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Dual Photography5:10

Dual Photography

24K views • 17 years ago
mm648230
The SIGGRAPH 2005 demo of dual photography from Stanford, which swaps the roles of projector and camera to render a scene from the light's point of view. It includes the reveal of a hidden playing card.
NOTCURSES III: THE SAGA CONTINUES (1080P)6:46

NOTCURSES III: THE SAGA CONTINUES (1080P)

46K views • 5 years ago
Nick Black
A seven-minute demo from the author of Notcurses, a C library for text user interfaces. It shows the 2.3.0 release, which adds Sixel and Kitty bitmap graphics integrated into its multiplane character-graphics model.
Light Waves Visualized using Photon Sieves.11:33

Light Waves Visualized using Photon Sieves.

69K views • 6 years ago
Huygens Optics
Huygens Optics shows how DIY photon sieves shape a laser's wave front, explaining how they differ from zone plates and how aperture count affects the focal point, with time-resolved visualizations of the diffraction.
Brigade 3 real-time path tracing6:52

Brigade 3 real-time path tracing

89K views • 13 years ago
Sam Lapere (Supergastrocnemius)
A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.
Unreal by Future Crew13:45

Unreal by Future Crew

26K views • 15 years ago
AssemblyTV
The first-place PC demo at Assembly 1992, Unreal by Future Crew, showing real-time effects such as palette-based wormholes.
Xerox Star User Interface: An overview17:10

Xerox Star User Interface: An overview

20K views • 5 years ago
ACM SIGCHI
A 1982 Xerox PARC film, presented at CHI '90, in which Star designers David Canfield Smith and Charles Irby give an overview of the Xerox Star interface. It shows the document-centric, icon-and-window office system.
SymbOS MP3MSX Demostration12:56

SymbOS MP3MSX Demostration

6K views • 15 years ago
karloch
A demonstration of SymbOS, a multitasking operating system for 8-bit Z80 machines, running on a real MSX turboR with an MP3MSX card and a CF IDE interface. It shows the OS playing audio and running a graphical desktop on very old hardware, captured from the real machine and not an emulator.
ShaderToy LiveCoding - The Drive Home - 1. Basic Setup15:39

ShaderToy LiveCoding - The Drive Home - 1. Basic Setup

28K views • 9 years ago
The Art of Code
The first part of a ShaderToy live-coding series that lays the groundwork for The Drive Home, a rainy night-traffic shader. It covers basic setup and builds toward rain and bokeh effects.
Area 5150 by CRTC & Hornet (Party Version) / IBM PC+CGA Demo, Hardware Capture10:12

Area 5150 by CRTC & Hornet (Party Version) / IBM PC+CGA Demo, Hardware Capture

69K views • 4 years ago
x86VileR
Area 5150 is a demoscene production for the original 4.77MHz IBM PC with CGA graphics and PC speaker. This is the Evoke 2022 party version, captured from real hardware, and it won the Alternative Demo compo.
8088 MPH by Hornet + CRTC + DESiRE (final version)8:33

8088 MPH by Hornet + CRTC + DESiRE (final version)

93K views • 11 years ago
andrewmjenner
The winning demo from Revision 2015's oldskool competition, running on a real 1981 IBM PC with CGA at 4.77MHz. It uses extreme tricks to produce effects, graphics and sound far beyond what the hardware was thought capable of.
Eben Moglen: How I discovered Free Software and met RMS10:43

Eben Moglen: How I discovered Free Software and met RMS

14K views • 19 years ago
roblimo
A clip in which Eben Moglen tells how he grew up when software was freer and how his path crossed Richard Stallman's. He describes how they came to work together to make software free again.
My Squirrel Recording is in a MOVIE! 📽 DUNE: Mark Mangini, Oscar Winning Sound Designer12:13

My Squirrel Recording is in a MOVIE! 📽 DUNE: Mark Mangini, Oscar Winning Sound Designer

60K views • 5 years ago
Dani Connor Wild
Wildlife videographer Dani Connor Wild talks with Oscar-winning sound designer Mark Mangini about how her red squirrel recording became the desert mouse sound in Dune.
Near-Eye Light Field Displays5:24

Near-Eye Light Field Displays

89K views • 13 years ago
Douglas Lanman
A SIGGRAPH 2013 demo from Douglas Lanman and NVIDIA of near-eye light field displays, which allow much thinner head-mounted displays that still show accurate focus and depth cues.