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Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #24:01

Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2

1.8M views • 6 years ago
CodeParade
CodeParade's short devlog on how spherical geometry looks in 2D and 3D and why it feels so unusual, part of the Hyperbolica series on a non-Euclidean game.
Hyperbolica: A Non-Euclidean Adventure [Old Trailer]0:51

Hyperbolica: A Non-Euclidean Adventure [Old Trailer]

662K views • 6 years ago
CodeParade
The old announcement trailer for Hyperbolica, CodeParade's Unity game set in hyperbolic and spherical space. The creator has since posted devlog videos on building it.
Topic match · Indie game development
Asking Hunter-Gatherers Life's Toughest Questions8:34

Asking Hunter-Gatherers Life's Toughest Questions

6.2M views • 5 years ago
Fearless & Far
A travel vlogger asks the leader of the Hadza hunter-gatherers in Tanzania some big life questions just before a baboon hunt. The short answers touch on meat, honey and what matters in life.
Flying To McDonald's On My Paramotor12:27

Flying To McDonald's On My Paramotor

50.1M views • 9 years ago
Tucker Gott
A vlog in which Tucker Gott flies a paramotor to a McDonald's for lunch, showing everyday powered paraglider flying.
Juice it or lose it - a talk by Martin Jonasson & Petri Purho15:38

Juice it or lose it - a talk by Martin Jonasson & Petri Purho

616K views • 14 years ago
grapefrukt
Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.
Topic match · Indie game development
Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 201344:10

Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013

386K views • 12 years ago
Dutch Game Garden
Vlambeer's Jan Willem Nijman shows how to make an action game feel great by stacking small effects like screenshake, recoil and particles onto a basic shooter. It was presented at INDIGO Classes 2013.
Topic match · Indie game development
Jonathan Blow - How to program independent games -  CSUA Speech1:15:51

Jonathan Blow - How to program independent games - CSUA Speech

190K views • 13 years ago
Alexandre Franco
Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.
Topic match · Indie game development
The Engoodening of No Man's Sky53:51

The Engoodening of No Man's Sky

26.5M views • 6 years ago
Internet Historian
Internet Historian tells the story of No Man's Sky, from its over-hyped and badly received launch to years of updates by Hello Games that redeemed the game. It is a long, comedic mini-documentary.
Topic match · Indie game development
Failing to Fail: The Spiderweb Software Way59:47

Failing to Fail: The Spiderweb Software Way

570K views • 8 years ago
GDC Festival of Gaming
Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.
Topic match · Indie game development
Joe Ades , Greatest Salesman in New York City History !!! #KONYH !!5:47

Joe Ades , Greatest Salesman in New York City History !!! #KONYH !!

1.5M views • 18 years ago
KING OF NEW YORK HACKS
A short street-level clip of Joe Ades, the New York pitchman who sold vegetable peelers to crowds on the sidewalk. It shows his patter, showmanship and crowd handling in action.
Topic match · Arts & entertainment (other)
Jonathan Blow: Game design: the medium is the message48:27

Jonathan Blow: Game design: the medium is the message

119K views • 13 years ago
CreativeMornings HQ
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
Topic match · Indie game development
How we fit an NES game into 40 Kilobytes12:04

How we fit an NES game into 40 Kilobytes

3.7M views • 8 years ago
Morphcat Games
Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.
Topic match · Indie game development
Bryan Cranston's Advice to Aspiring Actors1:23

Bryan Cranston's Advice to Aspiring Actors

616K views • 13 years ago
Oscars
A one-minute clip of Bryan Cranston at an Academy new-member reception, advising actors to approach auditions without desperation and focus on solving the problem rather than landing the job.
Topic match · Arts & entertainment (other)
Patrick Stewart interview - Parkinson - BBC4:45

Patrick Stewart interview - Parkinson - BBC

868K views • 19 years ago
BBC Studios
Patrick Stewart on the BBC's Parkinson talk show talks humorously about going bald, how it affected his career and relationships, and how he came to accept it.
Topic match · Arts & entertainment (other)
EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg37:41

EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg

176K views • 8 years ago
BUas Games
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
Topic match · Indie game development
Investigation: How Roblox Is Exploiting Young Game Developers22:44

Investigation: How Roblox Is Exploiting Young Game Developers

2.7M views • 5 years ago
People Make Games
People Make Games investigates how Roblox relies on young, often child, developers to build its content while paying them very little. It covers Roblox's monetization model, the revenue split, and the harms to kids who make games on the platform.
Topic match · Indie game development
Learn Low Poly Modeling in Blender 2.9 / 2.81:23:16

Learn Low Poly Modeling in Blender 2.9 / 2.8

2.1M views • 6 years ago
Imphenzia
Imphenzia's 83-minute tutorial covers the low poly modeling techniques he learned over five years of Blender use, with timestamps from navigation and extrusion onward. It uses Blender 2.83 with default keys.
Topic match · Indie game development
Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview23:20

Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview

2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
Topic match · Indie game development
The Making of: ROM City Rampage (Retro City Rampage)10:45

The Making of: ROM City Rampage (Retro City Rampage)

399K views • 13 years ago
VblankEntertainment
Making-of video about ROM City Rampage, the NES version of Retro City Rampage, covering how the game's core was crunched to run on real 8-bit hardware and how NES games are made.
Topic match · Indie game development
★ Cab ride 🇨🇭St. Moritz - 🇮🇹Tirano (Bernina pass), Switzerland to Italy [10.2019]2:00:09

★ Cab ride 🇨🇭St. Moritz - 🇮🇹Tirano (Bernina pass), Switzerland to Italy [10.2019]

4.1M views • 6 years ago
lorirocks777
A two-hour driver's-eye cab ride along the Bernina railway from St. Moritz in Switzerland to Tirano in Italy. The UNESCO-listed line crosses the Alps at high altitude with steep adhesion gradients.
Topic match · Arts & entertainment (other)
Angry Voicemail We Got From an Alamo Drafthouse Customer1:47

Angry Voicemail We Got From an Alamo Drafthouse Customer

5.1M views • 15 years ago
Alamo Drafthouse
Alamo Drafthouse posted an angry voicemail from a customer who was kicked out for texting in the theater. The theater turned it into a humorous in-house preview.
Topic match · Arts & entertainment (other)
Nardwuar vs. N.E.R.D - The Extended Version9:54

Nardwuar vs. N.E.R.D - The Extended Version

3.7M views • 18 years ago
NardwuarServiette
Nardwuar interviews Pharrell and Shay of N.E.R.D. in Vancouver, using his trademark deep research and gifts. The extended version runs about ten minutes.
Topic match · Arts & entertainment (other)
PRACTICE 2018: Joseph White59:34

PRACTICE 2018: Joseph White

21K views • 8 years ago
NYU Game Center
Joseph White, creator of PICO-8, retraces the design of the fantasy console and how tools can shape and guide creative work. He discusses cozy, constrained design spaces and the influence of user-made cartridges.
Topic match · Indie game development
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality1:00:27

1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality

184K views • 7 years ago
GDC Festival of Gaming
In this 2019 GDC talk, Alex Schwartz and Ziba Scott explain how they flooded the app stores with over 1,500 auto-generated slot machine games to find the lowest bar for success. They tour the dark side of the mobile app market.
Topic match · Indie game development
What a Japanese Moving Company in Tokyo is like13:56

What a Japanese Moving Company in Tokyo is like

2.3M views • 6 years ago
Paolo fromTOKYO
A day-in-the-life video following a move between apartments in Tokyo using a Japanese moving company. It shows how the movers work and what the experience is like.
Topic match · Arts & entertainment (other)
Let’s go whaling: Tricks for monetising mobile game players with free-to-play19:49

Let’s go whaling: Tricks for monetising mobile game players with free-to-play

757K views • 10 years ago
PocketGamerbiz
A 2016 conference talk by a mobile game CEO on the tricks of free-to-play monetization, including player profiles and how to target high-spending whales.
Topic match · Indie game development
How to Survive in Gamedev for Eleven Years Without a Hit52:12

How to Survive in Gamedev for Eleven Years Without a Hit

1.2M views • 9 years ago
GDC Festival of Gaming
Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.
Topic match · Indie game development
Animation Bootcamp: An Indie Approach to Procedural Animation26:13

Animation Bootcamp: An Indie Approach to Procedural Animation

786K views • 9 years ago
GDC Festival of Gaming
David Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.
Topic match · Indie game development
Diablo: Original Game Development1:17:43

Diablo: Original Game Development

12K views • 9 years ago
jon d
David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
Topic match · Indie game development
Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage1:01:04

Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage

150K views • 7 years ago
GDC Festival of Gaming
At GDC 2019, Bennett Foddy and Zach Gage ask why game developers rarely sign their work. They argue that indie developers could benefit from putting their names on their games.
Topic match · Indie game development
07/27/19781:01:24

07/27/1978

4.7M views • 9 years ago
lasagnacat
An hour-long absurdist Lasagna Cat video in which John Blyth Barrymore muses philosophically on a single Garfield strip. It is set to the full score of Philip Glass's Kundun.
Topic match · Arts & entertainment (other)
Killing a Toyota Part 1 | Top Gear | BBC8:06

Killing a Toyota Part 1 | Top Gear | BBC

31.2M views • 16 years ago
Top Gear
Top Gear episode in which Jeremy Clarkson and team try to destroy a Toyota Hilux pickup through water, fire, and a demolished building. It is the first part of the 'Killing a Toyota' series.
Topic match · Arts & entertainment (other)
How to Age Gracefully | CBC Radio4:41

How to Age Gracefully | CBC Radio

1.7M views • 11 years ago
CBC
A five-minute CBC Radio WireTap farewell video in which people of all ages offer words of wisdom to younger people. The advice is short and funny, and keeps coming back to the point that nobody really knows what they are doing.
Topic match · Arts & entertainment (other)
Zach Oakes - Making Games at Runtime with Clojure37:34

Zach Oakes - Making Games at Runtime with Clojure

31K views • 11 years ago
ClojureTV
Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.
Topic match · Indie game development
Michael Jordan "Failure" Nike Commercial0:31

Michael Jordan "Failure" Nike Commercial

7.5M views • 20 years ago
JayMJ23
A Nike commercial in which Michael Jordan lists the shots he missed and games he lost, saying that repeated failure is the reason he succeeds.
Topic match · Arts & entertainment (other)
Sabine Schmitz's Nurburgring Van CHALLENGE | Top Gear - Part 26:42

Sabine Schmitz's Nurburgring Van CHALLENGE | Top Gear - Part 2

8.1M views • 17 years ago
Top Gear
In Top Gear's second part, racing driver Sabine Schmitz tries to lap the Nurburgring in a Ford Transit van in under ten minutes. She finishes just over the mark.
Topic match · Arts & entertainment (other)
Geographical limit between Balkan and Central Europe0:50

Geographical limit between Balkan and Central Europe

3.4M views • 18 years ago
kunc
A one-minute clip of Slavoj Zizek showing what he calls the official geographical limit between the Balkans and Central Europe, standing at a river in Ljubljana. It is a short, absurd and funny piece of cultural geography.
Topic match · Arts & entertainment (other)
HandmadeCon 2015 - Pat Wyatt1:07:22

HandmadeCon 2015 - Pat Wyatt

33K views • 10 years ago
Molly Rocket
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
Topic match · Indie game development
5 Hours of The Shipping Forecast on BBC Radio 4!4:57:41

5 Hours of The Shipping Forecast on BBC Radio 4!

2.2M views • 9 years ago
icannotgetafreename
Five hours of the late-night BBC Radio 4 Shipping Forecast, uploaded to mark its 150th anniversary. It can be used as sleep audio or to learn the sea areas named in the broadcast.
Topic match · Arts & entertainment (other)
Creating Prelude of the Chambered5:51

Creating Prelude of the Chambered

475K views • 15 years ago
Nizzotch
A timelapse of Notch (Markus Persson) creating his Ludum Dare 21 entry, Prelude of the Chambered, from scratch in 48 hours.
Topic match · Indie game development