43Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
15:15why Japan's internet is weirdly designed
5.2M views • 3 years ago
Answer in Progress
Answer in Progress investigates why Japanese websites look different from those elsewhere, using an AI clustering approach to test the 2013 claim. It then looks at possible explanations.
5:10Junction design in the Netherlands
630K views • 12 years ago
BicycleDutch
A five-minute BicycleDutch episode showing how Dutch junctions are designed so cyclists and pedestrians can cross safely. It explains the layout choices that separate and protect them.
4:01Dutch junction design - safer for cyclists
52K views • 15 years ago
BicycleDutch
A short BicycleDutch episode showing how Dutch junctions with protected cycle paths are laid out. It argues these are proven, non-experimental designs that make intersections safer for cyclists.
13:55Segmented Displays
7.2M views • 4 years ago
Posy
Posy explores segmented displays, from the seven-segment display to alternative designs with fewer or more segments, with patents and history.
Topic match · Product & industrial design
14:21The Antique Microwave Oven that's Better than Yours
2.7M views • 5 years ago
Technology Connections
Technology Connections examines an old feature-rich microwave and shows how it uses a humidity or steam sensor and lookup data to cook food well, arguing it beats many modern ones.
Topic match · Product & industrial design
5:32It's not you. Bad doors are everywhere.
10.6M views • 10 years ago
Vox
Vox's Joe Posner, with help from 99% Invisible, explains why bad doors are everywhere. It covers Don Norman's long-running complaint about doors and the idea that good design should not need instructions.
Topic match · Product & industrial design
18:14Stroads are Ugly, Expensive, and Dangerous (and they're everywhere) [ST05]
8.3M views • 5 years ago
Not Just Bikes
Not Just Bikes introduces the "stroad", a street-road hybrid common in the US and Canada that fails at both jobs. He contrasts it with Dutch design, where each road has a single purpose, and covers cost, danger and ugliness.
19:40How I Designed a Free Music Font for 5 Million Musicians (MuseScore 3.6)
608K views • 5 years ago
Tantacrul
Tantacrul explains how he and engraver Simon Smith designed the free music notation font for MuseScore 3.6. It draws on the history of the SCORE notation application by Leland Smith.
6:17Why Cars Rarely Crash into Buildings in the Netherlands
1M views • 6 years ago
Not Just Bikes
Not Just Bikes explains why cars rarely crash into buildings in the Netherlands, attributing it to street design that forgives mistakes and to systematic crash investigation. It contrasts this with North American acceptance of such crashes.
11:24The Tube Map nearly looked very different
2.6M views • 4 years ago
Map Men
Map Men's Jay Foreman tells the story of how the London Tube map nearly looked very different, including Harry Beck's design and TfL's initial rejection of it. A short, witty history of a design icon.
4:26British Plugs Are Better Than All Other Plugs, And Here's Why
7.6M views • 12 years ago
Tom Scott
Tom Scott explains the design of the British BS 1363 plug and socket, including fuses, shutters and safety features, and why he thinks it beats other plugs.
Topic match · Product & industrial design
12:02Nintendo - Putting Play First
997K views • 10 years ago
Game Maker's Toolkit
Game Maker's Toolkit examines Nintendo's design approach of starting from a core play mechanic, making it fun, and building around it. Examples include Mario's jump and Luigi's Mansion's vacuum.
10:35Why the Dutch Wait Less at Traffic Lights
1.2M views • 6 years ago
Not Just Bikes
Not Just Bikes explains how Dutch traffic lights use early detection, transit priority and conflict-free design to cut waiting. The aim is to move as many people as possible rather than as many cars.
8:44MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
1.5M views • 9 years ago
Extra Credits
An Extra Credits episode on how MMO economies get overrun by inflation when players can mint unlimited gold by killing monsters. It covers approaches borrowed from real-world economics, such as anchoring or pegging currency, as alternatives to simple gold sinks.
8:21The Grille Trend that Kills 509 People per Year
1.3M views • 2 years ago
FortNine
FortNine looks at the data on why newer pickup trucks with tall, blunt grilles kill so many pedestrians, cyclists and motorcyclists. It argues that lowering hood height would substantially cut fatalities.
Topic match · Product & industrial design
18:15So... the minute hand shows progression — apparently we think of time in wildly different ways
706K views • 4 years ago
Technology Connextras
A Technology Connections video essay on how analog and digital clocks shape different mental models of time, with the minute hand acting as a progress indicator.
Topic match · Product & industrial design
11:09The Wrong Way to Set Speed Limits [ST06]
2.1M views • 5 years ago
Not Just Bikes
Not Just Bikes explains how North American speed limits are set and why posted limits matter far less than street design. It argues that drivers follow the road's cues, so safe speeds have to be built into the street.
15:09Mouse Cursor History (and why I made my own)
3M views • 8 years ago
Posy
Posy gives a short history of the computer mouse cursor, from early straight pointers to the tilted arrow, comparing Apple and Windows designs. He then explains why he designed his own cursor set and offers it as a free download.
5:12Traffic Calming is Everywhere in the Netherlands
404K views • 6 years ago
Not Just Bikes
Not Just Bikes shows how traffic calming is built into streets across the Netherlands, from city centres to villages. Street design naturally slows cars and makes roads safer.
12:31The Superheterodyne Radio: No really, that's its name
987K views • 7 years ago
Technology Connections
Technology Connections explains why the superheterodyne radio has its name and how mixing frequencies lets it tune stations well. It walks through the underlying wave phenomena and algebra and why the design solved a hard tuning problem.
10:56Tesla Is Lightyears Ahead Of... Tesla
1.4M views • 5 years ago
SuperfastMatt
SuperfastMatt looks at how the Tesla Model S retracting door handles were redesigned over time, from many parts to a motor plus sensor, with a focus on engineering and reliability.
14:18How to Design Impenetrable Airport Security
5.5M views • 8 years ago
Wendover Productions
A Wendover Productions explainer on how airport security is designed, covering screening layers, x-ray scanning, and the contrast with Israel's profiling-based approach. It walks through the logic behind why security works the way it does.
12:08Tesla Model 3's motor - The Brilliant Engineering behind it
8M views • 5 years ago
Sabin Civil Engineering
An engineering explainer on why Tesla abandoned the induction motor for the Model 3 and used an IPM-SynRM design. It covers the reluctance torque and permanent magnet principles behind the choice.
6:58The Skinner Box - How Games Condition People to Play More - Extra Credits
1.2M views • 14 years ago
Extra Credits
An Extra Credits episode on how games use Skinner box operant conditioning and reward schedules to keep players playing and spending. It argues for more immersive design mechanics than simple reward loops.
14:03The Computer Designed To Die In Microseconds
408K views • 3 years ago
Scott Manley
Scott Manley tells the story of a computerized telemetry system built to sit at the heart of a nuclear test device in place of the plutonium pit, designed to transmit data in the microseconds before it was destroyed.
13:43The Senseless Ambiguity of North American Turn Signals
4.2M views • 8 years ago
Technology Connections
Technology Connections explains why North American tail light rules, which allow red turn signals and flashing brake lights, make signals ambiguous. He argues for amber signals and cites studies showing a safety benefit.
Topic match · Product & industrial design
13:30Cities: Skylines | Power, Politics, & Planning: Episode 1: Parking
136K views • 8 years ago
donoteat01
The first episode of a Cities: Skylines series on urban politics and planning, focused on parking. It uses the game to show how parking minimums shape cities, drawing on Donald Shoup's book The High Cost of Free Parking.
11:07How to achieve nanometer precision in space?
748K views • 4 years ago
Breaking Taps
Breaking Taps explains how the cryogenic mirror actuators on the James Webb Space Telescope achieve nanometer precision using flexures. It shows a 3D-printed replica and how one motor handles both coarse and fine motion.
4:12Why this British crossroads was so dangerous
3.9M views • 6 years ago
Tom Scott
Tom Scott explains why Ipley Cross in England's New Forest was one of Britain's most dangerous junctions. The angled crossroads lets a car's A-pillar hide approaching traffic and cyclists because there is no relative motion in the driver's view.
16:04Genetic Engineering Will Change Everything Forever – CRISPR
30.8M views • 10 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt's animated explainer on CRISPR gene editing, covering how the technology works and what it could mean for curing disease, designer babies and aging. It frames genetic engineering as an irreversible change coming to humanity.
4:21The Disaster That Changed Engineering: The Hyatt Regency Collapse
2.7M views • 9 years ago
Tom Scott
A Tom Scott guest video by Grady Hillhouse of Practical Engineering on the 1981 Hyatt Regency walkway collapse. A seemingly minor change to the support design led to catastrophic failure, which is why the case is taught as a lesson to check and double-check everything.
16:22iPhone 12 Anti Repair Design - Teardown and Repair Assessment
11.6M views • 6 years ago
Hugh Jeffreys
Hugh Jeffreys tears down the iPhone 12 and assesses its repairability, focusing on how parts are serialized and tied to the device so swapping components between phones does not work.
5:31Superblocks: How Barcelona is taking city streets back from cars
7.9M views • 10 years ago
Vox
A short Vox video on Barcelona's superblocks, an urban design approach that closes interior streets to through traffic to return space to pedestrians.
11:17Everything is a Remix Part 3 (Original Series, 2011)
501K views • 15 years ago
Kirby Ferguson
Part 3 of Kirby Ferguson's Everything is a Remix series, using Apple and the iPhone to show how invention builds on copying and combining prior ideas. It argues that creativity and innovation are inseparable from copying.
Topic match · Product & industrial design
19:42But what is the Fourier Transform? A visual introduction.
12.6M views • 8 years ago
3Blue1Brown
3Blue1Brown's animated visual introduction to the Fourier Transform, showing how a signal breaks into frequency components.
18:28The Antique Toaster that's Better than Yours
3.4M views • 7 years ago
Technology Connections
Technology Connections takes apart a 1940s Sunbeam Radiant Control toaster. It senses the toast's own browning and lowers and raises it automatically using purely mechanical parts and no electronics.
18:07The more general uncertainty principle, regarding Fourier transforms
2.3M views • 8 years ago
3Blue1Brown
3Blue1Brown shows how the uncertainty principle arises from Fourier transforms. A wave packet cannot be narrow in both position and frequency, so the principle is a property of waves rather than of measurement.