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Siggraph2019 Geometric Algebra1:37:22

Siggraph2019 Geometric Algebra

Bivector
87K views • 7 years ago
Alex Evans at Umbra Ignite 2015: Learning From Failure30:46

Alex Evans at Umbra Ignite 2015: Learning From Failure

Media Molecule
68K views • 11 years ago
[JSConfUS 2013] Steven Wittens: Making WebGL Dance30:55

[JSConfUS 2013] Steven Wittens: Making WebGL Dance

JSConf
56K views • 13 years ago
The real story behind Wayland and X45:35

The real story behind Wayland and X

Linux.conf.au 2013 -- Canberra, Australia
46K views • 11 years ago
SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO29:16

SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

Red Martian
14K views • 13 years ago
Dual Photography5:10

Dual Photography

mm648230
24K views • 17 years ago
Halide Talk25:52

Halide Talk

Andrew Adams
53K views • 12 years ago
Refterm v2 - Resource usage, binary splat, glyph sizing, and more29:51

Refterm v2 - Resource usage, binary splat, glyph sizing, and more

Molly Rocket
68K views • 5 years ago
NOTCURSES III: THE SAGA CONTINUES (1080P)6:46

NOTCURSES III: THE SAGA CONTINUES (1080P)

Nick Black
46K views • 5 years ago
Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay3:47

Sketchpad, by Dr. Ivan Sutherland with comments by Alan Kay

David Carroll
54K views • 19 years ago
Procedurally Crafting Manhattan for Marvel's Spider-Man1:07:26

Procedurally Crafting Manhattan for Marvel's Spider-Man

GDC Festival of Gaming
89K views • 7 years ago
NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)51:06

NVScene 2015 Session: How to Create Content with Signed Distance Functions (Johann Korndörfer)

NVScene
35K views • 11 years ago
Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht1:06:05

Procedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE Utrecht

Houdini
99K views • 8 years ago
50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH6:55:03

50TH ANNIVERSARY OF THE COMPUTER SCIENCE DEPARTMENT AT THE UNIVERSITY OF UTAH

University of Utah
4K views • 3 years ago
Mars DOS demo by Tim Clarke (1993)1:27

Mars DOS demo by Tim Clarke (1993)

Sean Barrett
28K views • 13 years ago
Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 202355:20

Makepad: Designing modern UIs with Rust - Rik Arends - RustNL 2023

RustNL
60K views • 3 years ago
The Drive Home - ShaderToy2:01

The Drive Home - ShaderToy

The Art of Code
11K views • 9 years ago
What is a Geometry Kernel? C3D vs ACIS vs Parasolid9:27

What is a Geometry Kernel? C3D vs ACIS vs Parasolid

nickkallen1
25K views • 4 years ago
AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #2154:17

AI Learns Noise Filtering For Photorealistic Videos | Two Minute Papers #215

Two Minute Papers
65K views • 8 years ago
[Linux.conf.au 2013] - The real story behind Wayland and X45:35

[Linux.conf.au 2013] - The real story behind Wayland and X

HackersOnBoard
35K views • 13 years ago
ShaderToy LiveCoding - The Drive Home - 1. Basic Setup15:39

ShaderToy LiveCoding - The Drive Home - 1. Basic Setup

The Art of Code
28K views • 9 years ago
HandmadeCon 2016 - History of Software Texture Mapping in Games1:22:13

HandmadeCon 2016 - History of Software Texture Mapping in Games

Molly Rocket
15K views • 9 years ago
CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”55:42

CppCon 2019: Matt Godbolt “Path Tracing Three Ways: A Study of C++ Style”

CppCon
77K views • 7 years ago
2013 Sci-Tech Awards: Matt Pharr, Greg Humphreys and Pat Hanrahan3:51

2013 Sci-Tech Awards: Matt Pharr, Greg Humphreys and Pat Hanrahan

Oscars
24K views • 12 years ago
Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust15:00

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 1: Rust

𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
19K views • 10 years ago
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 243:13

Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

Digital Dragons
29K views • 2 years ago
puls (256 bytes)0:43

puls (256 bytes)

JanRrrolaKadlec
36K views • 17 years ago
ants simulation0:31

ants simulation

Hugh Lomas
2K views • 12 years ago
pointerpointer.com's use of voronoi, canvas, and javascript3:45

pointerpointer.com's use of voronoi, canvas, and javascript

Paul Irish
40K views • 14 years ago
Brigade 3 real-time path tracing6:52

Brigade 3 real-time path tracing

Sam Lapere (Supergastrocnemius)
89K views • 13 years ago
XDC 2020 - Day 1 - September 16, 20207:42:30

XDC 2020 - Day 1 - September 16, 2020

X.Org Foundation
24K views • 6 years ago
Sonic behind waterfall - RetroArch shader comparison1:15

Sonic behind waterfall - RetroArch shader comparison

PenguinWeirdness
30K views • 9 years ago
Near-Eye Light Field Displays5:24

Near-Eye Light Field Displays

Douglas Lanman
89K views • 13 years ago
Destiny's Multithreaded Rendering Architecture1:06:37

Destiny's Multithreaded Rendering Architecture

GDC Festival of Gaming
45K views • 11 years ago
Evolved Virtual Creatures (1994)4:09

Evolved Virtual Creatures (1994)

karlsims
43K views • 6 years ago
Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo13:44

Fastest browser engine by far at 500 FPS! Servo Webrender - CSS on the GPU part 2: Demo

𝓖𝓷𝓸𝓶𝓮💫𝓢𝓪𝓷𝓮
13K views • 10 years ago