rendering
1:21Improving VR with NVIDIA’s Foveated Rendering
110K views • 10 years ago
NVIDIA
A one-minute NVIDIA research demo of foveated rendering for VR using SMI eye tracking. It renders at full detail only where the eye is looking, matching the physiology of human vision.
3:58Marble Marcher - A Fractal Physics Game
1.7M views • 7 years ago
CodeParade
A demo of Marble Marcher, a game using a fractal physics engine and fully procedural ray-marched rendering. The player rolls a marble through shifting fractal levels.
Topic match · Computer graphics & rendering
3:512013 Sci-Tech Awards: Matt Pharr, Greg Humphreys and Pat Hanrahan
24K views • 12 years ago
Oscars
The Academy's 2014 Sci-Tech Awards segment honoring Matt Pharr, Greg Humphreys and Pat Hanrahan for their physically based rendering work and book. The authors give a short acceptance speech that thanks Donald Knuth for literate programming.
Topic match · Computer graphics & rendering
2:123D Gaussian Splatting - Why Graphics Will Never Be The Same
2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
Topic match · Computer graphics & rendering
1:27Mars DOS demo by Tim Clarke (1993)
28K views • 13 years ago
Sean Barrett
A one-minute capture of Tim Clarke's 1993 'Mars' DOS demo, a roughly 5 KB program that renders a navigable terrain landscape in real time.
Topic match · Computer graphics & rendering
2:01Enemies – real-time cinematic teaser | Unity
1.9M views • 4 years ago
Unity
Unity's real-time cinematic teaser 'Enemies' from its Demo Team, showcasing HDRP lighting, strand-based hair and an advanced digital human toolkit. It is a short showcase of high-end real-time rendering.
Topic match · Computer graphics & rendering
0:14Chrome vs Firefox vs Safari vs Servo WebRender
121K views • 10 years ago
Jake Archibald
A short side-by-side recording by Jake Archibald of the same animation demo running in Chrome, Firefox, Safari and Servo WebRender nightlies on a 60Hz display. It shows the smoothness difference of GPU-based rendering.
Topic match · Computer graphics & rendering
2:13Brigade 3.0 preview - Real-time path tracing
439K views • 12 years ago
icelaglace
A short preview of OTOY's Brigade 3.0 engine doing real-time path tracing, running on two GTX Titans.
Topic match · Computer graphics & rendering
3:36elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)
317K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
Elevated by Rgba and TBC, the winner of the 4k intro compo at Breakpoint 2009. It is a realtime procedurally generated 3D flythrough with music, all in a 4096-byte executable.
Topic match · Computer graphics & rendering
3:36Elevated by RGBA and TBC
974K views • 17 years ago
BUTTONTANG
Elevated is a 4 kilobyte PC demo by RGBA and TBC from Breakpoint 2009. It fly-throughs a realistic procedurally generated landscape with synthesized music and post-processing, all from a tiny executable.
Topic match · Computer graphics & rendering
3:09ASCII fluid dynamics -- IOCCC2012 endoh1.c
1.7M views • 12 years ago
Yusuke Endoh
A 3-minute demo of a tiny IOCCC 2012 winning C program that simulates fluid dynamics in an 80x25 terminal, using any text (including its own source) as input. The video shows the simulation running to Handel's Water Music.
Topic match · Computer graphics & rendering
3:47Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay
54K views • 19 years ago
David Carroll
Earliest known footage of Ivan Sutherland's MIT PhD work, Sketchpad, the first computer graphics system, with commentary by Alan Kay. It shows light-pen drawing with constraints in a short clip.
Topic match · Computer graphics & rendering
0:51Hyperbolica: A Non-Euclidean Adventure [Old Trailer]
662K views • 6 years ago
CodeParade
The old announcement trailer for Hyperbolica, CodeParade's Unity game set in hyperbolic and spherical space. The creator has since posted devlog videos on building it.
Topic match · Computer graphics & rendering
2:01The Drive Home - ShaderToy
11K views • 9 years ago
The Art of Code
A short ShaderToy piece by Martijn Steinrucken (The Art of Code) that renders rain on a windshield during a night drive, with blurred bokeh lights. It is set to music.
Topic match · Computer graphics & rendering
0:43puls (256 bytes)
36K views • 17 years ago
JanRrrolaKadlec
A 256-byte MS-DOS intro that renders a raymarched, procedural 3D animation. It won the 256-byte competition at Riverwash 2009 and the scene.org award for best technical achievement that year, and the author published commented x86 assembly source.
Topic match · Computer graphics & rendering
0:31ants simulation
2K views • 12 years ago
Hugh Lomas
A one-minute visualization of a simulated ant colony in which ants follow pheromone trails, with the source code on GitHub. It shows emergent behavior arising from simple rules.
Topic match · Computer graphics & rendering
3:45pointerpointer.com's use of voronoi, canvas, and javascript
40K views • 14 years ago
Paul Irish
Paul Irish explains how pointerpointer.com works. It uses a hidden canvas of colored Voronoi regions to look up which photo matches the cursor position.
Topic match · Computer graphics & rendering
3:29"Pipe Dream" - Animusic.com
17.7M views • 18 years ago
AnimusicLLC
'Pipe Dream' is the best-known piece from the first Animusic DVD, a computer-animated music video in which fantastical machines play music. The animation is driven by MIDI data.
Topic match · Computer graphics & rendering
1:15Sonic behind waterfall - RetroArch shader comparison
30K views • 9 years ago
PenguinWeirdness
A one-minute demo comparing RetroArch shaders on the Sonic the Hedgehog waterfall, where Sega Genesis dithering creates a transparency effect. It shows how different shaders emulate the CRT look.
Topic match · Computer graphics & rendering
3:20Fairy Lights in Femtoseconds: Tangible Holographic Plasma (SIGGRAPH)
1.1M views • 11 years ago
Yoichi Ochiai
A SIGGRAPH demo from Yoichi Ochiai's group of aerial and volumetric graphics drawn by focused femtosecond lasers with computational holography. The plasma points can be touched.
Topic match · Computer graphics & rendering
3:58This game DISAPPEARS if you pause it!
687K views • 1 year ago
Branta Games
A game-dev video demonstrating a noise shader in Godot where shapes are visible only in motion against animated noise and vanish when the game is paused or screenshotted. The demo is available on GitHub.
Topic match · Computer graphics & rendering
2:26Qt 5 based 3D Wayland compositor
133K views • 14 years ago
Samuel Rødal
A short demo of a 3D Wayland compositor built with Qt 5 and QtWayland, mapping input to and compositing the output of Wayland applications in a 3D scene, also running on a Raspberry Pi.
Topic match · Computer graphics & rendering
1:46NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment
497K views • 8 years ago
NVIDIA GeForce
A two-minute NVIDIA RTX tech demo built on Remedy's Northlight engine, showing real-time ray-traced lighting and shadows in a game scene. It was shown alongside the launch of RTX and DirectX Raytracing.
Topic match · Computer graphics & rendering
3:21ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition
571K views • 17 years ago
QiPanComputerVision
A three-minute demo of ProFORMA, a system from Cambridge that builds textured 3D models live from a video of an object.
Topic match · Computer graphics & rendering
3:41A quick tour of TeXmacs
32K views • 5 years ago
TeXmacs Videos
A four-minute tour of the TeXmacs scientific editor, showing math typing, figures, citations, a drawing tool, document styles, HTML export, presentations and animations.
Topic match · Graphic design & typography
2:56Microsoft Re-Designs the iPod Packaging
1.3M views • 20 years ago
Brant Walsh
A 2006 parody made by a Microsoft team that shows how the company would redesign iPod packaging, with a box piled with feature claims, logos and clutter in contrast to Apple's clean design.
Topic match · Graphic design & typography
2:28iMUSE Demonstration 2 - Seamless Transitions
37K views • 16 years ago
Peter Silk (KestrelPi)
A two-minute demonstration of LucasArts' iMUSE adaptive music system in Monkey Island 2. It shows music layers and transitions changing seamlessly as the player moves.
Topic match · Game programming & engines
3:26Shop Vac (kinetic typography animation)
1.7M views • 15 years ago
jmheather
A kinetic typography animation for Jonathan Coulton's song 'Shop Vac', made by Jarrett Heather with Illustrator, After Effects and other tools over 500-1000 hours.
Topic match · Graphic design & typography
2:13Real Life Emoji Keyboard!
735K views • 11 years ago
Tom Scott
Tom Scott shows a full-size real-life emoji keyboard built from 14 keyboards and over 1,000 hand-placed stickers, covering all of Unicode 8.
Topic match · Graphic design & typography
3:46"Weird Al" Yankovic - Word Crimes (Official 4K Video)
66.6M views • 12 years ago
alyankovicVEVO
Weird Al Yankovic's 2014 parody of 'Blurred Lines' that scolds common grammar and usage errors, with a kinetic typography video. It is a catchy music video about language mistakes.
Topic match · Graphic design & typography
2:46Godot Engine - Apps & Tools - 2022 Showreel
172K views • 4 years ago
Godot Engine
The Godot Engine 2022 showreel of apps and tools built with Godot, with a timestamped list of each project. It shows the engine being used well beyond games.
Topic match · Game programming & engines
2:37Unreal Engine 3 in Firefox with asm.js
245K views • 13 years ago
Firefox
Mozilla's short demo of Unreal Engine 3 running in Firefox, ported by Mozilla and Epic in four days using Emscripten and asm.js.
Topic match · Game programming & engines
3:02Cave game tech test
10.5M views • 17 years ago
Nizzotch
An early 2009 tech test by Notch of an Infiniminer-style cave game running about 700 fps on a 256x256x64 tile map. It is the prototype that grew into Minecraft.
Topic match · Game programming & engines
2:09Automaton 2000 Micro - Dodging Siege Tanks
1.2M views • 15 years ago
Automaton2000Micro
A StarCraft 2 custom-map demo where a bot controls 100 zerglings against 20 sieged tanks and dodges the splash damage, leaving 19 survivors. The code was written in Blizzard's World Editor.
Topic match · Game programming & engines
2:28Lies on the London Underground
4.6M views • 13 years ago
Tom Scott
Tom Scott and Matt Parker investigate some of the small deceptions and oddities of the London Underground, such as misleading signage and map distortions.
Topic match · Graphic design & typography
0:58Infinity Blade: iPhone Trailer
1.7M views • 16 years ago
IGN
IGN's 2010 trailer for Infinity Blade, an Unreal Engine fighting game for iPhone, iPad and iPod. It shows off gameplay and the visuals of the mobile game.
Topic match · Game programming & engines
3:52I can't show you how pink this pink is.
9.7M views • 9 years ago
Tom Scott
Tom Scott explains why a vivid pink pigment by artist Stuart Semple cannot be fully shown on a screen, and touches on the dispute over exclusive rights to the blackest black pigment. It is a short explainer on color gamuts and pigment politics.
Topic match · Graphic design & typography
2:15Real-Time In-Camera VFX for Next-Gen Filmmaking | Project Spotlight | Unreal Engine
1.1M views • 7 years ago
Unreal Engine
Epic Games shows how LED walls can provide both virtual backgrounds and real lighting, letting scenes be captured in camera in a single pass with Unreal Engine.
Topic match · Game programming & engines
3:00American Psycho -Business Card Scene
21.6M views • 17 years ago
Alex Curro
The business card scene from the film American Psycho, in which characters compare their business cards.
Topic match · Graphic design & typography
3:06Papyrus - SNL
25.8M views • 9 years ago
Saturday Night Live
An SNL sketch in which Ryan Gosling's character is obsessed with the font choice (Papyrus) in the movie Avatar's title. It is a comedy bit about a widely mocked typeface.
Topic match · Graphic design & typography