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Jim Coplien and Bob Martin Debate TDD20:59

Jim Coplien and Bob Martin Debate TDD

163K views • 14 years ago
alexsmail
Jim Coplien and Bob Martin debate test-driven development and unit testing in an InfoQ video that grew out of a JAOO 2007 dispute. They also touch on design and architecture.
Topic match · Testing, debugging & developer tools
A Conversation with Stewart Brand (Devcon4)50:34

A Conversation with Stewart Brand (Devcon4)

2K views • 7 years ago
Ethereum Foundation
A panel conversation with Stewart Brand at Ethereum's Devcon4, where he recounts his life and work 'hacking civilization' and discusses the role of institutions in decentralization.
Andy Matuschak — The reason most learning tools fail2:22:40

Andy Matuschak — The reason most learning tools fail

58K views • 3 years ago
Dwarkesh Patel
Dwarkesh Patel interviews Andy Matuschak on how he learns, why memorization matters for understanding, and why most learning tools fail. The conversation also covers handling confusion and the role of tutoring.
Two decades of Git: A conversation with creator Linus Torvalds41:50

Two decades of Git: A conversation with creator Linus Torvalds

548K views • 1 year ago
GitHub
GitHub interviews Linus Torvalds on twenty years of Git, from its creation in about ten days as a Linux kernel tool to its role in modern software development. He discusses technical decisions, community contributions and the project's philosophy.
Topic match · Testing, debugging & developer tools
Interview with Steve Yegge on Rhino on Rails and more25:17

Interview with Steve Yegge on Rhino on Rails and more

34K views • 18 years ago
Google for Developers
Steve Yegge is interviewed at Google's Kirkland office about the birth, growth and future of his Rhino on Rails project, a Rails clone on the Rhino JavaScript engine, and other web development topics.
Topic match · Web development
Blink Questions Answered31:31

Blink Questions Answered

35K views • 13 years ago
Google for Developers
A Google Developers Q&A in which Blink engineering leads and the PM answer the community's top questions about the new Blink rendering engine forked from WebKit.
Topic match · Web development
Geoffrey Hinton in conversation with Fei-Fei Li — Responsible AI development1:48:12

Geoffrey Hinton in conversation with Fei-Fei Li — Responsible AI development

226K views • 2 years ago
Arts & Science - University of Toronto
A 2023 University of Toronto conversation between Geoffrey Hinton and Fei-Fei Li on responsible AI development. They look back at the history of deep learning and ImageNet and discuss the ethics and risks of AI.
Where GREP Came From - Computerphile10:07

Where GREP Came From - Computerphile

1.3M views • 8 years ago
Computerphile
Brian Kernighan explains how grep came to be, written overnight by Ken Thompson, and how it got its name from the ed command g/re/p. He also covers the lineage from QED to ed that led to it.
Topic match · Testing, debugging & developer tools
The Mind Behind Linux | Linus Torvalds | TED21:31

The Mind Behind Linux | Linus Torvalds | TED

6.9M views • 10 years ago
TED
TED curator Chris Anderson interviews Linus Torvalds about his personality, his engineer's pragmatism, and the creation of Linux and Git. Torvalds also discusses taste in code and why he open sourced Linux.
Topic match · Testing, debugging & developer tools
Anders Hejlsberg and Lars Bak: TypeScript, JavaScript, and Dart43:14

Anders Hejlsberg and Lars Bak: TypeScript, JavaScript, and Dart

14K views • 13 years ago
DartlangTV
A Channel 9 conversation recorded at GOTO 2012 between Anders Hejlsberg (TypeScript) and Lars Bak (Dart). They discuss the two languages and different approaches to making JavaScript development safer, including runtime type checking.
Topic match · Web development
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica31:37

How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

5.2M views • 6 years ago
Ars Technica
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview23:20

Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview

2M views • 6 years ago
/noclip
A /noclip interview with Tarn Adams of Bay 12 Games about Dwarf Fortress: where the ASCII simulation came from, how it works, and the plans for its Steam release. It includes his telling of the famous bug in which cats were poisoned by alcohol.
Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica2:13:40

Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica

246K views • 6 years ago
Ars Technica
A two-hour extended interview in which Crash Bandicoot co-creator Andy Gavin tells how he and Jason Rubin built the game at Naughty Dog. It includes the custom Lisp tools used.
HandmadeCon 2015 - Pat Wyatt1:07:22

HandmadeCon 2015 - Pat Wyatt

33K views • 10 years ago
Molly Rocket
Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica13:03

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

1.2M views • 7 years ago
Ars Technica
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.
We Play Doom With John Romero1:30:33

We Play Doom With John Romero

854K views • 12 years ago
IGN
IGN plays through the first episode of the original Doom with its creator John Romero providing commentary. Romero shares stories, design secrets and behind-the-scenes details about the levels, including E1M1.
Building the PERFECT Linux PC with Linus Torvalds53:44

Building the PERFECT Linux PC with Linus Torvalds

9.5M views • 11 months ago
Linus Tech Tips
Linus Tech Tips builds a Linux PC together with Linus Torvalds, who talks through parts selection, kernel development and some of his side projects. The conversation also touches on AI in kernel work.
HandmadeCon 2015 - Mike Acton1:11:48

HandmadeCon 2015 - Mike Acton

102K views • 10 years ago
Molly Rocket
Mike Acton, in a HandmadeCon 2015 interview with Casey Muratori, discusses game engine development, hiring and learning on your own.
Matt Talks About WordPress Situation27:01

Matt Talks About WordPress Situation

211K views • 2 years ago
The PrimeTime
Matt Mullenweg joins ThePrimeagen's Twitch stream to discuss the WordPress and WP Engine dispute, including trademark use and contributions.
Topic match · Web development
Mojo Lang - Tomorrow's High Performance Python? (with Chris Lattner)1:24:39

Mojo Lang - Tomorrow's High Performance Python? (with Chris Lattner)

64K views • 2 years ago
Developer Voices
Developer Voices interviews Chris Lattner about Mojo, a Python-compatible language aimed at CPU/GPU performance built on LLVM and MLIR. It covers performance features, the type system and why Mojo uses Python syntax.
Google I/O 2014 - Android fireside chat48:32

Google I/O 2014 - Android fireside chat

19K views • 12 years ago
Google for Developers
A Google I/O 2014 fireside chat in which members of the Android platform team answer questions about why the platform works the way it does. It is moderated by developer advocate Reto Meier.
Steve Jobs, "Computers are like  a bicycle for our minds." - Michael Lawrence Films1:40

Steve Jobs, "Computers are like a bicycle for our minds." - Michael Lawrence Films

676K views • 20 years ago
Michael Lawrence
A short clip of Steve Jobs describing the computer as a bicycle for the mind. He compares human efficiency of travel to what computers do for mental work.
How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica23:24

How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

2M views • 6 years ago
Ars Technica
Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.
Michael Levin: Consciousness, Biology, Universal Mind, Emergence, Cancer Research2:18:45

Michael Levin: Consciousness, Biology, Universal Mind, Emergence, Cancer Research

237K views • 2 years ago
Curt Jaimungal
Curt Jaimungal interviews biologist Michael Levin of Tufts about consciousness, bioelectricity, emergence, and cancer research. The conversation challenges reductionist views of life.
How Toy Story 2 Almost Got Deleted: Stories From Pixar Animation: ENTV2:26

How Toy Story 2 Almost Got Deleted: Stories From Pixar Animation: ENTV

551K views • 14 years ago
@HOLLYWOOD
Pixar staff tell the story of how Toy Story 2 was almost deleted from the studio's computers and was saved by a home computer backup.
How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica10:18

How Localizing Return of the Obra Dinn Nearly Sunk the Game | War Stories | Ars Technica

317K views • 7 years ago
Ars Technica
Lucas Pope, creator of Return of the Obra Dinn, explains in Ars Technica's War Stories how localizing the game's logbook nearly sank the project.
Theo de Raadt (ruBSD 2013)13:47

Theo de Raadt (ruBSD 2013)

41K views • 12 years ago
fuckyoustupidzombie
A roughly 14-minute interview with OpenBSD founder Theo de Raadt at ruBSD 2013. He talks about making painful changes, getting real feedback, mitigation techniques compared to other OSs, and virtualization.
Apple’s Software Chief Explains ‘Misunderstood’ iPhone Child-Protection Features (Exclusive) | WSJ11:46

Apple’s Software Chief Explains ‘Misunderstood’ iPhone Child-Protection Features (Exclusive) | WSJ

365K views • 5 years ago
The Wall Street Journal
A WSJ interview in which Apple's Craig Federighi explains Apple's CSAM scanning and child-safety features, including neural hashes and safety vouchers, and defends them against backlash.
Steve Jobs : Great idea doesn't always translates into great product5:50

Steve Jobs : Great idea doesn't always translates into great product

106K views • 6 years ago
Investors Archive
A six-minute excerpt from Steve Jobs' 1995 Lost Interview on why a great idea does not automatically become a great product. He says ideas change substantially once you actually build them.
The Secrets of Monkey Island - An Evening With Ron Gilbert5:38:11

The Secrets of Monkey Island - An Evening With Ron Gilbert

71K views • 5 years ago
The Video Game History Foundation
A very long livestream in which Ron Gilbert and Frank Cifaldi look at the making of The Secret of Monkey Island, including its SCUMM source code, which they edit and recompile live.
Avie Tevanian: CMU math whiz goes from Mach to NeXT to Apple Software Chief | Oral History Part 12:31:38

Avie Tevanian: CMU math whiz goes from Mach to NeXT to Apple Software Chief | Oral History Part 1

49K views • 9 years ago
Computer History Museum
A Computer History Museum oral history with Avie Tevanian covering his math talent, work on the Mach microkernel at CMU, joining NeXT, leading NEXTSTEP development and the 1996 Apple acquisition.
Aalto Talk with Linus Torvalds [Full-length]1:03:56

Aalto Talk with Linus Torvalds [Full-length]

2M views • 14 years ago
aaltouniversityace
Linus Torvalds is interviewed at Aalto University in 2012, followed by an audience Q&A. He talks about Linux, kernel development and the desktop, and about Nvidia support. The Q&A has a well-known moment where he is blunt about Nvidia.
Guido van Rossum: Python and the Future of Programming | Lex Fridman Podcast #3413:15:51

Guido van Rossum: Python and the Future of Programming | Lex Fridman Podcast #341

1.8M views • 3 years ago
Lex Fridman
A roughly three-hour Lex Fridman podcast conversation with Guido van Rossum, the creator of Python. Topics include Python's design, the GIL, asyncio, the future of programming and AI coding tools.
The Origins of APL - 197455:44

The Origins of APL - 1974

18K views • 14 years ago
Catherine Lathwell
A 1974 talk-show-style interview with the original developers of APL, including Iverson, Falkoff and Breed. They discuss how the language originated.
Linus Torvalds says GPL v3 violates everything that GPLv2 stood for9:33

Linus Torvalds says GPL v3 violates everything that GPLv2 stood for

515K views • 12 years ago
TFiR
A short TFiR clip of Linus Torvalds explaining why he thinks GPLv3 violates what GPLv2 stood for. He describes why he chose GPLv2 for kernel development and his view of the FSF's approach.
A conversation with Elon Musk about Starship17:06

A conversation with Elon Musk about Starship

3.2M views • 7 years ago
Everyday Astronaut
Tim Dodd of Everyday Astronaut talks with Elon Musk right after Musk's 2019 Starship presentation. Musk discusses Starship's design, why SpaceX favors conventional engines over aerospikes, and how deleting parts and processes speeds up development.
Ted Nelson struggles with uncomprehending radio interviewer, 197925:48

Ted Nelson struggles with uncomprehending radio interviewer, 1979

19K views • 9 years ago
TheTedNelson
A 1979 CBC radio interview in which Ted Nelson tries to explain how computers could serve as tools for thinking and visualizing. The interviewer keeps failing to grasp the idea, and Nelson patiently answers again and again.
Oral History of John Backus1:27:31

Oral History of John Backus

18K views • 13 years ago
Computer History Museum
Grady Booch interviews John Backus, who led the IBM team that created FORTRAN in 1957, for the Computer History Museum in 2006. Backus describes the development of the first successful high-level language and its compiler. The interview runs 88 minutes.
Bill Atkinson: Polaroids showing the Evolution of the Lisa GUI24:30

Bill Atkinson: Polaroids showing the Evolution of the Lisa GUI

13K views • 1 year ago
Computer History Museum
Bill Atkinson shows and explains his binder of Polaroids taken during Lisa development, documenting how its graphical interface evolved. Recorded at the Computer History Museum.
Bill Atkinson: Hypercard6:03

Bill Atkinson: Hypercard

10K views • 10 years ago
TWiT Tech Podcast Network
A short clip of Leo Laporte interviewing Bill Atkinson about developing HyperCard, including his story that the idea came during an LSD experience.