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How "oldschool" graphics worked Part 1 - Commodore and Nintendo7:08

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits8:44

MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits

1.5M views • 9 years ago
Extra Credits
An Extra Credits episode on how MMO economies get overrun by inflation when players can mint unlimited gold by killing monsters. It covers approaches borrowed from real-world economics, such as anchoring or pegging currency, as alternatives to simple gold sinks.
Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 6446:01

Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64

115K views • 5 years ago
8-Bit Show And Tell
8-Bit Show And Tell walks through the BASIC source code of the original Commodore 64 Sid Meier's Pirates!. It covers bugs, quirks and traces of abandoned features and scenarios left in the code.
The Most Common Cognitive Bias4:44

The Most Common Cognitive Bias

17.4M views • 12 years ago
Veritasium
A Veritasium video that runs the 2-4-8 rule-guessing puzzle on people to show how they test only examples that confirm their hypothesis. It uses this to illustrate confirmation bias and falsification.
Alpha Zero's "Immortal Zugzwang Game" against Stockfish15:37

Alpha Zero's "Immortal Zugzwang Game" against Stockfish

1.7M views • 8 years ago
agadmator's Chess Channel
agadmator walks through a game in which DeepMind's AlphaZero beat Stockfish, ending in a famous zugzwang that leaves the engine helpless. He gives commentary on the moves.
What Happens When Ammo Burns? Sporting Ammunition and the Fire Fighter | SAAMI.org25:47

What Happens When Ammo Burns? Sporting Ammunition and the Fire Fighter | SAAMI.org

868K views • 13 years ago
NSSF—The Firearm Industry Trade Association
A SAAMI-produced training video for firefighters explaining what happens when sporting ammunition burns, including that unchambered cartridges lack the energy to penetrate much. It includes test footage of ammunition in fires.
Why Age? Should We End Aging Forever?6:48

Why Age? Should We End Aging Forever?

9M views • 9 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt's short animated video asks whether humanity should try to end aging, and argues the case for curing age-related disease. It is part one of a pair, with a second part by CGP Grey.
Flexbox vs. CSS Grid — Which is Better?4:18

Flexbox vs. CSS Grid — Which is Better?

314K views • 8 years ago
Layout Land
Jen Simmons explains the difference between CSS Flexbox and CSS Grid, and when to use each. She makes the case that Grid does not replace Flexbox and most sites use both.
SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]24:39

SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]

5.5M views • 10 years ago
pannenkoek2012
Pannenkoek2012's commentated tool-assisted Super Mario 64 run collecting the Watch for Rolling Rocks star with half an A press, using parallel universes and QPU movement. The video is marked outdated in favor of a newer version.
Topic match · Speedrunning, glitches & game hacking
FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)18:20

FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)

3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Topic match · Speedrunning, glitches & game hacking
CGA Graphics - Not as bad as you thought!11:27

CGA Graphics - Not as bad as you thought!

2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
Topic match · Demoscene & retrocomputing
How lucky is too lucky?: The Minecraft Speedrunning Dream Controversy Explained39:47

How lucky is too lucky?: The Minecraft Speedrunning Dream Controversy Explained

8.4M views • 5 years ago
Stand-up Maths
Matt Parker analyzes the Minecraft speedrunning controversy in which Dream was accused of cheating via improbably lucky drops. He walks through the probability and the statistical arguments in the original accusation and the reply.
Topic match · Gaming culture & analysis
Cities: Skylines | Power, Politics, & Planning: Episode 1: Parking13:30

Cities: Skylines | Power, Politics, & Planning: Episode 1: Parking

136K views • 8 years ago
donoteat01
The first episode of a Cities: Skylines series on urban politics and planning, focused on parking. It uses the game to show how parking minimums shape cities, drawing on Donald Shoup's book The High Cost of Free Parking.
Topic match · Gaming culture & analysis
Walls, Floors, & Ceilings37:23

Walls, Floors, & Ceilings

385K views • 9 years ago
UncommentatedPannen
Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.
Topic match · Speedrunning, glitches & game hacking
How We Solved the Worst Minigame in Zelda's History24:32

How We Solved the Worst Minigame in Zelda's History

1.1M views • 6 years ago
Linkus7
Linkus7 explains how a community reverse-engineered The Wind Waker to predict its random number generator and beat the Sploosh Kaboom battleship minigame consistently. It includes d3 animations by Peter Schmidt-Nielsen.
Topic match · Speedrunning, glitches & game hacking
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing40:45

Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing

915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
Topic match · Gaming culture & analysis
Emulating the DX7 the HARD way18:41

Emulating the DX7 the HARD way

23K views • 5 years ago
plgDavid
An episode of Plogue's chipresearch series on emulating the Yamaha DX7 from the hardware up. It covers the sub CPU and main CPU, address map investigation, cartridges, firmware analysis and a skeleton MAME driver.
Topic match · Demoscene & retrocomputing
Hauntology, Lost Futures and 80s Nostalgia11:11

Hauntology, Lost Futures and 80s Nostalgia

451K views • 8 years ago
Jonas Čeika - CCK Philosophy
A video essay explaining hauntology, Mark Fisher's idea of lost futures, and 80s nostalgia. It uses the Fallout games and other media as examples of a retro-futurism that mourns futures that never arrived.
Topic match · Gaming culture & analysis
Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]42:42

Why Are Emulators Legal? Dolphin vs. Nintendo, and the Fate of Emulation [Great Emu War Pt. 1]

410K views • 3 years ago
Moon Channel
Moon Channel, run by a lawyer, explains the legal basis for emulation, including the history of emulation case law and Nintendo's takedown of Dolphin's Steam release. It argues the legality of emulators is more fragile than most people assume.
Topic match · Demoscene & retrocomputing
How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)5:01

How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)

132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
Topic match · Demoscene & retrocomputing
Why does PUNCHING Sonic 3D trigger a Secret Level Select?3:05

Why does PUNCHING Sonic 3D trigger a Secret Level Select?

510K views • 6 years ago
Coding Secrets
A short Coding Secrets episode explaining why hitting a Sonic 3D cartridge triggers a hidden level select. The cause was a custom crash handler that redirected CPU error interrupts to the level select screen.
Topic match · Speedrunning, glitches & game hacking
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
Topic match · Demoscene & retrocomputing
Super Mario World Credits Warp Explained11:55

Super Mario World Credits Warp Explained

638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
Topic match · Speedrunning, glitches & game hacking
Training an unbeatable AI in Trackmania20:41

Training an unbeatable AI in Trackmania

17.7M views • 3 years ago
Yosh
Yosh trains a reinforcement learning agent to drive Trackmania until he can no longer beat it. The video explains how the training works and the design choices involved.
Topic match · Gaming culture & analysis
How the Minecraft Title Screen Seed was Found8:24

How the Minecraft Title Screen Seed was Found

10.8M views • 6 years ago
SalC1
SalC1 explains how the seed behind the Minecraft title screen panorama was found, using community effort and the Minecraft@Home project. It covers the search through Beta 1.7.3 world seeds.
Topic match · Speedrunning, glitches & game hacking
The 1988 VIDEO Floppy Disk Camera: Canon Xap Shot RC-25012:24

The 1988 VIDEO Floppy Disk Camera: Canon Xap Shot RC-250

452K views • 8 years ago
LGR
LGR looks at the 1988 Canon Xap Shot, a still video camera that records photos to a floppy disk as analog NTSC signal rather than digital data.
Topic match · Demoscene & retrocomputing
VACNET Anti-cheat13:04

VACNET Anti-cheat

574K views • 8 years ago
3kliksphilip
3kliksphilip summarizes Valve's GDC talk on VACNet, a deep-learning system that flags CS:GO cheaters and feeds the Overwatch review queue. It covers Trust Factor, VAC, and how the data is collected and analyzed.
Topic match · Gaming culture & analysis
New NES Tetris Technique: Faster Than Hypertapping!9:34

New NES Tetris Technique: Faster Than Hypertapping!

5.1M views • 5 years ago
aGameScout
aGameScout explains rolling, the third major NES Tetris playstyle, in which players tap the back of the controller to move pieces faster than hypertapping. It covers how the technique works and where it comes from.
Topic match · Speedrunning, glitches & game hacking
13 Misconceptions About Global Warming6:50

13 Misconceptions About Global Warming

5.9M views • 12 years ago
Veritasium
Veritasium debunks common climate change myths in under seven minutes, with references to NASA and published research. Topics include CO2 sources, sea ice and 1970s predictions of cooling.
I visited the US National Helium Reserve5:41

I visited the US National Helium Reserve

2.4M views • 6 years ago
Tom Scott
Tom Scott visits the US National Helium Reserve in Amarillo, Texas, and explains why headlines that the world is running out of helium are misleading. He covers the Federal Helium Program and its planned privatization.
Heat Pumps: the Future of Home Heating35:15

Heat Pumps: the Future of Home Heating

4.8M views • 5 years ago
Technology Connections
Technology Connections explains how heat pumps work as reversed air conditioners and why they can deliver several times the heat of resistive heating per unit of energy. It also tackles common myths such as poor cold-weather performance.
D/A and A/D | Digital Show and Tell (Monty Montgomery @ xiph.org)23:53

D/A and A/D | Digital Show and Tell (Monty Montgomery @ xiph.org)

647K views • 13 years ago
FL Studio
Monty Montgomery of Xiph.org gives real-time demonstrations of sampling, quantization, bit depth and dither using real audio equipment, including both digital analysis tools and vintage analog bench gear. It shows that sampled audio is not stair-stepped and corrects common misconceptions about digital audio.
Stroads are Ugly, Expensive, and Dangerous (and they're everywhere) [ST05]18:14

Stroads are Ugly, Expensive, and Dangerous (and they're everywhere) [ST05]

8.3M views • 5 years ago
Not Just Bikes
Not Just Bikes introduces the "stroad", a street-road hybrid common in the US and Canada that fails at both jobs. He contrasts it with Dutch design, where each road has a single purpose, and covers cost, danger and ugliness.
Why don't Americans use electric kettles?24:55

Why don't Americans use electric kettles?

5.3M views • 4 years ago
Technology Connections
Technology Connections explains why electric kettles are uncommon in the US, centering on 120V circuits limiting power. He tests ways of boiling water on gas, electric ranges and kettles.
Noam Chomsky: The five filters of the mass media machine | The Listening Post4:47

Noam Chomsky: The five filters of the mass media machine | The Listening Post

2.9M views • 9 years ago
Al Jazeera English
A short Al Jazeera animation narrated by Amy Goodman presenting Noam Chomsky's five filters of the mass media: ownership, advertising, media elite sourcing, flak and a common enemy. It is part of the MediaTheorised series.
What People Get Wrong About Induced Demand8:05

What People Get Wrong About Induced Demand

291K views • 5 years ago
Oh The Urbanity!
Explains induced demand beyond roads, showing that it applies to transit, walking and cycling infrastructure too but with different consequences. It corrects common misunderstandings of the concept.
Thorium: An energy solution - THORIUM REMIX 20111:59:59

Thorium: An energy solution - THORIUM REMIX 2011

804K views • 15 years ago
gordonmcdowell
A 2011 remix of over six hours of talks by Kirk Sorensen and other thorium advocates, explaining thorium as a nuclear fuel and the liquid-fluoride thorium reactor (LFTR). It argues LFTRs could produce energy without long-lived transuranic waste.
dark matter is not a theory43:48

dark matter is not a theory

750K views • 3 years ago
Angela Collier
Physicist Angela Collier argues that dark matter is not a theory but a set of observations, covering rotation curves, the CMB and why modified gravity struggles to explain them.
The Milk-Industrial Complex: Why You Don't Need to Drink Milk5:15

The Milk-Industrial Complex: Why You Don't Need to Drink Milk

422K views • 12 years ago
Healthcare Triage
A short Healthcare Triage episode by Aaron Carroll arguing that milk gets an undeserved pass in efforts to improve diets. It examines claims about calcium and bone strength and concludes you don't need to drink milk.
Debt Metaphor4:44

Debt Metaphor

95K views • 17 years ago
Ward Cunningham
Ward Cunningham explains the history and intent of the debt metaphor, which he coined while refactoring the WyCash product. He says debt means code reflecting an incomplete understanding of the problem, not sloppy programming.