vision pro
56:03A Tour of Prolog
33K views • 4 years ago
The Power of Prolog
Markus Triska tours Prolog's most distinctive features, including its use as a database and query language, rule processing, constraint solving and compile-time rewriting. It also covers concise meta-interpreters.
10:50:05George Hotz | Programming | Livecoding SLAM | twitchslam | Part1
2M views • 8 years ago
george hotz archive
A long livestream of George Hotz live-coding a toy SLAM implementation, twitchslam, over two days in May 2018. It is an unedited session of Python programming with computer vision and visualization.
10:00Making of "The Prodigy - Smack My Bitch Up" in Ableton by Jim Pavloff
4.1M views • 16 years ago
Jim Pavloff
Jim Pavloff rebuilds the Prodigy track Smack My Bitch Up in Ableton, identifying the samples used and recreating the track by hand.
13:48The Joy of Programming in Jai - Part 1: Hello World
36K views • 6 years ago
Nuno Afonso
The first part of a series on programming in Jai, Jonathan Blow's in-development language. It covers compiling, writing hello world and using code from other files.
2:53Amiga Hardware Programming 1 - Use the Assembler and wait for left click
90K views • 13 years ago
ScoopexUs
The first video in Photon of Scoopex's Amiga hardware programming series. It shows how to set up an assembler and write a minimal 68000 program that waits for a left mouse click.
33:07So how does a PS/2 keyboard interface work?
570K views • 5 years ago
Ben Eater
Ben Eater explains how the PS/2 keyboard interface works, covering its clocked serial protocol and scancodes. He builds up the hardware-level understanding needed to read keypresses.
42:00I painted a Landscape with Mathematics
812K views • 4 years ago
Inigo Quilez
Inigo Quilez live-paints a mountain landscape using only math in a shader, building up from a basic polynomial noise surface through fractal terrain, lighting and atmosphere. The code runs in real time on Shadertoy so viewers can edit it as they follow along.
11:32Depth-first search in APL
11K views • 12 years ago
Dyalog
John Scholes builds a depth-first tree-search operator step by step in a Dyalog APL session. It covers higher-order functions and runs the search on the N-Queens problem.
1:13:51Handmade Hero Day 001 - Setting Up the Windows Build
465K views • 11 years ago
Molly Rocket
Day 1 of Casey Muratori's Handmade Hero, a live-coded game built from scratch in C on Windows. It reviews C on Windows, sets up a minimal build system and WinMain entry point, and shows a first MessageBox.
24:02Learn to Paint with Mathematics
191K views • 12 years ago
Inigo Quilez
Inigo Quilez live-codes a painting using only mathematics in a shader, building it up step by step. The linked Shadertoy source shows the result.
1:01:04Introduction to Julia - Part 1 | SciPy 2014 | David Sanders
80K views • 12 years ago
Enthought
David Sanders gives the first part of a two-part introduction to the Julia programming language at SciPy 2014. It walks through the language's basics and its appeal for scientific computing.
3:20Professional SMT Soldering: Hand Soldering Techniques - Surface Mount
4.3M views • 16 years ago
John Gammell
A three-minute demonstration of professional hand-soldering techniques for multi-lead surface mount parts, to IPC class 3 criteria.
54:01You Suck at Excel - Joel Spolsky (Reupload)
27K views • 2 years ago
Cool Bug Facts
A reupload of Joel Spolsky's talk teaching spreadsheet users the Excel features they are probably missing, such as keyboard navigation, named ranges, tables and lookups. The original disappeared and this copy comes from the Wayback Machine.
1:11:59Intro to C on Windows - Day 1
370K views • 11 years ago
Molly Rocket
Day 1 of Handmade Hero's introduction to C on Windows, covering setting up Visual Studio, creating a Win32 project, the WinMain entry point and writing a first function. It is the starting point for Casey Muratori's from-scratch game series.
3:07Neural Networks Demystified [Part 1: Data and Architecture]
838K views • 12 years ago
Welch Labs
The first of a short series by Welch Labs on building a complete neural network in Python. It introduces the data and the architecture of a simple network before later parts cover forward propagation, gradient descent, and backpropagation.
2:18How to Properly Heat a Pan
492K views • 17 years ago
Rouxbe
A two-minute Rouxbe cooking-school demo of how to heat a pan properly before cooking. It uses the Leidenfrost effect, where water beads and skates across a hot pan, to show when a stainless steel pan is ready.
20:16How To Contact The Voyager 2 Probe (PART 1)
93K views • 9 years ago
EEVdiscover
Dave Jones of EEVblog and Richard Stephenson tour the 70m DSS43 dish at the Canberra Deep Space Communication Complex and explain how NASA talks to Voyager 2. It covers the transmitters, receivers and tracking involved.
29:11Simple Bacteria Genetic Engineering
727K views • 6 years ago
The Thought Emporium
The Thought Emporium shows how easily bacteria can be genetically modified to produce fluorescent proteins and even bioluminesce, with techniques doable at home. It links to companion videos on incubators, DNA extraction and gels.
1:21:25Let's prototype a JavaScript JIT compiler!
49K views • 3 years ago
Andreas Kling
Andreas Kling live-codes a prototype JavaScript JIT compiler for the LibJS engine used in SerenityOS and Ladybird. He builds a standalone bytecode VM, a simple interpreter, and then a simple JIT in about 80 minutes.
32:44Clojure in a nutshell by James Trunk
104K views • 5 years ago
Func Prog Sweden
James Trunk introduces Clojure syntax and thinking, covering its core data structures, immutability, the thread-last macro and live data analysis in the REPL.
24:46Painting a Character with Maths
458K views • 5 years ago
Inigo Quilez
Inigo Quilez live-codes a cartoon character painting entirely from math, using signed distance fields in a Shadertoy shader. He explains each step of building the image from formulas.
18:50Creating a Doom-style 3D engine in C
991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
15:04I made a NES emulator in 15 minutes
389K views • 14 years ago
Bisqwit
Bisqwit writes a NES emulator in C++ in about 15 minutes of tool-assisted, sped-up coding, narrated with captions. It shows an accurate emulator built with a compile-time generated 6502 instruction table. Part 2 covers compiling and running it.
1:03:35Climbing the Rating Ladder: Up to 1000
952K views • 11 years ago
John Bartholomew
Chess player John Bartholomew plays opponents rated below 1000 on Chess.com and comments on optimal strategy and typical mistakes at that level. It is part of his Climbing the Rating Ladder series.
3:26:34David Beazley - Lambda Calculus from the Ground Up - PyCon 2019
52K views • 7 years ago
PyCon 2019
David Beazley's PyCon 2019 tutorial derives the lambda calculus from the ground up in Python, using only single-argument functions. He builds booleans, numerals and more with no other language features.
3:00:06Christophe Pettus - PostgreSQL Proficiency for Python People - PyCon 2016
8K views • 10 years ago
PyCon 2016
A three-hour PyCon 2016 tutorial by Christophe Pettus that orients Python developers to PostgreSQL. It covers installation, administration, and use, including vacuuming, MVCC, replication and backups.
16:04Redoing Make - Haskell from Scratch #1
57K views • 13 years ago
jekor
The first episode of a screencast series building djb's redo build system from scratch in Haskell. It explains the purpose of redo, writes initial code and sets up a GitHub repository.
13:28Weird webcam mod that enables eye-contact conversation
1.6M views • 6 years ago
DIY Perks
DIY Perks builds a webcam mod using a two-way mirror in a box so the camera sits behind the screen image. This allows real eye contact on video calls.
5:43:06LIVE Coding "Happy Jumping"
106K views • 7 years ago
Inigo Quilez
Inigo Quilez live-codes the "Happy Jumping" animated scene in a Shadertoy GLSL shader over about six hours. He builds the raymarched character step by step, explaining the math and procedural techniques, with checkpoints linked for each stage.
17:10How to use uBlock Origin to protect your online privacy and security | uBlock Origin tutorial 2018
299K views • 8 years ago
The Hated One
A 2018 tutorial explaining uBlock Origin's advanced user mode, including how to block scripts and use the dynamic filtering settings. It positions the extension as a replacement for tools like uMatrix.
10:14Making a heart with Maths
112K views • 9 years ago
Inigo Quilez
Inigo Quilez shows step by step how to build a simple heart shape from mathematics and shaders, with code on Shadertoy. It is an introduction to procedural graphics and signed distance functions.
15:39ShaderToy LiveCoding - The Drive Home - 1. Basic Setup
28K views • 9 years ago
The Art of Code
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
24:23World's worst video card? The exciting conclusion
3.2M views • 7 years ago
Ben Eater
Ben Eater finishes building a minimal VGA video card from logic circuits. He explains analog RGB signals, stores an image in an EEPROM and builds a simple digital-to-analog converter to display it.
18:18I Tried Turning Games Into Text
571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
13:14How to Make/Build a Lifter or Ionocraft
851K views • 14 years ago
RimstarOrg
A step-by-step guide to building a lifter, a small triangular ionocraft made from balsa wood, aluminum foil and thin wire, powered by a high-voltage supply. It also shows high-voltage safety practices.
2:35:53Tensorflow and deep learning - without a PhD by Martin Görner
610K views • 9 years ago
Devoxx
Martin Gorner's Devoxx talk introduces deep learning with TensorFlow, walking through neural networks for MNIST, how to choose an architecture and how to diagnose networks that fail to train.
Topic match · Computer vision, speech & NLP
7:03Emacs Doom Episode 1 - Getting Started
159K views • 8 years ago
Zaiste Programming
A short first episode in Zaiste's Doom Emacs series, showing how to get started with Doom, an Emacs configuration aimed at Vim users. It presents Doom as a polished, fast, batteries-included distribution.
6:42Harry Potter By Balenciaga | Step by Step Tutorial
1.9M views • 3 years ago
PromptJungle
A step-by-step tutorial on making a Harry Potter by Balenciaga style AI video, using tools such as ChatGPT, Midjourney and Eleven Labs for script, images and voices.
1:31:13A Hackers' Guide to Language Models
580K views • 3 years ago
Jeremy Howard
Jeremy Howard's 90-minute practical tour of language models. It covers how they work, GPT-4's capabilities and limits, using the OpenAI API, code writing, data analysis and fine-tuning.
56:12Intro to Synthesis Part 1 - The Building Blocks of Sound & Synthesis
711K views • 14 years ago
matrixsynth
Dean Friedman's near-hour-long introduction to synthesis, covering the building blocks of sound and the controls on a synthesizer. He slowly adjusts knobs so viewers hear what each parameter does.