HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

quake

Explainer×4-20 minutes×Play all on YouTube

Upload date

Past year2020s2010s2000s

Type

TalkLectureExplainerTutorialDocumentaryInterviewDemoCommentaryComedyMusic

Duration

Under 4 minutes4-20 minutes20-60 minutesOver 1 hour

Features

Hidden gemsEvergreen only

Sort by

RelevanceRecently recommendedUpload dateOldest firstView countLike ratioMost recommended
No strong matches for “quake”. Here are the closest videos.
FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)18:20

FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)

3.2M views • 4 years ago
Kaze Emanuar
Kaze Emanuar explains how he rewrote and optimized the Super Mario 64 source code so it runs far faster on real N64 hardware. He covers performance bottlenecks and fixes in detail for his ROM hacks.
Topic match · Game history & retro gaming
Does "land area" assume a country is perfectly flat?17:51

Does "land area" assume a country is perfectly flat?

859K views • 6 years ago
Stand-up Maths
Matt Parker of Stand-up Maths asks whether a country's reported land area accounts for hills and mountains, working through how surface area depends on the resolution of elevation data. It follows up on a question from a viewer and work by researchers who measured it.
Topic match · Geology & earth science
How "oldschool" graphics worked Part 1 - Commodore and Nintendo7:08

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
Topic match · Game history & retro gaming
What Fossils Will We Leave Behind in 65 Million Years?10:19

What Fossils Will We Leave Behind in 65 Million Years?

321K views • 7 years ago
Curious Droid
Curious Droid asks what traces human civilization would leave in the geological record 65 million years from now. It considers how thin the fossil record of humanity might be.
Topic match · Geology & earth science
The 100 Year Flood Is Not What You Think It Is (Maybe)7:45

The 100 Year Flood Is Not What You Think It Is (Maybe)

2.3M views • 10 years ago
Practical Engineering
Practical Engineering explains what a 100-year flood actually means, combining statistics, hydrology and how society treats risk. Grady walks through local drainage infrastructure and the caveats in estimating flood probability.
Topic match · Geology & earth science
How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)5:01

How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)

132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
Topic match · Game history & retro gaming
Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG12:40

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Topic match · Game history & retro gaming
What Really Happened at the Millennium Tower?13:32

What Really Happened at the Millennium Tower?

4M views • 4 years ago
Practical Engineering
Practical Engineering explains why San Francisco's Millennium Tower is sinking and tilting, covering how geology and foundation design (friction piles in the Colma Formation) affect skyscrapers. It also covers the fix being attempted.
Topic match · Geology & earth science
Super Mario World Credits Warp Explained11:55

Super Mario World Credits Warp Explained

638K views • 11 years ago
Frieze
A speedrunner-made explanation of the Super Mario World credits warp, an arbitrary code execution glitch that jumps the game straight to the ending. It simplifies the underlying assembly and memory behavior with animations so non-experts can follow.
Topic match · Game history & retro gaming
Are There Lost Alien Civilizations in Our Past?10:29

Are There Lost Alien Civilizations in Our Past?

14.2M views • 4 years ago
Kurzgesagt – In a Nutshell
Kurzgesagt asks whether advanced civilizations could have existed on Earth in the deep past and left little evidence. It looks at time as a dimension for searching for alien civilizations and the limits of the geological record.
Topic match · Geology & earth science
If these pumps ever stop, part of Germany floods.4:19

If these pumps ever stop, part of Germany floods.

4.1M views • 6 years ago
Tom Scott
Tom Scott explains how decades of deep coal mining sank parts of Germany's Ruhr Valley and changed its drainage. Pumps run by Emschergenossenschaft must now work permanently to keep towns and cities from flooding.
Topic match · Geology & earth science
Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design5:43

Design Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Design

1.2M views • 12 years ago
Extra History
A Design Club episode that analyzes how Super Mario Bros. level 1-1 teaches players to play through level design alone, without text tutorials.
Topic match · Game history & retro gaming
New NES Tetris Technique: Faster Than Hypertapping!9:34

New NES Tetris Technique: Faster Than Hypertapping!

5.1M views • 5 years ago
aGameScout
aGameScout explains rolling, the third major NES Tetris playstyle, in which players tap the back of the controller to move pieces faster than hypertapping. It covers how the technique works and where it comes from.
Topic match · Game history & retro gaming
Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Topic match · Game history & retro gaming
Your Home Can Survive a Wildfire13:20

Your Home Can Survive a Wildfire

164K views • 11 years ago
National Fire Protection Association
NFPA video in which wildfire researcher Jack Cohen explains that embers (firebrands), not the flame front, are the main cause of homes igniting in wildfires. He shows how landscaping and removing debris around the home reduce risk.
Topic match · Geology & earth science