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A Deep Dive into Nanite Virtualized Geometry1:10:00

A Deep Dive into Nanite Virtualized Geometry

SIGGRAPH Advances in Real-Time Rendering
278K views • 5 years ago
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica31:37

How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

Ars Technica
5.2M views • 6 years ago
Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 20252:27:34

Casey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025

Better Software Conference
926K views • 1 year ago
Exploring the Tech and Design of Noita31:00

Exploring the Tech and Design of Noita

GDC Festival of Gaming
288K views • 6 years ago
Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake  #GodotCon202354:53

Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023

Godot Engine
27K views • 3 years ago
Robocalypse Now: Using Deep Learning to Combat Cheating in Counter-Strike: Global Offensive1:05:25

Robocalypse Now: Using Deep Learning to Combat Cheating in Counter-Strike: Global Offensive

GDC Festival of Gaming
35K views • 6 years ago
Why can't you multiply vectors?51:16

Why can't you multiply vectors?

Freya Holmér
524K views • 3 years ago
Tomorrow Corporation Tech Demo14:06

Tomorrow Corporation Tech Demo

retrogameinternals
107K views • 3 years ago
The Road to PS552:45

The Road to PS5

PlayStation
16.8M views • 6 years ago
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica23:24

How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

Ars Technica
2M views • 6 years ago
Simulating an Entire Car Engine (yes, it makes noise)12:04

Simulating an Entire Car Engine (yes, it makes noise)

AngeTheGreat
2.1M views • 4 years ago
Herbert Wolverson - Procedural Map Generation Techniques27:29

Herbert Wolverson - Procedural Map Generation Techniques

Roguelike Celebration
153K views • 6 years ago
Surface-Stable Fractal Dithering Explained21:46

Surface-Stable Fractal Dithering Explained

runevision
646K views • 1 year ago
Playing a Neural Network's version of GTA V: GAN Theft Auto17:08

Playing a Neural Network's version of GTA V: GAN Theft Auto

sentdex
766K views • 5 years ago
Half-Life 2: 20th Anniversary Documentary2:01:18

Half-Life 2: 20th Anniversary Documentary

Valve
9.3M views • 1 year ago
Superpositions, Sudoku, the Wave Function Collapse algorithm.14:28

Superpositions, Sudoku, the Wave Function Collapse algorithm.

Martin Donald
764K views • 6 years ago
John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #3095:14:51

John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309

Lex Fridman
1.9M views • 4 years ago
Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing40:45

Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing

Digital Foundry
915K views • 5 years ago
The Joy of Programming in Jai - Part 1: Hello World13:48

The Joy of Programming in Jai - Part 1: Hello World

Nuno Afonso
36K views • 6 years ago
Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]3:53:11

Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]

Freya Holmér
1.9M views • 5 years ago
New Voxel Engine Reveal - Crystal Islands Experiment5:05

New Voxel Engine Reveal - Crystal Islands Experiment

John Lin
394K views • 5 years ago
Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica2:13:40

Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica

Ars Technica
246K views • 6 years ago
The Story of Another World on the Amiga | MVG13:44

The Story of Another World on the Amiga | MVG

Modern Vintage Gamer
350K views • 4 years ago
Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated1:13:00

Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated

LambdaConf
241K views • 1 year ago
Dennis Gustafsson – Parallelizing the physics solver – BSC 20251:07:09

Dennis Gustafsson – Parallelizing the physics solver – BSC 2025

Better Software Conference
77K views • 1 year ago
The Matrix Awakens: An Unreal Engine 5 Experience10:57

The Matrix Awakens: An Unreal Engine 5 Experience

Unreal Engine
9.2M views • 4 years ago
Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG12:40

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

Modern Vintage Gamer
906K views • 4 years ago
2021: Year of the Linux Gaming Desktop - Andrew Kelley42:38

2021: Year of the Linux Gaming Desktop - Andrew Kelley

Zig SHOWTIME
15K views • 5 years ago
Finding the BEST sine function for Nintendo 6426:41

Finding the BEST sine function for Nintendo 64

Kaze Emanuar
418K views • 3 years ago
How the Minecraft Title Screen Seed was Found8:24

How the Minecraft Title Screen Seed was Found

SalC1
10.8M views • 6 years ago
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

Digital Dragons
29K views • 2 years ago
Resident Evil Village PC DRM: Cracked Code Really Does Run Better - Confirmed11:03

Resident Evil Village PC DRM: Cracked Code Really Does Run Better - Confirmed

Digital Foundry
197K views • 5 years ago
Killing the Walk Monster50:00

Killing the Walk Monster

Molly Rocket
59K views • 6 years ago
Rendering Tiny Glades With Entirely Too Much Ray Marching59:20

Rendering Tiny Glades With Entirely Too Much Ray Marching

Graphics Programming Conference
108K views • 1 year ago
Will Wright GDC 2005 Spore (The Future of Content) Remastered1:02:24

Will Wright GDC 2005 Spore (The Future of Content) Remastered

Zeusmonomon
65K views • 6 years ago
Godot Engine - Apps & Tools - 2022 Showreel2:46

Godot Engine - Apps & Tools - 2022 Showreel

Godot Engine
172K views • 4 years ago