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Genetic Engineering Will Change Everything Forever – CRISPR16:04

Genetic Engineering Will Change Everything Forever – CRISPR

30.8M views • 10 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt's animated explainer on CRISPR gene editing, covering how the technology works and what it could mean for curing disease, designer babies and aging. It frames genetic engineering as an irreversible change coming to humanity.
Designer's Digest - Steve Jobs on the role of product and marketing people.2:31

Designer's Digest - Steve Jobs on the role of product and marketing people.

212K views • 7 years ago
Designer's Digest
A three-minute excerpt of a Steve Jobs interview in which he describes how monopolies let sales and marketing people displace product people, rotting a company's product sensibility, with Xerox as the example.
The Secret Life of components. A series of eight guides for designers and makers by Tim Hunkin3:01

The Secret Life of components. A series of eight guides for designers and makers by Tim Hunkin

83K views • 5 years ago
tim hunkin
The trailer for Tim Hunkin's series The Secret Life of Components, eight guides to mechanical and electromechanical parts for designers and makers.
My Squirrel Recording is in a MOVIE! 📽 DUNE: Mark Mangini, Oscar Winning Sound Designer12:13

My Squirrel Recording is in a MOVIE! 📽 DUNE: Mark Mangini, Oscar Winning Sound Designer

60K views • 5 years ago
Dani Connor Wild
Wildlife videographer Dani Connor Wild talks with Oscar-winning sound designer Mark Mangini about how her red squirrel recording became the desert mouse sound in Dune.
Religions and babies | Hans Rosling13:21

Religions and babies | Hans Rosling

1.7M views • 14 years ago
TED
Hans Rosling's TEDxSummit talk asks whether some religions have higher birth rates and how that affects population growth. He charts data across time and religions and reaches a surprising conclusion about fertility.
Practical Creativity1:04:25

Practical Creativity

355K views • 9 years ago
GDC Festival of Gaming
Raph Koster's 2014 GDC Next talk on what science says about creativity, with practical steps game designers and developers can use to be more creative. It frames creativity as applying existing patterns in new contexts.
How GPS Works, And How It Got Better Than The Designers Ever Imagined27:20

How GPS Works, And How It Got Better Than The Designers Ever Imagined

943K views • 3 years ago
Scott Manley
Scott Manley covers how GPS works and how civilian accuracy went from a planned 100 meters to about one meter. He explains the technology and the removal of restrictions that made this possible.
Jonathan Blow: Video Games and the Human Condition1:44:09

Jonathan Blow: Video Games and the Human Condition

158K views • 15 years ago
rubbermuck
Jonathan Blow's 2010 Rice University talk argues that game designers refine their techniques in ways that can manipulate players, as with A/B-tested social games. He discusses the ethical responsibility of designers and what games can offer beyond addiction.
Sid Meier's Psychology of Game Design1:17:21

Sid Meier's Psychology of Game Design

137K views • 10 years ago
GDC Festival of Gaming
Civilization creator Sid Meier's GDC 2010 talk on applying psychology to game design. He discusses player perception, randomness, and win states, and why designers must account for how players experience events.
1993 interview re: Paul Rand and Steve Jobs7:31

1993 interview re: Paul Rand and Steve Jobs

480K views • 19 years ago
youareworthy
A 1993 interview in which Steve Jobs talks about designer Paul Rand, who created the NeXT logo. He recounts Rand's insistence on presenting a single design and his uncompromising professionalism.
AAA THE F-35 IS A LEMON PIERRE SPREY (RUNAWAY FIGHTER) FIFTH ESTATE EXTENDED INTERVW10:40

AAA THE F-35 IS A LEMON PIERRE SPREY (RUNAWAY FIGHTER) FIFTH ESTATE EXTENDED INTERVW

975K views • 13 years ago
BELAIR2000
An extended Fifth Estate interview with Pierre Sprey, designer of the A-10 and a key figure behind the F-16, arguing the F-35 is an over-engineered, expensive failure.
How To Design A Good API and Why it Matters1:00:19

How To Design A Good API and Why it Matters

453K views • 19 years ago
Google TechTalks
Joshua Bloch's Google Tech Talk on how to design good APIs and why it matters, with concrete principles and examples. It treats every programmer as an occasional API designer.
Jim Keller: Moore's Law, Microprocessors, and First Principles | Lex Fridman Podcast #701:34:44

Jim Keller: Moore's Law, Microprocessors, and First Principles | Lex Fridman Podcast #70

742K views • 6 years ago
Lex Fridman
Lex Fridman interviews legendary chip architect Jim Keller about Moore's Law, microprocessor design, and first-principles thinking. Keller draws on his work at AMD, Apple, Tesla and Intel, discussing instruction sets, transistor budgets, and self-driving.
Jim Keller: Moore’s Law is Not Dead1:04:53

Jim Keller: Moore’s Law is Not Dead

77K views • 7 years ago
UC Berkeley EECS
Jim Keller gives a UC Berkeley EECS colloquium arguing that Moore's Law is not dead. He surveys upcoming technologies and the multiple innovation curves that can keep transistor density and performance scaling.
OOPSLA Conference: Growing a Language54:12

OOPSLA Conference: Growing a Language

24K views • 6 years ago
Computer History Museum
Guy Steele's classic 1998 OOPSLA keynote on how a programming language must grow with its user community. He delivers it in a playful style, starting with only monosyllabic words and defining new terms as he goes.
The Unreasonable Effectiveness of Multiple Dispatch | Stefan Karpinski | JuliaCon 201935:24

The Unreasonable Effectiveness of Multiple Dispatch | Stefan Karpinski | JuliaCon 2019

79K views • 7 years ago
The Julia Programming Language
Julia co-creator Stefan Karpinski explains why multiple dispatch makes Julia code and types reusable across packages with so little friction. He covers sharing basic types and sharing generic algorithms.
Mike Monteiro - "Fuck you pay me" (PT Br)38:40

Mike Monteiro - "Fuck you pay me" (PT Br)

299K views • 13 years ago
Montalvo Machado
Mike Monteiro's Creative Mornings talk "Fuck You, Pay Me" with his lawyer Keith Levine, on contracts, scope creep and making sure designers and freelancers get paid. This copy has Portuguese subtitles.
Anders Hejlsberg and Lars Bak: TypeScript, JavaScript, and Dart43:14

Anders Hejlsberg and Lars Bak: TypeScript, JavaScript, and Dart

14K views • 13 years ago
DartlangTV
A Channel 9 conversation recorded at GOTO 2012 between Anders Hejlsberg (TypeScript) and Lars Bak (Dart). They discuss the two languages and different approaches to making JavaScript development safer, including runtime type checking.
Rich Hickey: Deconstructing the Database1:06:24

Rich Hickey: Deconstructing the Database

106K views • 14 years ago
InfoQ
Rich Hickey, creator of Clojure and designer of Datomic, gives a JaxConf 2012 talk that takes apart traditional database architecture. He presents a different way to think about databases and explains the reasoning behind Datomic's fact-based design.
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)1:00:12

Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

76K views • 15 years ago
GameSpot
David Crane, designer of Pitfall for the Atari 2600, gives a GDC 2011 postmortem on the game's design challenges. He covers how he fit a large world into the console's tiny memory. The session ends with Q&A.
How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica7:24

How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica

3.2M views • 8 years ago
Ars Technica
An Ars Technica War Stories episode in which Richard Garriott and Starr Long describe Ultima Online's planned virtual ecology and how players wrecked it. Players slaughtered the animals and also broke the in-game economy.
Music as a Language: Victor Wooten at TEDxGabriolaIsland18:31

Music as a Language: Victor Wooten at TEDxGabriolaIsland

1.8M views • 13 years ago
TEDx Talks
Bassist Victor Wooten argues that music should be learned the way children learn their first language: by immersion and play, without early correction or rigid academic instruction. He draws on how babies pick up speech from the people around them.
Information, Evolution, and intelligent Design - With Daniel Dennett1:01:45

Information, Evolution, and intelligent Design - With Daniel Dennett

586K views • 11 years ago
The Royal Institution
Daniel Dennett gives a Royal Institution talk toward a unified theory of information, tying together evolution, learning and engineering. He argues that design can arise bottom-up through small steps without a designer.
Playing to Lose: AI and "Civilization" (Soren Johnson)1:00:29

Playing to Lose: AI and "Civilization" (Soren Johnson)

67K views • 16 years ago
Google TechTalks
Soren Johnson, a lead designer and AI programmer on Civilization games, discusses game AI design, including whether AI should cheat, behave like a human or be fun rather than strong. He uses the Civilization series as a case study.
GDC 2010: Sid Meier Keynote - "Everything You Know is Wrong"53:58

GDC 2010: Sid Meier Keynote - "Everything You Know is Wrong"

101K views • 16 years ago
GameSpot
Sid Meier's GDC 2010 keynote on how players perceive probability in games, including how Civilization's odds were adjusted because players misjudged them.
The Mind Behind Windows: Dave Cutler3:10:28

The Mind Behind Windows: Dave Cutler

1M views • 3 years ago
Dave's Garage
Dave Plummer interviews Dave Cutler, architect of VMS and Windows NT, in a roughly three-hour conversation about his career and the history of Windows.
RAAIS 2017 - Simon Knowles, Co-Founder and CTO of Graphcore35:45

RAAIS 2017 - Simon Knowles, Co-Founder and CTO of Graphcore

7K views • 9 years ago
The Research and Applied AI Summit - RAAIS
Simon Knowles, co-founder and CTO of Graphcore, talks about "intelligence processors", chips designed specifically for machine learning. The talk was given at the RAAIS 2017 summit and covers Graphcore's architecture.
Simon Peyton Jones - Linear Haskell: practical linearity in a higher-order polymorphic language1:03:34

Simon Peyton Jones - Linear Haskell: practical linearity in a higher-order polymorphic language

19K views • 8 years ago
Curry On!
Simon Peyton Jones presents linear types for Haskell, showing how practical linearity can fit into a higher-order polymorphic language. The talk covers motivations such as resource handling and relates the ideas to Rust.
Keynote: What is a Component (and Why)? - Luke Wagner, Distinguished Engineer, Fastly29:51

Keynote: What is a Component (and Why)? - Luke Wagner, Distinguished Engineer, Fastly

7K views • 3 years ago
The Linux Foundation
Luke Wagner of Fastly explains what a WebAssembly component is, how it relates to familiar concepts, and what the Component Model enables. It emphasizes security, composability and modularity.
Zach Oakes - Making Games at Runtime with Clojure37:34

Zach Oakes - Making Games at Runtime with Clojure

31K views • 11 years ago
ClojureTV
Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.
Oral History of Dave Cutler Part 11:44:36

Oral History of Dave Cutler Part 1

33K views • 8 years ago
Computer History Museum
A Computer History Museum oral history interview with Dave Cutler, covering his youth, early work on operating systems at DuPont and Digital Equipment, and his path toward VMS and Windows NT. This is part one of a long-form interview.
Thomas Thwaites: How I built a toaster -- from scratch11:22

Thomas Thwaites: How I built a toaster -- from scratch

282K views • 15 years ago
TED
Designer Thomas Thwaites describes his attempt to build a toaster from scratch, from mining ore and deriving plastic from oil. It is a short TED talk on how much civilization a simple object depends on.
Ropecon 2019: Essi Santala, Sampo Juustila: Odysseus – Where Code Meets Light and Sound1:45:26

Ropecon 2019: Essi Santala, Sampo Juustila: Odysseus – Where Code Meets Light and Sound

1K views • 7 years ago
Ropecon
A Ropecon 2019 talk by a lighting designer and a software engineer on how the Odysseus larp spaceship was built, using over ten IT systems, hundreds of lights and dozens of speakers. It covers the lessons learned.
Why Russia Can’t Replace TSMC16:07

Why Russia Can’t Replace TSMC

1.1M views • 4 years ago
Asianometry
Asianometry explains why Russia cannot replace TSMC after sanctions halted chip shipments. It looks at Russian chip designers such as Baikal, MCST and Yadro, and at Russia's lagging domestic manufacturing capacity.
Sophie Wilson - The Future of Microprocessors46:36

Sophie Wilson - The Future of Microprocessors

57K views • 9 years ago
Erlang Solutions
Sophie Wilson, designer of the ARM instruction set, discusses the future of microprocessors, including the economics of scaling below 28nm and why much of a chip must stay powered off.
What is a Browser?2:33

What is a Browser?

1.4M views • 17 years ago
Ji Lee
Street interviews of over 50 passersby in Times Square, asked what a browser is. Many answers show people confuse browsers with search engines or the internet.
The Stellar Consensus Protocol | David Mazières | Talks at Google57:39

The Stellar Consensus Protocol | David Mazières | Talks at Google

56K views • 10 years ago
Talks at Google
David Mazieres presents the Stellar Consensus Protocol at Google, introducing federated Byzantine agreement. The model lets participants choose whom to trust rather than assuming fixed membership.
The Snowflake Myth18:49

The Snowflake Myth

10.6M views • 4 years ago
Veritasium
Veritasium visits snowflake expert Dr Ken Libbrecht, who grows designer snowflakes in the lab. The video explains how snowflakes form and why they take so many shapes.
Are we stuck with the same Desktop UX forever? | Ubuntu Summit 25.1043:30

Are we stuck with the same Desktop UX forever? | Ubuntu Summit 25.10

509K views • 11 months ago
Canonical Ubuntu
Scott Jenson, a veteran UX designer formerly at Apple and Google, argues that the 'UX/UI' split pits programmers against designers and narrows ambition in open source. He makes the case that desktop UX has stagnated and that open source projects could lead experimentation beyond current interaction models.
Oral History of William David "Bill" Mensch Jr.2:39:39

Oral History of William David "Bill" Mensch Jr.

12K views • 11 years ago
Computer History Museum
A Computer History Museum oral history with Bill Mensch, designer of the 6502 and 65816, covering his path from a Pennsylvania farm through Motorola and later work.