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NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment1:46

NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment

497K views • 8 years ago
NVIDIA GeForce
A two-minute NVIDIA RTX tech demo built on Remedy's Northlight engine, showing real-time ray-traced lighting and shadows in a game scene. It was shown alongside the launch of RTX and DirectX Raytracing.
I wrote a Raytracer for DOS, 16 VGA colors15:00

I wrote a Raytracer for DOS, 16 VGA colors

905K views • 15 years ago
Bisqwit
Bisqwit writes a raytracer from scratch in C++ for DOS, rendering in the 16-color VGA palette at 640x480. The video also covers color quantization and ordered dithering.
Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 127:27

Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1

260K views • 7 years ago
Gamers Nexus
Gamers Nexus builds a fully ray-traced demo in Unreal Engine to compare faked global illumination with RTX ray-traced GI. It covers the gains in dynamic scenes and accuracy against the performance cost and noise.
Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.013:09

Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0

1M views • 7 years ago
arrow in my gluteus maximus
A demo of a raycasting 3D engine built entirely from in-game mechanisms in vanilla Factorio 0.17. It renders simple 3D scenes, producing a new frame every 45 game ticks, with the video sped up to compensate for low UPS.
Growing Human Neurons on a Home Made Electrode Array17:19

Growing Human Neurons on a Home Made Electrode Array

3.4M views • 6 years ago
The Thought Emporium
The Thought Emporium builds a homemade multi-electrode array, grows human neurons on it and attempts to take readings. It is the first part of a series aimed at connecting living neurons to a computer.
How The Economic Machine Works by Ray Dalio31:00

How The Economic Machine Works by Ray Dalio

134.5M views • 13 years ago
Principles by Ray Dalio
Ray Dalio's 30-minute animated video explains how the economy works through credit, debt, interest rates, and short- and long-term cycles. It is based on his template for understanding the economy.
Seymour Cray's Only Surviving Talk: "Cray-1 Introduction" (1976, LANL)1:02:09

Seymour Cray's Only Surviving Talk: "Cray-1 Introduction" (1976, LANL)

59K views • 16 years ago
UC Berkeley Events
Seymour Cray's only surviving recorded talk, introducing the Cray-1 supercomputer in 1976. He describes the machine's design, including its vector architecture and cooling through the frame.
Raymond Hettinger, Keynote on Concurrency, PyBay 20171:13:53

Raymond Hettinger, Keynote on Concurrency, PyBay 2017

161K views • 9 years ago
SF Python
Raymond Hettinger's PyBay 2017 keynote on concurrency in Python. It covers threads, processes, asyncio, locks and the GIL, with live shell-based examples.
How our voting system (and IRV) betrays your favourite candidate3:35

How our voting system (and IRV) betrays your favourite candidate

35K views • 12 years ago
The Center for Election Science
The Center for Election Science explains favorite betrayal in instant-runoff voting: in some elections, ranking your favorite first can cause your least favorite to win. It contrasts this with plurality voting's spoiler problem.
The Mental Game of Python - Raymond Hettinger1:10:00

The Mental Game of Python - Raymond Hettinger

131K views • 7 years ago
SF Python
Raymond Hettinger's PyBay 2019 talk on the mental habits behind effective programming, drawn from coaching, teaching and StackOverflow. He covers problem decomposition, chunking, managing working memory and getting unstuck.
Raymond Hettinger - Dataclasses:  The code generator to end all code generators - PyCon 201845:08

Raymond Hettinger - Dataclasses: The code generator to end all code generators - PyCon 2018

130K views • 8 years ago
PyCon 2018
Raymond Hettinger explains Python's dataclasses module, showing the problem it solves and its key design decisions. He places it in a progression from tuples and dicts through named tuples and attrs.
The Mental Game of Python - Raymond Hettinger [synced version]1:10:00

The Mental Game of Python - Raymond Hettinger [synced version]

24K views • 6 years ago
Tech Ma
Raymond Hettinger's PyBay 2019 talk on the mental strategies he uses when programming in Python, such as chunking, solving a simpler related problem, and repeating tasks manually until patterns emerge. This version is re-synced with the slides.
Keynote - Preventing, Finding, and Fixing Bugs On a Time Budget | Raymond Hettinger @ PyBay201840:01

Keynote - Preventing, Finding, and Fixing Bugs On a Time Budget | Raymond Hettinger @ PyBay2018

27K views • 8 years ago
SF Python
Raymond Hettinger's PyBay 2018 keynote on preventing, finding and fixing bugs under a time budget. He covers testing practice, type annotation tradeoffs and the limits of coverage metrics.
Raytheon’s High-Power Microwave Weapon Downs Drones2:03

Raytheon’s High-Power Microwave Weapon Downs Drones

229K views • 10 years ago
AviationWeek
Cleared Defense Department footage of Raytheon's Phaser high-power microwave weapon bringing down drones during a 2013 live-fire demonstration at Fort Sill. Raytheon says it has halved the payload size and is offering the system for operational use.
How to Create a Mind | Ray Kurzweil | Talks at Google1:19:04

How to Create a Mind | Ray Kurzweil | Talks at Google

250K views • 13 years ago
Talks at Google
Ray Kurzweil presents his book How to Create a Mind at Google, on reverse engineering the brain and using that understanding to build intelligent machines. He shows his graphs of exponential technological progress.
Murray Gell-Mann talks about Richard Feynman5:31

Murray Gell-Mann talks about Richard Feynman

254K views • 14 years ago
Muon Ray
In a short interview clip, physicist Murray Gell-Mann talks about working alongside Richard Feynman at Caltech. He describes how the two men clashed in personality and image despite similar brilliance.
Modern Dictionaries by Raymond Hettinger1:07:41

Modern Dictionaries by Raymond Hettinger

150K views • 9 years ago
SF Python
Python core developer Raymond Hettinger explains how Python's dictionary implementation evolved into the compact, ordered dict in Python 3.6. He uses pictures and small bits of pure Python, and covers key-sharing, compaction and versioning.
People & Power - On a wing and a prayer52:28

People & Power - On a wing and a prayer

90K views • 15 years ago
Al Jazeera English
An Al Jazeera English People & Power investigation from 2010 into safety problems with the Boeing 737NG, featuring whistleblowers on cracking parts, hand-made structural components and an alleged cover-up.
Data uses most secure code ever Star Trek TNG (Blu Ray HD)0:41

Data uses most secure code ever Star Trek TNG (Blu Ray HD)

185K views • 9 years ago
HD_Picard
A short Star Trek TNG clip from 'Brothers' in which Data uses a lockout code with an unusually long, secret-sounding sequence.
LIVE Coding "Happy Jumping"5:43:06

LIVE Coding "Happy Jumping"

106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.
Topic match · Computer graphics & rendering
Marble Marcher - A Fractal Physics Game3:58

Marble Marcher - A Fractal Physics Game

1.7M views • 7 years ago
CodeParade
A demo of Marble Marcher, a game using a fractal physics engine and fully procedural ray-marched rendering. The player rolls a marble through shifting fractal levels.
Topic match · Computer graphics & rendering
Disney's Practical Guide to Path Tracing9:32

Disney's Practical Guide to Path Tracing

914K views • 10 years ago
Walt Disney Animation Studios
Walt Disney Animation Studios' short introduction to path tracing, showing how rays are traced and bounced through a virtual scene to simulate light. It explains how this approach is used in animated films.
Topic match · Computer graphics & rendering
High-performance Tree Wrangling, the APL Way // Aaron Hsu // Dyalog '1830:37

High-performance Tree Wrangling, the APL Way // Aaron Hsu // Dyalog '18

6K views • 7 years ago
Dyalog User Meetings
Aaron Hsu shows how to manipulate and transform tree data in APL using arrays and inverted tables instead of pointers. He claims much smaller code, better performance and easier parallelisation.
AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #2154:17

AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215

65K views • 8 years ago
Two Minute Papers
A Two Minute Papers episode on NVIDIA's recurrent denoising autoencoder, which cleans up noisy Monte Carlo path-traced image sequences. It shows how a neural network can produce usable renders from very few samples.
Topic match · Computer graphics & rendering
Does APL Need a Type System? by Aaron W Hsu at #FnConf1854:31

Does APL Need a Type System? by Aaron W Hsu at #FnConf18

6K views • 7 years ago
ConfEngine
Aaron Hsu's FnConf18 talk asks whether APL needs a static type system. He argues that APL's expressiveness and rapid iteration already deliver the benefits usually credited to types.
NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)51:06

NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)

35K views • 11 years ago
NVScene
Johann Korndorfer's NVScene 2015 talk on building content with signed distance functions. It focuses on patterns that make SDF modelling more structured, arguing that SDFs capture a shape's essence like vector graphics do compared with polygons or voxels.
Topic match · Computer graphics & rendering
Brigade 3 real-time path tracing6:52

Brigade 3 real-time path tracing

89K views • 13 years ago
Sam Lapere (Supergastrocnemius)
A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.
Topic match · Computer graphics & rendering
Chuck Moore's Fireside Chat 20111:00:34

Chuck Moore's Fireside Chat 2011

6K views • 14 years ago
GreenArraysInc
Chuck Moore, creator of Forth, gives his annual Fireside Chat at Forth Day 2011 at Stanford. He talks about his multi-core GreenArrays chip design and demonstrates code running on it.
Coal: Last Week Tonight with John Oliver (HBO)24:21

Coal: Last Week Tonight with John Oliver (HBO)

20M views • 9 years ago
LastWeekTonight
John Oliver's Last Week Tonight segment on coal examines the industry, its executives and its treatment of miners, and includes the coverage of Robert Murray that led to a lawsuit.
Transforming Code into Beautiful, Idiomatic Python48:51

Transforming Code into Beautiful, Idiomatic Python

1.1M views • 13 years ago
Next Day Video
Raymond Hettinger's PyCon 2013 talk on transforming code into idiomatic Python through a series of before-and-after refactorings. It shows how to use iterators, dictionaries, named tuples and other language features well.
Co-dfns Live Stream: Compiler Design and Architecture2:03:12

Co-dfns Live Stream: Compiler Design and Architecture

21K views • 9 years ago
Aaron Hsu (arcfide)
A two-hour live stream in which Aaron Hsu explains the architecture, design history and aesthetic of Co-dfns, his parallel APL compiler. He walks through the code and the reasoning behind its dense style.
A Sudoku Solver in APL9:43

A Sudoku Solver in APL

47K views • 14 years ago
Dyalog
A Dyalog demonstration of developing a Sudoku solver in APL, using an algorithm by Arthur Whitney with performance work by John Scholes. The narration steps through the array-oriented solution.
Design Patterns vs  Anti pattern in APL by Aaron W Hsu at FnConf1754:10

Design Patterns vs Anti pattern in APL by Aaron W Hsu at FnConf17

8K views • 8 years ago
ConfEngine
Aaron Hsu discusses design patterns and anti-patterns in APL and why the language is productive despite its write-only reputation. He argues that idioms matter more than libraries in array languages.
You Successfully Stalked Us, Please Don't Do It Again.20:48

You Successfully Stalked Us, Please Don't Do It Again.

2M views • 9 years ago
Matt and Tom
Matt Gray and Tom Scott review how viewers worked out where they watched the 2017 solar eclipse from, based on clues in their video. They go through the methods people used and how accurate the guesses were.
elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)3:36

elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)

317K views • 15 years ago
Demoscene High-Quality Videos (Annikras)
Elevated by Rgba and TBC, the winner of the 4k intro compo at Breakpoint 2009. It is a realtime procedurally generated 3D flythrough with music, all in a 4096-byte executable.
Topic match · Computer graphics & rendering
The Real Story Behind Wayland and X - Daniel Stone (linux.conf.au 2013)45:35

The Real Story Behind Wayland and X - Daniel Stone (linux.conf.au 2013)

104K views • 13 years ago
Mladen Mijatov
Daniel Stone, a longtime X and Wayland developer, explains at linux.conf.au 2013 why X11's design became untenable and what motivated Wayland. The talk walks through X's history and accumulated cruft.
Topic match · Computer graphics & rendering
Siggraph2019 Geometric Algebra1:37:22

Siggraph2019 Geometric Algebra

87K views • 7 years ago
Bivector
A SIGGRAPH 2019 course on geometric algebra. Charles Gunn gives an intro, then Steven De Keninck gives a programmer-focused course with live examples in ganja.js.
Topic match · Computer graphics & rendering
Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Topic match · Computer graphics & rendering
Alex Evans at Umbra Ignite 2015: Learning From Failure30:46

Alex Evans at Umbra Ignite 2015: Learning From Failure

68K views • 11 years ago
Media Molecule
Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.
Topic match · Computer graphics & rendering
Ivan Sutherland Sketchpad Demo 196319:20

Ivan Sutherland Sketchpad Demo 1963

136K views • 14 years ago
Interface Studies
A TV show about Ivan Sutherland's 1963 MIT thesis software Sketchpad, which ran on the TX-2 computer. It shows a light pen drawing, constraints, snapping, scaling and object-style graphics, foundations of GUIs and CAD.
Topic match · Computer graphics & rendering