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John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #3095:14:51

John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309

1.9M views • 4 years ago
Lex Fridman
A five-hour Lex Fridman interview with John Carmack covering Doom, Quake, VR, AGI, programming, games and rockets.
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica23:24

How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

2M views • 6 years ago
Ars Technica
Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.
EEVblog 1547 (Part 1) - Contacting the Voyager 2 Space Probe19:59

EEVblog 1547 (Part 1) - Contacting the Voyager 2 Space Probe

71K views • 3 years ago
EEVblog
EEVblog interviews Richard Stephenson of NASA's Canberra Deep Space Communications Complex about how the 70m DSS-43 dish is used to contact Voyager 2. It covers the ground antenna and low-noise receiver side of deep space communication. This is a 2023 re-release of a 2017 video.
The Secrets of Monkey Island - An Evening With Ron Gilbert5:38:11

The Secrets of Monkey Island - An Evening With Ron Gilbert

71K views • 5 years ago
The Video Game History Foundation
A very long livestream in which Ron Gilbert and Frank Cifaldi look at the making of The Secret of Monkey Island, including its SCUMM source code, which they edit and recompile live.
"Money doesn't interest me" - Ton Roosendaal 2017 Interview1:46:51

"Money doesn't interest me" - Ton Roosendaal 2017 Interview

1.2M views • 8 years ago
Blender Guru
A long interview by Blender Guru with Ton Roosendaal, creator of Blender. They cover Blender's origins, the move to open source, why Ton is not driven by money, Autodesk, and what sets Blender apart from other open source projects.
Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview23:20

Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview

2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
Steve Jobs Content vs Process2:38

Steve Jobs Content vs Process

119K views • 13 years ago
Bo Manton
A three-minute clip of Steve Jobs arguing that great products come from people who care about content rather than process. He says process-focused people take over and cause decline, citing IBM as an example.
Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica2:13:40

Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica

246K views • 6 years ago
Ars Technica
A two-hour extended interview in which Crash Bandicoot co-creator Andy Gavin tells how he and Jason Rubin built the game at Naughty Dog. It includes the custom Lisp tools used.
George RR Martin asks Stephen King: "How do you write so Fast?!"4:11

George RR Martin asks Stephen King: "How do you write so Fast?!"

6.9M views • 8 years ago
Aegon Targaryen
A short clip of George R.R. Martin asking Stephen King on stage how he writes so fast. King describes setting daily page goals, around six pages a day, and keeping focused hours.
HandmadeCon 2015 - Pat Wyatt1:07:22

HandmadeCon 2015 - Pat Wyatt

33K views • 10 years ago
Molly Rocket
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica13:03

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

1.2M views • 7 years ago
Ars Technica
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.
Oral History of Chuck Peddle3:55:45

Oral History of Chuck Peddle

42K views • 7 years ago
Computer History Museum
A Computer History Museum oral history of Chuck Peddle, the engineer behind the 6502 and the Commodore PET, covering his career from GE through Motorola and MOS Technology. It runs nearly four hours.
ChatGPT with Rob Miles - Computerphile36:02

ChatGPT with Rob Miles - Computerphile

517K views • 3 years ago
Computerphile
Computerphile interviews AI safety researcher Rob Miles about ChatGPT: how it was trained with human feedback, why it tends to produce confident nonsense, and where it may or may not be dangerous.
What is it Like to Work for Elon Musk?11:57

What is it Like to Work for Elon Musk?

5.6M views • 6 years ago
JRE Clips
A 12-minute clip from Joe Rogan's podcast in which former NASA astronaut Garrett Reisman describes working for Elon Musk at SpaceX. He discusses Musk's engineering breadth, his Mars-focused decision making and the stress of the job.
CIA Officer Frank Snepp Discusses Planting Stories in Vietnam16:48

CIA Officer Frank Snepp Discusses Planting Stories in Vietnam

96K views • 9 years ago
Witness to War
Former CIA officer Frank Snepp describes how, working in Vietnam from 1969 to 1975, he planted stories in major newspapers to support Agency goals. He notes that some younger reporters refused to take the bait.
Sandy Munro's Tesla Deep Dive - Autoline After Hours 4471:41:36

Sandy Munro's Tesla Deep Dive - Autoline After Hours 447

182K views • 7 years ago
Autoline Network
Engineer Sandy Munro joins an Autoline panel for a 100-minute deep dive on Tesla's design and manufacturing, including the Model 3 and its motors.
Moore's Law is Not Dead (Jim Keller) | AI Podcast Clips26:02

Moore's Law is Not Dead (Jim Keller) | AI Podcast Clips

172K views • 6 years ago
Lex Fridman
A clip from Lex Fridman's podcast in which chip architect Jim Keller argues that Moore's Law is not dead and that transistor scaling still has lots of room. He also discusses how to break down hard problems.
Elon Musk: Tesla Autopilot | Lex Fridman Podcast #1832:45

Elon Musk: Tesla Autopilot | Lex Fridman Podcast #18

2.2M views • 7 years ago
Lex Fridman
A Lex Fridman podcast conversation with Elon Musk focused on Tesla Autopilot, covering the motivation for Autopilot and Musk's views on self-driving safety and autonomy.
Something's Rotten with French Nuclear1:11:06

Something's Rotten with French Nuclear

12K views • 4 years ago
Decouple Media
Mark Nelson of Radiant Energy Group explains how France, a leader in decarbonization through nuclear power, mismanaged its fleet, and what policy and outages threaten its future.
Jim Goetz and Jan Koum at Startup School SV 201429:13

Jim Goetz and Jan Koum at Startup School SV 2014

38K views • 12 years ago
Y Combinator
A Startup School SV 2014 conversation between Sequoia's Jim Goetz and WhatsApp founder Jan Koum. They discuss how Sequoia pursued WhatsApp, its tiny engineering team, and how it handled growth and support.
Former CIA Operative Explains How Spies Use Disguises | WIRED9:25

Former CIA Operative Explains How Spies Use Disguises | WIRED

17.4M views • 8 years ago
WIRED
Jonna Mendez, former CIA Chief of Disguise, explains how disguises are used in intelligence work and what makes deception effective, including changing one's gait.
Interview With An 87 Year Old Farmer (1929)2:18

Interview With An 87 Year Old Farmer (1929)

1.8M views • 8 years ago
Folk Survival
Short archival film footage of an 87-year-old farmer interviewed in 1929, born in 1842, talking about life and change.
Visiting SpaceX & Meeting Elon Musk [Munro Clip]9:25

Visiting SpaceX & Meeting Elon Musk [Munro Clip]

94K views • 5 years ago
Munro Live
A clip of Sandy Munro, a veteran automotive engineer, describing his visit to a SpaceX Starship design review and meeting Elon Musk. He says he was struck by how deeply Musk is involved in engineering.
Carl Icahn: "I Fired 12 Floors of People"8:35

Carl Icahn: "I Fired 12 Floors of People"

1.3M views • 7 years ago
Investor Talk
A short clip in which Carl Icahn tells the story of his first activist investment and of firing 12 floors of people, arguing activism need not be short term.
StrictlyVC in conversation with Sam Altman, part two (OpenAI)38:59

StrictlyVC in conversation with Sam Altman, part two (OpenAI)

254K views • 3 years ago
Connie Loizos
Part two of a StrictlyVC interview with OpenAI CEO Sam Altman, focused on AI. He discusses regulation, commodification of AI, Google's reluctance to release its own models, and best- and worst-case futures.
David Foster Wallace unedited interview (2003)1:25:11

David Foster Wallace unedited interview (2003)

1.2M views • 7 years ago
Manufacturing Intellect
The full unedited 2003 ZDF television interview with David Foster Wallace, running about an hour and a half. He talks about literature, boredom, silence, television and what stories do.
E3 12: John Carmack's VR Presentation13:46

E3 12: John Carmack's VR Presentation

30K views • 14 years ago
Gamereactor
A Gamereactor interview at E3 2012 with John Carmack, who shows his lag-free head-mounted display running DOOM 3 BFG Edition. He discusses what the headset could mean for the games industry.
A Conversation with Noam Chomsky on Trump, Capitalism, and the U.S. Role in the New Cold War58:45

A Conversation with Noam Chomsky on Trump, Capitalism, and the U.S. Role in the New Cold War

174K views • 6 years ago
The Foreign Correspondents’ Club, Hong Kong
A Foreign Correspondents' Club Hong Kong conversation with Noam Chomsky on COVID-19, Donald Trump, the New Cold War and the Hong Kong protests.