3d interface
58:59GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
710K views • 11 years ago
GDC Festival of Gaming
A GDC 2015 talk by Arc System Works technical artist Junya Motomura on how Guilty Gear Xrd rebuilt a classic 2D fighter in full 3D while keeping a hand-drawn look. It covers the art and programming R&D and the stylistic decisions behind it.
15:20The thrilling potential of SixthSense technology | Pranav Mistry
5.5M views • 16 years ago
TED
Pranav Mistry demos SixthSense, a wearable device that projects information onto the physical world and lets people interact with data through gestures. He also shows a paper "laptop" and says he will open-source the software.
Topic match · VR, AR & spatial computing
1:03:14Category Theory, The essence of interface-based design - Erik Meijer
74K views • 11 years ago
FooCafe
Erik Meijer argues that category theory is the mathematicians' version of interface-based design. He shows that Java 8 lambdas and method references form a Cartesian closed category.
27:42Mark DiMarco: User Interface Algorithms [JSConf2014]
52K views • 12 years ago
JSConf
A JSConf 2014 talk visually breaking down algorithms behind everyday UI patterns, such as dropdown menus that vanish when the mouse drifts and picking the nearest target to the cursor. It shows how these are implemented in JavaScript.
48:39Andrew Price - Improving Blender's UI
62K views • 13 years ago
Blender
Andrew Price presents at the Blender conference on the problems, politics and possible fixes for Blender's user interface, followed by a full Q&A. He argues that an interface upgrade is overdue.
30:55[JSConfUS 2013] Steven Wittens: Making WebGL Dance
56K views • 13 years ago
JSConf
Steven Wittens' JSConf US 2013 talk on drawing with WebGL, using animated visuals to walk through vectors, matrices and the rendering pipeline. Despite the title, it works as a visual primer on the linear algebra behind 3D graphics.
1:04:47Don't Make Me Click
73K views • 18 years ago
Google TechTalks
A Google Tech Talk arguing that the best interface requires the fewest clicks and choices, with Google search, Facebook, the iPod and Firefox as examples. It shows how minimizing interaction makes interfaces easier to learn.
46:22"Clojure in Unity 3D: Functional Video Game Development" by Ramsey Nasser and Tims Gardner
24K views • 12 years ago
Strange Loop Conference
A Strange Loop talk presenting an open-source library that integrates Clojure into the Unity 3D game engine. It covers REPL-based live coding, macros, DSLs and persistent data structures for game development.
56:22Bret Victor - The Humane Representation of Thought
58K views • 11 years ago
Colin McDonnell
Bret Victor's closing keynote at UIST and SPLASH 2014 argues that our tools for thinking ignore most of human sensory and motor capability. He sketches representations that engage more modalities beyond screens and keyboards.
35:41clojure.core/typing - Matt Adereth
40K views • 10 years ago
ClojureTV
Matt Adereth's Clojure/conj talk covers the history of keyboards and how he used Clojure generating OpenSCAD to design and build his custom Dactyl ergonomic keyboard, including 3D printing and laser-cut parts.
7:42:30XDC 2020 - Day 1 - September 16, 2020
24K views • 6 years ago
X.Org Foundation
Day one of the X.Org Developer's Conference 2020 stream, including talks on the Raspberry Pi 4 Vulkan driver, the WSL graphics architecture, X11 and Wayland apps in WSL, and Mesa for D3D12.
42:38VCF East: Xerox Star vs. Apple Lisa
41K views • 5 years ago
Vintage Computer Federation
Jason Perkins's talk at Vintage Computer Festival East 2020 compares the user interface of the Xerox Star with that of the Apple Lisa. It covers editing documents, the Star's mouse and a Q&A.
3:36:39QuakeCon 2012 - John Carmack Keynote
445K views • 14 years ago
QuakeCon Official
John Carmack's long QuakeCon 2012 keynote, a free-ranging talk covering software engineering, game platforms, game streaming, and his early head-mounted display and VR work.
Topic match · VR, AR & spatial computing
1:20:28John Carmack Tech Talk with UMKC-SCE
279K views • 9 years ago
UMKC School of Science and Engineering
John Carmack speaks at UMKC's 2017 commencement event about the difficulties of VR, especially end-to-end latency across hardware and software. He covers why latency and buffering matter and how nausea is addressed.
Topic match · VR, AR & spatial computing
1:01:32John Carmack Facebook Connect 2021 Keynote
152K views • 5 years ago
UploadVR
John Carmack's keynote at Facebook Connect 2021, where he speaks candidly about VR, Quest, and Meta's metaverse plans. He pushes back on hype and discusses retention and latency.
Topic match · VR, AR & spatial computing
1:34:57Oculus Connect Keynote: John Carmack
49K views • 12 years ago
Meta VR
John Carmack's keynote at Oculus Connect 2014 about the Gear VR and development stories from building it. He discusses mobile GPU optimization, latency, and display ideas like programmable interlacing.
Topic match · VR, AR & spatial computing
1:36:59Keynote by John Carmack at Oculus Connect 2014
76K views • 12 years ago
kungfl
John Carmack's roughly 90-minute keynote at Oculus Connect 2014, covering mobile VR and the Gear VR work, followed by audience questions.
Topic match · VR, AR & spatial computing
27:56What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)
128K views • 12 years ago
Steamworks Development
Michael Abrash of Valve explains what affordable VR hardware will be capable of within a couple of years, and describes a prototype showing what that level of hardware can do.
Topic match · VR, AR & spatial computing
6:17The synthesis of imagination: Rony Abovitz and Magic Leap at TEDxSarasota
229K views • 13 years ago
TEDx Talks
A surreal multimedia TEDxSarasota performance by Magic Leap founder Rony Abovitz, held on 12/12/12, mixing performance art with talk about imagination and creativity.
Topic match · VR, AR & spatial computing
1:00:19How To Design A Good API and Why it Matters
453K views • 19 years ago
Google TechTalks
Joshua Bloch's Google Tech Talk on how to design good APIs and why it matters, with concrete principles and examples. It treats every programmer as an occasional API designer.
1:02:50The Language of the System - Rich Hickey
174K views • 13 years ago
ClojureTV
Rich Hickey's 2013 talk applies language-design thinking to whole systems, covering names, queues, data, failure, and the interfaces between programs. It ends with a call to action for building systems holistically.
1:37:45Alan Kay: Doing with Images Makes Symbols (Full Version)
44K views • 11 years ago
Kenneth Friedman
A full upload of Alan Kay's 1987 talk, with demos of several Smalltalk-era software systems and ideas about visual, kinesthetic and symbolic reasoning. It includes a Smalltalk program written by a 12-year-old and footage of the Rand tablet.
41:44Captain Disillusion: World's Greatest Blenderer - Live at the Blender Conference 2018
2.8M views • 8 years ago
Captain Disillusion
Captain Disillusion's comedic talk at the 2018 Blender Conference recounts how he uses Blender as a production tool for his VFX-debunking web series. It is part case study and part love letter to the Blender community.
35:45World Building in Blender - Ian Hubert
2.2M views • 7 years ago
Blender
Ian Hubert's Blender Conference talk on world building in Blender, covering photogrammetry, camera projection and assembling complex environments from simple shapes at great speed.
53:46Dasher: information-efficient text entry
7K views • 19 years ago
Google TechTalks
David MacKay's 2007 Google Tech Talk presents Dasher, a text-entry system driven by continuous gestures and a language model, reaching about 35 words per minute with one finger and 25 hands-free. It explains the information-theory reasoning behind the design.
35:16Bret Victor - Drawing Dynamic Visualizations
17K views • 11 years ago
Colin McDonnell
Bret Victor's talk on Drawing Dynamic Visualizations. It argues that visualization tools offer either the directness of hand drawing or the dynamics of programmed graphics, and shows a tool that combines both.
4:23The User is Drunk
275K views • 13 years ago
squareweave
A short talk by Will Dayble of Squareweave arguing that you should design software as if the user were drunk: distracted, impaired in attention and vision, and prone to misreading. It is a user experience talk built around that framing.
57:43Classic Game Postmortem: Alone in the Dark
27K views • 8 years ago
GDC Festival of Gaming
Frederick Raynal gives a GDC postmortem of Alone in the Dark, the game that helped create the survival horror genre. He covers how the team built it and shows some of the old tools used.
1:30:32MIX08 Microsoft Office 2007: The Story of the Ribbon
3K views • 10 years ago
zoobean
A MIX08 session from Microsoft's Office team on how the Office 2007 ribbon was designed. It explains the user-feedback and telemetry behind it and the alternatives that were rejected.
43:30Are we stuck with the same Desktop UX forever? | Ubuntu Summit 25.10
509K views • 11 months ago
Canonical Ubuntu
Scott Jenson, a veteran UX designer formerly at Apple and Google, argues that the 'UX/UI' split pits programmers against designers and narrows ambition in open source. He makes the case that desktop UX has stagnated and that open source projects could lead experimentation beyond current interaction models.
1:03:55🚀 TDD, Where Did It All Go Wrong (Ian Cooper)
619K views • 8 years ago
DevTernity Conference
Ian Cooper's DevTernity talk revisits Kent Beck's original TDD ideas and shows where misunderstandings crept in. It argues tests should target behaviors through public interfaces rather than implementation details, so suites support refactoring instead of resisting it.
1:01:40A Philosophy of Software Design | John Ousterhout | Talks at Google
547K views • 8 years ago
Talks at Google
John Ousterhout, Stanford professor and creator of Tcl, presents the ideas of his book A Philosophy of Software Design in a Talks at Google session. He covers managing complexity, deep modules and interfaces, and what he teaches in his Stanford software design course.
13:29!!Con 2016 - How I Code and Use a Computer at 1,000 WPM!! By Sina Bahram
11K views • 10 years ago
Confreaks
A short !!Con 2016 talk by blind developer Sina Bahram on how he uses a computer and writes code with a screen reader at about 1,000 words per minute. He plays how common interfaces sound and challenges the audience to go a day using only the keyboard.
34:00User-level threads....... with threads. - Paul Turner - Google
41K views • 13 years ago
Linux Plumbers Conference
Paul Turner of Google presents kernel interfaces for user-level scheduling of real threads, aiming at a uniform synchronous programming model across C++, Java, Go and Python. It introduces the switchto-style system calls behind Google's fibers.
14:47CppCon 2015: Greg Law " Give me 15 minutes & I'll change your view of GDB"
271K views • 11 years ago
CppCon
Greg Law's 15-minute CppCon 2015 lightning talk shows what GDB can do beyond basic use, including its text user interface and reverse debugging.
48:394 2 1 Christopher Domas The future of RE Dynamic Binary Visualization
59K views • 14 years ago
Adrian Crenshaw
Christopher Domas presents his Cantor Dust tool at Derbycon 2012, a 3D visual approach to reverse engineering binaries by visualizing their structure dynamically.
32:23Rails Conf 2013 The Magic Tricks of Testing by Sandi Metz
144K views • 13 years ago
Confreaks
Sandi Metz's RailsConf 2013 talk offers practical guidelines for deciding what to test and how, so tests stay cheap and stable. She argues for testing the public interface rather than implementation and using mocks appropriately.
1:07:46Building a Better Web Browser - James Mickens - Harvard CS Colloquium 2015
29K views • 10 years ago
Paul Irish
James Mickens's 2015 Harvard colloquium argues that browsers are bloated and insecure because feature races trump clean interface design. He presents a cleaner, more secure browser architecture (Atlantis) with a much smaller API surface.
39:33Bret Victor - Media for Thinking the Unthinkable
33K views • 11 years ago
Colin McDonnell
Bret Victor's 2013 MIT Media Lab talk argues that the media we think with determine which thoughts are possible. He demos new representations for scientific papers, circuits, filters and signal processing.
1:01:40Four Dimensional Maths: Things to See and Hear in the Fourth Dimension - with Matt Parker
3.1M views • 11 years ago
The Royal Institution
Matt Parker gives a hands-on Royal Institution talk on how four-dimensional shapes appear in a 3D world, with props like straw frames, Mobius strips and a knitted hat. It is a playful general-audience tour of the fourth dimension.