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Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
A Deep Dive into Nanite Virtualized Geometry1:10:00

A Deep Dive into Nanite Virtualized Geometry

278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
THE NVIDIA AI GPU BLACK MARKET | Investigating Smuggling, Corruption, & Governments3:29:25

THE NVIDIA AI GPU BLACK MARKET | Investigating Smuggling, Corruption, & Governments

3.5M views • 1 year ago
Gamers Nexus
A Gamers Nexus investigative documentary on the black market for Nvidia AI GPUs, following smugglers, middlemen, and buyers, including reporting from China. It examines how export-restricted chips reach their users.
DON'T Buy a Used Mining GPU! - $h!t Manufacturers Say10:58

DON'T Buy a Used Mining GPU! - $h!t Manufacturers Say

3.7M views • 5 years ago
Linus Tech Tips
Linus Tech Tips looks at whether buying a used GPU that was previously used for crypto mining is a good idea, as miners prepare to sell off cards. The video discusses how mining affects wear on cards and what to watch for.
Refterm v2 - Resource usage, binary splat, glyph sizing, and more29:51

Refterm v2 - Resource usage, binary splat, glyph sizing, and more

68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
Flex 170 GPU from Intel - Subscription Free GPU Accelerated VDI on Proxmox 8.119:25

Flex 170 GPU from Intel - Subscription Free GPU Accelerated VDI on Proxmox 8.1

176K views • 2 years ago
Level1Techs
Level1Techs' Wendell shows Intel's Flex 170 GPU providing GPU-accelerated virtual desktops on Proxmox 8.1 without subscription licensing, using SR-IOV, and demonstrates many desktop instances running at once.
RIP Windows: Linux GPU Gaming Benchmarks on Bazzite48:13

RIP Windows: Linux GPU Gaming Benchmarks on Bazzite

1.1M views • 11 months ago
Gamers Nexus
Gamers Nexus benchmarks GPU gaming performance on Linux using the Bazzite OS, an exploratory first step toward establishing a Linux testing methodology. It compares results against Windows and notes where Linux still falls short.
Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 202355:20

Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023

60K views • 3 years ago
RustNL
Rik Arends presents Makepad, a Rust UI framework, at RustNL 2023. The talk covers designing modern, GPU-fast UIs with Rust and includes live-coded demos of an IDE and a synthesizer.
ClojureScript in the Age of TypeScript — David Nolen59:31

ClojureScript in the Age of TypeScript — David Nolen

29K views • 5 years ago
ChariotSolutions
David Nolen explains how ClojureScript is used at Vouch.io to build mobile and web software with a single language and REPL-driven workflow. The talk includes a live coding demo of React Native development.
Enhancing Photorealism Enhancement8:34

Enhancing Photorealism Enhancement

6.3M views • 5 years ago
ISL and Collaborators
A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.
The Matrix Awakens: An Unreal Engine 5 Experience10:57

The Matrix Awakens: An Unreal Engine 5 Experience

9.2M views • 4 years ago
Unreal Engine
Epic's Unreal Engine 5 tech demo set in the Matrix universe, with Keanu Reeves and Carrie-Anne Moss. It moves from a cinematic to a playable car chase through a large detailed city, with a behind-the-scenes look at the rendering at the end.
George Hotz | Programming | can tinygrad whisper? | AMD Rant | Giving up on AMD | Speech to Text5:33:21

George Hotz | Programming | can tinygrad whisper? | AMD Rant | Giving up on AMD | Speech to Text

95K views • 3 years ago
george hotz archive
A long George Hotz live-stream from June 2023 in which he works on tinygrad and rants about AMD's drivers, ultimately declaring he is giving up on AMD. It also touches on hardware and compiler topics.
Clojure in a nutshell by James Trunk32:44

Clojure in a nutshell by James Trunk

104K views • 5 years ago
Func Prog Sweden
James Trunk introduces Clojure syntax and thinking, covering its core data structures, immutability, the thread-last macro and live data analysis in the REPL.
3D Gaussian Splatting - Why Graphics Will Never Be The Same2:12

3D Gaussian Splatting - Why Graphics Will Never Be The Same

2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
HC2023-K2: Hardware for Deep Learning1:05:28

HC2023-K2: Hardware for Deep Learning

15K views • 3 years ago
hotchipsvideos
Bill Dally of NVIDIA gives a Hot Chips 2023 keynote on the challenges of building hardware for deep learning. He traces how GPUs have been adapted for machine learning, especially training.
The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
Tesla Crash Lab | Data-Driven Safety4:29

Tesla Crash Lab | Data-Driven Safety

1M views • 5 years ago
Tesla
A short Tesla promotional video touring the company's Crash Lab. It describes using data from the fleet and replicated real-world crash scenarios to engineer vehicle safety.
I Tried Turning Games Into Text18:18

I Tried Turning Games Into Text

571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Make Your Renders Unnecessarily Complicated5:25

Make Your Renders Unnecessarily Complicated

1.2M views • 3 years ago
sirrandalot
A video showing a virtual camera built in Blender that simulates lenses and film layers using path tracing, to make physically modeled photographs.
Enemies – real-time cinematic teaser | Unity2:01

Enemies – real-time cinematic teaser | Unity

1.9M views • 4 years ago
Unity
Unity's real-time cinematic teaser 'Enemies' from its Demo Team, showcasing HDRP lighting, strand-based hair and an advanced digital human toolkit. It is a short showcase of high-end real-time rendering.
[EPILEPSY WARNING] How fast should an unoptimized terminal run?51:04

[EPILEPSY WARNING] How fast should an unoptimized terminal run?

193K views • 5 years ago
Molly Rocket
Casey Muratori shows how fast a terminal renderer can run, building a simple reference renderer that handles Unicode and colored text far quicker than Windows Terminal. He argues that common excuses for slow terminals do not hold up.
Blender 3.0 Beginner Tutorial - Part 116:43

Blender 3.0 Beginner Tutorial - Part 1

9.3M views • 4 years ago
Blender Guru
Blender Guru's beginner tutorial series, in which you model, light, texture and render a donut while learning Blender's core features. This is Part 1 of the Blender 3.0 version.
This AI actually WORKS!!! - NVIDIA RTX Voice7:47

This AI actually WORKS!!! - NVIDIA RTX Voice

1.8M views • 6 years ago
ShortCircuit
A ShortCircuit (Linus Tech Tips) review of Nvidia's RTX Voice, which uses GPU-based neural networks to remove background noise from microphone audio. It demonstrates how well the filtering works.
Trends in Deep Learning Hardware: Bill Dally (NVIDIA)1:10:58

Trends in Deep Learning Hardware: Bill Dally (NVIDIA)

32K views • 2 years ago
Paul G. Allen School
Bill Dally of NVIDIA gives a University of Washington lecture on trends in deep learning hardware. It covers numeric formats, specialized instructions, energy per operation and co-design of hardware and software.
Afghanistan War Exposed: An Imperial Conspiracy (Full Documentary)36:08

Afghanistan War Exposed: An Imperial Conspiracy (Full Documentary)

197K views • 6 years ago
Empire Files
An Empire Files documentary by Abby Martin presenting a critical account of the Afghanistan War, from the CIA's role in the 1980s to the stalemate of the 2010s and 2020. It argues the war was driven by imperial interests.
The Beauty of Bézier Curves24:26

The Beauty of Bézier Curves

2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
Why Being Delusional is a Superpower12:04

Why Being Delusional is a Superpower

15.2M views • 6 years ago
Veritasium
Veritasium examines the role of luck in success, with simulations and examples showing how small advantages and chance can compound. It argues that top outcomes are disproportionately luck-driven while still crediting effort.
"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)43:04

"Stop Writing Dead Programs" by Jack Rusher (Strange Loop 2022)

468K views • 4 years ago
Strange Loop Conference
Jack Rusher's Strange Loop 2022 talk argues that most programming languages are still designed around punchcard-era assumptions. He makes the case for live, interactive programming environments, drawing on Lisp, Smalltalk and REPL-driven development.
How Much Do Rockets Pollute? Are They Bad For Our Air?55:46

How Much Do Rockets Pollute? Are They Bad For Our Air?

1.3M views • 6 years ago
Everyday Astronaut
Everyday Astronaut's Tim Dodd runs an hour-long, data-driven analysis of what rockets actually emit and how that compares with airliners and other industries. It breaks down exhaust by propellant type, per-passenger and total emissions, and ways launches could be cleaner.
Why Russia is Invading Ukraine31:56

Why Russia is Invading Ukraine

21.7M views • 4 years ago
RealLifeLore
RealLifeLore explains with maps why Russia invaded Ukraine, focusing on energy resources, security buffers, Black Sea access and Crimea's strategic value.
Democrats Need to Face Why Trump Won | The Ezra Klein Show1:23:30

Democrats Need to Face Why Trump Won | The Ezra Klein Show

733K views • 1 year ago
The Ezra Klein Show
Ezra Klein interviews Democratic pollster David Shor, who walks through survey data and charts explaining the 2024 election results. They discuss voter shifts, the education divide and what Democrats got wrong.
How Imaginary Numbers Were Invented23:29

How Imaginary Numbers Were Invented

22.7M views • 5 years ago
Veritasium
Veritasium tells the history of how imaginary numbers arose from the quest for a general solution to the cubic equation, including the duels and secrecy among Renaissance mathematicians. It argues math had to give up the requirement that it mirror reality.
39.08! McMurtry fan car breaks Goodwood Hill RECORD! | Festival of Speed 20220:54

39.08! McMurtry fan car breaks Goodwood Hill RECORD! | Festival of Speed 2022

5M views • 4 years ago
Goodwood Road & Racing
A short clip of the McMurtry Speirling fan car setting a new Goodwood Hill record of 39.08 seconds at the 2022 Festival of Speed, driven by Max Chilton. It beat the previous timed shootout record set in 1999 and the outright record held by the VW ID.R.
what did you do22:13

what did you do

1.5M views • 11 months ago
Noodle
Noodle explores how retro pixel art was designed for CRT displays and why games look different on LCDs, with input from pixel artists and CRT researchers.
How I animate 3Blue1Brown | A Manim demo with Ben Sparks53:41

How I animate 3Blue1Brown | A Manim demo with Ben Sparks

3.3M views • 2 years ago
3Blue1Brown
Grant Sanderson of 3Blue1Brown shows his workflow for animating math videos with Manim, with Ben Sparks. He codes scenes live, including a Lorenz attractor, and walks through example scenes.
56 High Speed Rail Links We Should've Built Already18:35

56 High Speed Rail Links We Should've Built Already

527K views • 2 years ago
Ray Delahanty | CityNerd
CityNerd lays out a data-driven method for deciding where high-speed rail should be built in North America and identifies 56 city pairs that justify it, based on population and distance.
Badness 0 (Apostrophe‛s version)22:15

Badness 0 (Apostrophe‛s version)

258K views • 2 years ago
suckerpinch
Tom 7's pilot episode of a series that plays with type systems and absurd programming, presented as a parody of the GPL v3 license. It mixes a typesetting experiment with a long, story-driven intro on the origin of TeX. Source code and papers are linked from the author's site.
McMurtry Speirling BREAKS Goodwood Hillclimb Record!! 39.08!3:51

McMurtry Speirling BREAKS Goodwood Hillclimb Record!! 39.08!

497K views • 4 years ago
Automotive Mike
Coverage of the McMurtry Speirling fan car breaking the Goodwood hillclimb record with a 39.08 second run driven by Max Chilton. It beat the Volkswagen ID.R and the 1999 McLaren time.