game ai
1:11Infinite Mario AI - Long Level
1.3M views • 17 years ago
Robin Baumgarten
A bot built by Robin Baumgarten plays Infinite Mario using A* path-finding, shown as a red planned path that updates as new obstacles appear. It won the Mario AI competitions and uses only on-screen information.
12:40Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG
906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
36:19Hareraiser (The Worst Game Ever) - Stuart Ashen - Norwich Gaming Festival 2017
1M views • 9 years ago
Norwich Games Festival
Stuart Ashen presents a talk at the 2017 Norwich Gaming Festival on Hareraiser, a notoriously bad video game tied to the Masquerade treasure hunt. He explores why it may be the worst game ever made.
1:00:29Playing to Lose: AI and "Civilization" (Soren Johnson)
67K views • 16 years ago
Google TechTalks
Soren Johnson, a lead designer and AI programmer on Civilization games, discusses game AI design, including whether AI should cheat, behave like a human or be fun rather than strong. He uses the Civilization series as a case study.
31:24The largest campaign ever to stop publishers destroying games
401K views • 2 years ago
Accursed Farms
Ross Scott of Accursed Farms lays out a campaign to stop publishers from permanently shutting down games, using The Crew as the test case. He covers government initiatives and the legal options, and the stopkillinggames.com site.
20:11Containers and Steam: Putting games under pressure | FOSDEM 2020
13K views • 6 years ago
Collabora
FOSDEM 2020 talk from Collabora on pressure-vessel, an experimental mechanism that puts Steam games in containers on Linux. It covers using namespaces to give games their own runtime library stack independent of the host.
26:16Future of Elder Scrolls & RPG - Skyrim NPCs & Inworld AI (like GPT-4 for gaming)
735K views • 3 years ago
Bloc
A demo of a Skyrim mod that uses Inworld AI to let players hold free-form conversations with NPCs. It previews LLM-driven characters in role-playing games.
8:28The Day FPS Games Died
2M views • 5 years ago
Basically Homeless
The video argues that machine-learning-based aimbots, which read the screen and drive the controls externally, could make cheating in FPS games undetectable. It explains how conventional aimbots work, how the new approach differs, and speculates on possible detection.
16:18Computer program that learns to play classic NES games
2.2M views • 13 years ago
suckerpinch
Tom7 explains and demos software that learns to play NES games by finding score patterns in memory and then searching for inputs that raise it. It is the video companion to his SIGBOVIK paper.
33:49Google's DeepMind AI vs StarCraft 2 World Champion - Game 1
485K views • 6 years ago
ArtosisTV
ArtosisTV's commentary on Game 1 of DeepMind's AlphaStar (Protoss) against top Zerg player Serral at Blizzcon 2019. Artosis analyzes the match with beginner-friendly commentary.
58:24#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmers
210K views • 8 years ago
Gamelab Conference
Jonathan Blow talks at Gamelab 2018 about the design decisions behind Jai, the programming language he is building for game programmers. He covers low-friction development, quality of life and the effects of compile times.
25:09The Next Major RTS Will Fail. This Is Why.
985K views • 4 years ago
GiantGrantGames
A video essay arguing that the next major real-time strategy game will fail unless it gets the fundamentals right. It covers the playerbase and demographics, what older RTS games did well, and the roles of the engine, spectacle, development tools and player-generated content.
1:55:24Ideas about a new programming language for games.
530K views • 12 years ago
Jonathan Blow
Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
5:14Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985
136K views • 19 years ago
StaxX28
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.
2:51Ultra-Realistic Modern Warfare Game Features Awaiting Orders, Repairing Trucks
4.5M views • 15 years ago
The Onion
An Onion News Network parody of a 'hyper-realistic' modern warfare game whose gameplay consists of paperwork, waiting for orders and repairing trucks.
25:33Tom Scott vs Irving Finkel: The Royal Game of Ur | PLAYTHROUGH | International Tabletop Day 2017
8.1M views • 9 years ago
The British Museum
Tom Scott plays the Royal Game of Ur against British Museum curator Irving Finkel, who deciphered its rules from a cuneiform tablet. Finkel teaches the game and explains its history as the oldest playable board game.
36:41TASBot plays Brain Age by micro500, xy2_ in 20:06 - Awesome Games Done Quick 2016 - Part 154
6M views • 10 years ago
Games Done Quick
A tool-assisted run of Brain Age by TASBot, shown at Awesome Games Done Quick 2016. The bot gives deliberately deranged answers while exploiting the game's error-prone recognition.
52:12How to Survive in Gamedev for Eleven Years Without a Hit
1.2M views • 9 years ago
GDC Festival of Gaming
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
11:39The Unbeatable Game from the 60s: Dr NIM
7.2M views • 10 years ago
Stand-up Maths
Matt Parker of Stand-up Maths explains single-pile Nim and the trick that wins it, using Dr NIM, a 1960s mechanical plastic computer that plays perfectly. He teaches the strategy so viewers can beat friends.
12:04How we fit an NES game into 40 Kilobytes
3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
8:53Game Critics
17.7M views • 9 years ago
videogamedunkey
A videogamedunkey video essay on video game critics. It argues that a critic's taste and integrity matter as much as their score, and tries to explain why major outlets give such inflated ratings.
1:02:15Classic Game Postmortem: Sid Meier's Civilization
225K views • 9 years ago
GDC Festival of Gaming
A 2017 GDC postmortem in which Sid Meier and Bruce Shelley tell how Civilization came together from board game design and sim game experience. They cover its development history and design decisions, including fairness and luck.
12:40Colonel JD AI Codec Conversation MGS2 HD
1.7M views • 13 years ago
Louie V
The final codec conversation from Metal Gear Solid 2, in which the AI 'Colonel' explains that the Patriots filter out junk information and curate truth for humanity. It plays as a dark meditation on information overload, manipulation and shared reality.
13:48The Joy of Programming in Jai - Part 1: Hello World
36K views • 6 years ago
Nuno Afonso
The first part of a series on programming in Jai, Jonathan Blow's in-development language. It covers compiling, writing hello world and using code from other files.
1:00:34Pitfall: A Classic Game Postmortem
63K views • 10 years ago
GDC Festival of Gaming
David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.
1:13:00Jonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - Updated
241K views • 1 year ago
LambdaConf
Jonathan Blow's LambdaConf 2025 keynote demonstrates the Jai programming language and explains its design. It includes demos of metaprogramming and tools that visualize programs.
6:02OpenAI Plays Hide and Seek…and Breaks The Game! 🤖
11M views • 7 years ago
Two Minute Papers
Two Minute Papers covers OpenAI's multi-agent hide-and-seek experiment, in which agents learned emergent tool use and found ways to break the game's rules. It summarizes the 'Emergent Tool Use from Multi-Agent Interaction' paper.
4:06That scene from War Games
2.3M views • 19 years ago
Greg Granito
The climactic lesson scene from the 1983 film WarGames, in which the computer learns that the only winning move in nuclear war is not to play. It includes the character entering zero players and the famous closing line.
41:02The Witness - A Great Game That You Shouldn't Play
6.2M views • 10 years ago
Joseph Anderson
Joseph Anderson's long critique of Jonathan Blow's puzzle game The Witness, covering its gameplay, its hundreds of puzzles and its philosophical pretensions. He argues it is a great game that he nonetheless advises against playing.
51:11Game Development with SDL 2.0 (Steam Dev Days 2014)
235K views • 12 years ago
Steamworks Development
Ryan Gordon (Icculus) gives a high-level overview of SDL 2.0 at Steam Dev Days 2014. He covers its features and how it eases building, porting and maintaining games, including Linux ports.
16:41Human AI is Decades Away, But We Need to Start the Debate Now | Demis Hassabis | Google Zeitgeist
305K views • 11 years ago
Google Zeitgeist
Demis Hassabis of DeepMind speaks at Google Zeitgeist, saying human-level AI is decades away but the debate should start now. He covers DeepMind's focus on game-playing agents.
0:58Infinity Blade: iPhone Trailer
1.7M views • 16 years ago
IGN
IGN's 2010 trailer for Infinity Blade, an Unreal Engine fighting game for iPhone, iPad and iPod. It shows off gameplay and the visuals of the mobile game.
2:09:15Longplay: The Incredible Machine (1993) [MS-DOS]
344K views • 11 years ago
Dosgamert
A two-hour complete longplay of the 1993 MS-DOS puzzle game The Incredible Machine, in which players assemble Rube Goldberg contraptions to complete simple tasks.
Topic match · Chess, board games & puzzles
15:37Alpha Zero's "Immortal Zugzwang Game" against Stockfish
1.7M views • 8 years ago
agadmator's Chess Channel
agadmator walks through a game in which DeepMind's AlphaZero beat Stockfish, ending in a famous zugzwang that leaves the engine helpless. He gives commentary on the moves.
10:36Why Would AI Want to do Bad Things? Instrumental Convergence
274K views • 8 years ago
Robert Miles AI Safety
Robert Miles explains instrumental convergence: why an AGI with almost any goal would tend to pursue sub-goals like self-preservation and resource acquisition. It builds on Omohundro's basic AI drives and his orthogonality thesis video.
18:05Intro to AI Safety, Remastered
210K views • 5 years ago
Robert Miles AI Safety
Robert Miles gives a remastered introduction to AI safety, adapted from a talk in London. It lays out why advanced AI could go wrong and answers common objections.
13:44Is AI Safety a Pascal's Mugging?
388K views • 7 years ago
Robert Miles AI Safety
Robert Miles examines whether the case for AI safety is a Pascal's mugging, a tiny probability of an enormous payoff. He argues it is not, because AI risk does not depend on vanishingly small probabilities.
1:05:46Rails World 2024 Opening Keynote - David Heinemeier Hansson
155K views • 2 years ago
Ruby on Rails
DHH's opening keynote at Rails World 2024 in Toronto, where Rails 8 beta shipped. It covers built-in authentication, Propshaft, Solid Cache, Solid Queue, Solid Cable, Kamal 2 and Thruster, pitching the One Person Framework that needs no PaaS.
35:45RAAIS 2017 - Simon Knowles, Co-Founder and CTO of Graphcore
7K views • 9 years ago
The Research and Applied AI Summit - RAAIS
Simon Knowles, co-founder and CTO of Graphcore, talks about "intelligence processors", chips designed specifically for machine learning. The talk was given at the RAAIS 2017 summit and covers Graphcore's architecture.
29:43OpenAI Codex Live Demo
913K views • 5 years ago
OpenAI
OpenAI's 2021 live demo of Codex translating natural language into code, from Hello World to building a game and a Microsoft Word plugin.