time
1:33:23Crust of Rust: Lifetime Annotations
299K views • 6 years ago
Jon Gjengset
In this first Crust of Rust episode, Jon Gjengset live-codes an example that needs multiple explicit lifetime annotations. Along the way he covers string types and generics over a custom trait.
1:02:29EEVblog #555 - 555 Timer Kit
370K views • 12 years ago
EEVblog
Dave Jones builds the Evil Mad Scientist discrete-component 555 timer kit, then tests it and explains the internal circuitry of the 555 at transistor level. He finishes with scope waveforms.
4:59No Knead Bread | Bread Recipe | The New York Times
3.7M views • 19 years ago
The New York Times
Mark Bittman and baker Jim Lahey of Sullivan Street Bakery demonstrate the no-knead bread recipe, where a long, slow rise does the work instead of kneading. It is a short New York Times recipe video.
45:54Celestial Navigation (instruction video)
190K views • 10 years ago
NathanielsCAD
A roughly 45-minute vintage US military instructional film that gives a comprehensive overview of celestial navigation, covering sextant use and the theory behind lines of position.
Topic match · Ships, submarines & maritime
42:00I painted a Landscape with Mathematics
812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Topic match · Computer graphics & rendering
24:46Painting a Character with Maths
458K views • 5 years ago
Inigo Quilez
Inigo Quilez live-codes a cartoon character painting entirely from math, using signed distance fields in a Shadertoy shader. He explains each step of building the image from formulas.
Topic match · Computer graphics & rendering
18:50Creating a Doom-style 3D engine in C
991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Topic match · Computer graphics & rendering
54:01You Suck at Excel - Joel Spolsky (Reupload)
27K views • 2 years ago
Cool Bug Facts
A reupload of Joel Spolsky's talk teaching spreadsheet users the Excel features they are probably missing, such as keyboard navigation, named ranges, tables and lookups. The original disappeared and this copy comes from the Wayback Machine.
Topic match · Productivity & self-improvement
24:02Learn to Paint with Mathematics
191K views • 12 years ago
Inigo Quilez
Inigo Quilez live-codes a painting using only mathematics in a shader, building it up step by step. The linked Shadertoy source shows the result.
Topic match · Computer graphics & rendering
10:25How to Get Good at Small Talk, and Even Enjoy It
2.7M views • 3 years ago
Harvard Business Review
A Harvard Business Review video with tactics for getting better at small talk and enjoying it, such as setting goals, allowing pauses, and starting and ending conversations.
Topic match · Productivity & self-improvement
56:21Getting Started With Org Mode
293K views • 10 years ago
thoughtbot
Harry Schwartz gives a roughly hour-long tour of Emacs Org mode as an outliner, task manager, markup language and agenda tool. He demonstrates how he uses it for documents, presentations and todo lists.
Topic match · Productivity & self-improvement
15:00I wrote a Raytracer for DOS, 16 VGA colors
905K views • 15 years ago
Bisqwit
Bisqwit writes a raytracer from scratch in C++ for DOS, rendering in the 16-color VGA palette at 640x480. The video also covers color quantization and ordered dithering.
Topic match · Computer graphics & rendering
5:43:06LIVE Coding "Happy Jumping"
106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.
Topic match · Computer graphics & rendering
10:14Making a heart with Maths
112K views • 9 years ago
Inigo Quilez
Inigo Quilez shows step by step how to build a simple heart shape from mathematics and shaders, with code on Shadertoy. It is an introduction to procedural graphics and signed distance functions.
Topic match · Computer graphics & rendering
15:39ShaderToy LiveCoding - The Drive Home - 1. Basic Setup
28K views • 9 years ago
The Art of Code
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
Topic match · Computer graphics & rendering
18:18I Tried Turning Games Into Text
571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
Topic match · Computer graphics & rendering
15:04I made a NES emulator in 15 minutes
389K views • 14 years ago
Bisqwit
Bisqwit writes a NES emulator in C++ in about 15 minutes of tool-assisted, sped-up coding, narrated with captions. It shows an accurate emulator built with a compile-time generated 6502 instruction table. Part 2 covers compiling and running it.
10:50#NSDR (Non-Sleep Deep Rest) with Dr. Andrew Huberman
9.2M views • 4 years ago
Virtusan
A roughly 10-minute guided Non-Sleep Deep Rest session voiced by neuroscientist Andrew Huberman. It is meant to reduce daytime fatigue, improve focus and aid sleep.
56:03A Tour of Prolog
33K views • 4 years ago
The Power of Prolog
Markus Triska tours Prolog's most distinctive features, including its use as a database and query language, rule processing, constraint solving and compile-time rewriting. It also covers concise meta-interpreters.
25:45Air Conditioning isn't free... but we're close.
1.4M views • 3 years ago
Tech Ingredients
Tech Ingredients shows how to build a liquid panel with a specialty paint that, placed outside, cools below ambient air temperature. It demonstrates radiative sky cooling.
2:16:18Hot Code Reloading in C
94K views • 3 years ago
Tsoding Daily
A long Tsoding Daily programming stream in which he implements hot code reloading in C by loading a dynamic library at runtime without stopping the main program. It also touches on migrating struct versions across reloads.