dev rap
24:50Rap Genius with News | Disrupt NYC 2013
73K views • 13 years ago
TechCrunch
Rap Genius founders appear at TechCrunch Disrupt NY 2013 for a joke-filled interview announcing News Genius, with little detail about what it is.
41:22Elon Musk Explains SpaceX's Raptor Engine!
2.8M views • 4 years ago
Everyday Astronaut
Tim Dodd of Everyday Astronaut gets a close-up walkthrough of SpaceX's Raptor 2 engine from Elon Musk at Starbase. They cover how Raptor 2 was simplified and upgraded relative to Raptor 1, including cooling and thrust vectoring details.
50:34A Conversation with Stewart Brand (Devcon4)
2K views • 7 years ago
Ethereum Foundation
A panel conversation with Stewart Brand at Ethereum's Devcon4, where he recounts his life and work 'hacking civilization' and discusses the role of institutions in decentralization.
50:44Jellyvision Q&A with DHH & Jason Fried
37K views • 12 years ago
JellyvisionLab
Jellyvision hosts Basecamp founders Jason Fried and David Heinemeier Hansson for a Q&A about open source, productivity, feature requests and taking care of customers.
1:48:12Geoffrey Hinton in conversation with Fei-Fei Li — Responsible AI development
226K views • 2 years ago
Arts & Science - University of Toronto
A 2023 University of Toronto conversation between Geoffrey Hinton and Fei-Fei Li on responsible AI development. They look back at the history of deep learning and ImageNet and discuss the ethics and risks of AI.
31:37How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
5.2M views • 6 years ago
Ars Technica
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
23:20Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
1:38:37- Startups - David H. Hansson, Partner at 37signals -TWiST #E337
52K views • 13 years ago
This Week in Startups
A This Week in Startups episode in which Jason Calacanis interviews David Heinemeier Hansson of 37signals. They discuss bootstrapping, company philosophy and views on the tech industry.
1:57:12TWiST #46 with David Heinemeier Hansson
69K views • 16 years ago
ThisWeekinStartups
An episode of This Week in Startups in which Jason Calacanis interviews Ruby on Rails creator David Heinemeier Hansson. They discuss startups, bootstrapping and 37signals' approach to business.
2:35:323dfx Oral History Panel with Ross Smith, Scott Sellers, Gary Tarolli, and Gordon Campbell
51K views • 12 years ago
Computer History Museum
A Computer History Museum oral history panel with four 3dfx founders on the company's rise with Voodoo Graphics and Glide, and its fall into bankruptcy. It runs about two and a half hours.
1:07:22HandmadeCon 2015 - Pat Wyatt
33K views • 10 years ago
Molly Rocket
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
13:03How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica
1.2M views • 7 years ago
Ars Technica
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.
1:01:19Starbase Tour with Elon Musk [PART 2 // Summer 2021]
4.3M views • 5 years ago
Everyday Astronaut
Everyday Astronaut takes a tour of SpaceX's Starbase with Elon Musk as guide. Topics include the Raptor engines, launch escape systems, the heat shield and the first orbital test.
1:30:33We Play Doom With John Romero
854K views • 12 years ago
IGN
IGN plays through the first episode of the original Doom with its creator John Romero providing commentary. Romero shares stories, design secrets and behind-the-scenes details about the levels, including E1M1.
53:44Building the PERFECT Linux PC with Linus Torvalds
9.5M views • 11 months ago
Linus Tech Tips
Linus Tech Tips builds a Linux PC together with Linus Torvalds, who talks through parts selection, kernel development and some of his side projects. The conversation also touches on AI in kernel work.
20:59Jim Coplien and Bob Martin Debate TDD
163K views • 14 years ago
alexsmail
Jim Coplien and Bob Martin debate test-driven development and unit testing in an InfoQ video that grew out of a JAOO 2007 dispute. They also touch on design and architecture.
1:11:48HandmadeCon 2015 - Mike Acton
102K views • 10 years ago
Molly Rocket
Mike Acton, in a HandmadeCon 2015 interview with Casey Muratori, discusses game engine development, hiring and learning on your own.
1:24:39Mojo Lang - Tomorrow's High Performance Python? (with Chris Lattner)
64K views • 2 years ago
Developer Voices
Developer Voices interviews Chris Lattner about Mojo, a Python-compatible language aimed at CPU/GPU performance built on LLVM and MLIR. It covers performance features, the type system and why Mojo uses Python syntax.
25:17Interview with Steve Yegge on Rhino on Rails and more
34K views • 18 years ago
Google for Developers
Steve Yegge is interviewed at Google's Kirkland office about the birth, growth and future of his Rhino on Rails project, a Rails clone on the Rhino JavaScript engine, and other web development topics.
48:32Google I/O 2014 - Android fireside chat
19K views • 12 years ago
Google for Developers
A Google I/O 2014 fireside chat in which members of the Android platform team answer questions about why the platform works the way it does. It is moderated by developer advocate Reto Meier.
31:31Blink Questions Answered
35K views • 13 years ago
Google for Developers
A Google Developers Q&A in which Blink engineering leads and the PM answer the community's top questions about the new Blink rendering engine forked from WebKit.
23:24How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica
2M views • 6 years ago
Ars Technica
Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.
1:23:30Democrats Need to Face Why Trump Won | The Ezra Klein Show
733K views • 1 year ago
The Ezra Klein Show
Ezra Klein interviews Democratic pollster David Shor, who walks through survey data and charts explaining the 2024 election results. They discuss voter shifts, the education divide and what Democrats got wrong.
2:18:45Michael Levin: Consciousness, Biology, Universal Mind, Emergence, Cancer Research
237K views • 2 years ago
Curt Jaimungal
Curt Jaimungal interviews biologist Michael Levin of Tufts about consciousness, bioelectricity, emergence, and cancer research. The conversation challenges reductionist views of life.
2:26How Toy Story 2 Almost Got Deleted: Stories From Pixar Animation: ENTV
551K views • 14 years ago
@HOLLYWOOD
Pixar staff tell the story of how Toy Story 2 was almost deleted from the studio's computers and was saved by a home computer backup.
3:07:26Oral History of Donald Knuth Part 1
15K views • 7 years ago
Computer History Museum
A roughly three-hour Computer History Museum oral history interview of Donald Knuth by Edward Feigenbaum, recorded in 2007. Knuth covers his family, music, early programming, his thesis, The Art of Computer Programming, and the detour into TeX and METAFONT.
2:13:40Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica
246K views • 6 years ago
Ars Technica
A two-hour extended interview in which Crash Bandicoot co-creator Andy Gavin tells how he and Jason Rubin built the game at Naughty Dog. It includes the custom Lisp tools used.
10:18How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica
317K views • 7 years ago
Ars Technica
Lucas Pope, creator of Return of the Obra Dinn, explains in Ars Technica's War Stories how localizing the game's logbook nearly sank the project.
13:47Theo de Raadt (ruBSD 2013)
41K views • 12 years ago
fuckyoustupidzombie
A roughly 14-minute interview with OpenBSD founder Theo de Raadt at ruBSD 2013. He talks about making painful changes, getting real feedback, mitigation techniques compared to other OSs, and virtualization.
24:30Bill Atkinson: Polaroids showing the Evolution of the Lisa GUI
13K views • 1 year ago
Computer History Museum
Bill Atkinson shows and explains his binder of Polaroids taken during Lisa development, documenting how its graphical interface evolved. Recorded at the Computer History Museum.
41:50Two decades of Git: A conversation with creator Linus Torvalds
548K views • 1 year ago
GitHub
GitHub interviews Linus Torvalds on twenty years of Git, from its creation in about ten days as a Linux kernel tool to its role in modern software development. He discusses technical decisions, community contributions and the project's philosophy.
11:46Apple’s Software Chief Explains ‘Misunderstood’ iPhone Child-Protection Features (Exclusive) | WSJ
365K views • 5 years ago
The Wall Street Journal
A WSJ interview in which Apple's Craig Federighi explains Apple's CSAM scanning and child-safety features, including neural hashes and safety vouchers, and defends them against backlash.
5:50Steve Jobs : Great idea doesn't always translates into great product
106K views • 6 years ago
Investors Archive
A six-minute excerpt from Steve Jobs' 1995 Lost Interview on why a great idea does not automatically become a great product. He says ideas change substantially once you actually build them.
5:38:11The Secrets of Monkey Island - An Evening With Ron Gilbert
71K views • 5 years ago
The Video Game History Foundation
A very long livestream in which Ron Gilbert and Frank Cifaldi look at the making of The Secret of Monkey Island, including its SCUMM source code, which they edit and recompile live.
53:17Starbase Tour with Elon Musk [PART 1 // Summer 2021]
7.1M views • 5 years ago
Everyday Astronaut
Tim Dodd of Everyday Astronaut tours SpaceX's Starbase with Elon Musk as guide. They cover the high bay, grid fins, Raptor V2, the HLS lander and stage separation, and Musk explains his engineering management process.
2:31:38Avie Tevanian: CMU math whiz goes from Mach to NeXT to Apple Software Chief | Oral History Part 1
49K views • 9 years ago
Computer History Museum
A Computer History Museum oral history with Avie Tevanian covering his math talent, work on the Mach microkernel at CMU, joining NeXT, leading NEXTSTEP development and the 1996 Apple acquisition.
43:14Anders Hejlsberg and Lars Bak: TypeScript, JavaScript, and Dart
14K views • 13 years ago
DartlangTV
A Channel 9 conversation recorded at GOTO 2012 between Anders Hejlsberg (TypeScript) and Lars Bak (Dart). They discuss the two languages and different approaches to making JavaScript development safer, including runtime type checking.
1:03:56Aalto Talk with Linus Torvalds [Full-length]
2M views • 14 years ago
aaltouniversityace
Linus Torvalds is interviewed at Aalto University in 2012, followed by an audience Q&A. He talks about Linux, kernel development and the desktop, and about Nvidia support. The Q&A has a well-known moment where he is blunt about Nvidia.
55:44The Origins of APL - 1974
18K views • 14 years ago
Catherine Lathwell
A 1974 talk-show-style interview with the original developers of APL, including Iverson, Falkoff and Breed. They discuss how the language originated.
9:33Linus Torvalds says GPL v3 violates everything that GPLv2 stood for
515K views • 12 years ago
TFiR
A short TFiR clip of Linus Torvalds explaining why he thinks GPLv3 violates what GPLv2 stood for. He describes why he chose GPLv2 for kernel development and his view of the FSF's approach.