game design
7:24How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars Technica
3.2M views • 8 years ago
Ars Technica
An Ars Technica War Stories episode in which Richard Garriott and Starr Long describe Ultima Online's planned virtual ecology and how players wrecked it. Players slaughtered the animals and also broke the in-game economy.
10:18How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica
317K views • 7 years ago
Ars Technica
Lucas Pope, creator of Return of the Obra Dinn, explains in Ars Technica's War Stories how localizing the game's logbook nearly sank the project.
5:38:11The Secrets of Monkey Island - An Evening With Ron Gilbert
71K views • 5 years ago
The Video Game History Foundation
A very long livestream in which Ron Gilbert and Frank Cifaldi look at the making of The Secret of Monkey Island, including its SCUMM source code, which they edit and recompile live.
Topic match · Game design
23:20Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
Topic match · Game design
1:30:33We Play Doom With John Romero
854K views • 12 years ago
IGN
IGN plays through the first episode of the original Doom with its creator John Romero providing commentary. Romero shares stories, design secrets and behind-the-scenes details about the levels, including E1M1.
Topic match · Game design
12:13My Squirrel Recording is in a MOVIE! 📽 DUNE: Mark Mangini, Oscar Winning Sound Designer
60K views • 5 years ago
Dani Connor Wild
Wildlife videographer Dani Connor Wild talks with Oscar-winning sound designer Mark Mangini about how her red squirrel recording became the desert mouse sound in Dune.
6:54Does John Conway hate his Game of Life?
1M views • 12 years ago
Numberphile
John Conway talks in a short Numberphile interview about his mixed feelings toward the Game of Life, his most famous invention. He says he is not especially pleased that it overshadowed his other work.
1:11:48HandmadeCon 2015 - Mike Acton
102K views • 10 years ago
Molly Rocket
Mike Acton, in a HandmadeCon 2015 interview with Casey Muratori, discusses game engine development, hiring and learning on your own.
23:24How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
2M views • 6 years ago
Ars Technica
Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.
5:51Susan Kare explains Macintosh UI ergonomics on the Computer Chronicles (1984)
51K views • 6 years ago
erg0steur
A 1984 Computer Chronicles segment in which Susan Kare explains the ergonomics and interface design of the original Macintosh. She introduces the interface step by step for newcomers.
7:311993 interview re: Paul Rand and Steve Jobs
480K views • 19 years ago
youareworthy
A 1993 interview in which Steve Jobs talks about designer Paul Rand, who created the NeXT logo. He recounts Rand's insistence on presenting a single design and his uncompromising professionalism.
1:07:22HandmadeCon 2015 - Pat Wyatt
33K views • 10 years ago
Molly Rocket
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
13:03How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
1.2M views • 7 years ago
Ars Technica
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.
31:37How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
5.2M views • 6 years ago
Ars Technica
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
1:05:45I Interviewed The Creator Of LLVM, Clang, Swift, and Mojo
274K views • 2 years ago
The PrimeTime
ThePrimeagen interviews Chris Lattner, creator of LLVM, Clang, Swift and Mojo, with TJ DeVries, in a long live-streamed conversation. They discuss language design and Lattner's experience building Swift.
2:31Designer's Digest - Steve Jobs on the role of product and marketing people.
212K views • 7 years ago
Designer's Digest
A three-minute excerpt of a Steve Jobs interview in which he describes how monopolies let sales and marketing people displace product people, rotting a company's product sensibility, with Xerox as the example.
1:34:44Jim Keller: Moore's Law, Microprocessors, and First Principles | Lex Fridman Podcast #70
742K views • 6 years ago
Lex Fridman
Lex Fridman interviews legendary chip architect Jim Keller about Moore's Law, microprocessor design, and first-principles thinking. Keller draws on his work at AMD, Apple, Tesla and Intel, discussing instruction sets, transistor budgets, and self-driving.
53:56Expert to Expert: Rich Hickey and Brian Beckman - Inside Clojure
119K views • 13 years ago
jasonofthel33t
A Channel 9 Going Deep interview in which Brian Beckman talks with Rich Hickey, creator of Clojure, about the language's design. It covers Clojure's persistent data structures, reference types and its approach to concurrency on the JVM.
2:39:15Jim Keller: The Future of Computing, AI, Life, and Consciousness | Lex Fridman Podcast #162
1.3M views • 5 years ago
Lex Fridman
Lex Fridman interviews chip architect Jim Keller about the future of computing, AI, life and consciousness. Topics include CPU design, branch prediction and why imperfect designs often win.
5:14:51John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309
1.9M views • 4 years ago
Lex Fridman
A five-hour Lex Fridman interview with John Carmack covering Doom, Quake, VR, AGI, programming, games and rockets.
43:14Anders Hejlsberg and Lars Bak: TypeScript, JavaScript, and Dart
14K views • 13 years ago
DartlangTV
A Channel 9 conversation recorded at GOTO 2012 between Anders Hejlsberg (TypeScript) and Lars Bak (Dart). They discuss the two languages and different approaches to making JavaScript development safer, including runtime type checking.
1:37:12[7] Jim Keller, Silicon Wizard 🧙♂️
67K views • 5 years ago
TechTechPotato
Ian Cutress interviews chip architect Jim Keller about his time at AMD, Intel and elsewhere, management advice, design approach, Moore's Law and x86 versus Arm.
26:09Meeting my hero! Sailing legend Sven Yrvind
582K views • 5 years ago
Sam Holmes Sailing
Sam Holmes Sailing visits sailing legend Sven Yrvind and tours his boat, covering the man and his small-boat design philosophy.
2:13:40Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica
246K views • 6 years ago
Ars Technica
A two-hour extended interview in which Crash Bandicoot co-creator Andy Gavin tells how he and Jason Rubin built the game at Naughty Dog. It includes the custom Lisp tools used.
3:15:51Guido van Rossum: Python and the Future of Programming | Lex Fridman Podcast #341
1.8M views • 3 years ago
Lex Fridman
A roughly three-hour Lex Fridman podcast conversation with Guido van Rossum, the creator of Python. Topics include Python's design, the GIL, asyncio, the future of programming and AI coding tools.
17:54Giga Castings with Sandy | Evolution of Tesla Bodies In White
426K views • 4 years ago
Munro Live
Sandy Munro and Cory discuss how Tesla Model 3 and Model Y bodies in white have evolved over five years, including giga castings and lean design.
17:06A conversation with Elon Musk about Starship
3.2M views • 7 years ago
Everyday Astronaut
Tim Dodd of Everyday Astronaut talks with Elon Musk right after Musk's 2019 Starship presentation. Musk discusses Starship's design, why SpaceX favors conventional engines over aerospikes, and how deleting parts and processes speeds up development.
51:50[11] Mike Clark, AMD Zen Chief Architect
27K views • 5 years ago
TechTechPotato
Ian Cutress interviews Mike Clark, AMD's chief architect of Zen, about his career since the K5, how Zen began and how CPUs are designed. It also covers the future of AMD.
20:59Jim Coplien and Bob Martin Debate TDD
163K views • 14 years ago
alexsmail
Jim Coplien and Bob Martin debate test-driven development and unit testing in an InfoQ video that grew out of a JAOO 2007 dispute. They also touch on design and architecture.
7:18Last Witness to President Abraham Lincoln Assassination I've Got A Secret
16.6M views • 10 years ago
HistoryFlicks4u
A 1956 episode clip of the game show I've Got a Secret in which 95-year-old Samuel J. Seymour appears as the mystery guest. He was the last living eyewitness to Lincoln's assassination at Ford's Theater, and the panel tries to guess his secret.
9:25Visiting SpaceX & Meeting Elon Musk [Munro Clip]
94K views • 5 years ago
Munro Live
A clip of Sandy Munro, a veteran automotive engineer, describing his visit to a SpaceX Starship design review and meeting Elon Musk. He says he was struck by how deeply Musk is involved in engineering.
3:35Steve Jobs says, "Microsoft has no taste."
56K views • 6 years ago
Elon Musk - The Martian
A short clip of Steve Jobs saying Microsoft has no taste, from an interview about Windows. It is an excerpt reposted by a fan channel.
13:46E3 12: John Carmack's VR Presentation
30K views • 14 years ago
Gamereactor
A Gamereactor interview at E3 2012 with John Carmack, who shows his lag-free head-mounted display running DOOM 3 BFG Edition. He discusses what the headset could mean for the games industry.
6:23Simon Peyton Jones - Haskell is useless
385K views • 14 years ago
bunidanoable
A short clip of Simon Peyton Jones talking about the future of programming languages, saying Haskell is useless in the sense that pure programs cannot have effects, while mainstream languages are useful but unsafe. He describes languages converging, with ideas such as STM and LINQ moving between them.
26:02Moore's Law is Not Dead (Jim Keller) | AI Podcast Clips
172K views • 6 years ago
Lex Fridman
A clip from Lex Fridman's podcast in which chip architect Jim Keller argues that Moore's Law is not dead and that transistor scaling still has lots of room. He also discusses how to break down hard problems.
10:40AAA THE F-35 IS A LEMON PIERRE SPREY (RUNAWAY FIGHTER) FIFTH ESTATE EXTENDED INTERVW
975K views • 13 years ago
BELAIR2000
An extended Fifth Estate interview with Pierre Sprey, designer of the A-10 and a key figure behind the F-16, arguing the F-35 is an over-engineered, expensive failure.
6:20ELON MUSK, JAY LENO AND THE 2021 CYBERTRUCK (FULL SEGMENT) | Jay Leno's Garage
35.9M views • 6 years ago
CNBC Ambition
Jay Leno drives the Tesla Cybertruck with Elon Musk, who talks about the design, including the stainless steel body and bulletproof doors, and Leno demos the roll-up bed cover.
48:32Google I/O 2014 - Android fireside chat
19K views • 12 years ago
Google for Developers
A Google I/O 2014 fireside chat in which members of the Android platform team answer questions about why the platform works the way it does. It is moderated by developer advocate Reto Meier.
56:55Q&A with Guido van Rossum, Inventor of Python
28K views • 5 years ago
Microsoft Reactor
An open Q&A with Python creator Guido van Rossum hosted by Microsoft Reactor, covering his career, PyCon's origins and his opinions on other languages.
3:10:28The Mind Behind Windows: Dave Cutler
1M views • 3 years ago
Dave's Garage
Dave Plummer interviews Dave Cutler, architect of VMS and Windows NT, in a roughly three-hour conversation about his career and the history of Windows.