shaders
43:13Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
29K views • 2 years ago
Digital Dragons
A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.
3:53:11Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
1.9M views • 5 years ago
Freya Holmér
The first part of Freya Holmer's three-part, nearly four-hour lecture on shader coding for game devs in Unity. It covers what shaders are, vertex and fragment shaders, interpolators, data types, blending and textures.
17:54Coding Adventure: Ant and Slime Simulations
2.2M views • 5 years ago
Sebastian Lague
Sebastian Lague explores an ant-inspired algorithm and simulates ant and slime mold behavior, using compute shaders. Source code for both simulations is available.
Topic match · Creative coding & generative art
18:18I Tried Turning Games Into Text
571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
Topic match · Computer graphics & rendering
24:46Painting a Character with Maths
458K views • 5 years ago
Inigo Quilez
Inigo Quilez live-codes a cartoon character painting entirely from math, using signed distance fields in a Shadertoy shader. He explains each step of building the image from formulas.
Topic match · Creative coding & generative art
42:00I painted a Landscape with Mathematics
812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
Topic match · Computer graphics & rendering
21:46Surface-Stable Fractal Dithering Explained
646K views • 1 year ago
runevision
Rune Skovbo Johansen explains Surface-Stable Fractal Dithering, a technique he invented and released as open source. It makes dithering stick to 3D surfaces and covers the experiments and shortcomings along the way, inspired by Return of the Obra Dinn.
Topic match · Computer graphics & rendering
22:13what did you do
1.5M views • 11 months ago
Noodle
Noodle explores how retro pixel art was designed for CRT displays and why games look different on LCDs, with input from pixel artists and CRT researchers.
24:26The Beauty of Bézier Curves
2.2M views • 5 years ago
Freya Holmér
Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.
Topic match · Computer graphics & rendering
1:13:50The Continuity of Splines
1.9M views • 3 years ago
Freya Holmér
Freya Holmer's 74-minute video essay on splines, covering Bezier curves, B-splines, derivatives and the different levels of continuity (C0, C1, C2), built with custom animation tools. She notes she did not cover non-uniform splines.
Topic match · Computer graphics & rendering
1:10:00A Deep Dive into Nanite Virtualized Geometry
278K views • 5 years ago
SIGGRAPH Advances in Real-Time Rendering
Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
Topic match · Computer graphics & rendering
1:00:49The Art of Code - Dylan Beattie
4.9M views • 6 years ago
NDC Conferences
Dylan Beattie's NDC London talk on code written for art, fun and curiosity rather than utility. It includes quines, live music programming with Sonic Pi, and a memorable closing.
Topic match · Creative coding & generative art
12:04Simulating an Entire Car Engine (yes, it makes noise)
2.1M views • 4 years ago
AngeTheGreat
AngeTheGreat describes building a physically realistic internal combustion engine simulator in C++, drawing on fluid dynamics, physics and chemistry. It generates procedural audio for engines such as a V8.
Topic match · Computer graphics & rendering
27:29Herbert Wolverson - Procedural Map Generation Techniques
153K views • 6 years ago
Roguelike Celebration
Herbert Wolverson's Roguelike Celebration 2020 talk surveying procedural map generation techniques, including integration of hand-crafted prefabs and vaults.
Topic match · Creative coding & generative art
20:57Atari's Quadrascan Explained
239K views • 5 years ago
Retro Game Mechanics Explained
Retro Game Mechanics Explained dissects how Atari's Quadrascan vector displays and vector generator hardware drew games like Asteroids and Tempest.
Topic match · Computer graphics & rendering
29:51Refterm v2 - Resource usage, binary splat, glyph sizing, and more
68K views • 5 years ago
Molly Rocket
Casey Muratori follows up his refterm proof-of-concept, a GPU-based terminal renderer, with a second part covering memory usage, glyph sizing and correct Unicode and VT handling. It is built to show that a terminal can be fast and correct without heroic effort.
Topic match · Computer graphics & rendering
24:04FreeCAD 0.20 For Beginners | 1 | Setup , preferences and navigation | Easy Tutorial for Learning CAD
636K views • 3 years ago
MangoJelly Solutions for FreeCAD
The first lesson of MangoJelly's FreeCAD 0.20 beginner course, covering setup, preferences and navigation. The series teaches fundamentals through complete workflows such as sketching, Part Design and STL export.
Topic match · Computer graphics & rendering
6:46NOTCURSES III: THE SAGA CONTINUES (1080P)
46K views • 5 years ago
Nick Black
A seven-minute demo from the author of Notcurses, a C library for text user interfaces. It shows the 2.3.0 release, which adds Sixel and Kitty bitmap graphics integrated into its multiplane character-graphics model.
Topic match · Computer graphics & rendering
16:43Blender 3.0 Beginner Tutorial - Part 1
9.3M views • 4 years ago
Blender Guru
Blender Guru's beginner tutorial series, in which you model, light, texture and render a donut while learning Blender's core features. This is Part 1 of the Blender 3.0 version.
Topic match · Computer graphics & rendering
14:28Superpositions, Sudoku, the Wave Function Collapse algorithm.
764K views • 6 years ago
Martin Donald
Martin Donald explains the Wave Function Collapse algorithm using Sudoku-like constraint solving and shows how he implemented it with Blender and Godot. It links demos and reference articles.
Topic match · Computer graphics & rendering
53:41How I animate 3Blue1Brown | A Manim demo with Ben Sparks
3.3M views • 2 years ago
3Blue1Brown
Grant Sanderson of 3Blue1Brown shows his workflow for animating math videos with Manim, with Ben Sparks. He codes scenes live, including a Lorenz attractor, and walks through example scenes.
Topic match · Creative coding & generative art
0:51Hyperbolica: A Non-Euclidean Adventure [Old Trailer]
662K views • 6 years ago
CodeParade
The old announcement trailer for Hyperbolica, CodeParade's Unity game set in hyperbolic and spherical space. The creator has since posted devlog videos on building it.
Topic match · Computer graphics & rendering
2:123D Gaussian Splatting - Why Graphics Will Never Be The Same
2M views • 3 years ago
IndividualKex
A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.
Topic match · Computer graphics & rendering
40:45Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
915K views • 5 years ago
Digital Foundry
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
Topic match · Computer graphics & rendering
17:403D Gaussian Splatting! - Computerphile
273K views • 2 years ago
Computerphile
A Computerphile video in which Dr Mike Pound and PhD student Lewis Stuart explain 3D Gaussian splatting, a quick technique that turns photos of a scene into a 3D model without much compute. It includes a demo and compares the approach to NeRFs.
Topic match · Computer graphics & rendering
4:01Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
Topic match · Computer graphics & rendering
5:05New Voxel Engine Reveal - Crystal Islands Experiment
394K views • 5 years ago
John Lin
John Lin reveals a rewritten voxel engine demonstrated in a Crystal Islands scene, with much finer voxel detail, fast collision, fracture and path-traced global illumination.
Topic match · Computer graphics & rendering
6:55:0350TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH
4K views • 3 years ago
University of Utah
A full-day recording of the University of Utah computer science department's 50th anniversary event with panels, keynotes and talks by alumni and pioneers. It includes Ivan Sutherland's presentation on single flux quantum electronics.
Topic match · Computer graphics & rendering
2:41Generative AI for Krita - With ControlNet
223K views • 3 years ago
Acly
A short demo of an open-source Krita plugin that uses Stable Diffusion to generate and edit images in place. It adds ControlNet scribble and line-art support. You select an area, push a button, and new matching content appears.
Topic match · Creative coding & generative art
1:02:03Elite: "The game that couldn't be written"
2M views • 2 years ago
Alexander the ok
An hour-long video essay on Elite, the 1984 BBC Micro game by David Braben and Ian Bell. It covers how they fit a 3D engine, economy and universe into 22KB on a 2MHz 6502.
Topic match · Computer graphics & rendering
55:20Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023
60K views • 3 years ago
RustNL
Rik Arends presents Makepad, a Rust UI framework, at RustNL 2023. The talk covers designing modern, GPU-fast UIs with Rust and includes live-coded demos of an IDE and a synthesizer.
Topic match · Computer graphics & rendering
8:34Enhancing Photorealism Enhancement
6.3M views • 5 years ago
ISL and Collaborators
A video presenting an Intel research paper on enhancing the photorealism of synthetic images. A convolutional network uses rendering intermediates, shown on GTA V footage that comes out looking like real street scenes.
Topic match · Computer graphics & rendering
8:51How I implemented MegaTextures on real Nintendo 64 hardware
398K views • 3 years ago
James Lambert
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Topic match · Computer graphics & rendering
10:57The Matrix Awakens: An Unreal Engine 5 Experience
9.2M views • 4 years ago
Unreal Engine
Epic's Unreal Engine 5 tech demo set in the Matrix universe, with Keanu Reeves and Carrie-Anne Moss. It moves from a cinematic to a playable car chase through a large detailed city, with a behind-the-scenes look at the rendering at the end.
Topic match · Computer graphics & rendering
9:27What is a Geometry Kernel? C3D vs ACIS vs Parasolid
25K views • 4 years ago
nickkallen1
The Plasticity creator explains what a geometry kernel is and compares commercial options C3D, ACIS, and Parasolid, describing his months of research and why he chose as he did.
Topic match · Computer graphics & rendering
11:58Melt your circuit boards
471K views • 4 years ago
mitxela
mitxela shows his KiCad plugin that rounds PCB tracks to give circuit boards organic, melted-looking layouts instead of rigid geometric ones.
Topic match · Creative coding & generative art
14:53What would we see if we fell into a Black Hole?
7.5M views • 5 years ago
ScienceClic English
ScienceClic visualizes what you would see falling into a black hole, from the approach and the accretion disc to crossing the horizon, in 15 minutes.
Topic match · Computer graphics & rendering
34:29The History of 3D Graphics on the Gameboy Advance | minimme
667K views • 6 years ago
minimme
minimme traces the timeline of 3D graphics engines on the Game Boy Advance, from early experiments to commercial 3D games, covering techniques such as voxel rendering. It is a history and showcase of what developers coaxed out of the limited hardware.
Topic match · Computer graphics & rendering
31:07Crafting A Tiny Open World: A Short Hike Postmortem
521K views • 6 years ago
GDC Festival of Gaming
Adam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike. He covers the solo development process and technical choices like a pixel shader over low-poly models.
Topic match · Computer graphics & rendering
7:42:30XDC 2020 - Day 1 - September 16, 2020
24K views • 6 years ago
X.Org Foundation
Day one of the X.Org Developer's Conference 2020 stream, including talks on the Raspberry Pi 4 Vulkan driver, the WSL graphics architecture, X11 and Wayland apps in WSL, and Mesa for D3D12.
Topic match · Computer graphics & rendering