HackerTube
HomeLongsLikedHistoryWatch laterCategoriesPlaylistsSettings

art of computer programming

Tutorial×Play all on YouTube

Upload date

Past year2020s2010s2000s

Type

TalkLectureExplainerTutorialDocumentaryInterviewDemoCommentaryComedyMusic

Duration

Under 4 minutes4-20 minutes20-60 minutesOver 1 hour

Features

Hidden gemsEvergreen only

Sort by

RelevanceRecently recommendedUpload dateOldest firstView countLike ratioMost recommended
The Joy of Programming in Jai - Part 1: Hello World13:48

The Joy of Programming in Jai - Part 1: Hello World

36K views • 6 years ago
Nuno Afonso
The first part of a series on programming in Jai, Jonathan Blow's in-development language. It covers compiling, writing hello world and using code from other files.
U.S. NAVY  BASIC MECHANISMS OF FIRE CONTROL COMPUTERS  MECHANICAL COMPUTER INSTRUCTIONAL FILM  2779419:43

U.S. NAVY BASIC MECHANISMS OF FIRE CONTROL COMPUTERS MECHANICAL COMPUTER INSTRUCTIONAL FILM 27794

225K views • 8 years ago
PeriscopeFilm
A 1953 US Navy training film on the basic mechanisms in fire control computers: shafts, gears, cams and differentials. It shows how these mechanical parts compute ship and target firing solutions.
Introduction to Julia - Part 1 | SciPy 2014 | David Sanders1:01:04

Introduction to Julia - Part 1 | SciPy 2014 | David Sanders

80K views • 12 years ago
Enthought
David Sanders gives the first part of a two-part introduction to the Julia programming language at SciPy 2014. It walks through the language's basics and its appeal for scientific computing.
George Hotz | Programming | Livecoding SLAM | twitchslam | Part110:50:05

George Hotz | Programming | Livecoding SLAM | twitchslam | Part1

2M views • 8 years ago
george hotz archive
A long livestream of George Hotz live-coding a toy SLAM implementation, twitchslam, over two days in May 2018. It is an unedited session of Python programming with computer vision and visualization.
“Hello, world” from scratch on a 6502 — Part 127:25

“Hello, world” from scratch on a 6502 — Part 1

5.9M views • 7 years ago
Ben Eater
Ben Eater starts a series building a working computer on breadboards around the 6502 microprocessor. In this first part he gets a 'hello world' running from scratch.
Make Great Coffee with a Moka Pot3:36

Make Great Coffee with a Moka Pot

9.3M views • 10 years ago
ChefSteps
ChefSteps shows how to make espresso-style coffee in a moka pot, with a bonus latte hack. It is a quick how-to aimed at home brewers.
Amiga Hardware Programming 1 - Use the Assembler and wait for left click2:53

Amiga Hardware Programming 1 - Use the Assembler and wait for left click

90K views • 13 years ago
ScoopexUs
The first video in Photon of Scoopex's Amiga hardware programming series. It shows how to set up an assembler and write a minimal 68000 program that waits for a left mouse click.
Implementing (part of) a BitTorrent client in Rust4:09:16

Implementing (part of) a BitTorrent client in Rust

115K views • 3 years ago
Jon Gjengset
Jon Gjengset's roughly four-hour live stream implementing part of a BitTorrent client in Rust, following CodeCrafters' test-guided challenge. He builds from scratch and shows idiomatic error handling along the way.
Wim Hof breathing tutorial by Wim Hof10:08

Wim Hof breathing tutorial by Wim Hof

13.2M views • 8 years ago
Wim Hof
Wim Hof guides viewers step by step through his breathing method, with some explanation of the science he cites behind it. It stresses learning from the source and avoiding unsafe settings.
8-bit CPU control logic: Part 127:52

8-bit CPU control logic: Part 1

1.5M views • 9 years ago
Ben Eater
Ben Eater writes a program in a made-up machine language and walks through the control logic an 8-bit breadboard CPU needs to execute it. It is part of his build-an-8-bit-computer series.
HOW TO DATAMOSH: PART 19:40

HOW TO DATAMOSH: PART 1

433K views • 17 years ago
datamosher
A how-to video on datamoshing, the glitch-art technique of removing keyframes so that motion data smears across video. It walks through the tools needed, such as ffmpegx and Avidemux, though the author notes parts are outdated.
ShaderToy LiveCoding - The Drive Home - 1. Basic Setup15:39

ShaderToy LiveCoding - The Drive Home - 1. Basic Setup

28K views • 9 years ago
The Art of Code
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
Guided Wim Hof Method Breathing11:00

Guided Wim Hof Method Breathing

118.7M views • 6 years ago
Wim Hof
An 11-minute guided Wim Hof breathing session built around an expanding and contracting bubble to pace the breath. Wim breathes along with the viewer over ambient sound.
The Ultimate AeroPress Technique (Episode #3)5:13

The Ultimate AeroPress Technique (Episode #3)

3.3M views • 5 years ago
James Hoffmann
James Hoffmann demonstrates his AeroPress technique with a short recipe: 11g of coffee, 200g of just-boiled water, a 2-minute immersion, then a press. He explains why he skips rinsing, preheating and inverting.
The Ultimate French Press Technique3:34

The Ultimate French Press Technique

6.2M views • 10 years ago
James Hoffmann
James Hoffmann demonstrates his technique for a clean, sludge-free cup from a French press: stir, break the crust, wait, and carefully pour. It is a four-minute guide.
Wim Hof Method Guided Breathing for Beginners (3 Rounds Slow Pace)11:00

Wim Hof Method Guided Breathing for Beginners (3 Rounds Slow Pace)

26.9M views • 6 years ago
Wim Hof
A guided Wim Hof breathing session of three rounds at a slow pace, building from a 30 second to a 90 second breath hold. An on-screen bubble animation helps you keep the rhythm.
The Ultimate V60 Technique12:11

The Ultimate V60 Technique

5.5M views • 7 years ago
James Hoffmann
James Hoffmann demonstrates his recommended technique for brewing coffee with a Hario V60 or other cone-shaped dripper, with notes on water and filter papers.
Intro to Synthesis Part 1 - The Building Blocks of Sound & Synthesis56:12

Intro to Synthesis Part 1 - The Building Blocks of Sound & Synthesis

711K views • 14 years ago
matrixsynth
Dean Friedman's near-hour-long introduction to synthesis, covering the building blocks of sound and the controls on a synthesizer. He slowly adjusts knobs so viewers hear what each parameter does.
Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Turning Smashed TVs into Realistic Artificial Daylight12:50

Turning Smashed TVs into Realistic Artificial Daylight

4M views • 7 years ago
DIY Perks
DIY Perks shows how to turn old or smashed TVs and monitors into realistic artificial window lights, using the backlight and Fresnel lens to simulate distant daylight.
Handmade Hero Day 001 - Setting Up the Windows Build1:13:51

Handmade Hero Day 001 - Setting Up the Windows Build

465K views • 11 years ago
Molly Rocket
Day 1 of Casey Muratori's Handmade Hero, a live-coded game built from scratch in C on Windows. It reviews C on Windows, sets up a minimal build system and WinMain entry point, and shows a first MessageBox.
Getting Started With Org Mode56:21

Getting Started With Org Mode

293K views • 10 years ago
thoughtbot
Harry Schwartz gives a roughly hour-long tour of Emacs Org mode as an outliner, task manager, markup language and agenda tool. He demonstrates how he uses it for documents, presentations and todo lists.
12 Principles of Animation (Official Full Series)24:03

12 Principles of Animation (Official Full Series)

16.1M views • 9 years ago
AlanBeckerTutorials
Alan Becker's short series on the 12 principles of animation, covering squash and stretch, anticipation, staging, timing, arcs, appeal and the rest. Each principle gets a brief animated illustration.
The Secret Life of components. A series of eight guides for designers and makers by Tim Hunkin3:01

The Secret Life of components. A series of eight guides for designers and makers by Tim Hunkin

83K views • 5 years ago
tim hunkin
The trailer for Tim Hunkin's series The Secret Life of Components, eight guides to mechanical and electromechanical parts for designers and makers.
UPDATED: How to: Reset C by GE Light Bulbs3:02

UPDATED: How to: Reset C by GE Light Bulbs

2.6M views • 7 years ago
GE Lighting, a Savant company
GE Lighting's official how-to for factory resetting C by GE smart bulbs, using a long sequence of precisely timed on and off cycles.
Making of "The Prodigy - Smack My Bitch Up" in Ableton by Jim Pavloff10:00

Making of "The Prodigy - Smack My Bitch Up" in Ableton by Jim Pavloff

4.1M views • 16 years ago
Jim Pavloff
Jim Pavloff rebuilds the Prodigy track Smack My Bitch Up in Ableton, identifying the samples used and recreating the track by hand.
A Tour of Prolog56:03

A Tour of Prolog

33K views • 4 years ago
The Power of Prolog
Markus Triska tours Prolog's most distinctive features, including its use as a database and query language, rule processing, constraint solving and compile-time rewriting. It also covers concise meta-interpreters.
I made a NES emulator in 15 minutes15:04

I made a NES emulator in 15 minutes

389K views • 14 years ago
Bisqwit
Bisqwit writes a NES emulator in C++ in about 15 minutes of tool-assisted, sped-up coding, narrated with captions. It shows an accurate emulator built with a compile-time generated 6502 instruction table. Part 2 covers compiling and running it.
i3wm: Jump Start (1/3)16:42

i3wm: Jump Start (1/3)

1.1M views • 11 years ago
Alex Booker
First of a three-part tutorial series on the i3 tiling window manager for Linux. It explains what i3 is, how to install it on Ubuntu, and how to use it.
Blender 3.0 Beginner Tutorial - Part 116:43

Blender 3.0 Beginner Tutorial - Part 1

9.3M views • 4 years ago
Blender Guru
Blender Guru's beginner tutorial series, in which you model, light, texture and render a donut while learning Blender's core features. This is Part 1 of the Blender 3.0 version.
Neural Networks Demystified [Part 1: Data and Architecture]3:07

Neural Networks Demystified [Part 1: Data and Architecture]

838K views • 12 years ago
Welch Labs
The first of a short series by Welch Labs on building a complete neural network in Python. It introduces the data and the architecture of a simple network before later parts cover forward propagation, gradient descent, and backpropagation.
An Intro to KiCad – Part 1: How PCBs Are Made | DigiKey11:10

An Intro to KiCad – Part 1: How PCBs Are Made | DigiKey

517K views • 8 years ago
DigiKey
Shawn Hymel of DigiKey introduces KiCad and explains how printed circuit boards are manufactured. It is the first part of a beginner series that builds a 555 badge project.
Professional SMT Soldering:   Hand Soldering Techniques - Surface Mount3:20

Professional SMT Soldering: Hand Soldering Techniques - Surface Mount

4.3M views • 16 years ago
John Gammell
A three-minute demonstration of professional hand-soldering techniques for multi-lead surface mount parts, to IPC class 3 criteria.
Teletype Model 19 - Part 1: A Teletype Arrives for Restoration7:26

Teletype Model 19 - Part 1: A Teletype Arrives for Restoration

33K views • 8 years ago
CuriousMarc
CuriousMarc inspects a newly arrived Teletype Model 19, an early military unit built around a Model 15 keyboard and printer, after an initial rough cleaning. It is the first part of a restoration series and touches on 5-bit Baudot code.
Making a heart with Maths10:14

Making a heart with Maths

112K views • 9 years ago
Inigo Quilez
Inigo Quilez shows step by step how to build a simple heart shape from mathematics and shaders, with code on Shadertoy. It is an introduction to procedural graphics and signed distance functions.
End of Days Bolognese4:39

End of Days Bolognese

2.2M views • 6 years ago
Nat’s What I Reckon
A short, sweary cooking video in which Nat makes a quick bolognese using simple pantry ingredients. It is part of his isolation-era cooking series.
I Tried Turning Games Into Text18:18

I Tried Turning Games Into Text

571K views • 2 years ago
Acerola
Acerola explores building a shader that turns games into ASCII art, walking through techniques such as brightness mapping and edge detection to see whether it looks good.
How a Character LCD works Part 113:59

How a Character LCD works Part 1

1.3M views • 9 years ago
The 8-Bit Guy
The 8-Bit Guy explains how character LCD screens work and how to control them directly, first part of a series.
Hazard perception test 2026: official DVSA guide1:25

Hazard perception test 2026: official DVSA guide

2.7M views • 11 years ago
Driver and Vehicle Standards Agency
The UK DVSA's one-minute guide to the hazard perception part of the driving theory test, covering when to click and how to score well.
Emacs Doom Episode 1 - Getting Started7:03

Emacs Doom Episode 1 - Getting Started

159K views • 8 years ago
Zaiste Programming
A short first episode in Zaiste's Doom Emacs series, showing how to get started with Doom, an Emacs configuration aimed at Vim users. It presents Doom as a polished, fast, batteries-included distribution.