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How We Solved the Worst Minigame in Zelda's History24:32

How We Solved the Worst Minigame in Zelda's History

1.1M views • 6 years ago
Linkus7
Linkus7 explains how a community reverse-engineered The Wind Waker to predict its random number generator and beat the Sploosh Kaboom battleship minigame consistently. It includes d3 animations by Peter Schmidt-Nielsen.
Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG12:40

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits6:26

Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra Credits

678K views • 8 years ago
Extra Credits
Extra Credits explains from a game developer's perspective why AAA games have stayed at $60 despite inflation, and how that pressure drives DLC, microtransactions and loot boxes.
Why does PUNCHING Sonic 3D trigger a Secret Level Select?3:05

Why does PUNCHING Sonic 3D trigger a Secret Level Select?

510K views • 6 years ago
Coding Secrets
A short Coding Secrets episode explaining why hitting a Sonic 3D cartridge triggers a hidden level select. The cause was a custom crash handler that redirected CPU error interrupts to the level select screen.
Topic match · Speedrunning, glitches & game hacking
The Skinner Box - How Games Condition People to Play More - Extra Credits6:58

The Skinner Box - How Games Condition People to Play More - Extra Credits

1.2M views • 14 years ago
Extra Credits
An Extra Credits episode on how games use Skinner box operant conditioning and reward schedules to keep players playing and spending. It argues for more immersive design mechanics than simple reward loops.
Once you understand game theory, you understand the world.27:19

Once you understand game theory, you understand the world.

26.5M views • 2 years ago
Veritasium
Veritasium explores the Prisoner's Dilemma and Axelrod's tournaments, showing why tit-for-tat and forgiving strategies win in repeated games. It extends the ideas to cooperation in evolution and conflict.
100%+ short interest in GameStop stock (GME) – fundamental & technical deep value analysis56:32

100%+ short interest in GameStop stock (GME) – fundamental & technical deep value analysis

1.8M views • 6 years ago
Roaring Kitty
Roaring Kitty's July 2020 analysis of GameStop, arguing a bullish deep-value case when the stock was about $4 and short interest exceeded 100%. It covers fundamentals, cash balance and technicals.
The Unbeatable Game from the 60s: Dr NIM11:39

The Unbeatable Game from the 60s: Dr NIM

7.2M views • 10 years ago
Stand-up Maths
Matt Parker of Stand-up Maths explains single-pile Nim and the trick that wins it, using Dr NIM, a 1960s mechanical plastic computer that plays perfectly. He teaches the strategy so viewers can beat friends.
Nintendo - Putting Play First12:02

Nintendo - Putting Play First

997K views • 9 years ago
Game Maker's Toolkit
Game Maker's Toolkit examines Nintendo's design approach of starting from a core play mechanic, making it fun, and building around it. Examples include Mario's jump and Luigi's Mansion's vacuum.
How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)5:01

How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)

132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
Topic match · Speedrunning, glitches & game hacking
SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]24:39

SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]

5.5M views • 10 years ago
pannenkoek2012
Pannenkoek2012's commentated tool-assisted Super Mario 64 run collecting the Watch for Rolling Rocks star with half an A press, using parallel universes and QPU movement. The video is marked outdated in favor of a newer version.
Topic match · Speedrunning, glitches & game hacking
Super Mario World Credits Warp Explained11:55

Super Mario World Credits Warp Explained

638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
Topic match · Speedrunning, glitches & game hacking
Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 6446:01

Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64

115K views • 5 years ago
8-Bit Show And Tell
8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!. It covers bugs, quirks and traces of abandoned features and scenarios left in the code.
Topic match · Speedrunning, glitches & game hacking
New NES Tetris Technique: Faster Than Hypertapping!9:34

New NES Tetris Technique: Faster Than Hypertapping!

5.1M views • 5 years ago
aGameScout
aGameScout explains rolling, the third major NES Tetris playstyle, in which players tap the back of the controller to move pieces faster than hypertapping. It covers how the technique works and where it comes from.
Topic match · Speedrunning, glitches & game hacking
FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)18:20

FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)

3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Topic match · Speedrunning, glitches & game hacking
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing40:45

Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing

915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
Walls, Floors, & Ceilings37:23

Walls, Floors, & Ceilings

385K views • 9 years ago
UncommentatedPannen
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
Topic match · Speedrunning, glitches & game hacking
HACKENBUSH: a window to a new world of math57:03

HACKENBUSH: a window to a new world of math

562K views • 5 years ago
Owen Maitzen
Owen Maitzen's animated hour-long introduction to Hackenbush, a simple combinatorial game, and how its strategy leads to surreal numbers and the roots of the number system.
MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits8:44

MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits

1.5M views • 9 years ago
Extra Credits
An Extra Credits episode on how MMO economies get overrun by inflation when players can mint unlimited gold by killing monsters. It covers approaches borrowed from real-world economics, such as anchoring or pegging currency, as alternatives to simple gold sinks.
“Too Much Thermal Paste” – Benchmark of Thermal Paste Quantity20:58

“Too Much Thermal Paste” – Benchmark of Thermal Paste Quantity

3.3M views • 8 years ago
Gamers Nexus
Gamers Nexus benchmarks how the amount and application method of thermal paste affect CPU cooling. It compares pea-sized dots, thin spreads and large blobs with Thermal Grizzly Kryonaut.
How lucky is too lucky?: The Minecraft Speedrunning Dream Controversy Explained39:47

How lucky is too lucky?: The Minecraft Speedrunning Dream Controversy Explained

8.4M views • 5 years ago
Stand-up Maths
Matt Parker analyzes the Minecraft speedrunning controversy in which Dream was accused of cheating via improbably lucky drops. He walks through the probability and the statistical arguments in the original accusation and the reply.
Topic match · Speedrunning, glitches & game hacking
Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #24:01

Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2

1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
Alpha Zero's "Immortal Zugzwang Game" against Stockfish15:37

Alpha Zero's "Immortal Zugzwang Game" against Stockfish

1.7M views • 8 years ago
agadmator's Chess Channel
agadmator walks through a game in which DeepMind's AlphaZero beat Stockfish, ending in a famous zugzwang that leaves the engine helpless. He gives commentary on the moves.
OpenAI Plays Hide and Seek…and Breaks The Game! 🤖6:02

OpenAI Plays Hide and Seek…and Breaks The Game! 🤖

11M views • 7 years ago
Two Minute Papers
Two Minute Papers covers OpenAI's multi-agent hide-and-seek experiment, in which agents learned emergent tool use and found ways to break the game's rules. It summarizes the 'Emergent Tool Use from Multi-Agent Interaction' paper.
How the Minecraft Title Screen Seed was Found8:24

How the Minecraft Title Screen Seed was Found

10.8M views • 6 years ago
SalC1
SalC1 explains how the seed behind the Minecraft title screen panorama was found, using community effort and the Minecraft@Home project. It covers the search through Beta 1.7.3 world seeds.
Topic match · Speedrunning, glitches & game hacking
VACNET Anti-cheat13:04

VACNET Anti-cheat

574K views • 8 years ago
3kliksphilip
3kliksphilip summarizes Valve's GDC talk on VACNet, a deep-learning system that flags CS:GO cheaters and feeds the Overwatch review queue. It covers Trust Factor, VAC, and how the data is collected and analyzed.
Topic match · Speedrunning, glitches & game hacking
Atari's Quadrascan Explained20:57

Atari's Quadrascan Explained

239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
The Beauty of Bézier Curves24:26

The Beauty of Bézier Curves

2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
Is Most Published Research Wrong?12:22

Is Most Published Research Wrong?

6.2M views • 10 years ago
Veritasium
Veritasium explains why a large share of published research findings may be false, covering p-values, p-hacking, publication bias and low replication rates. It draws on John Ioannidis's well-known paper and describes reforms such as preregistration.
Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits7:39

Propaganda Games: Sesame Credit - The True Danger of Gamification - Extra Credits

2M views • 10 years ago
Extra Credits
An Extra Credits episode on China's Sesame Credit, which gamifies obedient citizenship through a social score. It covers how the system rewards conformity and pressures people through their friends' behavior.
Why do competitors open their stores next to one another? - Jac de Haan4:07

Why do competitors open their stores next to one another? - Jac de Haan

7.4M views • 14 years ago
TED-Ed
A short animated TED-Ed lesson in which two competing ice cream vendors on a beach illustrate why rival shops cluster together. It introduces game theory and the Nash equilibrium through the Hotelling model.
You've (Likely) Been Playing The Game Of Life Wrong45:13

You've (Likely) Been Playing The Game Of Life Wrong

11.6M views • 11 months ago
Veritasium
Veritasium explains why many real-world systems follow power laws rather than normal distributions. It covers self-organized criticality, with simulations of sandpiles, magnetism and forest fires.
Hacking at Quantum Speed with Shor's Algorithm | Infinite Series16:36

Hacking at Quantum Speed with Shor's Algorithm | Infinite Series

238K views • 9 years ago
PBS Infinite Series
PBS Infinite Series explains how Shor's algorithm lets a quantum computer break RSA encryption, building on earlier episodes about cryptography and the math of quantum computers. It works through the idea step by step.
Why Gifted Kids Are Actually Special Needs36:03

Why Gifted Kids Are Actually Special Needs

6.9M views • 4 years ago
HealthyGamerGG
Dr. K of HealthyGamerGG argues that gifted kids can be seen as special needs, tracing a path from the gifted label to burnout and perfectionism.
AMD Ryzen Eco Mode Deep-Dive & Benchmarks on R9 7950X (Zen 4)28:39

AMD Ryzen Eco Mode Deep-Dive & Benchmarks on R9 7950X (Zen 4)

422K views • 4 years ago
Gamers Nexus
Gamers Nexus benchmarks the Ryzen 9 7950X in its BIOS Eco Mode presets (65W, 105W and stock 170W). It measures the performance cost against the power and heat savings.
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
Why Don't You Want To Do Anything After Binging 4 Hours of YouTube Videos...22:10

Why Don't You Want To Do Anything After Binging 4 Hours of YouTube Videos...

2.3M views • 3 years ago
HealthyGamerGG
Dr. K of HealthyGamerGG explains why people feel unmotivated and unable to start tasks after hours of YouTube or similar distractions. He frames it as a result of how social media is designed to capture attention, and says not to blame yourself.
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Am I still lactose tolerant? - Lactose Gene Therapy Update12:24

Am I still lactose tolerant? - Lactose Gene Therapy Update

765K views • 6 years ago
The Thought Emporium
The Thought Emporium's update on the home-brewed gene therapy he took to cure his lactose intolerance. It reports how the effect held up over two years and what future versions might look like.
what did you do22:13

what did you do

1.5M views • 11 months ago
Noodle
Noodle explores how retro pixel art was designed for CRT displays and why games look different on LCDs, with input from pixel artists and CRT researchers.