HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

engines

Play all on YouTube

Upload date

Past year2020s2010s2000s

Type

TalkLectureExplainerTutorialDocumentaryInterviewDemoCommentaryComedyMusic

Duration

Under 4 minutes4-20 minutes20-60 minutesOver 1 hour

Features

Hidden gemsEvergreen only

Sort by

RelevanceRecently recommendedUpload dateOldest firstView countLike ratioMost recommended
What Is A Rotating Detonation Engine - And Why Are They Better Than Regular Engines11:14

What Is A Rotating Detonation Engine - And Why Are They Better Than Regular Engines

1.4M views • 6 years ago
Scott Manley
Scott Manley explains rotating detonation engines, how they differ from pulsed detonation engines, and why thermodynamics predicts they beat traditional jet and rocket engines.
Why Gas Engines Are Far From Dead - Biggest EV Problems14:32

Why Gas Engines Are Far From Dead - Biggest EV Problems

4.4M views • 6 years ago
Engineering Explained
Engineering Explained argues that internal combustion engines are far from dead, and discusses the continued development of ICEs and the problems facing electric vehicles.
IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood27:10

IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood

39K views • 11 years ago
Logo “ND” Surströmming
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.
The Ridiculous Engineering Of Jet Engines39:34

The Ridiculous Engineering Of Jet Engines

16.8M views • 11 months ago
Veritasium
Veritasium explains how jet engines run hotter than their components' melting points, using cooling air and single-crystal superalloy turbine blades. It covers how the blades are grown as aligned crystals.
the current state of search engines - music video2:31

the current state of search engines - music video

865K views • 3 years ago
savannahXYZ
A short claymation music video by animator savannahXYZ satirizing how bad web search has become, with SEO spam and ads crowding out real answers. It is comedic rather than analytical.
The Engines That Came In From The Cold - And how The NK-33/RD-180 Came To The USA49:33

The Engines That Came In From The Cold - And how The NK-33/RD-180 Came To The USA

458K views • 12 years ago
Matthew Travis
A Channel 4 Equinox documentary on the NK-33 engines built for the Soviet N1 moon rocket and how they ended up in the USA. It includes rare footage and interviews with veterans of the early Soviet space program.
Is SpaceX's Raptor engine the king of rocket engines?49:02

Is SpaceX's Raptor engine the king of rocket engines?

5.4M views • 7 years ago
Everyday Astronaut
Everyday Astronaut explains the basic physics of rocket engines, the main engine cycles and fuel types, then compares SpaceX's methane-fueled full-flow staged combustion Raptor to other engines. It runs nearly 50 minutes with chapter markers.
How to Move the Sun: Stellar Engines8:39

How to Move the Sun: Stellar Engines

19.5M views • 6 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt explains stellar engines such as the Shkadov thruster and Caplan thruster, which could move the Sun and solar system across the galaxy over millions of years to avoid hazards and reach new regions.
Jonathan Blow on scripting languages9:30

Jonathan Blow on scripting languages

185K views • 7 years ago
Jeru Sanders
A 10-minute clip from a Jonathan Blow Twitch stream in which he argues that game engines do not really need separate scripting languages. He questions the value of embedded interpreters when the main language can do the job.
Topic match · Game programming & engines
The Three Rocketeers-2012:BBC-Future of Space trav49:05

The Three Rocketeers-2012:BBC-Future of Space trav

152K views • 14 years ago
FirstSecondThoughts
A BBC Four documentary following Alan Bond and Reaction Engines as they pursue the Skylon spaceplane and its SABRE engine. It covers the history from HOTOL and the heat-exchanger breakthrough.
Topic match · Aviation & aerospace engineering
Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake  #GodotCon202354:53

Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023

27K views • 3 years ago
Godot Engine
Miguel de Icaza's GodotCon 2023 talk on Swift bindings for Godot. He argues that garbage-collector pauses in C# are a persistent problem and that Swift's reference counting avoids them.
Topic match · Game programming & engines
Rotating Detonation Engine (RDE) -- Dynamics and Bifurcations23:37

Rotating Detonation Engine (RDE) -- Dynamics and Bifurcations

88K views • 6 years ago
Nathan Kutz
Nathan Kutz presents the spatio-temporal dynamics of rotating detonation rocket engines, including combustion fronts that behave like solitons. He shows a bifurcation analysis of a multiscale model that captures the main features.
Topic match · Aviation & aerospace engineering
ROTATING DETONATION ENGINE14:46

ROTATING DETONATION ENGINE

3M views • 4 years ago
Integza
A hobbyist build-and-experiment video on rotating detonation engines (RDEs), where a continuous detonation wave spins around an annular chamber. The creator 3D prints parts and tests a small engine, while being candid about uncertainty over whether a true rotating wave was achieved.
Topic match · Aviation & aerospace engineering
Exploring the Tech and Design of Noita31:00

Exploring the Tech and Design of Noita

288K views • 6 years ago
GDC Festival of Gaming
In this 2019 GDC session, Petri Purho of Nolla Games explains the technical side of Noita's physics engine, including scaling a falling-sand simulation to large continuous worlds and adding destructible rigid bodies. It also shows how the emergent physics drives the gameplay.
Topic match · Game programming & engines
New Voxel Engine Reveal - Crystal Islands Experiment5:05

New Voxel Engine Reveal - Crystal Islands Experiment

394K views • 5 years ago
John Lin
John Lin reveals a rewritten voxel engine demonstrated in a Crystal Islands scene, with much finer voxel detail, fast collision, fracture and path-traced global illumination.
Topic match · Game programming & engines
Killing the Walk Monster50:00

Killing the Walk Monster

59K views • 6 years ago
Molly Rocket
Casey Muratori's remastered BICFest 2018 talk on how the collision system of The Witness was engineered to prevent whole classes of bugs found in game engines. It covers character movement and collision handling.
Topic match · Game programming & engines
HandmadeCon 2015 - Mike Acton1:11:48

HandmadeCon 2015 - Mike Acton

102K views • 10 years ago
Molly Rocket
Mike Acton, in a HandmadeCon 2015 interview with Casey Muratori, discusses game engine development, hiring and learning on your own.
Topic match · Game programming & engines
John Carmack's keynote at Quakecon 2013 part 429:59

John Carmack's keynote at Quakecon 2013 part 4

139K views • 13 years ago
Kostiantyn Kostin
Part 4 of John Carmack's QuakeCon 2013 keynote, covering OpenGL, functional programming, Haskell, Lisp and Scheme, typing, multithreading, events and garbage collection.
Topic match · Game programming & engines
8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 259:38

8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2

94K views • 7 years ago
GDC Festival of Gaming
A 2018 GDC talk by NetherRealm's Michael Stallone on the engine changes, optimizations and tooling needed to roll back and re-simulate up to 8 frames in 16 ms in Mortal Kombat and Injustice 2. It is a deep dive into deterministic rollback netcode.
Topic match · Game programming & engines
The Road to PS552:45

The Road to PS5

16.8M views • 6 years ago
PlayStation
PS5 lead system architect Mark Cerny gives a deep dive into the PS5's architecture, covering its SSD, I/O, audio and design goals. He explains how removing bottlenecks shapes future games.
Topic match · Game programming & engines
CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"1:04:33

CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"

53K views • 12 years ago
CppCon
CppCon 2014 talk by Jeff Preshing on how Ubisoft Montreal developed games for multicore hardware, before and after C++11 concurrency support. It goes into atomics and lock-free programming in practice.
Topic match · Game programming & engines
Dennis Gustafsson – Parallelizing the physics solver – BSC 20251:07:09

Dennis Gustafsson – Parallelizing the physics solver – BSC 2025

77K views • 1 year ago
Better Software Conference
Dennis Gustafsson, creator of Teardown, presents how he parallelized the physics solver for an upcoming game, followed by a Q&A. The talk was given at the Better Software Conference 2025.
Topic match · Game programming & engines
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
Topic match · Game programming & engines
Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
Topic match · Game programming & engines
Unreal Engine 3 in Firefox with asm.js2:37

Unreal Engine 3 in Firefox with asm.js

245K views • 13 years ago
Firefox
Mozilla's short demo of Unreal Engine 3 running in Firefox, ported by Mozilla and Epic in four days using Emscripten and asm.js.
Topic match · Game programming & engines
Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 59:03

Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5

19.2M views • 6 years ago
Unreal Engine
Epic Games' reveal of Unreal Engine 5, a real-time demo running on PlayStation 5. It showcases Nanite virtualized micropolygon geometry and Lumen global illumination.
Topic match · Game programming & engines
"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner46:22

"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner

24K views • 12 years ago
Strange Loop Conference
A Strange Loop talk presenting an open-source library that integrates Clojure into the Unity 3D game engine. It covers REPL-based live coding, macros, DSLs and persistent data structures for game development.
Topic match · Game programming & engines
The Unfortunate Truth About Toyota's Hydrogen V8 Engine14:28

The Unfortunate Truth About Toyota's Hydrogen V8 Engine

2.4M views • 4 years ago
Engineering Explained
Engineering Explained examines Toyota's hydrogen-burning V8 engine built with Yamaha and explains the practical problems of hydrogen combustion vehicles. It covers efficiency, storage and distribution issues.
Topic match · Cars, EVs & motorcycles
Your web app but good: Aaron Boodman (Local-First Conf)19:36

Your web app but good: Aaron Boodman (Local-First Conf)

8K views • 2 years ago
Local-First Conf
Aaron Boodman of Replicache asks why sync engines have not yet fixed web app complexity and what is missing for them to go mainstream. The talk lays out the ideas that led to the Zero sync engine.
Topic match · Databases & storage
BMW's Hydrogen V12 Engine Is A Hilarious Engineering Stunt16:19

BMW's Hydrogen V12 Engine Is A Hilarious Engineering Stunt

503K views • 3 years ago
Engineering Explained
Engineering Explained examines BMW's Hydrogen 7, a V12 that burns liquid hydrogen or gasoline. He covers cryogenic storage at -253C and why the approach is impractical.
Topic match · Cars, EVs & motorcycles
The Future of the Internal Combustion Engine - /INSIDE KOENIGSEGG10:06

The Future of the Internal Combustion Engine - /INSIDE KOENIGSEGG

1.5M views • 13 years ago
The Drive
Episode 7 of the Inside Koenigsegg series, where Christian von Koenigsegg demonstrates the camless Free Valve engine technology. It discusses how such innovation could affect the wider auto industry.
Topic match · Cars, EVs & motorcycles
Playing a Neural Network's version of GTA V: GAN Theft Auto17:08

Playing a Neural Network's version of GTA V: GAN Theft Auto

766K views • 5 years ago
sentdex
Sentdex demonstrates GAN Theft Auto, a GameGAN-based neural network that recreates GTA V so the network itself is the playable environment. He shows the results and releases the code.
Topic match · Game programming & engines
Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit44:59

Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit

106K views • 15 years ago
Google for Developers
Google I/O 2011 session by Ray Cromwell and Philip Rogers on writing 2D and 3D games with HTML5 and GWT. It covers porting game libraries and physics engines, sharing code with Android, and publishing to the Chrome Web Store, and showcases the ForPlay library.
Topic match · Game programming & engines
Multithreading the Entire Destiny Engine59:34

Multithreading the Entire Destiny Engine

65K views • 9 years ago
GDC Festival of Gaming
A 2015 GDC talk by Bungie's Barry Genova on how Destiny's engine was restructured into a job graph with limited thread pre-emption. It is aimed at programmers of demanding game engines.
Topic match · Game programming & engines
What is in a Lucene index? Adrien Grand, Software Engineer, Elasticsearch1:04:30

What is in a Lucene index? Adrien Grand, Software Engineer, Elasticsearch

80K views • 12 years ago
LuceneSolrRevolution
Elasticsearch engineer and Lucene committer Adrien Grand explains the design decisions inside a Lucene index and what problems it can and cannot solve. The talk goes into how Lucene stores data for fast search and analytics.
Topic match · Databases & storage
The past, present, and future of local-first - Martin Kleppmann (Local-First Conf)29:46

The past, present, and future of local-first - Martin Kleppmann (Local-First Conf)

17K views • 2 years ago
Local-First Conf
Martin Kleppmann's Local-First Conf talk reviewing where the local-first idea came from, where it stands five years after the essay, and what the community should work toward. He argues for generic sync infrastructure.
Topic match · Databases & storage
An Introduction to SQLite51:02

An Introduction to SQLite

80K views • 19 years ago
Google TechTalks
A 2006 Google TechTalk in which SQLite's author Richard Hipp introduces the embeddable, zero-configuration C database library. He covers its history, strengths and weaknesses, and where it beats client/server databases.
Topic match · Databases & storage
XRS-2200 Linear Aerospike Engine Test fire at NASA Stennis Space Center (SSC)1:35

XRS-2200 Linear Aerospike Engine Test fire at NASA Stennis Space Center (SSC)

1.5M views • 14 years ago
Barrel Roll
A short test firing of the XRS-2200 linear aerospike engine at NASA Stennis Space Center, which was designed for the cancelled X-33 VentureStar. The engine is shown at roughly 80 percent of max thrust.
Topic match · Aviation & aerospace engineering
Overwatch Gameplay Architecture and Netcode1:04:04

Overwatch Gameplay Architecture and Netcode

196K views • 7 years ago
GDC Festival of Gaming
Blizzard's Timothy Ford explains in this 2017 GDC session how Overwatch uses an Entity Component System architecture for layered gameplay. He also covers its server-authoritative netcode with client-side prediction and how they keep the game responsive and fair.
Topic match · Game programming & engines
RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West42:30

RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine West

152K views • 8 years ago
Rust Programming Language
Catherine West's RustConf 2018 closing keynote on building a game in Rust and organizing a large codebase. It builds up an entity component system and generational indices step by step.
Topic match · Game programming & engines