game design
6:58The Skinner Box - How Games Condition People to Play More - Extra Credits
1.2M views • 14 years ago
Extra Credits
An Extra Credits episode on how games use Skinner box operant conditioning and reward schedules to keep players playing and spending. It argues for more immersive design mechanics than simple reward loops.
12:02Nintendo - Putting Play First
997K views • 9 years ago
Game Maker's Toolkit
Game Maker's Toolkit examines Nintendo's design approach of starting from a core play mechanic, making it fun, and building around it. Examples include Mario's jump and Luigi's Mansion's vacuum.
Topic match · Game design
5:43Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design
1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
8:44MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
1.5M views • 9 years ago
Extra Credits
An Extra Credits episode on how MMO economies get overrun by inflation when players can mint unlimited gold by killing monsters. It covers approaches borrowed from real-world economics, such as anchoring or pegging currency, as alternatives to simple gold sinks.
Topic match · Game design
6:26Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits
678K views • 8 years ago
Extra Credits
Extra Credits explains from a game developer's perspective why AAA games have stayed at $60 despite inflation, and how that pressure drives DLC, microtransactions and loot boxes.
11:39The Unbeatable Game from the 60s: Dr NIM
7.2M views • 10 years ago
Stand-up Maths
Matt Parker of Stand-up Maths explains single-pile Nim and the trick that wins it, using Dr NIM, a 1960s mechanical plastic computer that plays perfectly. He teaches the strategy so viewers can beat friends.
12:40Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
27:36Why Western Designs Fail in Developing Countries
1.8M views • 2 years ago
Design Theory
A design essay on why products designed in Western contexts often fail when deployed in developing countries. It covers expert blindness and cultural assumptions, with examples such as malaria nets and the One Laptop Per Child project.
11:02How to design an actually good toaster with lessons from the 1940's
851K views • 6 years ago
Technology Connections
Technology Connections praises a 1940s-50s Sunbeam toaster and explains what makes a toaster well designed, drawing on a vintage Sunbeam video.
11:39The Ingenious Design of the Aluminum Beverage Can
19.5M views • 11 years ago
engineerguy
Bill Hammack of Engineer Guy explains the engineering behind the aluminum beverage can: why it is cylindrical, how it is manufactured, why it narrows at the top, the double seam, and how the pull tab works.
27:19Once you understand game theory, you understand the world.
26.5M views • 2 years ago
Veritasium
Veritasium explores the Prisoner's Dilemma and Axelrod's tournaments, showing why tit-for-tat and forgiving strategies win in repeated games. It extends the ideas to cooperation in evolution and conflict.
56:32100%+ short interest in GameStop stock (GME) – fundamental & technical deep value analysis
1.8M views • 6 years ago
Roaring Kitty
Roaring Kitty's July 2020 analysis of GameStop, arguing a bullish deep-value case when the stock was about $4 and short interest exceeded 100%. It covers fundamentals, cash balance and technicals.
15:15why Japan's internet is weirdly designed
5.2M views • 3 years ago
Answer in Progress
Answer in Progress investigates why Japanese websites look different from those elsewhere, using an AI clustering approach to test the 2013 claim. It then looks at possible explanations.
7:39Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits
2M views • 10 years ago
Extra Credits
An Extra Credits episode on China's Sesame Credit, which gamifies obedient citizenship through a social score. It covers how the system rewards conformity and pressures people through their friends' behavior.
23:01Safe Cycling Showdown - Good vs. Bad City Design - Plus 1 Minus 2
1.1M views • 5 years ago
Not Just Bikes
Not Just Bikes compares the same cycling trip to a hardware store in Calgary and in Amsterdam, using a 'plus 1 minus 2' format. It shows how street design shapes how safe and practical cycling is.
24:32How We Solved the Worst Minigame in Zelda's History
1.1M views • 6 years ago
Linkus7
Linkus7 explains how a community reverse-engineered The Wind Waker to predict its random number generator and beat the Sploosh Kaboom battleship minigame consistently. It includes d3 animations by Peter Schmidt-Nielsen.
26:54Chest Freezers; What they tell us about designing for X
2.9M views • 6 years ago
Technology Connections
Technology Connections explains how refrigerator and freezer design affects energy use, using chest freezers to show why top-opening designs and layout choices matter. It includes thermal-camera footage of cold air spilling out of upright units.
5:10Junction design in the Netherlands
630K views • 12 years ago
BicycleDutch
A five-minute BicycleDutch episode showing how Dutch junctions are designed so cyclists and pedestrians can cross safely. It explains the layout choices that separate and protect them.
4:01Dutch junction design - safer for cyclists
52K views • 15 years ago
BicycleDutch
A short BicycleDutch episode showing how Dutch junctions with protected cycle paths are laid out. It argues these are proven, non-experimental designs that make intersections safer for cyclists.
15:37Alpha Zero's "Immortal Zugzwang Game" against Stockfish
1.7M views • 8 years ago
agadmator's Chess Channel
agadmator walks through a game in which DeepMind's AlphaZero beat Stockfish, ending in a famous zugzwang that leaves the engine helpless. He gives commentary on the moves.
18:14Stroads are Ugly, Expensive, and Dangerous (and they're everywhere) [ST05]
8.3M views • 5 years ago
Not Just Bikes
Not Just Bikes introduces the "stroad", a street-road hybrid common in the US and Canada that fails at both jobs. He contrasts it with Dutch design, where each road has a single purpose, and covers cost, danger and ugliness.
19:40How I Designed a Free Music Font for 5 Million Musicians (MuseScore 3.6)
608K views • 5 years ago
Tantacrul
Tantacrul explains how he and engraver Simon Smith designed the free music notation font for MuseScore 3.6. It draws on the history of the SCORE notation application by Leland Smith.
6:17Why Cars Rarely Crash into Buildings in the Netherlands
1M views • 6 years ago
Not Just Bikes
Not Just Bikes explains why cars rarely crash into buildings in the Netherlands, attributing it to street design that forgives mistakes and to systematic crash investigation. It contrasts this with North American acceptance of such crashes.
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
33:43TSP #183 - Starlink Dish Phased Array Design, Architecture & RF In-depth Analysis
171K views • 5 years ago
The Signal Path
The Signal Path takes apart a Starlink dish layer by layer, analyzing the phased array RF design, system architecture and integrated circuits, with an X-ray of the RF stack.
25:05The Best-Designed Town in the Netherlands (and therefore, the world)
1.2M views • 1 year ago
Not Just Bikes
Not Just Bikes tours Houten, a Dutch town designed around cycling, explaining how its layout makes most trips by bike safe and easy. It also promotes a book about the town.
11:24The Tube Map nearly looked very different
2.6M views • 4 years ago
Map Men
Map Men's Jay Foreman tells the story of how the London Tube map nearly looked very different, including Harry Beck's design and TfL's initial rejection of it. A short, witty history of a design icon.
3:45The Dutch Solution for Safer Sidewalks - Continuous Sidewalks
452K views • 6 years ago
Not Just Bikes
A short Not Just Bikes video on continuous sidewalks in the Netherlands, where the sidewalk runs unbroken across side streets so cars must visibly cross pedestrian space. It places them within Dutch sustainable safety and Vision Zero efforts.
57:03HACKENBUSH: a window to a new world of math
562K views • 5 years ago
Owen Maitzen
Owen Maitzen's animated hour-long introduction to Hackenbush, a simple combinatorial game, and how its strategy leads to surreal numbers and the roots of the number system.
3:05Why does PUNCHING Sonic 3D trigger a Secret Level Select?
510K views • 6 years ago
Coding Secrets
A short Coding Secrets episode explaining why hitting a Sonic 3D cartridge triggers a hidden level select. The cause was a custom crash handler that redirected CPU error interrupts to the level select screen.
10:35Why the Dutch Wait Less at Traffic Lights
1.2M views • 6 years ago
Not Just Bikes
Not Just Bikes explains how Dutch traffic lights use early detection, transit priority and conflict-free design to cut waiting. The aim is to move as many people as possible rather than as many cars.
2:22Intersection design, the Dutch - cycle friendly - way
965K views • 15 years ago
BicycleDutch
A short BicycleDutch episode showing how Dutch protected intersections continue cycle paths through the junction without needing extra street width.
21:48Lessons from a Can Opener
3M views • 4 years ago
Technology Connections
Technology Connections spends 22 minutes on the humble can opener and what its design shows about products and why people don't know what to look for. It uses an everyday tool to draw broader lessons.
20:58“Too Much Thermal Paste” – Benchmark of Thermal Paste Quantity
3.3M views • 8 years ago
Gamers Nexus
Gamers Nexus benchmarks how the amount and application method of thermal paste affect CPU cooling. It compares pea-sized dots, thin spreads and large blobs with Thermal Grizzly Kryonaut.
11:09The Wrong Way to Set Speed Limits [ST06]
2.1M views • 5 years ago
Not Just Bikes
Not Just Bikes explains how North American speed limits are set and why posted limits matter far less than street design. It argues that drivers follow the road's cues, so safe speeds have to be built into the street.
15:09Mouse Cursor History (and why I made my own)
3M views • 8 years ago
Posy
Posy gives a short history of the computer mouse cursor, from early straight pointers to the tilted arrow, comparing Apple and Windows designs. He then explains why he designed his own cursor set and offers it as a free download.
13:30Cities: Skylines | Power, Politics, & Planning: Episode 1: Parking
136K views • 8 years ago
donoteat01
The first episode of a Cities: Skylines series on urban politics and planning, focused on parking. It uses the game to show how parking minimums shape cities, drawing on Donald Shoup's book The High Cost of Free Parking.
5:12Traffic Calming is Everywhere in the Netherlands
404K views • 6 years ago
Not Just Bikes
Not Just Bikes shows how traffic calming is built into streets across the Netherlands, from city centres to villages. Street design naturally slows cars and makes roads safer.
13:55Segmented Displays
7.2M views • 4 years ago
Posy
Posy explores segmented displays, from the seven-segment display to alternative designs with fewer or more segments, with patents and history.
10:56Tesla Is Lightyears Ahead Of... Tesla
1.4M views • 5 years ago
SuperfastMatt
SuperfastMatt looks at how the Tesla Model S retracting door handles were redesigned over time, from many parts to a motor plus sensor, with a focus on engineering and reliability.