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1:02:09Seymour Cray's Only Surviving Talk: "Cray-1 Introduction" (1976, LANL)
59K views • 16 years ago
UC Berkeley Events
Seymour Cray's only surviving recorded talk, introducing the Cray-1 supercomputer in 1976. He describes the machine's design, including its vector architecture and cooling through the frame.
1:13:53Raymond Hettinger, Keynote on Concurrency, PyBay 2017
161K views • 9 years ago
SF Python
Raymond Hettinger's PyBay 2017 keynote on concurrency in Python. It covers threads, processes, asyncio, locks and the GIL, with live shell-based examples.
1:10:00The Mental Game of Python - Raymond Hettinger
131K views • 7 years ago
SF Python
Raymond Hettinger's PyBay 2019 talk on the mental habits behind effective programming, drawn from coaching, teaching and StackOverflow. He covers problem decomposition, chunking, managing working memory and getting unstuck.
30:37High-performance Tree Wrangling, the APL Way // Aaron Hsu // Dyalog '18
6K views • 7 years ago
Dyalog User Meetings
Aaron Hsu shows how to manipulate and transform tree data in APL using arrays and inverted tables instead of pointers. He claims much smaller code, better performance and easier parallelisation.
45:08Raymond Hettinger - Dataclasses: The code generator to end all code generators - PyCon 2018
130K views • 8 years ago
PyCon 2018
Raymond Hettinger explains Python's dataclasses module, showing the problem it solves and its key design decisions. He places it in a progression from tuples and dicts through named tuples and attrs.
1:10:00The Mental Game of Python - Raymond Hettinger [synced version]
24K views • 6 years ago
Tech Ma
Raymond Hettinger's PyBay 2019 talk on the mental strategies he uses when programming in Python, such as chunking, solving a simpler related problem, and repeating tasks manually until patterns emerge. This version is re-synced with the slides.
40:01Keynote - Preventing, Finding, and Fixing Bugs On a Time Budget | Raymond Hettinger @ PyBay2018
27K views • 8 years ago
SF Python
Raymond Hettinger's PyBay 2018 keynote on preventing, finding and fixing bugs under a time budget. He covers testing practice, type annotation tradeoffs and the limits of coverage metrics.
59:20Rendering Tiny Glades With Entirely Too Much Ray Marching
108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
1:19:04How to Create a Mind | Ray Kurzweil | Talks at Google
250K views • 13 years ago
Talks at Google
Ray Kurzweil presents his book How to Create a Mind at Google, on reverse engineering the brain and using that understanding to build intelligent machines. He shows his graphs of exponential technological progress.
54:31Does APL Need a Type System? by Aaron W Hsu at #FnConf18
6K views • 7 years ago
ConfEngine
Aaron Hsu's FnConf18 talk asks whether APL needs a static type system. He argues that APL's expressiveness and rapid iteration already deliver the benefits usually credited to types.
1:00:34Chuck Moore's Fireside Chat 2011
6K views • 14 years ago
GreenArraysInc
Chuck Moore, creator of Forth, gives his annual Fireside Chat at Forth Day 2011 at Stanford. He talks about his multi-core GreenArrays chip design and demonstrates code running on it.
1:07:41Modern Dictionaries by Raymond Hettinger
150K views • 9 years ago
SF Python
Python core developer Raymond Hettinger explains how Python's dictionary implementation evolved into the compact, ordered dict in Python 3.6. He uses pictures and small bits of pure Python, and covers key-sharing, compaction and versioning.
48:51Transforming Code into Beautiful, Idiomatic Python
1.1M views • 13 years ago
Next Day Video
Raymond Hettinger's PyCon 2013 talk on transforming code into idiomatic Python through a series of before-and-after refactorings. It shows how to use iterators, dictionaries, named tuples and other language features well.
40:13"Programming a 144-computer chip to minimize power" - Chuck Moore (2013)
19K views • 5 years ago
Strange Loop Conference
Chuck Moore, inventor of Forth, presents GreenArrays' 144-core asynchronous chip at Strange Loop 2013. He explains how idle cores draw almost no power and how tight code minimizes energy use.
2:03:12Co-dfns Live Stream: Compiler Design and Architecture
21K views • 9 years ago
Aaron Hsu (arcfide)
A two-hour live stream in which Aaron Hsu explains the architecture, design history and aesthetic of Co-dfns, his parallel APL compiler. He walks through the code and the reasoning behind its dense style.
46:40Andrew Kelley: A Practical Guide to Applying Data Oriented Design (DoD)
415K views • 2 years ago
ChimiChanga
Andrew Kelley, creator of Zig, presents practical data-oriented design techniques for shrinking memory footprint and making programs cache friendly. He ends with a case study of how these ideas sped up the Zig compiler.
54:10Design Patterns vs Anti pattern in APL by Aaron W Hsu at FnConf17
8K views • 8 years ago
ConfEngine
Aaron Hsu discusses design patterns and anti-patterns in APL and why the language is productive despite its write-only reputation. He argues that idioms matter more than libraries in array languages.
1:27:46CppCon 2014: Mike Acton "Data-Oriented Design and C++"
862K views • 12 years ago
CppCon
Mike Acton of Insomniac Games argues that a program's purpose is transforming data, and shows how common C++ approaches work against that in performance-critical game development. He covers cache behavior, data layout and the limits of compilers.
51:06NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)
35K views • 11 years ago
NVScene
Johann Korndorfer's NVScene 2015 talk on building content with signed distance functions. It focuses on patterns that make SDF modelling more structured, arguing that SDFs capture a shape's essence like vector graphics do compared with polygons or voxels.
15:52Geo Carncross: How to program computers (kos)
6K views • 11 years ago
Justin Cormack
A 2014 talk by Geo Carncross (geocar) demonstrating kOS, a minimalist operating system and programming environment built around the k language, with early screenshots.
59:03Breaking Down Programming Paradigms: APL's Surprising Learning Curve // Aaron Hsu // Dyalog '17
7K views • 9 years ago
Dyalog User Meetings
Aaron Hsu explains why programmers often find APL harder to learn than people with no programming background. He identifies eight patterns that contrast traditional software engineering practice with APL practice, starting from Ken Iverson's language design principles.
8:34APL at Julia's Speed | Shashi Gowda | JuliaCon 2016
3K views • 10 years ago
The Julia Programming Language
A JuliaCon 2016 talk by Shashi Gowda showing an APL implementation in Julia. APL code is translated to Julia and JIT compiled to machine code.
4:26Dr. Robert Zubrin with a brilliant answer to "Why Should We Go To Mars?"
470K views • 10 years ago
Jamin Gray
A short clip of Dr. Robert Zubrin, author of The Case for Mars, answering why humanity should go to Mars. He argues that societies grow by challenging themselves and that exploration inspires young people.
1:00:11CppCon 2015: Kate Gregory “Stop Teaching C"
181K views • 11 years ago
CppCon
Kate Gregory argues at CppCon 2015 that C++ should be taught without starting from C: no char* strings, printf or raw arrays at first, with references before pointers.
1:18:03Dtrace Review
19K views • 14 years ago
GoogleTalksArchive
Bryan Cantrill's 2007 Google Tech Talk on DTrace, showing how dynamic tracing improves debugging of both development and live production systems. It includes a vivid war story about tracking down a problem on a Sun Ray server.
1:49:07I Shot You First: Networking the Gameplay of Halo: Reach
58K views • 8 years ago
GDC Festival of Gaming
Bungie's David Aldridge explains the networking programming behind Halo: Reach in a 2011 GDC session. It covers how gameplay stays in sync online, including forecasting and state reconciliation.
28:06MountainWest RubyConf 2014 - But Really, You Should Learn Smalltalk
27K views • 12 years ago
Confreaks
Noel Rappin's MountainWest RubyConf talk introduces Smalltalk to Ruby programmers. He compares the two languages' object models, blocks, 1-based arrays, simple syntax and live programming environment, and walks through sample code.
30:58Emojli: Behind the Scenes and Why You Should Never Build An App
1M views • 12 years ago
Tom Scott
Tom Scott and Matt Gray talk at Electromagnetic Field about making Emojli, an emoji-only messenger that began as a joke, how it was built and why they never want to do it again.
57:43Classic Game Postmortem: Alone in the Dark
27K views • 8 years ago
GDC Festival of Gaming
Frederick Raynal gives a GDC postmortem of Alone in the Dark, the game that helped create the survival horror genre. He covers how the team built it and shows some of the old tools used.
43:04Corporate Open Source Anti-patterns
24K views • 12 years ago
Bryan Cantrill
Bryan Cantrill's talk on corporate open source anti-patterns, first given at FISL 2012 and again at the Liferay Symposium. He lays out the mistakes companies make when open sourcing code, such as announcing future open sourcing, and discusses licenses.
19:29Your elusive creative genius | Elizabeth Gilbert
5.4M views • 17 years ago
TED
Elizabeth Gilbert, author of Eat, Pray, Love, reflects on the pressure placed on artists to be geniuses. She proposes the older idea that creative people have a genius that visits them rather than being one.
44:59Google I/O 2011: Kick-Ass Game Programming with Google Web Toolkit
106K views • 15 years ago
Google for Developers
Google I/O 2011 session by Ray Cromwell and Philip Rogers on writing 2D and 3D games with HTML5 and GWT. It covers porting game libraries and physics engines, sharing code with Android, and publishing to the Chrome Web Store, and showcases the ForPlay library.
1:14:19NYC Tech Talk Series: How Google Backs Up the Internet
41K views • 12 years ago
Google TechTalks
A Google Tech Talk by Raymond Blum on how Google backs up massive amounts of data such as Gmail and Picasa. It covers scaling challenges, failure types, and approaches that did not work, including tape.