ray casting
13:09Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0
1M views • 7 years ago
arrow in my gluteus maximus
A demo of a raycasting 3D engine built entirely from in-game mechanisms in vanilla Factorio 0.17. It renders simple 3D scenes, producing a new frame every 45 game ticks, with the video sped up to compensate for low UPS.
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
17:54Giga Castings with Sandy | Evolution of Tesla Bodies In White
426K views • 4 years ago
Munro Live
Sandy Munro and Cory discuss how Tesla Model 3 and Model Y bodies in white have evolved over five years, including giga castings and lean design.
1:46NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment
497K views • 8 years ago
NVIDIA GeForce
A two-minute NVIDIA RTX tech demo built on Remedy's Northlight engine, showing real-time ray-traced lighting and shadows in a game scene. It was shown alongside the launch of RTX and DirectX Raytracing.
17:19Growing Human Neurons on a Home Made Electrode Array
3.4M views • 6 years ago
The Thought Emporium
The Thought Emporium builds a homemade multi-electrode array, grows human neurons on it and attempts to take readings. It is the first part of a series aimed at connecting living neurons to a computer.
15:00I wrote a Raytracer for DOS, 16 VGA colors
905K views • 15 years ago
Bisqwit
Bisqwit writes a raytracer from scratch in C++ for DOS, rendering in the 16-color VGA palette at 640x480. The video also covers color quantization and ordered dithering.
10:43This ESP32 Antenna Array Can See WiFi
1.2M views • 1 year ago
Jeija
The creator of ESPARGOS, an ESP32-based antenna array from the University of Stuttgart, explains how it senses phase and amplitude of WiFi signals to localize devices and build a WiFi camera. It demos the Python library and project.
31:00How The Economic Machine Works by Ray Dalio
134.5M views • 13 years ago
Principles by Ray Dalio
Ray Dalio's 30-minute animated video explains how the economy works through credit, debt, interest rates, and short- and long-term cycles. It is based on his template for understanding the economy.
43:43Principles for Dealing with the Changing World Order by Ray Dalio
232.4M views • 4 years ago
Principles by Ray Dalio
An animated 44-minute summary of Ray Dalio's book Principles for Dealing with the Changing World Order. It lays out the Big Cycle of rising and declining nations, covering debt cycles, internal conflict, and shifts in global power over the past 500 years.
22:48Demo and teardown of an X-ray fluorescence gun (measures chemical composition)
369K views • 6 years ago
Applied Science
Ben Krasnow of Applied Science demonstrates an X-ray fluorescence gun that measures chemical composition, tears it down, analyzes its failure, and discusses a new XRF technology appearing on eBay.
1:02:09Seymour Cray's Only Surviving Talk: "Cray-1 Introduction" (1976, LANL)
59K views • 16 years ago
UC Berkeley Events
Seymour Cray's only surviving recorded talk, introducing the Cray-1 supercomputer in 1976. He describes the machine's design, including its vector architecture and cooling through the frame.
27:27Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1
260K views • 7 years ago
Gamers Nexus
Gamers Nexus builds a fully ray-traced demo in Unreal Engine to compare faked global illumination with RTX ray-traced GI. It covers the gains in dynamic scenes and accuracy against the performance cost and noise.
18:22Ray Summit 2022 - Day 1 Keynote - Fireside Chat
6K views • 4 years ago
Anyscale
A Ray Summit 2022 keynote fireside chat between OpenAI's Greg Brockman and Anyscale's Robert Nishihara. They discuss how OpenAI's training infrastructure evolved and its use of Ray.
7:48Conway's Game Of Life in APL
236K views • 17 years ago
Dyalog
A short Dyalog demonstration building Conway's Game of Life in a single line of APL, step by step. It shows how array operations replace loops.
1:13:53Raymond Hettinger, Keynote on Concurrency, PyBay 2017
161K views • 9 years ago
SF Python
Raymond Hettinger's PyBay 2017 keynote on concurrency in Python. It covers threads, processes, asyncio, locks and the GIL, with live shell-based examples.
3:35How our voting system (and IRV) betrays your favourite candidate
35K views • 12 years ago
The Center for Election Science
The Center for Election Science explains favorite betrayal in instant-runoff voting: in some elections, ranking your favorite first can cause your least favorite to win. It contrasts this with plurality voting's spoiler problem.
1:10:00The Mental Game of Python - Raymond Hettinger
131K views • 7 years ago
SF Python
Raymond Hettinger's PyBay 2019 talk on the mental habits behind effective programming, drawn from coaching, teaching and StackOverflow. He covers problem decomposition, chunking, managing working memory and getting unstuck.
30:37High-performance Tree Wrangling, the APL Way // Aaron Hsu // Dyalog '18
6K views • 7 years ago
Dyalog User Meetings
Aaron Hsu shows how to manipulate and transform tree data in APL using arrays and inverted tables instead of pointers. He claims much smaller code, better performance and easier parallelisation.
3:59Public Service Broadcasting - Go!
3.2M views • 11 years ago
PSBHQVEVO
Music video for Public Service Broadcasting's "Go!" from the album The Race For Space, built from NASA audio and archival material of Apollo-era voices.
5:43:06LIVE Coding "Happy Jumping"
106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.
45:08Raymond Hettinger - Dataclasses: The code generator to end all code generators - PyCon 2018
130K views • 8 years ago
PyCon 2018
Raymond Hettinger explains Python's dataclasses module, showing the problem it solves and its key design decisions. He places it in a progression from tuples and dicts through named tuples and attrs.
4:05Jake Thackray 'Molly Metcalfe'
201K views • 17 years ago
TallPiler
Jake Thackray performs the folk song Molly Metcalfe, which opens with an explanation of the traditional northern English sheep-counting system (yan, tan, tethera). It is a short, witty piece of British folk songwriting.
1:10:00The Mental Game of Python - Raymond Hettinger [synced version]
24K views • 6 years ago
Tech Ma
Raymond Hettinger's PyBay 2019 talk on the mental strategies he uses when programming in Python, such as chunking, solving a simpler related problem, and repeating tasks manually until patterns emerge. This version is re-synced with the slides.
3:21Ray Kurzweil on "I've Got a Secret"
210K views • 19 years ago
Sidewinder77
Seventeen-year-old Ray Kurzweil appears on the TV show I've Got a Secret in 1965, playing a piece of music composed by a computer program he built.
40:01Keynote - Preventing, Finding, and Fixing Bugs On a Time Budget | Raymond Hettinger @ PyBay2018
27K views • 8 years ago
SF Python
Raymond Hettinger's PyBay 2018 keynote on preventing, finding and fixing bugs under a time budget. He covers testing practice, type annotation tradeoffs and the limits of coverage metrics.
23:03The Universe is Hostile to Computers
26.5M views • 5 years ago
Veritasium
Veritasium explains how cosmic rays and other particles flip bits in computer memory, with examples including a Belgian election count error, plane incidents and game glitches. It is inspired by a RadioLab episode on bit flips.
33:43TSP #183 - Starlink Dish Phased Array Design, Architecture & RF In-depth Analysis
171K views • 5 years ago
The Signal Path
The Signal Path takes apart a Starlink dish layer by layer, analyzing the phased array RF design, system architecture and integrated circuits, with an X-ray of the RF stack.
59:20Rendering Tiny Glades With Entirely Too Much Ray Marching
108K views • 1 year ago
Graphics Programming Conference
A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.
10:04Tesla Fremont Flyover Gigapress Operation Captured - Jan 21, 2021
75K views • 5 years ago
SimTV
Drone footage over Tesla's Fremont factory in January 2021 that captures a Gigapress die-casting machine in operation.
4:45Sparse Voxel Octree (SVO) Demo by Jon Olick
191K views • 17 years ago
Zelexi
A short demo of real-time sparse voxel octree rendering, shown by Jon Olick at Siggraph 2008. It shows a detailed model rendered by ray casting through the octree.
2:03Raytheon’s High-Power Microwave Weapon Downs Drones
229K views • 9 years ago
AviationWeek
Cleared Defense Department footage of Raytheon's Phaser high-power microwave weapon bringing down drones during a 2013 live-fire demonstration at Fort Sill. Raytheon says it has halved the payload size and is offering the system for operational use.
1:19:04How to Create a Mind | Ray Kurzweil | Talks at Google
250K views • 13 years ago
Talks at Google
Ray Kurzweil presents his book How to Create a Mind at Google, on reverse engineering the brain and using that understanding to build intelligent machines. He shows his graphs of exponential technological progress.
5:31Murray Gell-Mann talks about Richard Feynman
254K views • 14 years ago
Muon Ray
In a short interview clip, physicist Murray Gell-Mann talks about working alongside Richard Feynman at Caltech. He describes how the two men clashed in personality and image despite similar brilliance.
54:31Does APL Need a Type System? by Aaron W Hsu at #FnConf18
6K views • 7 years ago
ConfEngine
Aaron Hsu's FnConf18 talk asks whether APL needs a static type system. He argues that APL's expressiveness and rapid iteration already deliver the benefits usually credited to types.
3:58Marble Marcher - A Fractal Physics Game
1.7M views • 7 years ago
CodeParade
A demo of Marble Marcher, a game using a fractal physics engine and fully procedural ray-marched rendering. The player rolls a marble through shifting fractal levels.
1:00:34Chuck Moore's Fireside Chat 2011
6K views • 14 years ago
GreenArraysInc
Chuck Moore, creator of Forth, gives his annual Fireside Chat at Forth Day 2011 at Stanford. He talks about his multi-core GreenArrays chip design and demonstrates code running on it.
1:07:41Modern Dictionaries by Raymond Hettinger
150K views • 9 years ago
SF Python
Python core developer Raymond Hettinger explains how Python's dictionary implementation evolved into the compact, ordered dict in Python 3.6. He uses pictures and small bits of pure Python, and covers key-sharing, compaction and versioning.
6:51May 1, 1969: Fred Rogers testifies before the Senate Subcommittee on Communications
6.9M views • 11 years ago
Road Less Marveled
Seven-minute footage of Fred Rogers testifying before a US Senate subcommittee in 1969 to defend federal funding for the new Corporation for Public Broadcasting. A skeptical Senator Pastore starts out abrasive and is won over during Rogers' brief, calm testimony.
9:58Errol Morris interviews mob lawyer Murray Richman - 1/3
63K views • 17 years ago
Melchi
Part one of Errol Morris's First Person interview with Murray Richman, a New York lawyer who defends mob figures. He talks about how he sees the law and his clients.
9:32Disney's Practical Guide to Path Tracing
914K views • 10 years ago
Walt Disney Animation Studios
Walt Disney Animation Studios' short introduction to path tracing, showing how rays are traced and bounced through a virtual scene to simulate light. It explains how this approach is used in animated films.