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Pulling Clear Images Directly Off Satellites | GOES-15,16,17 and Himawari 8 HRIT11:01

Pulling Clear Images Directly Off Satellites | GOES-15,16,17 and Himawari 8 HRIT

635K views • 8 years ago
The Thought Emporium
The Thought Emporium shows how to receive clear images directly from GOES-15, 16 and 17 and Himawari 8 geostationary weather satellites with software-defined radio. It covers the extra effort needed to receive GOES data.
Painting a Character with Maths24:46

Painting a Character with Maths

458K views • 5 years ago
Inigo Quilez
Inigo Quilez live-codes a cartoon character painting entirely from math, using signed distance fields in a Shadertoy shader. He explains each step of building the image from formulas.
Topic match · Creative coding & generative art
I painted a Landscape with Mathematics42:00

I painted a Landscape with Mathematics

812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Topic match · Creative coding & generative art
Hello World - Machine Learning Recipes #16:53

Hello World - Machine Learning Recipes #1

2.7M views • 10 years ago
Google for Developers
The first episode of Google's Machine Learning Recipes series. It introduces machine learning and builds a first supervised-learning classifier in about six lines of Python using scikit-learn.
Topic match · Machine learning & deep learning
Learn to Paint with Mathematics24:02

Learn to Paint with Mathematics

191K views • 12 years ago
Inigo Quilez
Inigo Quilez live-codes a painting using only mathematics in a shader, building it up step by step. The linked Shadertoy source shows the result.
Topic match · Creative coding & generative art
LIVE Coding "Happy Jumping"5:43:06

LIVE Coding "Happy Jumping"

106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.
Topic match · Creative coding & generative art
Making a heart with Maths10:14

Making a heart with Maths

112K views • 9 years ago
Inigo Quilez
Inigo Quilez shows step by step how to build a simple heart shape from mathematics and shaders, with code on Shadertoy. It is an introduction to procedural graphics and signed distance functions.
Topic match · Creative coding & generative art
Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Topic match · C, C++, Rust, Go & systems languages
I made a NES emulator in 15 minutes15:04

I made a NES emulator in 15 minutes

389K views • 14 years ago
Bisqwit
Bisqwit writes a NES emulator in C++ in about 15 minutes of tool-assisted, sped-up coding, narrated with captions. It shows an accurate emulator built with a compile-time generated 6502 instruction table. Part 2 covers compiling and running it.
Topic match · C, C++, Rust, Go & systems languages
Intro to C on Windows - Day 11:11:59

Intro to C on Windows - Day 1

370K views • 11 years ago
Molly Rocket
Day 1 of Handmade Hero's introduction to C on Windows, covering setting up Visual Studio, creating a Win32 project, the WinMain entry point and writing a first function. It is the starting point for Casey Muratori's from-scratch game series.
Topic match · C, C++, Rust, Go & systems languages
Depth-first search in APL11:32

Depth-first search in APL

11K views • 12 years ago
Dyalog
John Scholes builds a depth-first tree-search operator step by step in a Dyalog APL session. It covers higher-order functions and runs the search on the N-Queens problem.
Topic match · Algorithms & data structures
Blockchain 101 - A Visual Demo17:50

Blockchain 101 - A Visual Demo

3.3M views • 10 years ago
Anders Brownworth
Anders Brownworth gives a basic visual introduction to blockchain using an interactive web demo, covering SHA256 hashes, blocks, chains, distribution, tokens and coinbase transactions.
Topic match · Algorithms & data structures
The Why, What, and How of Pinning in Rust3:03:54

The Why, What, and How of Pinning in Rust

87K views • 7 years ago
Jon Gjengset
Jon Gjengset's long live-coding stream explains Rust's Pin and Unpin types: why they exist, how they work, and how they connect to futures and async/await. It also covers moving from pre-pinning code to the new model.
Topic match · C, C++, Rust, Go & systems languages
Handmade Hero Day 001 - Setting Up the Windows Build1:13:51

Handmade Hero Day 001 - Setting Up the Windows Build

465K views • 11 years ago
Molly Rocket
Day 1 of Casey Muratori's Handmade Hero, a live-coded game built from scratch in C on Windows. It reviews C on Windows, sets up a minimal build system and WinMain entry point, and shows a first MessageBox.
Topic match · C, C++, Rust, Go & systems languages
How to Get Good at Small Talk, and Even Enjoy It10:25

How to Get Good at Small Talk, and Even Enjoy It

2.7M views • 3 years ago
Harvard Business Review
A Harvard Business Review video with tactics for getting better at small talk and enjoying it, such as setting goals, allowing pauses, and starting and ending conversations.
Crust of Rust: Lifetime Annotations1:33:23

Crust of Rust: Lifetime Annotations

299K views • 6 years ago
Jon Gjengset
In this first Crust of Rust episode, Jon Gjengset live-codes an example that needs multiple explicit lifetime annotations. Along the way he covers string types and generics over a custom trait.
Topic match · C, C++, Rust, Go & systems languages
I wrote a Raytracer for DOS, 16 VGA colors15:00

I wrote a Raytracer for DOS, 16 VGA colors

905K views • 15 years ago
Bisqwit
Bisqwit writes a raytracer from scratch in C++ for DOS, rendering in the 16-color VGA palette at 640x480. The video also covers color quantization and ordered dithering.
Topic match · C, C++, Rust, Go & systems languages
Crust of Rust: async/await2:34:01

Crust of Rust: async/await

246K views • 5 years ago
Jon Gjengset
Jon Gjengset's long live-coding Crust of Rust episode on async/await, focused on the mental model for using it rather than on Futures, Pin and Wakers internals. Topics include awaiting multiple futures, cancellation, executors and select.
Topic match · C, C++, Rust, Go & systems languages
Handmade Hero Day 021 - Loading Game Code Dynamically1:43:46

Handmade Hero Day 021 - Loading Game Code Dynamically

83K views • 11 years ago
Molly Rocket
Day 21 of Casey Muratori's Handmade Hero, which covers loading game code dynamically from a DLL on Windows. He builds hot reloading of C game code from scratch in about an hour and a half.
Topic match · C, C++, Rust, Go & systems languages
Implementing (part of) a BitTorrent client in Rust4:09:16

Implementing (part of) a BitTorrent client in Rust

115K views • 3 years ago
Jon Gjengset
Jon Gjengset's roughly four-hour live stream implementing part of a BitTorrent client in Rust, following CodeCrafters' test-guided challenge. He builds from scratch and shows idiomatic error handling along the way.
Topic match · C, C++, Rust, Go & systems languages
Hot Code Reloading in C2:16:18

Hot Code Reloading in C

94K views • 3 years ago
Tsoding Daily
A long Tsoding Daily programming stream in which he implements hot code reloading in C by loading a dynamic library at runtime without stopping the main program. It also touches on migrating struct versions across reloads.
Topic match · C, C++, Rust, Go & systems languages
Let's build GPT: from scratch, in code, spelled out.1:56:20

Let's build GPT: from scratch, in code, spelled out.

8.2M views • 3 years ago
Andrej Karpathy
Andrej Karpathy builds a GPT from scratch in code, following Attention Is All You Need and GPT-2/3, in about two hours using PyTorch. He connects it to ChatGPT and assumes familiarity with his earlier makemore videos.
Topic match · Machine learning & deep learning
Tensorflow and deep learning - without a PhD by Martin Görner2:35:53

Tensorflow and deep learning - without a PhD by Martin Görner

610K views • 9 years ago
Devoxx
Martin Gorner's Devoxx talk introduces deep learning with TensorFlow, walking through neural networks for MNIST, how to choose an architecture and how to diagnose networks that fail to train.
Topic match · Machine learning & deep learning
Celestial Navigation (instruction video)45:54

Celestial Navigation (instruction video)

190K views • 10 years ago
NathanielsCAD
A roughly 45-minute vintage US military instructional film that gives a comprehensive overview of celestial navigation, covering sextant use and the theory behind lines of position.
Topic match · Education & learning
I Tried Turning Games Into Text18:18

I Tried Turning Games Into Text

571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
Topic match · Creative coding & generative art
Design Your Own Keyboard!41:04

Design Your Own Keyboard!

140K views • 4 years ago
Ben Vallack
Ben Vallack walks through designing a custom keyboard PCB from scratch using Ergogen and KiCad, ending with a gerber file ready to order from a PCB fabricator. The example is a split keyboard.
A Hackers' Guide to Language Models1:31:13

A Hackers' Guide to Language Models

580K views • 3 years ago
Jeremy Howard
Jeremy Howard's 90-minute practical tour of language models. It covers how they work, GPT-4's capabilities and limits, using the OpenAI API, code writing, data analysis and fine-tuning.
Topic match · Machine learning & deep learning
You Suck at Excel - Joel Spolsky (Reupload)54:01

You Suck at Excel - Joel Spolsky (Reupload)

27K views • 2 years ago
Cool Bug Facts
A reupload of Joel Spolsky's talk teaching spreadsheet users the Excel features they are probably missing, such as keyboard navigation, named ranges, tables and lookups. The original disappeared and this copy comes from the Wayback Machine.
Topic match · Software (other)
ORCA Sequencer Intro (Experimental Livecoding!)22:02

ORCA Sequencer Intro (Experimental Livecoding!)

93K views • 7 years ago
Allieway Audio
Allieway Audio gives an informal introduction and live-coding demo of ORCA, a free esoteric programming environment for building procedural sequencers from Hundred Rabbits. It walks through the interface and how to make music with it.
Topic match · Creative coding & generative art
Climbing the Rating Ladder: Up to 10001:03:35

Climbing the Rating Ladder: Up to 1000

952K views • 11 years ago
John Bartholomew
Chess player John Bartholomew plays opponents rated below 1000 on Chess.com and comments on optimal strategy and typical mistakes at that level. It is part of his Climbing the Rating Ladder series.
Topic match · Chess, board games & puzzles
David Beazley - Lambda Calculus from the Ground Up - PyCon 20193:26:34

David Beazley - Lambda Calculus from the Ground Up - PyCon 2019

52K views • 7 years ago
PyCon 2019
David Beazley's PyCon 2019 tutorial derives the lambda calculus from the ground up in Python, using only single-argument functions. He builds booleans, numerals and more with no other language features.
Topic match · Computability & complexity theory
Obsidian for Beginners: Start HERE — How to Use the Obsidian App for Notes12:27

Obsidian for Beginners: Start HERE — How to Use the Obsidian App for Notes

2.4M views • 6 years ago
Linking Your Thinking with Nick Milo
A 12-minute beginner lesson from Nick Milo's Linking Your Thinking series introducing the Obsidian note-taking app and the first steps to start using it.
Topic match · Software (other)
Neural Networks Demystified [Part 1: Data and Architecture]3:07

Neural Networks Demystified [Part 1: Data and Architecture]

838K views • 12 years ago
Welch Labs
The first of a short series by Welch Labs on building a complete neural network in Python. It introduces the data and the architecture of a simple network before later parts cover forward propagation, gradient descent, and backpropagation.
Topic match · Machine learning & deep learning
How To Draw Mushrooms On An Oscilloscope With Sound3:07

How To Draw Mushrooms On An Oscilloscope With Sound

2.4M views • 12 years ago
Jellybean Fenderson
Jerobeam Fenderson shows how to draw a mushroom on an oscilloscope in XY mode using stereo audio, then animates it by modulating with a larger wave. Pd and Max4Live patches are provided.
Topic match · Creative coding & generative art
The spelled-out intro to language modeling: building makemore1:57:45

The spelled-out intro to language modeling: building makemore

1.3M views • 4 years ago
Andrej Karpathy
Andrej Karpathy builds a bigram character-level language model from scratch, introducing torch.Tensor and the framework of training, sampling and loss evaluation. It is the first step toward a GPT-style Transformer in his makemore series.
Topic match · Machine learning & deep learning
A simple trick to design your own solutions for Rubik's cubes14:27

A simple trick to design your own solutions for Rubik's cubes

1.6M views • 10 years ago
Mathologer
Mathologer shows a simple idea, the commutator, that lets anyone who can solve the first layer design their own full Rubik's cube solution. The same idea carries over to other symmetric twisty puzzles such as the Megaminx.
Topic match · Chess, board games & puzzles
ShaderToy LiveCoding - The Drive Home - 1. Basic Setup15:39

ShaderToy LiveCoding - The Drive Home - 1. Basic Setup

28K views • 9 years ago
The Art of Code
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
Topic match · Creative coding & generative art
HOW TO DATAMOSH: PART 19:40

HOW TO DATAMOSH: PART 1

433K views • 17 years ago
datamosher
A how-to video on datamoshing, the glitch-art technique of removing keyframes so that motion data smears across video. It walks through the tools needed, such as ffmpegx and Avidemux, though the author notes parts are outdated.
Topic match · Creative coding & generative art
Abusing YouTube Copyright Claims (Tutorial)10:03

Abusing YouTube Copyright Claims (Tutorial)

865K views • 6 years ago
The Original Ace
The Original Ace shows how creators can use a third-party music distributor to file Content ID claims on their own videos, turning false-claim abuse into a share of ad revenue. It also names distribution companies and their revenue splits.
Topic match · Product, marketing & sales
How to Break YouTube (Copyright Claim your own video)9:57

How to Break YouTube (Copyright Claim your own video)

1.6M views • 6 years ago
ymfah
A guide to using YouTube's Content ID by claiming your own videos through a distributor, so the claims share revenue with the creator and monetize re-uploads. It credits another creator who pioneered the method.
Topic match · Product, marketing & sales