postmortem
No strong matches for “postmortem”. Here are the closest videos.
16:18Computer program that learns to play classic NES games
2.2M views • 13 years ago
suckerpinch
Tom7 explains and demos software that learns to play NES games by finding score patterns in memory and then searching for inputs that raise it. It is the video companion to his SIGBOVIK paper.
Topic match · Game history & retro gaming
28:36Literate Devops with Emacs
105K views • 11 years ago
Howard Abrams
Howard Abrams demonstrates, in an EmacsConf 2015 talk, how he uses org-mode's Babel and Tramp to configure and operate remote servers from a single document. Code blocks, their results and the explanatory text all live together.
Topic match · Cloud, DevOps & reliability
6:31SNES Code Injection -- Flappy Bird in SMW
3M views • 10 years ago
SethBling
SethBling uses Super Mario World glitches to inject and run Flappy Bird code on an unmodified SNES, entering it purely with controller inputs. It was the first time a human completed this kind of exploit by hand.
Topic match · Game history & retro gaming
7:45[TAS] Pokémon Yellow - Arbitrary Code Execution
598K views • 9 years ago
MrWint
A tool-assisted speedrun of Pokemon Yellow by MrWint that uses arbitrary code execution to push Game Boy hardware to its limits. Through crafted inputs it injects code and ends up running other programs, such as Tetris, inside the game.
Topic match · Game history & retro gaming
15:39introducing copyparty, the FOSS file server
613K views • 1 year ago
tripflag
The author of copyparty introduces the FOSS file server he has built over five years, demoing its features such as resumable uploads, WebDAV and deduplication. The video itself is shown running on a demo server.
Topic match · Cloud, DevOps & reliability
8:24TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)
305K views • 9 years ago
Oerg866
Overdrive 2 by TiTAN, a Sega Mega Drive demo that won first place in the Oldskool competition at Revision 2017. It shows effects and 3D graphics on the stock console.
Topic match · Game history & retro gaming
1:03:28"Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]
569K views • 11 years ago
Double Fine
In the finale of Double Fine's Devs Play, speedrunner SMK demonstrates glitches and exploits that skip entire sections of Psychonauts while Tim Schafer and the dev team watch. The developers react to and discuss the bugs as they appear.
Topic match · Game design
9:01Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console)
4.3M views • 11 years ago
SethBling
SethBling performs the first credits warp in Super Mario World on a real SNES console, a glitch that plays the ending without beating Bowser. The run relies on pixel-perfect positioning and tools such as a helper ROM hack.
Topic match · Game history & retro gaming
24:56The Legend of Zelda: Ocarina of Time Speedrun in 22:38, live at AGDQ2013
1.9M views • 13 years ago
CosmoSpeedruns
Cosmo's 22:38 Ocarina of Time speedrun, performed live at AGDQ 2013. The runner uses a complex exploit to skip much of the game.
Topic match · Game history & retro gaming
1:12:43Ocarina of Time TAS by dwangoAC, TASBot, Savestate, Sauraen in 53:05 - Summer Games Done Quick 2022
564K views • 4 years ago
Games Done Quick
A tool-assisted speedrun of Ocarina of Time at Summer Games Done Quick 2022, using TASBot and arbitrary code execution to reach an alternate ending in about 53 minutes. The run is introduced by its creators and followed by an interview.
Topic match · Game history & retro gaming
22:24Lyle Bickley explains the PDP-1 (and we play the original Spacewar!)
431K views • 9 years ago
CuriousMarc
Lyle Bickley of the PDP-1 restoration team tours the 1959 DEC machine at the Computer History Museum and plays the original Spacewar! He covers its graphics display and the MIT student programs written for it.
Topic match · Game history & retro gaming
2:28iMUSE Demonstration 2 - Seamless Transitions
37K views • 16 years ago
Peter Silk (KestrelPi)
A two-minute demonstration of LucasArts' iMUSE adaptive music system in Monkey Island 2. It shows music layers and transitions changing seamlessly as the player moves.
Topic match · Game history & retro gaming
8:59Zarch (1987) Gameplay for BBC Acorn Archimedes High Quality
40K views • 13 years ago
Phoenix Risen
Gameplay footage of Zarch, the 1987 3D Defender-like game by David Braben for the Acorn Archimedes. It shows the 256-colour 3D landscape where you stop landers spreading a virus.
Topic match · Game history & retro gaming
8:51How I implemented MegaTextures on real Nintendo 64 hardware
398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Topic match · Game history & retro gaming
9:35Hetzner shows Special AM5 Board with 90° Rotated Socket
44K views • 3 years ago
der8auer EN
Der8auer tours Hetzner's test lab and shows a custom AM5 server motherboard with the CPU socket rotated 90 degrees, built for rack airflow in their AX52 servers.
Topic match · Cloud, DevOps & reliability
5:22The future of Linux Containers
138K views • 13 years ago
dotcloudtv
Solomon Hykes shows Docker to the public for the first time in a five-minute lightning talk at PyCon 2013. It demos Linux containers and the simplicity of a Dockerfile.
Topic match · Cloud, DevOps & reliability
3:15[TAS] [Obsoleted] GBC Pokémon: Yellow Version "arbitrary code execution" by Fracta[...] in 03:14.15
154K views • 13 years ago
TASVideosChannel
A tool-assisted speedrun of Pokemon Yellow on Game Boy Color that uses glitches and frame-precise inputs to make the game execute an arbitrary program. It was later obsoleted by an improved run.
Topic match · Game history & retro gaming
2:09:15Longplay: The Incredible Machine (1993) [MS-DOS]
344K views • 11 years ago
Dosgamert
A two-hour complete longplay of the 1993 MS-DOS puzzle game The Incredible Machine, in which players assemble Rube Goldberg contraptions to complete simple tasks.
Topic match · Game history & retro gaming
4:06Dark Castle (1986) - Original Macintosh Version!
194K views • 19 years ago
Classic Mac Gaming
Gameplay footage of the original 1986 Macintosh version of Dark Castle by Silicon Beach Software. The uploader argues the original is a great game that was tarnished by inferior ports.
Topic match · Game history & retro gaming
15:19The weeCee: A Tiny New MS-DOS & Windows Gaming PC!
713K views • 4 years ago
LGR
LGR reviews the weeCee, a tiny mini PC that boots MS-DOS and Windows from a microSD card. It offers Sound Blaster Pro and General MIDI compatibility with VGA output, and the video tries it with DOS and Windows 98 games.
Topic match · Game history & retro gaming
14:13Quake done Quick - Quake done Quickest
581K views • 16 years ago
Quake done Quick
A 11:29 complete speedrun of Quake on Nightmare difficulty by the Quake done Quick team, assembled from separately recorded runs refined since 1996.
Topic match · Game history & retro gaming
1:15Sonic behind waterfall - RetroArch shader comparison
30K views • 9 years ago
PenguinWeirdness
A one-minute demo comparing RetroArch shaders on the Sonic the Hedgehog waterfall, where Sega Genesis dithering creates a transparency effect. It shows how different shaders emulate the CRT look.
Topic match · Game history & retro gaming
26:38Ben Heck's Nintendo-Playstation Prototype Pt 1 Teardown
828K views • 10 years ago
element14 presents
A Ben Heck Show episode tearing down the Nintendo PlayStation prototype, one of the rarest consoles ever, with its owners Terry and Dan Diebold. Part 2 then gets it working again.
Topic match · Game history & retro gaming
6:08Super Mario Bros 3 PC Prototype from id Software
155K views • 10 years ago
usgamernet
A short clip of the Super Mario Bros 3 proof-of-concept PC port built by id Software's founders to pitch Nintendo on a PC version. Nintendo passed, and the same technology led to Commander Keen.
Topic match · Game history & retro gaming
3:32How to walk through walls using the 4th Dimension [Miegakure: a 4D game]
2.2M views • 12 years ago
[mtbdesignworks {Miegakure, 4D Toys}]
A short explainer showing what walking through walls would look like with movement in a fourth spatial dimension, using the 4D puzzle game Miegakure.
Topic match · Game design
3:02Cave game tech test
10.5M views • 17 years ago
Nizzotch
An early 2009 tech test by Notch of an Infiniminer-style cave game running about 700 fps on a 256x256x64 tile map. It is the prototype that grew into Minecraft.
Topic match · Game history & retro gaming
5:14Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985
136K views • 19 years ago
StaxX28
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.
Topic match · Game history & retro gaming
3:28Quake on an oscilloscope
2.5M views • 11 years ago
pekkavaa
A demo of Quake's E1M1 rendered as vector graphics on a Hitachi oscilloscope. A laptop generates the audio signal that the scope draws.
Topic match · Game history & retro gaming
26:16Future of Elder Scrolls & RPG - Skyrim NPCs & Inworld AI (like GPT-4 for gaming)
735K views • 3 years ago
Bloc
A demo of a Skyrim mod that uses Inworld AI to let players hold free-form conversations with NPCs. It previews LLM-driven characters in role-playing games.
Topic match · Game design
6:08Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Live
225K views • 12 years ago
invalidation
A live performance at AGDQ 2014 in which Super Mario World is made to execute arbitrary injected code, running other games like Pong and Snake on the cartridge. It is done through a TASBot feeding precise controller inputs.
Topic match · Game history & retro gaming
37:43Doom The Way it Was Meant to Be Played - v1.1 Multi-monitor
1.2M views • 3 years ago
Tech Tangents
Tech Tangents sets up original Doom's three-screen multi-monitor mode, which required a separate networked computer for each monitor. The video covers the hardware and setup work and the result.
Topic match · Game history & retro gaming
19:25Flex 170 GPU from Intel - Subscription Free GPU Accelerated VDI on Proxmox 8.1
176K views • 2 years ago
Level1Techs
Level1Techs' Wendell shows Intel's Flex 170 GPU providing GPU-accelerated virtual desktops on Proxmox 8.1 without subscription licensing, using SR-IOV, and demonstrates many desktop instances running at once.
Topic match · Cloud, DevOps & reliability
9:59Moving online webserver using public transport
164K views • 16 years ago
Sascha P
A short video of five people carrying a live, running web server across the city by public transport to a new datacenter. It stayed powered and connected to the internet the whole way, so there was no downtime.
Topic match · Cloud, DevOps & reliability
12:39I Hope Google Doesn’t Ban Us... - Abusing Unlimited Google Drive
5.8M views • 8 years ago
Linus Tech Tips
Linus Tech Tips backs up their petabyte server to Google's unlimited G Suite Drive plan and runs into the daily upload cap. It shows how far the 'unlimited' offer can be pushed.
Topic match · Cloud, DevOps & reliability