gpu-driven rendering
15:00Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust
19K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
An excerpt from a Bay Area Rust meetup on Servo's WebRender, which renders CSS display lists on the GPU at very high frame rates. It explains the approach and demos rendering at around 500 FPS.
1:21Improving VR with NVIDIA’s Foveated Rendering
110K views • 10 years ago
NVIDIA
A one-minute NVIDIA research demo of foveated rendering for VR using SMI eye tracking. It renders at full detail only where the eye is looking, matching the physiology of human vision.
42:13Clojure is Not Afraid of the GPU - Dragan Djuric
7K views • 9 years ago
ClojureTV
Dragan Djuric presents Clojure libraries for GPU and numerical computing, including ClojureCL, ClojureCUDA and Neanderthal. He shows how a dynamic REPL workflow can be combined with low-level hardware acceleration for machine learning and data science.
13:44Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo
13K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
A demo excerpt from a 2016 Bay Area Rust meetup showing Servo's WebRender drawing CSS on the GPU at very high frame rates. It presents the promise of GPU-based browser rendering.
27:10IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and Sproggiwood
39K views • 11 years ago
Logo “ND” Surströmming
Brian Bucklew of Freehold Games discusses design decisions behind Caves of Qud and Sproggiwood at IRDC 2015. The talk centers on data-driven, event-driven engine design.
46:37GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket Engine
126K views • 11 years ago
insideHPC Report
SpaceX engineers present at NVIDIA's GPU Technology Conference on a multi-physics code that simulates the full-scale Raptor methane engine. It covers GPU-based turbulent combustion modeling with adaptive grids and wavelet compression.
50:06The Many Meanings of Event-Driven Architecture • Martin Fowler • GOTO 2017
677K views • 9 years ago
GOTO Conferences
Martin Fowler's GOTO Chicago 2017 talk on the different things people mean by event-driven architecture. He identifies four patterns, including event notification and event-carried state transfer.
41:18"Voice Driven Development: Who needs a keyboard anyway?" by Emily Shea
35K views • 7 years ago
Strange Loop Conference
Emily Shea explains how repetitive strain injury pushed her to program by voice using speech recognition (Talon), and gives a live coding demo. She argues voice-driven development can be pain-free, efficient and enjoyable.
40:39Edwin Brady - Idris 2 - Type-driven Development of Idris
19K views • 7 years ago
Curry On!
Edwin Brady, creator of Idris, presents Idris 2 and demonstrates type-driven development, where the compiler assists by filling holes and suggesting implementations from types.
43:23Edwin Brady - Idris 2: Type-driven development of Idris | Code Mesh LDN 18
20K views • 7 years ago
Code Sync
Edwin Brady presents Idris 2, a rewrite of the Idris dependently typed language, and shows type-driven development in practice. The demos show the compiler filling in whole functions from their types.
33:25Dan Abramov: Beyond React 16 | JSConf Iceland
139K views • 8 years ago
JSConf
Dan Abramov's JSConf Iceland talk on what came after React 16, with live-coded prototypes of async rendering and time slicing. It previews the ideas that became concurrent mode and suspense.
1:34:57Oculus Connect Keynote: John Carmack
49K views • 12 years ago
Meta VR
John Carmack's keynote at Oculus Connect 2014 about the Gear VR and development stories from building it. He discusses mobile GPU optimization, latency, and display ideas like programmable interlacing.
18:43Reballing flip chip GPUs is BULLSHIT - the truth about dead laptop GPUs & repairing them.
773K views • 12 years ago
Louis Rossmann
Louis Rossmann argues that reballing flip-chip GPUs is not a real fix for dead laptop GPUs. He explains why such repairs and oven reflow tricks fail and what is actually happening with failing hardware.
46:36Type-Driven Development in Idris — Edwin Brady
26K views • 11 years ago
Scala World
Edwin Brady, creator of Idris, introduces type-driven development in a dependently typed language. He shows types being written first and programs derived with interactive editing, then extends beyond simple examples to programs that interact with users and networks.
7:43Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]
4.4M views • 15 years ago
Axiom Holographics
Euclideon's 2011 technology preview of Unlimited Detail, a rendering approach claiming unlimited geometric detail in real time via point-cloud style data. The company promised more to come while keeping most work secret.
16:37Nvidia Said We Couldn't Game On This Crypto Mining Card...
6.1M views • 7 years ago
Linus Tech Tips
Linus Tech Tips tests a Chinese mining-only Nvidia card, hacked with a modified driver so it can render games and output video through an integrated GPU.
11:34How Apple authorized repair refurbishes Macbooks to fail again! GPU kernel panics
338K views • 8 years ago
Louis Rossmann
Louis Rossmann examines a 2012 MacBook Pro logic board that Apple refurbished for GPU failures and that failed again. He criticizes the quality of Apple's authorized repair work and argues for right to repair.
0:14Chrome vs Firefox vs Safari vs Servo WebRender
121K views • 10 years ago
Jake Archibald
A short side-by-side recording by Jake Archibald of the same animation demo running in Chrome, Firefox, Safari and Servo WebRender nightlies on a 60Hz display. It shows the smoothness difference of GPU-based rendering.
31:17React.js Conf 2015 - Hype!
108K views • 11 years ago
Meta Developers
Ryan Florence's React.js Conf 2015 talk pushes React into unusual use cases, including a demo comparing rendering in React, Ember and Angular.
18:50Creating a Doom-style 3D engine in C
991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
50:49Domain Modeling Made Functional - Scott Wlaschin - KanDDDinsky 2019
74K views • 6 years ago
KanDDDinsky
Scott Wlaschin shows how statically typed functional languages, using F# examples, can model a business domain so that invalid states cannot be represented. The type system acts almost like an instant unit test at compile time.
2:13Brigade 3.0 preview - Real-time path tracing
439K views • 12 years ago
icelaglace
A short preview of OTOY's Brigade 3.0 engine doing real-time path tracing, running on two GTX Titans.
1:06:37Destiny's Multithreaded Rendering Architecture
45K views • 11 years ago
GDC Festival of Gaming
A GDC 2015 talk in which Natalya Tatarchuk describes the multithreaded renderer Bungie built for Destiny. It covers the low-latency architecture across platforms, its successes and its challenges.
48:04Greg Young — A Decade of DDD, CQRS, Event Sourcing
190K views • 10 years ago
Domain-Driven Design Europe
Greg Young, who coined CQRS, looks back on a decade of domain-driven design, CQRS and event sourcing at DDD Europe 2016. He discusses where event sourcing applies and how simple its core can be.
30:46Alex Evans at Umbra Ignite 2015: Learning From Failure
68K views • 11 years ago
Media Molecule
Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.
3:58Marble Marcher - A Fractal Physics Game
1.7M views • 7 years ago
CodeParade
A demo of Marble Marcher, a game using a fractal physics engine and fully procedural ray-marched rendering. The player rolls a marble through shifting fractal levels.
39:40"Type-Driven Program Synthesis" by Nadia Polikarpova
15K views • 8 years ago
Strange Loop Conference
Nadia Polikarpova's Strange Loop talk on program synthesis driven by refinement types, as in Synquid. It shows how rich type specifications can be turned into verified, executable code.
1:18:42Web Development in Emacs, Common Lisp and Clojurescript - Emacs SG
14K views • 10 years ago
Engineers.SG
Elias Martenson presents his Emacs-based workflow for building a web application (the Potato chat platform) with Common Lisp on the backend and ClojureScript on the frontend. He demonstrates SLIME, Paredit, CIDER and debugger-driven interactive development. The talk is 79 minutes and was given at Emacs SG.
3:512013 Sci-Tech Awards: Matt Pharr, Greg Humphreys and Pat Hanrahan
24K views • 12 years ago
Oscars
The Academy's 2014 Sci-Tech Awards segment honoring Matt Pharr, Greg Humphreys and Pat Hanrahan for their physically based rendering work and book. The authors give a short acceptance speech that thanks Donald Knuth for literate programming.
6:52Brigade 3 real-time path tracing
89K views • 13 years ago
Sam Lapere (Supergastrocnemius)
A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.
1:05:39The One-Decade Task: Putting std::atomic in CUDA. - Olivier Giroux - CppCon 2019
11K views • 7 years ago
CppCon
Olivier Giroux's CppCon 2019 talk recounts the roughly ten-year effort to bring std::atomic and the C++ memory model to CUDA GPUs, through ten stories from that work.
1:02:26Solving Problems the Clojure Way - Rafal Dittwald
87K views • 7 years ago
Clojure/north
Rafal Dittwald's Clojure/north talk shows how to move from writing Java-style code in Clojure to thinking in data-driven, functional terms. He walks through a JavaScript example, refactoring imperative code step by step into a functional core.
39:49Hammock Driven Development - Rich Hickey
333K views • 13 years ago
ClojureTV
Rich Hickey's philosophical talk from the first Clojure Conj in 2010. He argues that good design comes from deliberate, away-from-keyboard thinking, and describes how to feed the background mind so it solves problems.
1:06:34Introduction to Node.js with Ryan Dahl
758K views • 15 years ago
InfoQ
Ryan Dahl, the creator of Node.js, introduces the event-driven I/O framework built on V8 with examples, and discusses the v0.4.0 release and its new APIs.
30:55[JSConfUS 2013] Steven Wittens: Making WebGL Dance
56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
35:41clojure.core/typing - Matt Adereth
40K views • 10 years ago
ClojureTV
Matt Adereth's Clojure/conj talk covers the history of keyboards and how he used Clojure generating OpenSCAD to design and build his custom Dactyl ergonomic keyboard, including 3D printing and laser-cut parts.
57:50ElixirConf 2018 - Keynote - Chris McCord
32K views • 8 years ago
ElixirConf
Chris McCord's ElixirConf 2018 keynote introduces Phoenix LiveView, which renders HTML on the server and updates the page over websockets. It includes a demo showing that latency is not the bottleneck one might expect.
36:18"Data Driven UIs, Incrementally" by Yaron Minsky
20K views • 8 years ago
Strange Loop Conference
Yaron Minsky of Jane Street shows how the OCaml Incremental library lets trading UIs express data transformations that are easy to read and efficient on streaming data. It includes a live table demo.
9:32Disney's Practical Guide to Path Tracing
914K views • 10 years ago
Walt Disney Animation Studios
Walt Disney Animation Studios' short introduction to path tracing, showing how rays are traced and bounced through a virtual scene to simulate light. It explains how this approach is used in animated films.
1:27Mars DOS demo by Tim Clarke (1993)
28K views • 13 years ago
Sean Barrett
A one-minute capture of Tim Clarke's 1993 'Mars' DOS demo, a roughly 5 KB program that renders a navigable terrain landscape in real time.