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No strong matches for “postmortem”. Here are the closest videos.
Manufactured Discontent and Fortnite21:19

Manufactured Discontent and Fortnite

1.7M views • 7 years ago
Folding Ideas
Dan Olson of Folding Ideas critiques Fortnite's monetization, arguing it uses manufactured discontent, such as shop design and skins, to push spending. The video dissects the psychological techniques behind the game's business model.
Topic match · Game design
"Games as a service" is fraud.1:15:54

"Games as a service" is fraud.

1.1M views • 7 years ago
Accursed Farms
Ross Scott of Accursed Farms makes a 76-minute argument that selling video games as a service is a form of consumer fraud. He lays out legal arguments that games are goods, covers ownership and programmed obsolescence, and discusses game preservation.
Topic match · Game history & retro gaming
Ross's Game Dungeon: Deus Ex39:52

Ross's Game Dungeon: Deus Ex

1.5M views • 10 years ago
Accursed Farms
Ross Scott's Game Dungeon episode on Deus Ex, a long review of the game covering its narrative, politics and economic philosophy as well as its design.
Topic match · Game design
What Games Are Like For Someone Who Doesn't Play Games20:38

What Games Are Like For Someone Who Doesn't Play Games

16.9M views • 7 years ago
Razbuten
Razbuten has his wife, who has never played games, try a sampling of titles and shows where she struggles. It highlights unspoken game conventions that experienced players take for granted.
Topic match · Game design
Did Nintendo really forget to Optimize Super Mario 64 ? | MVG13:14

Did Nintendo really forget to Optimize Super Mario 64 ? | MVG

1.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer examines the claim from the Super Mario 64 decompilation project that the game shipped unoptimized, and puts it in the context of 1996 N64 development.
Topic match · Game history & retro gaming
Space Station 13 Review | AHELP: Clown Grief Pls Ban He™22:03

Space Station 13 Review | AHELP: Clown Grief Pls Ban He™

10.2M views • 7 years ago
SsethTzeentach
SsethTzeentach reviews Space Station 13, the chaotic multiplayer game, by recounting absurd stories of singularities, malfunctioning AIs and plasma fires.
Topic match · Game design
TUN: Un-Ruining the MMO14:05

TUN: Un-Ruining the MMO

291K views • 13 years ago
MrBtongue
MrBtongue argues that modern theme-park MMOs lost what made earlier sandbox online games compelling, and that MMOs could be saved by returning to sandbox design.
Topic match · Game design
Gambling and the desire machine | Pay to Win1:09:54

Gambling and the desire machine | Pay to Win

222K views • 4 years ago
Jimmy McGee
A 70-minute video essay by Jimmy McGee on gambling, addiction and game design, tracing horse racing, slot machines and collectible card markets. It is the first in a series on making money from games.
Topic match · Game design
Ross's Game Dungeon: Deus Ex - Human Revolution42:53

Ross's Game Dungeon: Deus Ex - Human Revolution

1M views • 10 years ago
Accursed Farms
Ross Scott's Game Dungeon episode critiques Deus Ex: Human Revolution, looking at its design, politics and visual style. It is part of his series of opinionated game reviews.
Topic match · Game design
Sequelitis - Mega Man Classic vs. Mega Man X19:53

Sequelitis - Mega Man Classic vs. Mega Man X

15.7M views • 15 years ago
Egoraptor
Egoraptor's Sequelitis compares Mega Man Classic and Mega Man X, analyzing how the games teach players through level design without explicit tutorials. It mixes comedy with design analysis.
Topic match · Game design
The largest campaign ever to stop publishers destroying games31:24

The largest campaign ever to stop publishers destroying games

401K views • 2 years ago
Accursed Farms
Ross Scott of Accursed Farms lays out a campaign to stop publishers from permanently shutting down games, using The Crew as the test case. He covers government initiatives and the legal options, and the stopkillinggames.com site.
Topic match · Game history & retro gaming
The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)34:13

The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)

1.3M views • 7 years ago
Stephanie Sterling
A Jimquisition episode examining the human cost of predatory videogame monetization, focusing on loot boxes and microtransactions. It features testimonials from people harmed by gambling-style game mechanics.
Topic match · Game design
GitHub Actions Feels Bad26:27

GitHub Actions Feels Bad

118K views • 2 years ago
fasterthanlime
A fasterthanlime video essay arguing that GitHub Actions is a poorly designed system, with a history of personal computing and CI, and a look at how it works behind the scenes. It is sponsored by Brilliant.
Topic match · Cloud, DevOps & reliability
[Highlight] StarCraft Remastered Rant11:17

[Highlight] StarCraft Remastered Rant

453K views • 9 years ago
Day9TV
Day9 gives a passionate first look at what his StarCraft: Brood War Remastered series will teach. He argues Brood War is primarily a real-time game and only secondarily a strategy game, making the commander fantasy a matter of mechanics.
Topic match · Game design
The Next Major RTS Will Fail. This Is Why.25:09

The Next Major RTS Will Fail. This Is Why.

985K views • 4 years ago
GiantGrantGames
A video essay arguing that the next major real-time strategy game will fail unless it gets the fundamentals right. It covers the playerbase and demographics, what older RTS games did well, and the roles of the engine, spectacle, development tools and player-generated content.
Topic match · Game design
Larry Ellison - What The Hell Is Cloud Computing?3:05

Larry Ellison - What The Hell Is Cloud Computing?

209K views • 18 years ago
BadIdea2008
A short clip of Oracle CEO Larry Ellison, speaking to financial analysts in September 2008, questioning what cloud computing even means. He calls it a fashion-driven buzzword.
Topic match · Cloud, DevOps & reliability
The Witness - A Great Game That You Shouldn't Play41:02

The Witness - A Great Game That You Shouldn't Play

6.2M views • 10 years ago
Joseph Anderson
Joseph Anderson's long critique of Jonathan Blow's puzzle game The Witness, covering its gameplay, its hundreds of puzzles and its philosophical pretensions. He argues it is a great game that he nonetheless advises against playing.
Topic match · Game design
All of our data is GONE!22:58

All of our data is GONE!

9.4M views • 10 years ago
Linus Tech Tips
Linus Tech Tips documents a major RAID failure on its Whonnock server and the attempt to recover the lost data with a data recovery firm.
Topic match · Cloud, DevOps & reliability
The Immoral Design of Diablo Immortal44:23

The Immoral Design of Diablo Immortal

4.4M views • 4 years ago
Josh Strife Hayes
Josh Strife Hayes critiques Diablo Immortal's monetization, arguing it is a gacha game in a Diablo skin with predatory spending mechanics.
Topic match · Game design
The Worst Typo I Ever Made11:25

The Worst Typo I Ever Made

6.4M views • 6 years ago
Tom Scott
Tom Scott recounts the worst typo he ever made, a subtle mistake in code with destructive consequences at a previous job. It is a cautionary tale about irreversible operations.