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Terry Davis Demos SimStructure  (2016-08-25)22:59

Terry Davis Demos SimStructure (2016-08-25)

762K views • 8 years ago
TheChristIsKing
Terry Davis, author of TempleOS, demonstrates his SimStructure physics simulator and builds a PID controller using math from Numerical Recipes in C. The description notes PID controllers are used in everything from rockets to espresso machines.
I Grew Real Spider Silk Using Yeast32:47

I Grew Real Spider Silk Using Yeast

2.9M views • 6 years ago
The Thought Emporium
The Thought Emporium shows how they engineered a yeast strain to produce real spider silk, after more than two years of lab work and many failures. The video explains the genetic engineering process behind it.
Building the Steam Controller2:13

Building the Steam Controller

2.3M views • 10 years ago
Valve
Valve's short video on building the Steam Controller on a heavily automated assembly line, which the company designed itself. It shows the robotic manufacturing process and US final assembly.
XBOX Controller Mods: Analog WASD Gaming Keyboard13:30

XBOX Controller Mods: Analog WASD Gaming Keyboard

201K views • 13 years ago
element14 presents
Ben Heck modifies a keyboard with magnets, Hall effect sensors and an Xbox controller so the WASD keys give analog control. He walks through the hardware build.
NeXT vs Sun17:48

NeXT vs Sun

116K views • 14 years ago
hoffman60613
A 1991 NeXT promotional video that stages a head-to-head programming contest between a NeXT computer and a Sun workstation. It shows NeXT's interface builder and object-oriented tooling producing an application far faster than traditional UNIX development.
NeXTSTEP Release 3 Demo35:09

NeXTSTEP Release 3 Demo

625K views • 20 years ago
blatherskyte
Steve Jobs demos NeXTSTEP Release 3, showing the object-oriented development environment and UI that later became the basis of Mac OS X. Midway through he builds a database-backed GUI app with Interface Builder and Enterprise Objects Framework with almost no code.
Conventional Keyboards Are STAGGERINGLY STUPID!6:39

Conventional Keyboards Are STAGGERINGLY STUPID!

209K views • 6 years ago
Ben Vallack
Ben Vallack compares finger movement on a staggered keyboard with an ortholinear grid keyboard, using an Anne Pro 2 and a ZSA Planck EZ. He argues the stagger forces awkward finger motion.
Bookeen breakthrough real time web page scrolling on eInk panel0:10

Bookeen breakthrough real time web page scrolling on eInk panel

114K views • 15 years ago
Bookeen
A short Bookeen R&D demo showing real-time web page scrolling on an eInk panel, far faster than typical e-readers. It was a prototype for the next generation of Cybook readers.
NeXTSTEP Release 3: A Demonstration with Steve Jobs35:07

NeXTSTEP Release 3: A Demonstration with Steve Jobs

184K views • 6 years ago
Joseph Spiros
A 35-minute demonstration of NeXTSTEP Release 3 by Steve Jobs. It shows the object-oriented development environment and features such as dragging a live chart between apps.
ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition3:21

ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition

571K views • 17 years ago
QiPanComputerVision
A three-minute demo of ProFORMA, a system from Cambridge that builds textured 3D models live from a video of an object.
Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Live6:08

Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Live

225K views • 12 years ago
invalidation
A live performance at AGDQ 2014 in which Super Mario World is made to execute arbitrary injected code, running other games like Pong and Snake on the cartridge. It is done through a TASBot feeding precise controller inputs.
SNES Code Injection -- Flappy Bird in SMW6:31

SNES Code Injection -- Flappy Bird in SMW

3M views • 10 years ago
SethBling
SethBling uses Super Mario World glitches to inject and run Flappy Bird code on an unmodified SNES, entering it purely with controller inputs. It was the first time a human completed this kind of exploit by hand.
TasBlock at AGDQ 2017: TASBot58:44

TasBlock at AGDQ 2017: TASBot

398K views • 9 years ago
TASVideosChannel
A recording of the TASBot block at Awesome Games Done Quick 2017, where a robot plays games via tool-assisted speedruns, including Super Mario 64 and Portal on an SNES via arbitrary code execution, and ending with a Twitch Plays segment. It showcases console exploits and creative hardware hacking.
Oculus Connect 2: Live Coding Session with John Carmack1:05:22

Oculus Connect 2: Live Coding Session with John Carmack

141K views • 11 years ago
Meta VR
John Carmack live-codes a simple VR application at Oculus Connect 2 using a Racket-based environment for rapid development and deployment on Gear VR.
The 8pen4:11

The 8pen

1.1M views • 16 years ago
8pen
A demo of the 8pen, a gesture-based keyboard replacement for touchscreens that lets users enter text by moving around a circle. It is meant for phones, remotes and game controllers and mimics handwriting.
Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 19944:10

Karl Sims - Evolved Virtual Creatures, Evolution Simulation, 1994

797K views • 17 years ago
MediaArtTube
Karl Sims's 1994 demonstration of evolved virtual creatures: block-bodied creatures whose bodies and controllers are evolved through selection, mutation and recombination to swim, walk and compete.
[TAS] [Obsoleted] GBC Pokémon: Yellow Version "arbitrary code execution" by Fracta[...] in 03:14.153:15

[TAS] [Obsoleted] GBC Pokémon: Yellow Version "arbitrary code execution" by Fracta[...] in 03:14.15

154K views • 13 years ago
TASVideosChannel
A tool-assisted speedrun of Pokemon Yellow on Game Boy Color that uses glitches and frame-precise inputs to make the game execute an arbitrary program. It was later obsoleted by an improved run.
Modos Paper Monitor Typing Demo0:46

Modos Paper Monitor Typing Demo

18K views • 4 years ago
Modos
A short demo of typing on the Modos Paper Monitor, an open e-ink monitor, using 4-level grayscale to show low latency.
Brigade 3 real-time path tracing6:52

Brigade 3 real-time path tracing

89K views • 13 years ago
Sam Lapere (Supergastrocnemius)
A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.
Flexible Muscle-Based Locomotion for Bipedal Creatures5:21

Flexible Muscle-Based Locomotion for Bipedal Creatures

1.9M views • 12 years ago
Goatstream
A 2013 research demo of simulated bipedal creatures whose natural gaits are found by optimizing muscle-based controllers, with no motion capture or keyframe animation. It shows physics-based walking and running emerging from musculoskeletal models.
Bookeen displays smooth video playback on eInk Panel0:19

Bookeen displays smooth video playback on eInk Panel

132K views • 15 years ago
Bookeen
A short Bookeen R&D demo showing smooth H.264 video playback on a Pearl E Ink panel, driven by a TI OMAP3621 chip and custom controller software.
Bill Gates demonstrates Visual Basic (1991)3:00

Bill Gates demonstrates Visual Basic (1991)

2.1M views • 10 years ago
Crapkai
A short clip of Bill Gates demonstrating Visual Basic in 1991, showing drag-and-drop building of a Windows GUI.
[TAS] Super Mario World "Arbitrary Code Execution" in 02:25.19 by Masterjun2:29

[TAS] Super Mario World "Arbitrary Code Execution" in 02:25.19 by Masterjun

943K views • 12 years ago
Masterjun3
A tool-assisted speedrun of Super Mario World that achieves arbitrary code execution through frame-precise controller inputs, finishing in 2:25. It was also performed live on real hardware at AGDQ 2014.
Bad Apple on an E-ink E paper display (2022)3:42

Bad Apple on an E-ink E paper display (2022)

24K views • 4 years ago
Wenting Channel
A demo of the Bad Apple music video played back at 60 FPS on an e-ink display, up from 2.4 FPS in an earlier attempt. It is part of the effort behind the open source Modos e-ink monitor.
More Parkour Atlas0:39

More Parkour Atlas

16.9M views • 7 years ago
Boston Dynamics
Boston Dynamics shows its Atlas humanoid robot performing a gymnastics and parkour routine, using optimization-generated motions and a model predictive controller.