mmo
14:05TUN: Un-Ruining the MMO
291K views • 13 years ago
MrBtongue
MrBtongue argues that modern theme-park MMOs lost what made earlier sandbox online games compelling, and that MMOs could be saved by returning to sandbox design.
1:32:16Commodore 64—25th Anniversary Celebration
140K views • 18 years ago
Computer History Museum
The Computer History Museum's 25th anniversary celebration of the Commodore 64, recorded in December 2007, with a panel including Jack Tramiel and Steve Wozniak. It recounts the machine's launch and history.
57:38Clasp: Common Lisp using LLVM and C++ for Molecular Metaprogramming
52K views • 11 years ago
Google TechTalks
Christian Schafmeister's Google Tech Talk on designing spiroligomer molecules and building Clasp, a Common Lisp on LLVM that interoperates with C++, to program molecular design. It covers the chemistry, automatic differentiation for force fields, and how the compiler is built.
4:46Debugging Lisp: fix and resume a program from any point in the stack - how Common Lisp stands out.
5K views • 3 years ago
vindarel
A five-minute demo of the Common Lisp debugger fixing a bug, recompiling a single function, and resuming execution from the failed stack frame. It shows how to avoid re-running long computations.
1:27Teacher admits he helped write Common Core to end white privilege
485K views • 12 years ago
Campus Reform
A short Campus Reform clip in which a teacher claims to have helped write Common Core with the aim of ending white privilege. It is a brief, politically charged advocacy-media piece.
1:19:52CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”
264K views • 10 years ago
CppCon
Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.
11:27The Commodordion
531K views • 4 years ago
lftkryo
Linus Akesson demonstrates the Commodordion, a fully functional 8-bit accordion built around Commodore 64 hardware with bellows made of floppy disks. He performs Scott Joplin's Maple Leaf Rag and tells the story of the build.
1:01:1525c3: The Ultimate Commodore 64 Talk
160K views • 15 years ago
Christiaan008
Michael Steil's 25C3 talk covers the Commodore 64's architecture, quirks and demoscene tricks in about an hour. It aims to convey everything about the machine in a compact, nostalgic tour.
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
17:13C++ Weekly - Ep 19 C++14 For The Commodore 64
25K views • 10 years ago
C++ Weekly With Jason Turner
An episode of C++ Weekly in which Jason Turner shows modern C++14 compiling to the Commodore 64's 6502. It demonstrates writing efficient high-level code for 8-bit hardware.
44:23The Immoral Design of Diablo Immortal
4.4M views • 4 years ago
Josh Strife Hayes
Josh Strife Hayes critiques Diablo Immortal's monetization, arguing it is a gacha game in a Diablo skin with predatory spending mechanics.
8:44MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits
1.5M views • 9 years ago
Extra Credits
An Extra Credits episode on how MMO economies get overrun by inflation when players can mint unlimited gold by killing monsters. It covers approaches borrowed from real-world economics, such as anchoring or pegging currency, as alternatives to simple gold sinks.
46:01Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64
115K views • 5 years ago
8-Bit Show And Tell
8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!. It covers bugs, quirks and traces of abandoned features and scenarios left in the code.
1:12:10Practical Common Lisp
98K views • 19 years ago
Google TechTalks
Peter Seibel's 2006 Google TechTalk on Practical Common Lisp, framed by the Sapir-Whorf hypothesis and Paul Graham's Blub paradox. It shows Lisp features such as condition restarts and its generic-function object system.
56:49Escape from the Heap: Low-Level Programming in Common Lisp
17K views • 10 years ago
Arthur Gleckler
Ahmon Dancy of Franz Inc explains low-level programming in Common Lisp, including off-heap data structures used in AllegroGraph to manage memory outside the garbage collector.
26:012018 LLVM Developers’ Meeting: C. Schafmeister “Lessons Learned Implementing Common Lisp with LLVM”
61K views • 7 years ago
LLVM
Christian Schafmeister presents lessons from six years of implementing Clasp, a Common Lisp compiler using LLVM as its backend that interoperates with C++. He explains handling a dynamic, memory-managed language on LLVM.
4:43William Shatner - Common People
3.5M views • 17 years ago
dsjkhd
William Shatner's spoken-word cover of Pulp's 'Common People', from his album Has Been.
1:00:16Clasp: Common Lisp using LLVM and C++ for Designing Molecules
9K views • 11 years ago
Google TechTalks
Christian Schafmeister's Google Tech Talk on Clasp and CANDO, a Common Lisp implementation on LLVM and C++ used to design molecules, including energy minimization and force-field calculations.
4:14:41Saifedean Ammous: Bitcoin, Anarchy, and Austrian Economics | Lex Fridman Podcast #284
806K views • 4 years ago
Lex Fridman
A long Lex Fridman podcast conversation with Austrian economist Saifedean Ammous, author of The Bitcoin Standard. They cover Bitcoin, fiat money, anarchy and Austrian economics.
2:52:56Douglas Lenat: Cyc and the Quest to Solve Common Sense Reasoning in AI | Lex Fridman Podcast #221
139K views • 5 years ago
Lex Fridman
Lex Fridman interviews Douglas Lenat, founder of Cyc, a decades-long project to encode common-sense knowledge and reasoning for AI. They discuss symbolic AI and how it may complement neural networks.
1:18:42Web Development in Emacs, Common Lisp and Clojurescript - Emacs SG
14K views • 10 years ago
Engineers.SG
Elias Martenson presents his Emacs-based workflow for building a web application (the Potato chat platform) with Common Lisp on the backend and ClojureScript on the frontend. He demonstrates SLIME, Paredit, CIDER and debugger-driven interactive development. The talk is 79 minutes and was given at Emacs SG.
1:11:56Talk - Eben Moglen - Free and Open Software: Paradigm for a New Intellectual Commons
10K views • 17 years ago
talkingsticktv
Eben Moglen of the Software Freedom Conservancy speaks at the 2009 Law of the Commons Conference about free and open software as a model for a new intellectual commons. The talk covers the legal and social case for sharing knowledge.
48:26Doug McLean | Common Misconceptions in Aerodynamics
856K views • 13 years ago
Michigan Engineering
Retired Boeing Technical Fellow Doug McLean walks through common misconceptions in aerodynamics, drawing on his book Understanding Aerodynamics. He critiques popular explanations of wing lift and rocket thrust and argues for arguing from the real physics.
46:22Velocity 09: John Allspaw and Paul Hammond, "10+ Deploys Pe
119K views • 17 years ago
O'Reilly
John Allspaw and Paul Hammond's Velocity 09 talk on how Flickr achieved ten or more deploys per day through close cooperation between development and operations.
39:49Hammock Driven Development - Rich Hickey
333K views • 13 years ago
ClojureTV
Rich Hickey's philosophical talk from the first Clojure Conj in 2010. He argues that good design comes from deliberate, away-from-keyboard thinking, and describes how to feed the background mind so it solves problems.
56:09Netscape Mozilla Documentary 1998 - 2000 ProJect Code Rush - creative common licence
171K views • 17 years ago
znoopy2k
Code Rush is a 2000 PBS documentary following Netscape engineers during the year they open-sourced the browser as Mozilla. It shows the pressure and long hours of work in Silicon Valley at the height of the dot-com era.
4:44The Most Common Cognitive Bias
17.4M views • 12 years ago
Veritasium
A Veritasium video that runs the 2-4-8 rule-guessing puzzle on people to show how they test only examples that confirm their hypothesis. It uses this to illustrate confirmation bias and falsification.
15:37Alpha Zero's "Immortal Zugzwang Game" against Stockfish
1.7M views • 8 years ago
agadmator's Chess Channel
agadmator walks through a game in which DeepMind's AlphaZero beat Stockfish, ending in a famous zugzwang that leaves the engine helpless. He gives commentary on the moves.
44:45Python at Massive Scale - Stephen Simmons, Neil Slinger
10K views • 8 years ago
PyData
A PyData London 2018 talk on how JPMorgan scaled its Athena Python platform over ten years to about 35 million lines of code and thousands of developers. It covers infrastructure, tooling and culture for analytics and visualization at that scale.
1:02:04A.I., Mars and Immortality: Are We Dreaming Big Enough? | Interesting Times with Ross Douthat
1.3M views • 1 year ago
Interesting Times
Ross Douthat interviews Peter Thiel about technological stagnation, AI, longevity, space travel and politics. Thiel also lays out his framing of the Antichrist as a risk of civilizational stagnation.
25:47What Happens When Ammo Burns? Sporting Ammunition and the Fire Fighter | SAAMI.org
868K views • 13 years ago
NSSF—The Firearm Industry Trade Association
A SAAMI-produced training video for firefighters explaining what happens when sporting ammunition burns, including that unchambered cartridges lack the energy to penetrate much. It includes test footage of ammunition in fires.
2:26:08Andrej Karpathy — “We’re summoning ghosts, not building animals”
1.4M views • 1 year ago
Dwarkesh Patel
Dwarkesh Patel interviews Andrej Karpathy on why reinforcement learning is flawed, why AGI may blend into steady GDP growth, why self-driving took so long, and the future of education. The conversation runs about two and a half hours.
51:01Amiga Story | Nostalgia Nerd
1.7M views • 9 years ago
Nostalgia Nerd
Part 1 of a documentary on the Commodore Amiga, from the Lorraine prototype and the Atari and Commodore buyouts through the Amiga 1000 launch in the 1980s.
Topic match · Demoscene & retrocomputing
4:52Freespin
148K views • 5 years ago
Matthias Kramm
Freespin is a demo that runs on a Commodore 1541 floppy drive. It makes sound by vibrating the drive head and video by toggling the serial bus lines, and it keeps running after the C64 that booted it is disconnected.
Topic match · Demoscene & retrocomputing
0:29You guys all have phones right?
184K views • 8 years ago
MrNinjaBurger
A short clip from the Diablo Immortal announcement at BlizzCon 2018 in which a Blizzard representative asks the booing audience if they do not have phones.
Topic match · Gaming culture & analysis
29:54[Epilepsy Warning] Choco Mountain: The History of Mario Kart 64's Most Infamous Track
5.4M views • 8 years ago
Summoning Salt
Summoning Salt traces the speedrunning history of Mario Kart 64's Choco Mountain track and its famous shortcut, through the successive record holders and discoveries. It carries an epilepsy warning for flickering lights.
Topic match · Speedrunning, glitches & game hacking
3:55:45Oral History of Chuck Peddle
42K views • 7 years ago
Computer History Museum
A Computer History Museum oral history of Chuck Peddle, the engineer behind the 6502 and the Commodore PET, covering his career from GE through Motorola and MOS Technology. It runs nearly four hours.
2:22A Mind Is Born (256 bytes)
1.2M views • 9 years ago
lftkryo
A Commodore 64 demo by Linus Akesson that fits video and music into 256 bytes, winning the Oldskool 4K Intro compo at Revision 2017. A technical write-up accompanies it.
Topic match · Demoscene & retrocomputing
25:23The Computer Programme (1): It's Happening Now (Introduction to Computing)
84K views • 14 years ago
Jesús Zafra (Lobogris)
The first episode of the BBC's 1982 television series The Computer Programme, introducing home computing to a general audience. It surveys mainframes, early personal computers such as the BBC Micro and Commodore PET, and the changing computer market of the time.
Topic match · Demoscene & retrocomputing
59:47Classic Game Postmortem: Ultima Online
184K views • 8 years ago
GDC Festival of Gaming
A 2018 GDC panel where Raph Koster, Starr Long, Richard Garriott and Rich Vogel look back on what went right and wrong building and running Ultima Online. They share candid stories from the early days, including player behavior and server architecture.