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No strong matches for “ecs”. Here are the closest videos.
I Spent $1100 on DisplayPort Cables… for Science!11:22

I Spent $1100 on DisplayPort Cables… for Science!

1.8M views • 4 years ago
Linus Tech Tips
Linus Tech Tips tests a large batch of DisplayPort cables with a Total Phase cable tester, checking bandwidth and signal quality. Many cables did not meet their claimed specs.
Topic match · Audio & video engineering
Creating a Doom-style 3D engine in C18:50

Creating a Doom-style 3D engine in C

991K views • 11 years ago
Bisqwit
Bisqwit builds a Doom or Duke Nukem 3D style software-rendered 3D engine in C from scratch, supporting non-Euclidean geometry. It covers vector rotation and portal rendering with sped-up, tool-assisted coding.
Topic match · Game programming & engines
Interactive programming Flappy Bird in ClojureScript6:22

Interactive programming Flappy Bird in ClojureScript

55K views • 12 years ago
Bruce Hauman
Bruce Hauman live-codes Flappy Bird in ClojureScript in about six minutes, using figwheel to hot-reload changes into the running game. The demo shows game behavior being changed interactively without restarting.
Topic match · Game programming & engines
Tomorrow Corporation Tech Demo14:06

Tomorrow Corporation Tech Demo

107K views • 3 years ago
retrogameinternals
Allan Blomquist demonstrates the internal programming and debugging tools Tomorrow Corporation uses to make games, including live modification of a running game and time-travel debugging.
Topic match · Game programming & engines
.kkrieger - The FPS Game in 96KB (Full Gameplay)7:16

.kkrieger - The FPS Game in 96KB (Full Gameplay)

528K views • 16 years ago
Daniel Hands
Full gameplay of .kkrieger, a first-person shooter by Farbrausch that fits into a 96KB executable by generating its textures, models and sounds procedurally.
Topic match · Game programming & engines
Why is TV 29.97 frames per second?14:27

Why is TV 29.97 frames per second?

2.2M views • 10 years ago
Stand-up Maths
Matt Parker explains the history behind NTSC television running at 29.97 frames per second rather than 30, tracing it to the backward-compatible addition of color. He walks through the arithmetic behind the odd ratio.
Topic match · Audio & video engineering
Simulating an Entire Car Engine (yes, it makes noise)12:04

Simulating an Entire Car Engine (yes, it makes noise)

2.1M views • 4 years ago
AngeTheGreat
AngeTheGreat describes building a physically realistic internal combustion engine simulator in C++, drawing on fluid dynamics, physics and chemistry. It generates procedural audio for engines such as a V8.
Topic match · Game programming & engines
Virtual Barber Shop (Audio...use headphones, close ur eyes)4:41

Virtual Barber Shop (Audio...use headphones, close ur eyes)

43.1M views • 19 years ago
LovelyVirus
A binaural audio demo, the 'Virtual Barber Shop', that places a barber moving around your head. It works best with headphones and closed eyes.
Topic match · Audio & video engineering
Playing a Neural Network's version of GTA V: GAN Theft Auto17:08

Playing a Neural Network's version of GTA V: GAN Theft Auto

766K views • 5 years ago
sentdex
Sentdex demonstrates GAN Theft Auto, a GameGAN-based neural network that recreates GTA V so the network itself is the playable environment. He shows the results and releases the code.
Topic match · Game programming & engines
CD / Color7:00

CD / Color

2.9M views • 6 years ago
Captain Disillusion
Captain Disillusion's comedic, fast-paced explainer on how color works in cameras, displays and video. It covers the biology of color perception and what it means for screens.
Topic match · Audio & video engineering
Segmented Displays13:55

Segmented Displays

7.2M views • 4 years ago
Posy
Posy explores segmented displays, from the seven-segment display to alternative designs with fewer or more segments, with patents and history.
Topic match · Audio & video engineering
Vintage Electronics - The Tefifon10:19

Vintage Electronics - The Tefifon

1.5M views • 11 years ago
Techmoan
Techmoan demonstrates the Tefifon, a vintage German audio player that combines elements of record and tape with a grooved elastic loop. He shows how it works and plays it.
Topic match · Audio & video engineering
Superpositions, Sudoku, the Wave Function Collapse algorithm.14:28

Superpositions, Sudoku, the Wave Function Collapse algorithm.

764K views • 6 years ago
Martin Donald
Martin Donald explains the Wave Function Collapse algorithm using Sudoku-like constraint solving and shows how he implemented it with Blender and Godot. It links demos and reference articles.
Topic match · Game programming & engines
Riding the Booster with enhanced sound8:32

Riding the Booster with enhanced sound

8.4M views • 14 years ago
Michael Interbartolo
Footage from a camera on a Space Shuttle solid rocket booster from liftoff through descent, with audio enhanced by Skywalker Sound from the original camera microphones. The sound is real, not foley.
Topic match · Audio & video engineering
Deepmind artificial intelligence @ FDOT144:41

Deepmind artificial intelligence @ FDOT14

288K views • 12 years ago
Elizr
A short smartphone-recorded clip from a 2014 event in Paris where DeepMind CEO Demis Hassabis presents an AI learning to play old Atari games. The system learns from only the video signal and the score. Audio quality is poor.
Topic match · Game programming & engines
The Superheterodyne Radio: No really, that's its name12:31

The Superheterodyne Radio: No really, that's its name

987K views • 7 years ago
Technology Connections
Technology Connections explains why the superheterodyne radio has its name and how mixing frequencies lets it tune stations well. It walks through the underlying wave phenomena and algebra and why the design solved a hard tuning problem.
Topic match · Audio & video engineering
Why Snow and Confetti Ruin YouTube Video Quality4:20

Why Snow and Confetti Ruin YouTube Video Quality

10.4M views • 10 years ago
Tom Scott
Tom Scott explains why confetti and snow wreck video quality, using interframe compression and bitrate. He demonstrates it live by changing the quality on screen.
Topic match · Audio & video engineering
E-Ink on Android, and other new things!6:40

E-Ink on Android, and other new things!

485K views • 7 years ago
Technology Connections
A Technology Connections update video in which Alec Watson tests an Onyx Boox Max e-ink Android tablet used as an external display and shares channel news. It describes his experience with large-format e-ink.
Topic match · Audio & video engineering
I could hardly believe my eyes! - Looking Glass Holographic Monitor11:10

I could hardly believe my eyes! - Looking Glass Holographic Monitor

1.8M views • 6 years ago
Linus Tech Tips
Linus Tech Tips reviews the Looking Glass 8K holographic display, a glasses-free 3D monitor. The video shows the display in action and explains how it works.
Topic match · Audio & video engineering
The Best Easy Way to Capture Analog Video (it's a little weird)15:39

The Best Easy Way to Capture Analog Video (it's a little weird)

1M views • 7 years ago
Technology Connections
Technology Connections shows a cheap method for capturing analog video: a composite-to-HDMI upscaler feeding an HDMI capture dongle, aimed at digitizing home movies and VHS tapes.
Topic match · Audio & video engineering
The Joy of Programming in Jai - Part 1: Hello World13:48

The Joy of Programming in Jai - Part 1: Hello World

36K views • 6 years ago
Nuno Afonso
The first part of a series on programming in Jai, Jonathan Blow's in-development language. It covers compiling, writing hello world and using code from other files.
Topic match · Game programming & engines
Tested: Where Does The Tone Come From In A Guitar Amplifier?18:34

Tested: Where Does The Tone Come From In A Guitar Amplifier?

840K views • 4 years ago
Jim Lill
Guitarist Jim Lill spends a year testing where guitar amplifier tone comes from, swapping tubes, rectifiers and bias types. He finds that much of it can be reproduced with EQ and distortion in different orders.
Topic match · Audio & video engineering
New Voxel Engine Reveal - Crystal Islands Experiment5:05

New Voxel Engine Reveal - Crystal Islands Experiment

394K views • 5 years ago
John Lin
John Lin reveals a rewritten voxel engine demonstrated in a Crystal Islands scene, with much finer voxel detail, fast collision, fracture and path-traced global illumination.
Topic match · Game programming & engines
This AI actually WORKS!!! - NVIDIA RTX Voice7:47

This AI actually WORKS!!! - NVIDIA RTX Voice

1.8M views • 6 years ago
ShortCircuit
A ShortCircuit (Linus Tech Tips) review of Nvidia's RTX Voice, which uses GPU-based neural networks to remove background noise from microphone audio. It demonstrates how well the filtering works.
Topic match · Audio & video engineering
How Analog Color TV Works:  The Beginnings13:14

How Analog Color TV Works: The Beginnings

503K views • 8 years ago
Technology Connections
Technology Connections explains the early history of analog color television, from the 1954 start of modern color broadcasting, and how shadow masks work in CRTs. It is the first in a series on how analog color TV works.
Topic match · Audio & video engineering
This is the WORST Monitor Ever...ON PURPOSE! - Dasung PaperlikeU E-Ink Monitor15:59

This is the WORST Monitor Ever...ON PURPOSE! - Dasung PaperlikeU E-Ink Monitor

2.2M views • 3 years ago
Linus Tech Tips
Linus Tech Tips reviews the Dasung Paperlike E-Ink monitor, asking whether an e-paper display makes sense as a computer monitor. The video covers its slow refresh rate, eye-comfort claims and day-to-day usability.
Topic match · Audio & video engineering
The Story of Another World on the Amiga | MVG13:44

The Story of Another World on the Amiga | MVG

350K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer explains how Eric Chahi built Another World on the Amiga 500, using 2D polygons, rotoscoping and clever techniques to run well on a stock 7MHz machine.
Topic match · Game programming & engines
How a TV Works in Slow Motion - The Slow Mo Guys11:39

How a TV Works in Slow Motion - The Slow Mo Guys

45.7M views • 8 years ago
The Slow Mo Guys
The Slow Mo Guys film a TV and screens with a high-speed camera to show how displays build an image. The footage includes CRT-style scanning and how pixels light up over time.
Topic match · Audio & video engineering
Death Magnetic Retail vs Guitar Hero 37:57

Death Magnetic Retail vs Guitar Hero 3

192K views • 18 years ago
Metalfan7577
A short comparison of the retail release of Metallica's Death Magnetic against the Guitar Hero 3 version of the same song. It switches between the two so you can hear and see the heavy clipping in the retail master.
Topic match · Audio & video engineering
Why Sony's Beta Videotape System Failed--and failed hard (Part 1)16:29

Why Sony's Beta Videotape System Failed--and failed hard (Part 1)

1.5M views • 9 years ago
Technology Connections
Part one of Technology Connections' account of the VHS versus Betamax format war. It argues Sony was caught off guard by JVC's cheaper, more practical VHS system.
Topic match · Audio & video engineering
Creating Prelude of the Chambered5:51

Creating Prelude of the Chambered

475K views • 15 years ago
Nizzotch
A timelapse of Notch (Markus Persson) creating his Ludum Dare 21 entry, Prelude of the Chambered, from scratch in 48 hours.
Topic match · Game programming & engines
How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica13:03

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

1.2M views • 7 years ago
Ars Technica
Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.
Topic match · Game programming & engines
The Matrix Awakens: An Unreal Engine 5 Experience10:57

The Matrix Awakens: An Unreal Engine 5 Experience

9.2M views • 4 years ago
Unreal Engine
Epic's Unreal Engine 5 tech demo set in the Matrix universe, with Keanu Reeves and Carrie-Anne Moss. It moves from a cinematic to a playable car chase through a large detailed city, with a behind-the-scenes look at the rendering at the end.
Topic match · Game programming & engines
Making Metagun6:39

Making Metagun

763K views • 16 years ago
Nizzotch
A timelapse of Notch (Markus Persson) making Metagun, a game built from scratch in 48 hours for Ludum Dare 18. It shows the whole coding session sped up.
Topic match · Game programming & engines
Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG12:40

Tomb Raider on the Nintendo Game Boy Advance is incredible | MVG

906K views • 4 years ago
Modern Vintage Gamer
Modern Vintage Gamer looks at OpenLara, an open source Tomb Raider engine, running on the Game Boy Advance. The video explains how the port achieves playable speeds on the GBA's slow ARM CPU, with input from the developer XProger.
Topic match · Game programming & engines
Moon Landings Faked? Filmmaker Says Not!13:09

Moon Landings Faked? Filmmaker Says Not!

1.4M views • 13 years ago
VideoFromSpace
A filmmaker explains why the Apollo moon landing footage could not have been faked in a studio, based on the video and film technology of the late 1960s. He walks through the limits of cameras, frame rates and effects of the era.
Topic match · Audio & video engineering
Jonathan Blow on scripting languages9:30

Jonathan Blow on scripting languages

185K views • 7 years ago
Jeru Sanders
A 10-minute clip from a Jonathan Blow Twitch stream in which he argues that game engines do not really need separate scripting languages. He questions the value of embedded interpreters when the main language can do the job.
Topic match · Game programming & engines
Is a round Minecraft world possible?7:42

Is a round Minecraft world possible?

669K views • 10 years ago
Jeija
Jeija demonstrates a modified Minetest game with a spherical planet, using a grid transform to make a voxel world round. It includes the orbit math and download links for the spheretest build.
Topic match · Game programming & engines
How the Minecraft Title Screen Seed was Found8:24

How the Minecraft Title Screen Seed was Found

10.8M views • 6 years ago
SalC1
SalC1 explains how the seed behind the Minecraft title screen panorama was found, using community effort and the Minecraft@Home project. It covers the search through Beta 1.7.3 world seeds.
Topic match · Game programming & engines
Unreal Engine 4 - GT.TV Exclusive Development Walkthrough10:30

Unreal Engine 4 - GT.TV Exclusive Development Walkthrough

972K views • 14 years ago
GameTrailers
A GameTrailers walkthrough from E3 2012 of an Unreal Engine 4 real-time tech demo with Epic's Alan Willard. It shows live code changes and hot reloading while the game runs.
Topic match · Game programming & engines