relational programming
13:48The Joy of Programming in Jai - Part 1: Hello World
36K views • 6 years ago
Nuno Afonso
The first part of a series on programming in Jai, Jonathan Blow's in-development language. It covers compiling, writing hello world and using code from other files.
2:53Amiga Hardware Programming 1 - Use the Assembler and wait for left click
90K views • 13 years ago
ScoopexUs
The first video in Photon of Scoopex's Amiga hardware programming series. It shows how to set up an assembler and write a minimal 68000 program that waits for a left mouse click.
1:13:51Handmade Hero Day 001 - Setting Up the Windows Build
465K views • 11 years ago
Molly Rocket
Day 1 of Casey Muratori's Handmade Hero, a live-coded game built from scratch in C on Windows. It reviews C on Windows, sets up a minimal build system and WinMain entry point, and shows a first MessageBox.
1:01:04Introduction to Julia - Part 1 | SciPy 2014 | David Sanders
80K views • 12 years ago
Enthought
David Sanders gives the first part of a two-part introduction to the Julia programming language at SciPy 2014. It walks through the language's basics and its appeal for scientific computing.
11:32Depth-first search in APL
11K views • 12 years ago
Dyalog
John Scholes builds a depth-first tree-search operator step by step in a Dyalog APL session. It covers higher-order functions and runs the search on the N-Queens problem.
10:50:05George Hotz | Programming | Livecoding SLAM | twitchslam | Part1
2M views • 8 years ago
george hotz archive
A long livestream of George Hotz live-coding a toy SLAM implementation, twitchslam, over two days in May 2018. It is an unedited session of Python programming with computer vision and visualization.
18:50Creating a Doom-style 3D engine in C
991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
15:04I made a NES emulator in 15 minutes
389K views • 14 years ago
Bisqwit
Bisqwit writes a NES emulator in C++ in about 15 minutes of tool-assisted, sped-up coding, narrated with captions. It shows an accurate emulator built with a compile-time generated 6502 instruction table. Part 2 covers compiling and running it.
1:11:59Intro to C on Windows - Day 1
370K views • 11 years ago
Molly Rocket
Day 1 of Handmade Hero's introduction to C on Windows, covering setting up Visual Studio, creating a Win32 project, the WinMain entry point and writing a first function. It is the starting point for Casey Muratori's from-scratch game series.
24:02Learn to Paint with Mathematics
191K views • 12 years ago
Inigo Quilez
Inigo Quilez live-codes a painting using only mathematics in a shader, building it up step by step. The linked Shadertoy source shows the result.
15:39ShaderToy LiveCoding - The Drive Home - 1. Basic Setup
28K views • 9 years ago
The Art of Code
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
3:26:34David Beazley - Lambda Calculus from the Ground Up - PyCon 2019
52K views • 7 years ago
PyCon 2019
David Beazley's PyCon 2019 tutorial derives the lambda calculus from the ground up in Python, using only single-argument functions. He builds booleans, numerals and more with no other language features.
11:25Monad - FunFunFunction #21
128K views • 10 years ago
Fun Fun Function
An episode of FunFunFunction explaining monads in JavaScript as functors that also implement flatMap. It builds on the preceding functor episode and works through code examples.
32:44Clojure in a nutshell by James Trunk
104K views • 5 years ago
Func Prog Sweden
James Trunk introduces Clojure syntax and thinking, covering its core data structures, immutability, the thread-last macro and live data analysis in the REPL.
16:04Redoing Make - Haskell from Scratch #1
57K views • 13 years ago
jekor
The first episode of a screencast series building djb's redo build system from scratch in Haskell. It explains the purpose of redo, writes initial code and sets up a GitHub repository.
1:50:07JSON Parser 100% From Scratch in Haskell (only 111 lines)
205K views • 6 years ago
Tsoding
Tsoding live-codes a JSON parser from scratch in Haskell in about 111 lines, using only the standard library. It is an edited Twitch stream that explains the intuition behind parser combinators, functors, applicatives and monads.
56:21Getting Started With Org Mode
293K views • 10 years ago
thoughtbot
Harry Schwartz gives a roughly hour-long tour of Emacs Org mode as an outliner, task manager, markup language and agenda tool. He demonstrates how he uses it for documents, presentations and todo lists.
56:03A Tour of Prolog
33K views • 4 years ago
The Power of Prolog
Markus Triska tours Prolog's most distinctive features, including its use as a database and query language, rule processing, constraint solving and compile-time rewriting. It also covers concise meta-interpreters.
1:43:46Handmade Hero Day 021 - Loading Game Code Dynamically
83K views • 11 years ago
Molly Rocket
Day 21 of Casey Muratori's Handmade Hero, which covers loading game code dynamically from a DLL on Windows. He builds hot reloading of C game code from scratch in about an hour and a half.
18:18I Tried Turning Games Into Text
571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
40:31Understanding Specter: Clojure's missing piece
12K views • 9 years ago
Misophistful
A screencast tutorial on Specter, a Clojure library for navigating and transforming nested data structures declaratively, demonstrated in a REPL.
7:03Emacs Doom Episode 1 - Getting Started
159K views • 8 years ago
Zaiste Programming
A short first episode in Zaiste's Doom Emacs series, showing how to get started with Doom, an Emacs configuration aimed at Vim users. It presents Doom as a polished, fast, batteries-included distribution.
22:02ORCA Sequencer Intro (Experimental Livecoding!)
93K views • 7 years ago
Allieway Audio
Allieway Audio gives an informal introduction and live-coding demo of ORCA, a free esoteric programming environment for building procedural sequencers from Hundred Rabbits. It walks through the interface and how to make music with it.
2:12:42Build Your Own Async
60K views • 7 years ago
David Beazley
David Beazley's workshop screencast builds asynchronous programming in Python from scratch, starting from callbacks and continuations and replacing threads to show how concurrency works underneath.
15:00I wrote a Raytracer for DOS, 16 VGA colors
905K views • 15 years ago
Bisqwit
Bisqwit writes a raytracer from scratch in C++ for DOS, rendering in the 16-color VGA palette at 640x480. The video also covers color quantization and ordered dithering.
2:16:18Hot Code Reloading in C
94K views • 3 years ago
Tsoding Daily
A long Tsoding Daily programming stream in which he implements hot code reloading in C by loading a dynamic library at runtime without stopping the main program. It also touches on migrating struct versions across reloads.