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The Known Universe by AMNH #datavisualization6:31

The Known Universe by AMNH #datavisualization

17.3M views • 16 years ago
American Museum of Natural History
The American Museum of Natural History's film flies from the Himalayas out through the atmosphere and solar system to the afterglow of the Big Bang, using its Digital Universe Atlas four-dimensional map.
Deep Visualization Toolbox3:54

Deep Visualization Toolbox

270K views • 11 years ago
Jason Yosinski
A short demo of the Deep Visualization Toolbox, which shows the activations inside a convolutional neural network as it processes live camera input. Viewers see individual units responding to edges, faces and text.
Dual Photography5:10

Dual Photography

24K views • 17 years ago
mm648230
The SIGGRAPH 2005 demo of dual photography from Stanford, which swaps the roles of projector and camera to render a scene from the light's point of view. It includes the reveal of a hidden playing card.
NASA | A Year in the Life of Earth's CO23:11

NASA | A Year in the Life of Earth's CO2

4.9M views • 11 years ago
NASA Goddard
A short NASA Goddard visualization from the GEOS-5 model showing a year of atmospheric carbon dioxide moving around the globe. It shows plumes from sources, hemispheric differences and seasonal swings as plants grow and die back.
Topic match · Data visualization & information design
800+ days of Minecraft in 8 minutes8:05

800+ days of Minecraft in 8 minutes

2.8M views • 13 years ago
Minecraft
A Gource visualization of 826 days of Minecraft development, from alpha 1.2 to release 1.5, condensed into eight minutes. Each dot is a file, folders are links, and developers fly around zapping files as they work on them.
Topic match · Data visualization & information design
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO29:16

SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

14K views • 13 years ago
Red Martian
A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.
I could hardly believe my eyes! - Looking Glass Holographic Monitor11:10

I could hardly believe my eyes! - Looking Glass Holographic Monitor

1.8M views • 6 years ago
Linus Tech Tips
Linus Tech Tips reviews the Looking Glass 8K holographic display, a glasses-free 3D monitor. The video shows the display in action and explains how it works.
3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 20135:51

3-Sweep: Extracting Editable Objects from a Single Photo, SIGGRAPH ASIA 2013

2.3M views • 13 years ago
Daniel CohenOr
A SIGGRAPH Asia 2013 research demo of 3-Sweep, a tool for extracting editable 3D objects from a single photo using a few user strokes. It predates modern AI image tools.
Coding in Stenography, Quick Demo2:01

Coding in Stenography, Quick Demo

132K views • 10 years ago
Art of Chording
A short unscripted demo of writing FizzBuzz in JavaScript with a generator function on a steno keyboard, typos included. It gives a feel for what real coding in stenography looks like.
SGI IRIS 2400 (1985)5:51

SGI IRIS 2400 (1985)

122K views • 16 years ago
VintageCG
A short demo reel of the 1985 Silicon Graphics IRIS 2400 workstation animating flat-shaded polygons on a 68010 CPU. It shows the early SGI graphics that preceded their later fame.
Fairy Lights in Femtoseconds: Tangible Holographic Plasma (SIGGRAPH)3:20

Fairy Lights in Femtoseconds: Tangible Holographic Plasma (SIGGRAPH)

1.1M views • 11 years ago
Yoichi Ochiai
A SIGGRAPH demo from Yoichi Ochiai's group of aerial and volumetric graphics drawn by focused femtosecond lasers with computational holography. The plasma points can be touched.
15 Sorting Algorithms in 6 Minutes5:50

15 Sorting Algorithms in 6 Minutes

29.4M views • 13 years ago
Timo Bingmann
A visualization and sonification of 15 sorting algorithms, from selection sort to bogo sort, run on shuffled integers in six minutes. Each algorithm gets a size and speed scaled to its complexity.
Topic match · Data visualization & information design
Scientists Make Easter Island Statue Walk | National Geographic0:43

Scientists Make Easter Island Statue Walk | National Geographic

3.6M views • 14 years ago
National Geographic
A one-minute National Geographic clip of researchers Terry Hunt and Carl Lipo testing a theory that Easter Islanders used ropes to rock the moai statues upright to walk them to their platforms.
Unveiling High NA EUV | ASML1:39

Unveiling High NA EUV | ASML

573K views • 2 years ago
ASML
ASML's short promotional fly-through of its High NA EUV lithography platform, the TWINSCAN EXE, which supports 8-nanometer resolution. It shows the machine's internals including advanced anamorphic optics.
Journey on the Deep Dream5:37

Journey on the Deep Dream

598K views • 11 years ago
Roger Luedecke
A six-minute journey through the layers of a neural network using Deep Dream, with each frame fed back into the network starting from random noise and the targeted layer changing every four seconds. It is set to downtempo music.
SORTDEMO.BAS2:50

SORTDEMO.BAS

10K views • 16 years ago
fragglet
A three-minute capture of SORTDEMO.BAS, the sorting visualization that shipped with QBasic. It animates insertion, bubble, heap, exchange, shell and quick sort with chiptune-like sound.
How to walk through walls using the 4th Dimension [Miegakure: a 4D game]3:32

How to walk through walls using the 4th Dimension [Miegakure: a 4D game]

2.2M views • 12 years ago
[mtbdesignworks {Miegakure, 4D Toys}]
A short explainer showing what walking through walls would look like with movement in a fourth spatial dimension, using the 4D puzzle game Miegakure.
Asteroid Discovery - 1970-2015 - 8K resolution5:11

Asteroid Discovery - 1970-2015 - 8K resolution

298K views • 11 years ago
Scott Manley
Scott Manley's short animation shows every asteroid discovery from 1970 to 2015 plotted over time in 8K. It makes visible how survey technology made discoveries accelerate and where telescopes looked.
Topic match · Data visualization & information design
NOTCURSES III: THE SAGA CONTINUES (1080P)6:46

NOTCURSES III: THE SAGA CONTINUES (1080P)

46K views • 5 years ago
Nick Black
A seven-minute demo from the author of Notcurses, a C library for text user interfaces. It shows the 2.3.0 release, which adds Sixel and Kitty bitmap graphics integrated into its multiplane character-graphics model.
Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay3:47

Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay

54K views • 19 years ago
David Carroll
Earliest known footage of Ivan Sutherland's MIT PhD work, Sketchpad, the first computer graphics system, with commentary by Alan Kay. It shows light-pen drawing with constraints in a short clip.
High Res Wifi Signal Mapping6:40

High Res Wifi Signal Mapping

551K views • 11 years ago
CNLohr
CNLohr maps Wi-Fi signal strength at high resolution by moving an ESP8266 on a CNC mill, then visualizes the 3D data in WebGL. The result shows interference patterns in space.
Topic match · Data visualization & information design
Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]7:43

Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]

4.4M views • 15 years ago
Axiom Holographics
Euclideon's 2011 technology preview of Unlimited Detail, a rendering approach claiming unlimited geometric detail in real time via point-cloud style data. The company promised more to come while keeping most work secret.
Ivan Sutherland Sketchpad Demo 196319:20

Ivan Sutherland Sketchpad Demo 1963

136K views • 14 years ago
Interface Studies
A TV show about Ivan Sutherland's 1963 MIT thesis software Sketchpad, which ran on the TX-2 computer. It shows a light pen drawing, constraints, snapping, scaling and object-style graphics, foundations of GUIs and CAD.
TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)8:24

TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)

305K views • 9 years ago
Oerg866
Overdrive 2 by TiTAN, a Sega Mega Drive demo that won first place in the Oldskool competition at Revision 2017. It shows effects and 3D graphics on the stock console.
Farbrausch - fr-041: debris. [HD]7:15

Farbrausch - fr-041: debris. [HD]

229K views • 17 years ago
kb
Debris by Farbrausch, the winner of the Breakpoint 2007 demo competition. All of its 3D visuals, textures and music come from a single 177 KB executable.
Chaos Theory - Awesome 64k Intro! [720p HD]4:14

Chaos Theory - Awesome 64k Intro! [720p HD]

583K views • 17 years ago
Lounger
Chaos Theory is a 64k demoscene intro by Conspiracy and CNS that took second place at Assembly 2006, generating its graphics and music from a tiny executable.
Future Crew - Second Reality (1993) [60fps]16:19

Future Crew - Second Reality (1993) [60fps]

241K views • 11 years ago
DemosceneVids
A 60fps capture of Future Crew's 1993 MS-DOS demo Second Reality, one of the best-known pieces of the demoscene. It runs about 16 minutes of real-time graphics and music effects on PC hardware of the era.
Alan Kay Demos GRaIL2:05

Alan Kay Demos GRaIL

30K views • 17 years ago
Vincent Gable
Alan Kay demonstrates GRaIL, a graphical input language system from around 1968 in which hand-drawn strokes become boxes, connections and dataflow-style programs.
Mars DOS demo by Tim Clarke (1993)1:27

Mars DOS demo by Tim Clarke (1993)

28K views • 13 years ago
Sean Barrett
A one-minute capture of Tim Clarke's 1993 'Mars' DOS demo, a roughly 5 KB program that renders a navigable terrain landscape in real time.
Enhancing Photorealism Enhancement8:34

Enhancing Photorealism Enhancement

6.3M views • 5 years ago
ISL and Collaborators
A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.
SGI Indigo2: An $86,000 Workstation from 199512:01

SGI Indigo2: An $86,000 Workstation from 1995

2.2M views • 9 years ago
LGR
LGR looks at the Silicon Graphics Indigo2, a UNIX workstation that cost about $86,000 in 1995, covering its pros and cons, games it can run, and whether it is worth owning today.
Amiga Boing Ball0:54

Amiga Boing Ball

171K views • 18 years ago
amigang
The original Amiga Boing Ball demo, written at the Winter CES in January 1984 to show off the Amiga's hardware, with a bouncing, spinning checkered ball running while the system multitasked. It became the Amiga's unofficial emblem.
Alto System Project: Larry Tesler demonstration of Gypsy52:41

Alto System Project: Larry Tesler demonstration of Gypsy

31K views • 7 years ago
Computer History Museum
Archival footage of Larry Tesler demonstrating Gypsy, the modeless text editor he and Tim Mott built at Xerox PARC, running on the Computer History Museum's restored Alto. It is a long hands-on walkthrough of one of the earliest graphical document editors.
Spaceballs - State of the Art - Amiga Demo (HD 50fps)4:13

Spaceballs - State of the Art - Amiga Demo (HD 50fps)

264K views • 12 years ago
RetroDemoScene
A recapture in 50fps HD of Spaceballs' 'State of the Art', an Amiga demo released at The Party 1992. It showcases the Amiga's real-time animation, graphics and music in a few minutes.
Computational Design of Mechanical Characters5:10

Computational Design of Mechanical Characters

3.9M views • 13 years ago
DisneyResearchHub
A Disney Research SIGGRAPH 2013 demo of an interactive system that lets non-experts design animated mechanical characters. The user sketches motion curves and the system generates optimized mechanisms and gear trains for 3D printing.
Dial Up Modem Handshake Sound - Spectrogram0:29

Dial Up Modem Handshake Sound - Spectrogram

3.6M views • 13 years ago
Bitcore
A spectrogram visualization of the sounds in a dial-up modem handshake, with an annotated image explaining each noise. It shows how the handshake's tones map to the negotiation steps.
The helical model - our solar system is a vortex3:21

The helical model - our solar system is a vortex

9.2M views • 14 years ago
DjSadhu
An animation presenting a non-standard helical or vortex model of the solar system, in which the planets trail the Sun through space instead of orbiting in flat circles. The model is a non-conventional view that the author says differs from standard diagrams.
Infinity Blade: iPhone Trailer0:58

Infinity Blade: iPhone Trailer

1.7M views • 16 years ago
IGN
IGN's 2010 trailer for Infinity Blade, an Unreal Engine fighting game for iPhone, iPad and iPod. It shows off gameplay and the visuals of the mobile game.
Eulerian Video Magnification4:28

Eulerian Video Magnification

788K views • 14 years ago
Miki Rubinstein
The video accompanying the SIGGRAPH 2012 paper on Eulerian Video Magnification. It amplifies subtle changes in ordinary video, such as skin color shifts from a heartbeat, to reveal pulse and tiny motions.
TI DOOM2:48

TI DOOM

199K views • 18 years ago
TPMFofMFF
A short video of someone playing Doom on a TI-83+ graphing calculator, with a link to the version used.