rendering performance
1:21Improving VR with NVIDIA’s Foveated Rendering
110K views • 10 years ago
NVIDIA
A one-minute NVIDIA research demo of foveated rendering for VR using SMI eye tracking. It renders at full detail only where the eye is looking, matching the physiology of human vision.
29:51Refterm v2 - Resource usage, binary splat, glyph sizing, and more
68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
7:43Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]
4.4M views • 15 years ago
Axiom Holographics
Euclideon's 2011 technology preview of Unlimited Detail, a rendering approach claiming unlimited geometric detail in real time via point-cloud style data. The company promised more to come while keeping most work secret.
0:14Chrome vs Firefox vs Safari vs Servo WebRender
121K views • 10 years ago
Jake Archibald
A short side-by-side recording by Jake Archibald of the same animation demo running in Chrome, Firefox, Safari and Servo WebRender nightlies on a 60Hz display. It shows the smoothness difference of GPU-based rendering.
51:04[EPILEPSY WARNING] How fast should an unoptimized terminal run?
193K views • 5 years ago
Molly Rocket
Casey Muratori shows how fast a terminal renderer can run, building a simple reference renderer that handles Unicode and colored text far quicker than Windows Terminal. He argues that common excuses for slow terminals do not hold up.
18:27Dan Tepfer: NPR Music Tiny Desk Concert
133K views • 7 years ago
NPR Music
A Tiny Desk concert in which pianist Dan Tepfer plays with a Disklavier player piano driven by a program he wrote that responds to his playing. He performs four pieces from his Natural Machines project.
3:58Marble Marcher - A Fractal Physics Game
1.7M views • 7 years ago
CodeParade
A demo of Marble Marcher, a game using a fractal physics engine and fully procedural ray-marched rendering. The player rolls a marble through shifting fractal levels.
8:34Enhancing Photorealism Enhancement
6.3M views • 5 years ago
ISL and Collaborators
A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.
10:57The Matrix Awakens: An Unreal Engine 5 Experience
9.2M views • 4 years ago
Unreal Engine
Epic's Unreal Engine 5 tech demo set in the Matrix universe, with Keanu Reeves and Carrie-Anne Moss. It moves from a cinematic to a playable car chase through a large detailed city, with a behind-the-scenes look at the rendering at the end.
0:59One man band
830 views • 10 years ago
Rochus Keller
A one-minute clip of Rochus Keller performing as a one-man band: slap bass with the left hand, Rhodes and lead guitar with the right, and drums with the feet.
4:45Sparse Voxel Octree (SVO) Demo by Jon Olick
191K views • 17 years ago
Zelexi
A short demo of real-time sparse voxel octree rendering, shown by Jon Olick at Siggraph 2008. It shows a detailed model rendered by ray casting through the octree.
10:30Dani DaOrtiz at Fool US 2022 (the act that Penn and Teller didn’t even try to figure out.)
3.6M views • 4 years ago
dani daortiz
A ten-minute card-magic act by Dani DaOrtiz performed on Penn & Teller: Fool Us in 2022. It is built on timing, misdirection and psychology, and the method defeated the show's hosts.
13:05Vertical Bifacial Solar Panel Performance Results Part 1
937K views • 2 years ago
Projects With Everyday Dave
A hobbyist compares vertical bifacial solar panels against south-facing angled panels using winter production results. It tests whether the usual mounting approach is actually best.
3:23Applied Sciences Group: High Performance Touch
1.4M views • 14 years ago
Microsoft Research
A Microsoft Research demo from TechFest 2012 of a lab touch system that lets viewers feel the effect of different input latencies, down to about 1 ms. It shows how much more responsive dragging feels compared with typical 100 ms touch delay.
1:27Mars DOS demo by Tim Clarke (1993)
28K views • 13 years ago
Sean Barrett
A one-minute capture of Tim Clarke's 1993 'Mars' DOS demo, a roughly 5 KB program that renders a navigable terrain landscape in real time.
27:56Unity DOTS vs Handbuilt: Sample Project
687K views • 6 years ago
Nick Caston
Nick Caston compares Unity's sample ECS/DOTS project (AngryBots) with his own from-scratch C++ and OpenGL clone. He benchmarks performance and discusses the effort involved in each approach.
0:56Classic Teams vs new Teams side by side video
64K views • 3 years ago
Microsoft Teams
A short Microsoft promo comparing classic Teams with the rewritten new Teams side by side, claiming faster startup and better performance. The new version is shown taking around nine seconds to launch.
5:25Make Your Renders Unnecessarily Complicated
1.2M views • 3 years ago
sirrandalot
A video showing a virtual camera built in Blender that simulates lenses and film layers using path tracing, to make physically modeled photographs.
2:01Enemies – real-time cinematic teaser | Unity
1.9M views • 4 years ago
Unity
Unity's real-time cinematic teaser 'Enemies' from its Demo Team, showcasing HDRP lighting, strand-based hair and an advanced digital human toolkit. It is a short showcase of high-end real-time rendering.
13:44Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo
13K views • 10 years ago
𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
A demo excerpt from a 2016 Bay Area Rust meetup showing Servo's WebRender drawing CSS on the GPU at very high frame rates. It presents the promise of GPU-based browser rendering.
4:13Samsung SSD Awesomeness
4.9M views • 17 years ago
ssdawesome
A Samsung-backed viral demo that builds a fast computer from 24 256GB MLC SSDs in a RAID 0 array and shows the throughput results.
1:32:47Data-Oriented Demo: SOA, composition
201K views • 11 years ago
Jonathan Blow
A live-coded demo by Jonathan Blow showing how to get object-system-style expressiveness in a data-oriented way, covering structure-of-arrays layouts and composition. It shows features of his Jai language that make programs fast.
13:09Raycasting engine in Factorio (vanilla 0.17) - Facto-RayO v1.0
1M views • 7 years ago
arrow in my gluteus maximus
A demo of a raycasting 3D engine built entirely from in-game mechanisms in vanilla Factorio 0.17. It renders simple 3D scenes, producing a new frame every 45 game ticks, with the video sped up to compensate for low UPS.
2:13Brigade 3.0 preview - Real-time path tracing
439K views • 12 years ago
icelaglace
A short preview of OTOY's Brigade 3.0 engine doing real-time path tracing, running on two GTX Titans.
0:40Progressive decoding: JPEG vs JPEG XL vs AVIF
21K views • 5 years ago
Jon Sneyers
A short side-by-side demo of a large image loading over a slow connection in JPEG, progressive mozjpeg, JPEG XL and AVIF. It shows how each codec renders partial data.
6:52Brigade 3 real-time path tracing
89K views • 13 years ago
Sam Lapere (Supergastrocnemius)
A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.
3:15Windows 7 GUI slowness
22K views • 17 years ago
VooD
A short demo showing slow 2D drawing in the Windows 7 GUI compared with XP. It attributes the slowdown to the display driver model lacking hardware accelerated GDI.
9:43A Sudoku Solver in APL
47K views • 14 years ago
Dyalog
A Dyalog demonstration of developing a Sudoku solver in APL, using an algorithm by Arthur Whitney with performance work by John Scholes. The narration steps through the array-oriented solution.
53:41How I animate 3Blue1Brown | A Manim demo with Ben Sparks
3.3M views • 2 years ago
3Blue1Brown
Grant Sanderson of 3Blue1Brown shows his workflow for animating math videos with Manim, with Ben Sparks. He codes scenes live, including a Lorenz attractor, and walks through example scenes.
22:01Sam Aaron live coding an ambient electro set w/ Sonic Pi
219K views • 10 years ago
Sam Aaron
Sam Aaron live codes an ambient electronic set using Sonic Pi, the music programming environment he created. The performance shows code driving music in real time.
2:25:57Sam Aaron live coding a DJ set with Sonic Pi
95K views • 10 years ago
Sam Aaron
A long live-coded DJ set in which Sam Aaron creates all the music in real time by writing code in his Sonic Pi system. It demonstrates algorithmic electronic music performance.
8:31Fixing Apple's GOOD Engineering - M1 MacBook Air thermal pads
1.9M views • 5 years ago
Linus Tech Tips
Linus Tech Tips opens up an M1 MacBook Air to test whether better thermal pads could improve performance in the fanless design. It looks at what Apple left on the table.
12:09World's Fastest Camera Drone Vs F1 Car (ft. Max Verstappen)
38.5M views • 2 years ago
Red Bull
Red Bull and the Dutch Drone Gods follow Max Verstappen's RB20 F1 car around Silverstone in a single FPV shot using a custom drone that accelerates to 300 km/h in about four seconds. The video also covers the year of development behind the drone.
27:27Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1
260K views • 7 years ago
Gamers Nexus
Gamers Nexus builds a fully ray-traced demo in Unreal Engine to compare faked global illumination with RTX ray-traced GI. It covers the gains in dynamic scenes and accuracy against the performance cost and noise.
36:12Does High FPS make you a better gamer? Ft. Shroud - FINAL ANSWER
11M views • 6 years ago
Linus Tech Tips
Linus Tech Tips tests whether higher frame rates and refresh rates improve gaming performance, using Shroud and other players on aim and reaction tests at 60, 144 and 240Hz. The video is sponsored by Nvidia.
2:10Google Chrome Speed Tests
9.3M views • 16 years ago
Google Chrome
Google's 2010 Chrome ad filmed web page rendering with a high-speed camera, comparing it with a potato gun, a pirate ship and lightning. It presented browser speed as Chrome's key selling point.
9:41How many PCIe Extensions is TOO MANY??
2.8M views • 9 years ago
Linus Tech Tips
Linus Tech Tips tests whether chaining many PCIe riser extensions causes loss of GPU performance. They keep adding extensions to see how far the signal will go.
4:58THe 2014 Porsche 911 Turbo | Road & Track
825K views • 12 years ago
RoadandTrack
Road & Track puts a 2014 Porsche 911 Turbo through 50 back-to-back launch-control runs on a SoCal runway. The car completes 61 launches before the testers lose count.
8:57Deldo - Vibration Control and Teledildonics Mode for Emacs
98K views • 16 years ago
Poor Life Choices
A demo of Deldo, an Emacs package that lets Emacs hooks trigger vibration events on computer-controllable sex toys. It is an absurd teledildonics project that is half performance art.
5:14Atari XL/XE - Rescue on Fractalus [Lucasfilm Games] 1985
136K views • 19 years ago
StaxX28
Intro and gameplay footage of Rescue on Fractalus, the 1985 Lucasfilm Games title for Atari XL/XE, programmed by Loren Carpenter and David Fox. It shows the game's fractal-generated mountain terrain.