computer graphics
17:403D Gaussian Splatting! - Computerphile
273K views • 2 years ago
Computerphile
A Computerphile video in which Dr Mike Pound and PhD student Lewis Stuart explain 3D Gaussian splatting, a quick technique that turns photos of a scene into a 3D model without much compute. It includes a demo and compares the approach to NeRFs.
5:51SGI IRIS 2400 (1985)
122K views • 16 years ago
VintageCG
A short demo reel of the 1985 Silicon Graphics IRIS 2400 workstation animating flat-shaded polygons on a 68010 CPU. It shows the early SGI graphics that preceded their later fame.
Topic match · Computer graphics & rendering
12:36Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
2.3M views • 6 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
8:34Enhancing Photorealism Enhancement
6.3M views • 5 years ago
ISL and Collaborators
A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.
Topic match · Computer graphics & rendering
10:00SICP / What is "Computer Science" ?
131K views • 20 years ago
LarryNorman
An excerpt from Hal Abelson's opening SICP lecture introducing computer science and contrasting declarative and imperative knowledge. He argues that computer science is not really a science and is more like magic or engineering of ideas.
6:538-bit computer update
2.8M views • 10 years ago
Ben Eater
Ben Eater's short update announcing his plan to build another 8-bit computer from scratch on camera. It kicks off the breadboard computer series that became widely known.
19:43U.S. NAVY BASIC MECHANISMS OF FIRE CONTROL COMPUTERS MECHANICAL COMPUTER INSTRUCTIONAL FILM 27794
225K views • 8 years ago
PeriscopeFilm
A 1953 US Navy training film on the basic mechanisms in fire control computers: shafts, gears, cams and differentials. It shows how these mechanical parts compute ship and target firing solutions.
4:14Computer Color is Broken
4.3M views • 11 years ago
minutephysics
MinutePhysics explains that computers store brightness nonlinearly, so blurring and blending colors in raw RGB gives wrong, dark results. It shows why mixed colors, such as in gradients, look off.
6:46NOTCURSES III: THE SAGA CONTINUES (1080P)
46K views • 5 years ago
Nick Black
A seven-minute demo from the author of Notcurses, a C library for text user interfaces. It shows the 2.3.0 release, which adds Sixel and Kitty bitmap graphics integrated into its multiplane character-graphics model.
Topic match · Computer graphics & rendering
9:32Disney's Practical Guide to Path Tracing
914K views • 10 years ago
Walt Disney Animation Studios
Walt Disney Animation Studios' short introduction to path tracing, showing how rays are traced and bounced through a virtual scene to simulate light. It explains how this approach is used in animated films.
Topic match · Computer graphics & rendering
10:14Making a heart with Maths
112K views • 9 years ago
Inigo Quilez
Inigo Quilez shows step by step how to build a simple heart shape from mathematics and shaders, with code on Shadertoy. It is an introduction to procedural graphics and signed distance functions.
Topic match · Computer graphics & rendering
7:26Tomorrow's World: Nellie the School Computer 15 February 1969 - BBC
113K views • 16 years ago
BBC
A 1969 BBC Tomorrow's World segment about Nellie, a school computer used by pupils at Forest Grammar School to solve equations and play music. Students learn programming and maintenance, and act out binary arithmetic.
10:13The Problem with Time & Timezones - Computerphile
4.4M views • 12 years ago
Computerphile
Tom Scott explains for Computerphile why handling time and timezones in code is so hard, walking through a simple web app that computes how long ago something happened. It covers the quirks of timezones and calendars and ends in an exasperated rant.
8:21Why Electronic Voting is a BAD Idea - Computerphile
2.3M views • 11 years ago
Computerphile
Tom Scott explains for Computerphile why electronic voting is a bad idea, arguing that paper ballots are transparent, auditable and hard to tamper with at scale. He covers why moving voting to phones, tablets or computers undermines trust and verifiability.
15:12JPEG DCT, Discrete Cosine Transform (JPEG Pt2)- Computerphile
697K views • 11 years ago
Computerphile
Mike Pound explains the discrete cosine transform and how it underpins JPEG compression. It is part two of Computerphile's JPEG series.
9:37Characters, Symbols and the Unicode Miracle - Computerphile
2.1M views • 13 years ago
Computerphile
Tom Scott explains for Computerphile how Unicode and UTF-8 grew out of messy older character encodings to become the web's standard. It covers why the design works and how it handles worldwide text.
8:45Chip & PIN Fraud Explained - Computerphile
851K views • 11 years ago
Computerphile
Computerphile interview with Prof. Ross Anderson on how Chip and PIN payment systems are being compromised, and the attacks researchers have seen.
9:16Floating Point Numbers - Computerphile
2.5M views • 12 years ago
Computerphile
Tom Scott explains for Computerphile how floating point numbers work, why moving the binary point is fast, and why it handles money badly.
6:14Turing & The Halting Problem - Computerphile
919K views • 12 years ago
Computerphile
A Computerphile video in which Mark Jago of the University of Nottingham explains Turing's halting problem and how it led to the blueprint for the modern computer.
16:48Yesterday's Computer of Tomorrow: The Xerox Alto │Smalltalk-76 Demo
38K views • 8 years ago
Computer History Museum
A Computer History Museum demonstration with Dan Ingalls of Smalltalk-76 running on a Xerox Alto, recorded in 2017. He shows the live environment and discusses the system.
13:52Ch(e)at GPT? - Computerphile
617K views • 3 years ago
Computerphile
Computerphile video in which Mike Pound explains a University of Maryland paper on watermarking LLM output. The method biases token choices so generated text can later be detected statistically.
7:43Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]
4.4M views • 15 years ago
Axiom Holographics
Euclideon's 2011 technology preview of Unlimited Detail, a rendering approach claiming unlimited geometric detail in real time via point-cloud style data. The company promised more to come while keeping most work secret.
Topic match · Computer graphics & rendering
18:50Creating a Doom-style 3D engine in C
991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Topic match · Computer graphics & rendering
7:15Farbrausch - fr-041: debris. [HD]
229K views • 17 years ago
kb
Debris by Farbrausch, the winner of the Breakpoint 2007 demo competition. All of its 3D visuals, textures and music come from a single 177 KB executable.
Topic match · Computer graphics & rendering
16:19Future Crew - Second Reality (1993) [60fps]
241K views • 11 years ago
DemosceneVids
A 60fps capture of Future Crew's 1993 MS-DOS demo Second Reality, one of the best-known pieces of the demoscene. It runs about 16 minutes of real-time graphics and music effects on PC hardware of the era.
Topic match · Computer graphics & rendering
7:08How "oldschool" graphics worked Part 1 - Commodore and Nintendo
5.7M views • 11 years ago
The 8-Bit Guy
The 8-Bit Guy explains the color limitations of 1980s computers and consoles such as the NES and Commodore 64. It shows how sprites, attributes and palettes shaped the look of old games.
6:57Nathan For You - Fixing Computer Repair
2.2M views • 9 years ago
Comedy Central
A Nathan For You sketch in which Nathan Fielder tackles customers' privacy fears at computer repair shops with an awkwardly absurd business solution. It is a comedy clip from the Comedy Central show.
6:36Face2Face: Real-time Face Capture and Reenactment of RGB Videos (CVPR 2016 Oral)
5M views • 10 years ago
Matthias Niessner
The CVPR 2016 oral demo of Face2Face, a system that captures a person's face and reenacts another video's face in real time using only RGB video. The authors frame it as research on modern vision and graphics.
Topic match · Computer graphics & rendering
9:03Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5
19.2M views • 6 years ago
Unreal Engine
Epic Games' reveal of Unreal Engine 5, a real-time demo running on PlayStation 5. It showcases Nanite virtualized micropolygon geometry and Lumen global illumination.
Topic match · Computer graphics & rendering
12:23Typesetters in the '80s - Computerphile
105K views • 12 years ago
Computerphile
Professor Brailsford of the University of Nottingham describes how the university set out to print its own mathematics exam papers in the 1980s. The story centers on getting a Mergenthaler Linotron 202 typesetter to work with their own software.
11:27CGA Graphics - Not as bad as you thought!
2.4M views • 10 years ago
The 8-Bit Guy
The 8-Bit Guy covers IBM's 1981 CGA graphics system, including how composite output and artifacting produced extra colors beyond the nominal palette. He argues CGA looked better in period than it does on RGB monitors.
19:20Ivan Sutherland Sketchpad Demo 1963
136K views • 14 years ago
Interface Studies
A TV show about Ivan Sutherland's 1963 MIT thesis software Sketchpad, which ran on the TX-2 computer. It shows a light pen drawing, constraints, snapping, scaling and object-style graphics, foundations of GUIs and CAD.
Topic match · Computer graphics & rendering
11:02fr-08: .the .product by farbrausch | 64k intro (2000) (720p HQ demoscene demo)
197K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
A recording of .the .product by Farbrausch, the first-place 64k intro at The Party 2000. It fits an 11-minute 3D demo with music into 64 kilobytes.
Topic match · Computer graphics & rendering
12:35The Mathematics of Quantum Computers | Infinite Series
718K views • 9 years ago
PBS Infinite Series
A PBS Infinite Series episode explaining the mathematics of quantum computers, including how qubits store complex numbers and how quantum computation differs from classical computation. Hosted by Kelsey Houston-Edwards.
5:05New Voxel Engine Reveal - Crystal Islands Experiment
394K views • 5 years ago
John Lin
John Lin reveals a rewritten voxel engine demonstrated in a Crystal Islands scene, with much finer voxel detail, fast collision, fracture and path-traced global illumination.
Topic match · Computer graphics & rendering
5:513-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013
2.3M views • 13 years ago
Daniel CohenOr
A SIGGRAPH Asia 2013 research demo of 3-Sweep, a tool for extracting editable 3D objects from a single photo using a few user strokes. It predates modern AI image tools.
Topic match · Computer graphics & rendering
5:51Susan Kare explains Macintosh UI ergonomics on the Computer Chronicles (1984)
51K views • 6 years ago
erg0steur
A 1984 Computer Chronicles segment in which Susan Kare explains the ergonomics and interface design of the original Macintosh. She introduces the interface step by step for newcomers.
8:51How I implemented MegaTextures on real Nintendo 64 hardware
398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Topic match · Computer graphics & rendering
10:57The Matrix Awakens: An Unreal Engine 5 Experience
9.2M views • 4 years ago
Unreal Engine
Epic's Unreal Engine 5 tech demo set in the Matrix universe, with Keanu Reeves and Carrie-Anne Moss. It moves from a cinematic to a playable car chase through a large detailed city, with a behind-the-scenes look at the rendering at the end.
Topic match · Computer graphics & rendering
6:52Brigade 3 real-time path tracing
89K views • 13 years ago
Sam Lapere (Supergastrocnemius)
A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.
Topic match · Computer graphics & rendering