shipping
11:14How Overnight Shipping Works
7.6M views • 8 years ago
Wendover Productions
Wendover Productions explains how overnight shipping works, covering the hub-and-spoke logistics of companies like FedEx and UPS and the use of cargo aircraft. It touches on the economics that make next-day delivery possible.
4:57:415 Hours of The Shipping Forecast on BBC Radio 4!
2.2M views • 9 years ago
icannotgetafreename
Five hours of the late-night BBC Radio 4 Shipping Forecast, uploaded to mark its 150th anniversary. It can be used as sleep audio or to learn the sea areas named in the broadcast.
14:14Earth-cooled, shipping container underground CA home for 30K
3.7M views • 10 years ago
Kirsten Dirksen
Kirsten Dirksen profiles Steve Rees, who buried two shipping containers to build an earth-cooled, off-grid 640 sq ft home in Northern California for about $30,000, solar included.
2:02:53Oxide and Friends 7/3/2023 -- Shipping the first Oxide rack: Your questions answered!
4K views • 3 years ago
Oxide Computer Company
A two-hour Oxide and Friends session answering questions after shipping the first Oxide rack. Topics include making hardware as a startup and why Oxide chose illumos.
5:25Canada's 100-Foot Freight Railway To Nowhere
1.9M views • 4 years ago
Half as Interesting
A short, sarcastic Half as Interesting video about a tiny freight railway in Canada built to exploit a shipping regulation loophole. It explains how a track just 100 feet long counted as a railway.
Topic match · Ships, submarines & maritime
43:24Jones Act Debate | Center for Maritime Strategy & Heritage Foundation | Containerships & Dirigibles
180K views • 2 years ago
What's Going on With Shipping?
Sal Mercogliano of What's Going on With Shipping? discusses a debate between the Center for Maritime Strategy and the Heritage Foundation over whether the Jones Act helps or harms American shipping and national security.
Topic match · Ships, submarines & maritime
1:15:51Jonathan Blow - How to program independent games - CSUA Speech
190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
Topic match · Indie game development
19:47Why There are Now So Many Shortages (It's Not COVID)
7.8M views • 5 years ago
Wendover Productions
Wendover Productions explains the wave of supply shortages in 2021, arguing the causes go beyond COVID. It covers how just-in-time manufacturing was applied, container imbalances and the chip shortage.
Topic match · Ships, submarines & maritime
12:17100% Electric Ferry Crossing | Fully Charged 4k
257K views • 7 years ago
Everything Electric CARS
Fully Charged rides a 100% battery-electric ferry across the 4 km strait between Helsingborg, Sweden and Helsingør, Denmark. The ferry crosses up to 46 times a day and charges for a few minutes at each side. The video shows the charging setup, including the robot arm that couples the charger.
Topic match · Ships, submarines & maritime
19:55Nina Kollars - Confessions of an Nespresso Money Mule - DEF CON 27 Conference
597K views • 6 years ago
DEFCONConference
At DEF CON 27, Nina Kollars tells how buying Nespresso capsules on eBay led her to investigate fraudsters reselling goods bought with stolen credit cards. She describes her non-technical tracking and reporting efforts.
15:38Juice it or lose it - a talk by Martin Jonasson & Petri Purho
616K views • 14 years ago
grapefrukt
Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.
Topic match · Indie game development
44:10Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
386K views • 12 years ago
Dutch Game Garden
Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.
Topic match · Indie game development
53:51The Engoodening of No Man's Sky
26.5M views • 6 years ago
Internet Historian
Internet Historian tells the story of No Man's Sky, from its over-hyped and badly received launch to years of updates by Hello Games that redeemed the game. It is a long, comedic mini-documentary.
Topic match · Indie game development
59:47Failing to Fail: The Spiderweb Software Way
570K views • 8 years ago
GDC Festival of Gaming
Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.
Topic match · Indie game development
48:27Jonathan Blow: Game design: the medium is the message
119K views • 13 years ago
CreativeMornings HQ
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
Topic match · Indie game development
12:04How we fit an NES game into 40 Kilobytes
3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Topic match · Indie game development
37:41EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
176K views • 8 years ago
BUas Games
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
Topic match · Indie game development
22:44Investigation: How Roblox Is Exploiting Young Game Developers
2.7M views • 5 years ago
People Make Games
People Make Games investigates how Roblox relies on young, often child, developers to build its content while paying them very little. It covers Roblox's monetization model, the revenue split, and the harms to kids who make games on the platform.
Topic match · Indie game development
29:34How Do Nuclear Submarines Make Oxygen?- Smarter Every Day 251
10.4M views • 5 years ago
SmarterEveryDay
A Smarter Every Day episode from aboard a nuclear submarine on how the crew makes breathable air. It covers oxygen generation from seawater, oxygen candles and CO2 scrubbing with amine.
Topic match · Ships, submarines & maritime
1:23:16Learn Low Poly Modeling in Blender 2.9 / 2.8
2.1M views • 6 years ago
Imphenzia
Imphenzia's 83-minute tutorial covers the low poly modeling techniques he learned over five years of Blender use, with timestamps from navigation and extrusion onward. It uses Blender 2.83 with default keys.
Topic match · Indie game development
23:20Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
Topic match · Indie game development
10:45The Making of: ROM City Rampage (Retro City Rampage)
399K views • 13 years ago
VblankEntertainment
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
Topic match · Indie game development
59:34PRACTICE 2018: Joseph White
21K views • 8 years ago
NYU Game Center
Joseph White, creator of PICO-8, retraces the design of the fantasy console and how tools can shape and guide creative work. He discusses cozy, constrained design spaces and the influence of user-made cartridges.
Topic match · Indie game development
1:00:271,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
184K views • 7 years ago
GDC Festival of Gaming
In this 2019 GDC talk, Alex Schwartz and Ziba Scott explain how they flooded the app stores with over 1,500 auto-generated slot machine games to find the lowest bar for success. They tour the dark side of the mobile app market.
Topic match · Indie game development
45:54Celestial Navigation (instruction video)
190K views • 10 years ago
NathanielsCAD
A roughly 45-minute vintage US military instructional film that gives a comprehensive overview of celestial navigation, covering sextant use and the theory behind lines of position.
Topic match · Ships, submarines & maritime
19:49Let’s go whaling: Tricks for monetising mobile game players with free-to-play
757K views • 10 years ago
PocketGamerbiz
A 2016 conference talk by a mobile game CEO on the tricks of free-to-play monetization, including player profiles and how to target high-spending whales.
Topic match · Indie game development
1:12:52SHIPBREAKERS | Would you risk your life dismantling the world’s largest ships just to survive? | NFB
5.8M views • 9 years ago
NFB
An NFB documentary about the shipbreaking yards of Alang, India, where about 40,000 people dismantle huge ships by hand in dangerous conditions.
Topic match · Ships, submarines & maritime
26:09Meeting my hero! Sailing legend Sven Yrvind
582K views • 5 years ago
Sam Holmes Sailing
Sam Holmes Sailing visits sailing legend Sven Yrvind and tours his boat, covering the man and his small-boat design philosophy.
Topic match · Ships, submarines & maritime
0:51Hyperbolica: A Non-Euclidean Adventure [Old Trailer]
662K views • 6 years ago
CodeParade
The old announcement trailer for Hyperbolica, CodeParade's Unity game set in hyperbolic and spherical space. The creator has since posted devlog videos on building it.
Topic match · Indie game development
52:12How to Survive in Gamedev for Eleven Years Without a Hit
1.2M views • 9 years ago
GDC Festival of Gaming
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
Topic match · Indie game development
26:13Animation Bootcamp: An Indie Approach to Procedural Animation
786K views • 9 years ago
GDC Festival of Gaming
David Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.
Topic match · Indie game development
1:17:43Diablo: Original Game Development
12K views • 9 years ago
jon d
David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
Topic match · Indie game development
1:01:04Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
150K views • 7 years ago
GDC Festival of Gaming
At GDC 2019, Bennett Foddy and Zach Gage ask why game developers rarely sign their work. They argue that indie developers could benefit from putting their names on their games.
Topic match · Indie game development
4:01Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2
1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
Topic match · Indie game development
37:34Zach Oakes - Making Games at Runtime with Clojure
31K views • 11 years ago
ClojureTV
Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.
Topic match · Indie game development
18:14The US Military’s Massive Global Transportation System
3.2M views • 4 years ago
Wendover Productions
Wendover Productions explains how the US military moves people and materiel worldwide, including prepositioned equipment, sealift and airlift. It shows the scale of the logistics system behind US force projection.
Topic match · Ships, submarines & maritime
13:38Why Japan had NO Chance in WW2
835K views • 7 years ago
Military History Visualized
Military History Visualized charts ship production by the United States and Japan from December 1941 to September 1945. The growing numbers show why Japan, despite a stronger starting navy, could not win a long war.
Topic match · Ships, submarines & maritime
1:07:22HandmadeCon 2015 - Pat Wyatt
33K views • 10 years ago
Molly Rocket
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
Topic match · Indie game development
34:40How I Boarded a US NAVY NUCLEAR SUBMARINE in the Arctic (ICEX 2020) - Smarter Every Day 237
4.5M views • 6 years ago
SmarterEveryDay
Destin Sandlin of Smarter Every Day documents boarding a US Navy nuclear submarine in the Arctic during the ICEX 2020 under-ice exercise. It is the first of a series on life aboard a fast attack submarine.
Topic match · Ships, submarines & maritime
5:51Creating Prelude of the Chambered
475K views • 15 years ago
Nizzotch
A timelapse of Notch (Markus Persson) creating his Ludum Dare 21 entry, Prelude of the Chambered, from scratch in 48 hours.
Topic match · Indie game development