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Why PlayStation 1 Graphics Warped and Wobbled so much | MVG12:36

Why PlayStation 1 Graphics Warped and Wobbled so much | MVG

2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Racing the Beam Explained - Atari 2600 CPU vs. CRT Television38:26

Racing the Beam Explained - Atari 2600 CPU vs. CRT Television

400K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained shows how the Atari 2600 draws images with almost no video memory, by having the CPU race the CRT beam line by line. It walks through the techniques in detail.
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO29:16

SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
How "oldschool" graphics worked Part 1 - Commodore and Nintendo7:08

How "oldschool" graphics worked Part 1 - Commodore and Nintendo

5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
So I Bought Those Weird New AliExpress Retro PCs…17:10

So I Bought Those Weird New AliExpress Retro PCs…

1.3M views • 3 years ago
LGR
LGR reviews the Book 8088 and Hand 386, newly built DOS retro PCs sold on AliExpress that use real legacy chips on custom boards. He covers what is neat about them and their compromises and odd design decisions.
SGI IRIS 2400 (1985)5:51

SGI IRIS 2400 (1985)

122K views • 16 years ago
VintageCG
A short demo reel of the 1985 Silicon Graphics IRIS 2400 workstation animating flat-shaded polygons on a 68010 CPU. It shows the early SGI graphics that preceded their later fame.
CGA Graphics - Not as bad as you thought!11:27

CGA Graphics - Not as bad as you thought!

2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
The History of 3D Graphics on the Gameboy Advance | minimme34:29

The History of 3D Graphics on the Gameboy Advance | minimme

667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²21:53

SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²

2.3M views • 8 years ago
Dodoid
Dodoid gives an in-depth look at an SGI Onyx RealityEngine2, a $250,000 graphics supercomputer from 1993, covering its history, a physical overview, a teardown and some demos and games.
Atari's Quadrascan Explained20:57

Atari's Quadrascan Explained

239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
Spaceballs - State of the Art - Amiga Demo (HD 50fps)4:13

Spaceballs - State of the Art - Amiga Demo (HD 50fps)

264K views • 12 years ago
RetroDemoScene
A recapture in 50fps HD of Spaceballs' 'State of the Art', an Amiga demo released at The Party 1992. It showcases the Amiga's real-time animation, graphics and music in a few minutes.
The Making of: ROM City Rampage (Retro City Rampage)10:45

The Making of: ROM City Rampage (Retro City Rampage)

399K views • 13 years ago
VblankEntertainment
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
RetroAhoy: The Secret of Monkey Island1:13:54

RetroAhoy: The Secret of Monkey Island

3.2M views • 8 years ago
Ahoy
A roughly 75-minute video essay from Ahoy's RetroAhoy series on the making and history of The Secret of Monkey Island. It covers the small LucasArts team, the game's development and its sequel.
3D Gaussian Splatting - Why Graphics Will Never Be The Same2:12

3D Gaussian Splatting - Why Graphics Will Never Be The Same

2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
Exposing FRAUD And DECEPTION In The Retro Video Game Market52:22

Exposing FRAUD And DECEPTION In The Retro Video Game Market

2.8M views • 5 years ago
Karl Jobst
Karl Jobst investigates the retro video game bubble, examining who caused it, who profits, and how graders and auction houses like Wata Games and Heritage inflate prices. It runs almost an hour.
Sonic behind waterfall - RetroArch shader comparison1:15

Sonic behind waterfall - RetroArch shader comparison

30K views • 9 years ago
PenguinWeirdness
A one-minute demo comparing RetroArch shaders on the Sonic the Hedgehog waterfall, where Sega Genesis dithering creates a transparency effect. It shows how different shaders emulate the CRT look.
Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 19855:14

Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985

136K views • 19 years ago
StaxX28
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.
TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)8:24

TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)

305K views • 9 years ago
Oerg866
Overdrive 2 by TiTAN, a Sega Mega Drive demo that won first place in the Oldskool competition at Revision 2017. It shows effects and 3D graphics on the stock console.
Future Crew - Second Reality (1993) [60fps]16:19

Future Crew - Second Reality (1993) [60fps]

241K views • 11 years ago
DemosceneVids
A 60fps capture of Future Crew's 1993 MS-DOS demo Second Reality, one of the best-known pieces of the demoscene. It runs about 16 minutes of real-time graphics and music effects on PC hardware of the era.
The Story of Another World on the Amiga | MVG13:44

The Story of Another World on the Amiga | MVG

350K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains how Eric Chahi built Another World on the Amiga 500, using 2D polygons, rotoscoping and clever techniques to run well on a stock 7MHz machine.
SGI Indigo2: An $86,000 Workstation from 199512:01

SGI Indigo2: An $86,000 Workstation from 1995

2.2M views • 9 years ago
LGR
LGR looks at the Silicon Graphics Indigo2, a UNIX workstation that cost about $86,000 in 1995, covering its pros and cons, games it can run, and whether it is worth owning today.
Amiga Boing Ball0:54

Amiga Boing Ball

171K views • 18 years ago
amigang
The original Amiga Boing Ball demo, written at the Winter CES in January 1984 to show off the Amiga's hardware, with a bouncing, spinning checkered ball running while the system multitasked. It became the Amiga's unofficial emblem.
Color Maximite 2 - ARM CPU that runs BASIC!12:24

Color Maximite 2 - ARM CPU that runs BASIC!

453K views • 6 years ago
The 8-Bit Guy
The 8-Bit Guy reviews the Color Maximite 2, a modern ARM-based computer that boots straight into BASIC. He shows what it can do as a retro-style machine.
The weeCee: A Tiny New MS-DOS & Windows Gaming PC!15:19

The weeCee: A Tiny New MS-DOS & Windows Gaming PC!

713K views • 4 years ago
LGR
LGR reviews the weeCee, a tiny mini PC that boots MS-DOS and Windows from a microSD card. It offers Sound Blaster Pro and General MIDI compatibility with VGA output, and the video tries it with DOS and Windows 98 games.
Kefrens - Desert Dream - Amiga Demo (HD 50fps)13:19

Kefrens - Desert Dream - Amiga Demo (HD 50fps)

192K views • 12 years ago
RetroDemoScene
Kefrens' Desert Dream, an Amiga demoscene production released at The Gathering in 1993, recaptured in HD at 50fps. It features code, music and graphics by a team of scene members.
8 Bit & '8 Bitish' Graphics-Outside the Box1:25:34

8 Bit & '8 Bitish' Graphics-Outside the Box

568K views • 9 years ago
GDC Festival of Gaming
Mark Ferrari, the LucasArts background artist, explains in a GDC 2016 talk how he draws 8-bit graphics. He covers color cycling and palette shifting to create complex animated scenery without frame animation.
[JSConfUS 2013] Steven Wittens: Making WebGL Dance30:55

[JSConfUS 2013] Steven Wittens: Making WebGL Dance

56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
NOTCURSES III: THE SAGA CONTINUES (1080P)6:46

NOTCURSES III: THE SAGA CONTINUES (1080P)

46K views • 5 years ago
Nick Black
A seven-minute demo from the author of Notcurses, a C library for text user interfaces. It shows the 2.3.0 release, which adds Sixel and Kitty bitmap graphics integrated into its multiplane character-graphics model.
My old BBC Micro system27:49

My old BBC Micro system

70K views • 9 years ago
mikeselectricstuff
Mike of mikeselectricstuff shows his heavily modified old BBC Micro system in a 28-minute tour of 8-bit hardware archaeology.
Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay3:47

Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay

54K views • 19 years ago
David Carroll
Earliest known footage of Ivan Sutherland's MIT PhD work, Sketchpad, the first computer graphics system, with commentary by Alan Kay. It shows light-pen drawing with constraints in a short clip.
what did you do22:13

what did you do

1.5M views • 11 months ago
Noodle
Noodle explores how retro pixel art was designed for CRT displays and why games look different on LCDs, with input from pixel artists and CRT researchers.
Razor191110:17

Razor1911

90K views • 7 months ago
Dubmood
Razor 1911's eponymous demo celebrating 40 years of the group, which won first place at the Revision 2026 demo competition and the public's choice award. It is a retrospective of keygen and warez scene culture with chiptune music.
Classic Game Postmortem - Another World1:05:45

Classic Game Postmortem - Another World

25K views • 7 years ago
GDC Festival of Gaming
Eric Chahi's GDC 2011 postmortem of Another World (Out of This World), describing how he built the game. He shows his polygon art approach, rotoscoping and animation tools.
Farbrausch & Neuro - Masagin (HD Stereo)8:08

Farbrausch & Neuro - Masagin (HD Stereo)

485K views • 17 years ago
Leonard Ritter
Masagin is a realtime demoscene production by Farbrausch and Neuro with music by paniq, using animated recursive SVG graphics made in Inkscape. It is a psychedelic, nested-dials audiovisual piece.
3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell2:35:32

3dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell

51K views • 12 years ago
Computer History Museum
A Computer History Museum oral history panel with four 3dfx founders on the company's rise with Voodoo Graphics and Glide, and its fall into bankruptcy. It runs about two and a half hours.
Elite: "The game that couldn't be written"1:02:03

Elite: "The game that couldn't be written"

2M views • 2 years ago
Alexander the ok
An hour-long video essay on Elite, the 1984 BBC Micro game by David Braben and Ian Bell. It covers how they fit a 3D engine, economy and universe into 22KB on a 2MHz 6502.
SymbOS MP3MSX Demostration12:56

SymbOS MP3MSX Demostration

6K views • 15 years ago
karloch
A demonstration of SymbOS, a multitasking operating system for 8-bit Z80 machines, running on a real MSX turboR with an MP3MSX card and a CF IDE interface. It shows the OS playing audio and running a graphical desktop on very old hardware, captured from the real machine and not an emulator.
How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)5:01

How a Laser-Shot Disk Defeats Hackers & Pirates (Coding Secrets)

132K views • 8 years ago
GameHut
An episode of Coding Secrets by Jon Burton on retro copy protection, in particular physically damaging a disk with a laser so copies fail. It explains how this defeated hackers and pirates.
How I implemented MegaTextures on real Nintendo 64 hardware8:51

How I implemented MegaTextures on real Nintendo 64 hardware

398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Making a heart with Maths10:14

Making a heart with Maths

112K views • 9 years ago
Inigo Quilez
Inigo Quilez shows step by step how to build a simple heart shape from mathematics and shaders, with code on Shadertoy. It is an introduction to procedural graphics and signed distance functions.